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{{Center|Type- | {{Center|This article is about the standard variant. For the anti-air variant, see [[Type-52 Anti-Aircraft Wraith]]. For the post-war light variant, see [[Type-58 Wraith]].}} | ||
{{Vehicle | {{Vehicle Infobox | ||
|image=[[File: | |image=[[File:H2AMP-Wraith.png|350px]] | ||
|name= | |name=Type-26 Assault Gun Carriage | ||
|manufacturer=*[[Assembly Forges]] | |manufacturer=*[[Assembly Forges]] (pre-Great Schism) | ||
*[[Lodam Armory]] | *[[Lodam Armory]] (post-Human-Covenant War) <ref name="H4EVG"/> | ||
|line= | |line= | ||
|model= | |model=Type-26 | ||
|cost= | |cost= | ||
|length={{Convert|8.8|m|ft|sp=us | |length={{Convert|8.8|m|ft|sp=us}} | ||
|width={{Convert|9.2|m|ft | |width={{Convert|9.2|m|ft}} | ||
|height={{Convert|3. | |height={{Convert|3.8|m|ft}} | ||
|mass={{Convert|47| | |mass={{Convert|47|ton|kg}}<ref name="ENC">'''[[Halo Encyclopedia]]''', page 247</ref> | ||
|max speed= 82 km/h (51 mph) | |max speed= 82 km/h (51 mph)<ref>[https://www.halowaypoint.com/en-us/universe/VEHICLES/WRAITH '''Halo Waypoint''' - ''Halo Universe: Wraith'']</ref> | ||
|engine=[[Boosted gravity propulsion drive]] | |engine=[[Boosted gravity propulsion drive]]<ref>''[[Halo 2: Special Collector's Edition Manual]]'', page 17</ref> | ||
|hull= | |hull= | ||
|sensor= | |sensor= | ||
|target= | |target= | ||
|armament=* | |armament=*35cm [[plasma mortar]] (1) <ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''', page 117</ref> | ||
* | *Automated plasma cannons (2) (pre-[[2549]]) | ||
|crew=*1 driver | *Secondary [[plasma cannon]] (1) (post-2549) | ||
*1 gunner | |crew=*1 driver | ||
*1 gunner (post-2549) | |||
|complement= | |complement= | ||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
|firstuse= | |||
|role=Light assault gun carriage | |role=Light assault gun carriage | ||
*Armoured infantry support | *Armoured infantry support | ||
Line 31: | Line 33: | ||
*Mobile artillery / siege warfare | *Mobile artillery / siege warfare | ||
|firstuse-title=In service | |firstuse-title=In service | ||
|firstuse= | |firstuse=[[Human-Covenant War]] <br> [[Great Schism]] <br> [[Blooding Years]] <br> [[Post-Covenant War conflicts]] | ||
|affiliation=[[Covenant]]<br> | |||
[[Swords of Sanghelios]]<br> | |||
[[Merg Vol's Covenant]]<br> | |||
|affiliation= | [[Jul 'Mdama's Covenant]] | ||
[[Sali 'Nyon's Covenant]] | |||
}} | }} | ||
== | The '''Type-26 Assault Gun Carriage''',<ref name="ENC"/> nicknamed the '''Wraith''' by the [[United Nations Space Command|UNSC]], is the [[Covenant]]'s main armoured infantry support/assault gun vehicle for ground engagements. | ||
==Specifications== | |||
===Design details=== | ===Design details=== | ||
[[File:Wraith.jpg|thumb|left|150px|Blueprint of the Wraith | [[File:Wraith.jpg|thumb|left|150px|Blueprint of the Wraith]] | ||
The | The Type-26 Assault Gun Carriage is the primary armored ground vehicle used by the Covenant.<ref>'''[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25444 Bungie.net Halo: Reach Ordnance Page]'''</ref> The Covenant deploys Wraiths in tactical ground engagements, where they serve in both anti-infantry and anti-armor roles. The Wraith's firepower also makes it ideal for destroying structures<ref name="H2spec">'''[[Halo 2: Special Collector's Edition Manual]]''', ''page 17''</ref> in the way of ground forces attempting to advance in an area. | ||
Like all Covenant ground vehicles, the Wraith is sleek, bulbous and more reminiscent of an aircraft than a traditional ground vehicle. The Wraith is divided into four main sections: chassis, fins, rudders, and plasma mortar. The chassis houses the cockpit, which includes movement, targeting and firing controls. Holographic control surfaces and displays show the pilot a 360-degree view outside the Wraith.