Slapped Sharquoi's board-to-board with BaconShelf

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posted 64 days ago
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Yep, that's more or less how we're doing things (I should really finish up that writeup). The Commando page is a great example of such a gameplay page - the navbox at the bottom has links to all of the weapons gameplay pages that we need making. XScruffyDaSasquatchx is leading that project, and he's been grabbing the weapons stats from each game's modding tools to make the pages more comprehensive. His Gameplay Layout Guide (on his userpage) is the way we're structuring these pages.

In general, the gameplay-lore split is happening for Weapons, Vehicles and NPCs - though Weapons and NPCs are the most developed so-far. I'd say those are the ones to prioritise.

We have a lot of resources in the Discord to help with getting stats and stuff, if that interests you at all.

posted 65 days ago
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Bacon, i wanted to get back a bit into writing unit pages. Is the outline in User:BaconShelf/Sandbox6 still the way things should be structured? Also, regarding Weapon and Vehicle pages, should something similar happen, with each weapon having: -a page about the general "Weapon" in gameplay with perhaphs a stats infobox where such info can be extracted -X amount of pages about the weapon patterns with more in-depth lore (Ex. Covenant Carbine with stats and gameplay usage tips for each game the Carbine appears in, then Mosa-Pattern carbine and Vostu-pattern carbine with universe lore).