<ref>'''[[Halo: First Strike]]''' ''page 113''</ref> Underneath the cockpit is a [[boosted gravity propulsion drive]]<ref name="h2manual">'''Halo 2 Manual''' ''page 19''</ref>, which propels the Wraith and keeps it suspended a short distance above the ground. The Wraith's engine vents excess heat and plasma through an exhaust port at the rear of the vehicle; this port is one of the more vulnerable spots on the Wraith. The wide, sweeping fins at the front of the vehicle stabilize the vehicle on uneven terrain, as well as provide extra thrust during a boost.<ref name="h2manual"/> At the rear of the Wraith are two rudders, which control the turning of the vehicle using independent propulsion drives. The fourth major component is the Wraith's main weapon, a heavy plasma mortar, which rests above and behind the cockpit and can be retracted within the main body. The entirety of the Wraith is covered by nearly two feet of armor plating, which is composed of a polymer that is still poorly understood by human physicists.<ref name="ENC"/> | |||
The main | |||
The Wraith is | ===Armaments=== | ||
The main weapon of the Wraith is its 35cm [[plasma mortar]].<ref>'''Halo: Reach Manual''', ''page 9''</ref> The Wraith's mortar is attached to a fixed mounting, meaning that a Wraith must be facing its target in order to hit it.<ref name="ENC"/> The plasma mortar works by creating a magnetically encapsulated blob of superheated plasma and firing it at a relatively low velocity. Once fired, the bolt is magnetically guided in a ballistic trajectory until it strikes the ground or target. When the bolt hits, the magnetic bubble collapses and the plasma rapidly expands from its compressed state, creating a superheated explosion that will vaporize everything within twenty meters of impact.<ref name="strike">'''[[Halo: First Strike]]''', ''page 112</ref> Titanium battleplate, concrete, or flesh is instantly obliterated by the blast. Anything just outside of the kill zone is at risk of injury or death — after the initial impact, the plasma begins to cool and thermal expansion takes over, creating a wave of fire traveling outward that can travel away from the initial blast zone. Infantry within range can sustain burns and heat trauma. The explosion also generates a large amount of concussive force, which can splinter bones and destroy vital organs.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''', "[[Palace Hotel (short story)|Palace Hotel]]", ''page 351''</ref> Flammable materials are especially at risk of igniting due to the intense heat release and can cause further damage. Once the heat from the explosion dissipates, the blast zone will have been converted into a glass-smooth surface - much like the swaths of vitrified soil created by "[[glassing]]". | |||
All | The Wraith is also equipped with an anti-infantry plasma turret. All Wraiths in service up to 2549 were equipped with two automated plasma cannons, while later models swapped these for extra-passenger space and a [[Type-52 Directed Energy Support Weapon|Type-52 DESW]] ring mount.<ref name="H2spec"/><ref>'''Halo Waypoint:''' ''Halo: Reach Stats''</ref> Both varieties of turret are able to burn through armor and flesh, with predictably gruesome results. Against infantry, the cannon's plasma causes severe fourth-degree burns. | ||
< | |||
===Advantages=== | ===Advantages=== | ||
With the exception of the | With the exception of the Scarab, the Wraith is the Covenant's most destructive mobile armor. Its huge bulk is well shielded from small arms fire, and it is resistant to medium explosive weapons. Its ability to be deployed with the aid of dropships makes insertions into battlefield fairly easy. Its plasma mortar can easily decimate infantry and vehicles alike, and its destructive powers are so well known to UNSC forces that the mere sight of one on the battlefield can induce psychological effects.<ref name="strike"/> | ||
===Disadvantages=== | ===Disadvantages=== | ||
The Wraith's main disadvantage is its slow speed, due to the vehicle's massive weight. While the boost drive can propel the vehicle to moderately high speeds, the maneuverability of the vehicle is compromised — turning becomes difficult during a boost, and the momentum that is built from it makes it possible for the vehicle to inadvertently plow through friendly forces, crash into and get lodged between stationary objects, or overshoot its mark and skate off of a cliff or into a body of water. The Wraith is also poorly suited for scaling inclines. | The Wraith's main disadvantage is its slow speed, due to the vehicle's massive weight. While the boost drive can propel the vehicle to moderately high speeds, the maneuverability of the vehicle is compromised — turning becomes difficult during a boost, and the momentum that is built from it makes it is possible for the vehicle to inadvertently plow through friendly forces, crash into and get lodged between stationary objects, or overshoot its mark and skate off of a cliff or into a body of water. The Wraith is also poorly suited for scaling inclines. | ||
Like most tanks, the Wraith has a "dead area", a zone in which the plasma mortar cannot fire without risking damage to itself.<ref>'''[[Halo: The Flood]]''' ''page 184''</ref> The slow speed and cumbersome nature of the Wraith makes it prone to boarding action — while the front of the tank is harder to board because of the plasma turret(s), the rear is highly susceptible to boarding. A small rotating cylinder exhaust port in the back is a vulnerable spot that, if hit with a medium explosive device or anti- | Like most tanks, the Wraith has a "dead area", a zone in which the plasma mortar cannot fire without risking damage to itself.<ref>'''[[Halo: The Flood]]''' ''page 184''</ref> The slow speed and cumbersome nature of the Wraith makes it prone to boarding action — while the front of the tank is harder to board because of the plasma turret(s), the rear is highly susceptible to boarding. A small rotating cylinder exhaust port in the back is a vulnerable spot that, if hit with a medium explosive device or anti-material weapons fire, can damage the tank severely. The exposed gunner operating the Type-52 DESW is also an easy target for marksman and sniper fire. | ||
Since its weaponry is designed to be used against non-mobile or low-mobility targets, and its weight and wide profile prevent it from maneuvering with any deal of speed and accuracy, the Wraith is a very soft target for high mobility vehicles, such as a [[Warthog]] or a [[Ghost]], and is at a high risk of destruction against a vehicle with a much more accurate heavy weapon (such as the [[Scorpion]] with its | Since its weaponry is designed to be used against non-mobile or low-mobility targets, and its weight and wide profile prevent it from maneuvering with any deal of speed and accuracy, the Wraith is a very soft target for high mobility vehicles, such as a [[Warthog]] or a [[Ghost]], and is at a high risk of destruction against a vehicle with a much more accurate heavy weapon (such as the [[ Scorpion]] with its linear-firing 90mm cannon). | ||
The | ==Operational history== | ||
The Wraith has been in service to the Covenant for over a century,<ref>'''[[Halo Legends]]''' '''[[The Duel]]'''</ref> and has served in countless engagements during the Human-Covenant War. After [[Second Battle of Harvest|the retaking]] of [[Harvest]] in 2526 by [[Admiral]] [[Preston Jeremiah Cole|Cole]], the Covenant, attempting to scout and recover [[Relic (structure)|an artifact]], deployed multiple Wraiths during [[Harvest Campaign|the assault]] on Harvest. | |||
Throughout the war the Covenant deployed Wraiths during ground campaigns against civilian and military targets. Wraiths would commonly target civilian evacuation transports still on the ground and platforms and structures leading to them, or would fire and kill large groups of civilians crowded together. In 2531 during the [[Battle of Arcadia|first assault]] on the colony world [[Arcadia]], multiple Wraiths were used in this situation to kill panicking civilians attempting to flee the Covenant invasion. The tanks assisted in destroying structures and platforms holding civilians waiting for evacuation. In addition, the tanks were used against UNSC military forces attempting to assist with evacuation efforts. During the [[Battle of Shield World 0459]] Wraiths were used by Covenant forces against not only the crew of the {{UNSCShip|Spirit of Fire}} but also the [[Flood]] and Sentinels as well. | |||
As the war dragged on, ground campaigns conducted by the Covenant continued to employ the Wraith as their main heavy armored vehicle. During the [[Battle of Algolis|assault]] on [[Algolis]] the Wraiths were called in to weaken military forces attempting to protect and destroy valuable data. The UNSC was able to hold off the Covenant just long enough and all ground forces were eventually destroyed with the detonation of a nuclear weapon attached to a [[HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System|prototype armor suit]]. | |||
As the war with humanity was reaching its apex, the Covenant began updating and building up their military campaign against humanity. A new model of the Wraith was introduced to help address some issues with older models. During [[Battle of Sigma Octanus IV|the invasion]] of [[Sigma Octanus IV]] in July of 2552 the Covenant deployed numerous tanks to take out strategic areas on the planet including [[military base]]s and civilian structures. No sooner had that battle finished the Covenant launched [[Fall of Reach|a surprise assault]] on [[Reach]], humanity's heavily fortified epicenter of military and economic power outside of Earth. Multiple divisions of Wraith tanks were employed to inflict mass casualties on civilian and military forces alike. Their campaign was successful destroying major military and civilian transports, structures and killing countless in the process. | |||
However when the {{UNSCShip|Pillar of Autumn}} escaped, many Covenant ships followed to discover [[Installation 04|Halo]], with its discovery the Covenant rushed to destroy the human ship as fast as possible, however when the Autumn crash landed the Covenant was forced to land on the ring and hunt down the humans. During the [[Battle of Installation 04|campaign]] on Halo the Covenant deployed Wraith's to protect structures and destroy human encampments. Their campaign ultimately failed when Halo was destroyed by [[John-117]]. | |||
During the opening of the [[Battle of Earth]], the ''[[Solemn Penance]]'' managed to reach the city of [[New Mombasa]]. In the short but bloody campaign the Covenant was able to land armor and troops into the city, Wraiths quickly moved in to cut off civilian evacuation by the city's rail system. With civilians cut off the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa destroying parts the city. In the aftermath of Regret's retreat the full scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Wraiths were on the forefront of the ground assault. | |||
As the Battle for Earth raged on SPARTAN-117 with the full support of the {{UNSCShip|In Amber Clad}} launched a [[Battle of Installation 05|counter-strike]] against regret who had jumped to [[Installation 05]]. Wraiths were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy using Wraith's to do anything possible to stop the advance of SPARTAN-117. The subsequent outbreak of the [[Flood]] and [[Great Schism|internal conflict]] that consumed the Covenant, however, left all involved to fend for themselves, after the conclusion of the battle for Installation 05 the Covenant reorganized and made a final push offensive on Earth. | |||
With the uncovering of | With the uncovering of [[The Portal|the Portal]], the Covenant moved all their troops and armor to prevent the UNSC military from getting close to it. They deployed Wraiths to dispatch military forces attempting to break through their formation. After the opening of the portal and the arrival at [[Installation 00]] the Covenant deployed all their assets in a [[Battle of Installation 00|last ditch effort]] to stop humanity and activate the remaining Halo installations. Wraiths were front and center in this operation, although ultimately, lost to their human enemies. | ||
During the post-war era Wraiths were popular during [[War Games]] matches aboard [[Anvil Station]] and the {{UNSCShip|Infinity}}. Wraiths were used by [[Merg Vol's Covenant]] during the [[Battle of Draetheus V]] in [[2554]]. Many would be destroyed by both [[SPARTAN-IV program|Spartans]] [[Sarah Palmer]] and [[Edward Davis]] with the help of the [[UNSC Marine Corps]] and [[UNSC Army]]. | |||
During the post-war | |||
[[2557|Four years]] after the end of the Human-Covenant War, [[Jul 'Mdama's Covenant]] continued to use the Wraith. Multiple Wraiths were used in the [[Battle of Requiem|attack]] on the {{UNSCShip|Infinity}}'s crash site. Several were later used in defense of the [[Forerunner]] [[particle cannon]]s. Wraiths were also used during the Didact's [[Raid on Ivanoff Station]] in their attempt to secure the [[Composer]]. The faction utilized a number of Wraiths during the [[Battle of Installation 03]]. Wraiths were deployed to many sites across the interior of Requiem during the [[Requiem Campaign|combat]] within the planet [[2558|six months later]]. 'Mdama's faction would again use Wraiths during the [[Battle of Aktis IV|conflict]] on [[Aktis IV]]. A [[Sali 'Nyon's Covenant|rebel offshoot]] of 'Mdama's faction led by [[Sali 'Nyon]] also possessed at least one Wraith. By late 2558, the newer [[Type-58 Wraith]] was becoming more commonplace within Jul 'Mdama's Covenant forces and the Swords of Sanghelios.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-designs-of-the-times '''Halo Waypoint''': ''Canon Fodder - Designs of the Times'']</ref> | |||
== | ==Changes== | ||
===''Halo: Combat Evolved''=== | |||
Introduced in ''Halo: Combat Evolved'', the Wraith tank first appears as a stationary scenery object on the level [[The Truth and Reconciliation]] inside a [[Truth and Reconciliation|CCS-class battlecruiser]], and then on [[Assault on the Control Room]] as an active vehicle, although the player is not able to drive the tank at all in the game. This version of the Wraith has no anti-personnel weapons, and the visual design encompasses a more purple color scheme than later versions, the mortar design is also different from other games looking more like a tube, rather than the plasma emitter itself. On Normal difficulty, the Wraith can survive about two to three direct rocket hits before being destroyed. While formidable, it is not without weaknesses. Wraiths can be flipped, knocking the [[Sangheili]] driver out of the vehicle and rendering it useless. Just like the Ghost in ''Halo: Combat Evolved'', the Wraith floats noticeably higher above the ground than it does in subsequent games. | |||
===''Halo 2''=== | |||
===''Halo | In ''Halo 2'', the Wraith received a graphical overhaul and its color scheme is more of a blueish color and is now drivable by the player. In addition, the Wraith now has two weapons: the standard plasma mortar and two automated plasma cannons. However, the player cannot utilize these turrets themselves, meaning that the Wraith is somewhat less effective in the player's hands. The turrets auto-target any enemy within range, making boarding a Wraith more difficult. Additionally, when a player boards a Wraith, they must wait a few second delay before being able to fire the Wraith's plasma mortar. The Wraith also includes a boost drive, capable of tripling the tank's speed for about one second and requires five seconds to recharge. Though this can be used to travel faster, it is commonly used to run over enemies who are getting too close and is extremely effective due to the Wraiths reverse speed being identical to a Spartan's or an Elite's running speed. | ||
===''Halo 3: ODST''=== | ===''Halo 3'' and ''Halo 3: ODST''=== | ||
Two different versions of the Wraith appear in ''Halo 3''. The regular T-26 seen in previous titles, and the new [[AA Wraith]]. New features include visible lights, increased speed and a more accurate line of fire. However, the exposed exhaust port represents an extremely vulnerable spot in the armor, making it possible for the first time to destroy a Wraith with melee attacks from behind the tank with no direct melee attacks to the driver. A strong hit to the core after removing its cover causes a violent chain reaction of explosions. The tank has a subtle greenish shine to it and an embedded latticework that glimmers in the light. The most dramatic design change added an exposed topside gunnery position with a 270° view, allowing for better defense against enemy infantry and boarders. Boarding is made more difficult in that now boarders have both a pilot, and gunner to kill before gaining control of the vehicle. The boost feature is no longer as effective taking longer for the vehicle to achieve its optimum boost speed, although having the same top speed as its ''Halo 2'' counterpart, the tank has difficulty traversing high angles and its reversing capability is often inadequate. If boarded from behind or on the front of the cockpit the driver cannot exit the vehicle, another difference from the ''Halo 2'' version. | |||
===''Halo: Reach''=== | ===''Halo: Reach''=== | ||
The Wraith in ''[[Halo: Reach]]'' received a visual upgrade and is a much more green-blue in color, with a greater iridescent sheen, and a larger, more electrically charged shot. It appears to be much stronger in terms of firepower and armor, being able to destroy Scorpions in single accurate hits, and the arc of its shot is greatly reduced and is slightly faster, making it a far more deadly vehicle. However, its plasma turret now overheats like all turrets. The Wraith's plasma mortar can also be destroyed, rendering the Wraith useless. Grunts are now the main operators of the plasma turret in Campaign and Firefight, which greatly simplifies matters for players as they are much easier to kill than ''Halo 3'''s Brute gunners. Whenever a wraith is hit with a [[Plasma Pistol]]'s EMP shot, the Wraith's plasma mortar will fold closed and be temporarily disabled. Because of the game's revamped physics engine, a Wraith boosting into other (smaller) vehicles will destroy them. | |||
===''Halo 4''=== | ===''Halo 4''=== | ||
In ''[[Halo 4]]'', the mortar arcs a lot more. They are also a red color, closely resembling the mortar shots fired by the [[Type-48 Revenant]]. Once again, Elites are often seen manning turrets. It is also impossible to hijack a Wraith by boarding it and pummeling the driver, as the Wraith itself will be destroyed in the process. Instead, one has to kill the driver through other means, such as with a Sniper Rifle or meleeing the driver after jumping on or getting in the gunner seat like in ''Halo: Reach''. | |||
===''Halo 2: Anniversary''=== | |||
In ''[[Halo 2: Anniversary]]'', the mortar returns to the blue coloring. Like the original ''Halo 2'' version the Wraith lacks a gunner seat, instead having two unusable plasma cannons. | |||
{{Expand-section}} | |||
==Trivia== | |||
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-26 Assault Gun Carriage}} | |||
*It is wrongly stated in the ''Halo 2'' manual that the player can shoot the Wraith's plasma cannons while driving; these are usable only by NPCs in gameplay. The ''Halo 3'' manual claims that the Wraith features the aforementioned cannons, though they appear only in ''Halo 2''. | |||
*An [[:File:Wraithathon.png|abstract depiction]] of the ''[[Marathon]]'' logo [[List of Marathon references in the Halo series|is embedded in the Wraith's cockpit]] in ''Halo: Reach''. [[Bungie]] limited their use of ''Marathon'' references in the game due to intellectual property concerns, as opposed to the logo's frequent appearances in the original trilogy. | |||
*In ''Halo: Combat Evolved Anniversary'', the Wraith's model was carried over from ''Halo: Reach'' with no changes. As such the T-52 plasma cannon is still mounted on top, though it is not usable. Conversely, the Scorpion tank's independently mounted machine gun was removed entirely, yet it was not moved to the main turret as expected. | |||
*It is possible, though difficult, to hijack a Wraith by hopping in the mounted turret while an enemy is still inside of it, while not harming the Wraith. In ''Halo Reach'' and ''Halo 4'', in Campaign, [[Firefight]] or [[Spartan Ops]], respectively, if the player is able to get in the turret while an enemy NPC driver is still in, the driver will hop out and usually start shooting at the player, after which the player can dispatch the enemy with the turret and claim the Wraith, possibly with it being undamaged. | |||
==Gallery== | |||
===Normal Gallery=== | |||
<gallery> | <gallery> | ||
File: | File:Concept-HCE-Wraith-Early.jpg|Early concept art of the Wraith for ''[[Halo: Combat Evolved]]''. | ||
File:Wraith | File:Halo T25 TR Inact.jpg|Reference of the Type-26 AGC as it appears in ''Halo: Combat Evolved''. | ||
File: | File:HCE-T26WraithAGC.png|A view of the Wraith as it appears in ''Halo: Combat Evolved''. | ||
File:H4-Scorpion-Versus-Wraith.jpg|A Wraith battling an [[M808 Scorpion]]. | File:H2 Wraith Inactive.png|An inactive Type-26 Wraith AGC in ''[[Halo 2]]''. | ||
File:H4-MasterChief-Versus-Wraith.jpg|[[John-117]] | File:H2-T26WraithAGC-Active.png|An active Type-26 Wraith ACG in ''Halo 2''. | ||
File:H4-SpOps-LandGrab-Wraith-3rdPerson.jpg|A Wraith in ''Spartan Ops''. | File:H2-WraithHUD.png|HUD of the Wraith in ''Halo 2''. | ||
File:H4-WraithHUD.png|HUD of the Wraith' | File:H3-T26WraithAGC.png|An active Wraith in ''[[Halo 3]]'', with its turret unoccupied. | ||
File:H4-WraithturretHUD.png|HUD of the Wraith' | File:H3-Wraith.png|A Wraith on [[Highground]]. | ||
File:H3-WraithHUD.png|HUD of the Wraith in ''Halo 3''. | |||
File:WraithH3.png|The Wraith in ''Halo 3''. | |||
File:H3-WraithturretHUD.png|HUD of the plasma turret on the Wraith in ''Halo 3''. | |||
File:HWunit-Wraith.png|The Wraith as it appears in ''[[Halo Wars]]''. | |||
File:Honor Wraith.JPG|The [[Covenant Honor Guard|Honor Guard]] Wraith, available with the [[Halo Wars: Limited Edition|limited edition]] of ''Halo Wars''. | |||
File:Reach MPBeta Wraith.png|Beta render of an inactive Wraith as it appears in ''[[Halo: Reach]]''. | |||
File:Reach Wraith Active.png|A view of an active, ready-to-fire T26 Wraith AGC in ''Halo: Reach''. | |||
File:Wraith symbols.png|Type-26 Wraith patterns in ''Halo Reach''. | |||
File:HReach-T26WraithAGC.png|An angled view of the Type-26 "Wraith" AGC in ''Halo: Reach''. | |||
File:HR-WraithHUD.png|HUD of the Wraith in ''Halo: Reach''. | |||
File:Reach T25 TR Inact.jpg|Reference of an inactive Type-26. | |||
File:Reach T25 TR act.jpg|Reference of an active Type-26. | |||
File:Reach T25 eng mor.jpg|Reference of the heavy plasma mortar fired by the Type-26 AGC. | |||
File:H4-T26WraithAGC.png|The Type-26 "Wraith" AGC as it appears in ''[[Halo 4]]''. | |||
File:Wraith H4guide.png|An angled view of the T26 Wraith AGC in ''Halo 4''. | |||
File:H4-Scorpion-Versus-Wraith.jpg|A Wraith battling an [[M808 Scorpion]] in ''Halo 4''. | |||
File:H4-MasterChief-Versus-Wraith.jpg|The [[John-117|Master Chief]] wielding a plasma grenade against a Wraith in ''Halo 4''. | |||
File:H4-SpOps-LandGrab-Wraith-3rdPerson.jpg|A Type-26 "Wraith" AGC in ''Halo 4'''s ''Spartan Ops'' episodic campaign. | |||
File:H4-WraithHUD.png|HUD of the Wraith in ''Halo 4''. | |||
File:H4-WraithturretHUD.png|HUD of the plasma turret on the Wraith in ''Halo 4''. | |||
File:H2ACP-Wraith.png|A Wraith in ''[[Halo 2: Anniversary]]''. | |||
File:H2ACP-WraithHUD.png|HUD of the Wraith in ''Halo 2: Anniversary'' campaign. | |||
File:H2AMP-WraithHUD.png|HUD of the Wraith in ''Halo 2: Anniversary'' multiplayer. | |||
File:H2AMP-Wraith.png|The Wraith on [[Stonetown]]. | |||
File:H2AMP-Wraithfiring.png|The Wraith firing its mortar. | |||
File:Wraiths Comparison.jpg|A comparison of in-game Wraiths across the Halo series. | |||
</gallery> | </gallery> | ||
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*''[[ | *''[[Halo: The Fall of Reach]]'' {{1st}} | ||
*''[[Halo: Combat Evolved]]'' | |||
*''[[Halo: The Flood]]'' | |||
*''[[Halo: First Strike]]'' | |||
*''[[Halo 2]]'' | |||
*''[[Halo: Ghosts of Onyx]]'' | |||
*''[[Starry Night]]'' | |||
*''[[Halo 3]]'' | |||
*''[[Halo: Uprising]]'' | *''[[Halo: Uprising]]'' | ||
*''[[Halo | *''[[Halo Wars]]'' | ||
*''[[Halo 3: ODST]]'' | *''[[Halo 3: ODST]]'' | ||
**''[[Sadie's Story]]'' | **''[[Sadie's Story]]'' | ||
Line 156: | Line 170: | ||
**''[[The Duel]]'' | **''[[The Duel]]'' | ||
**''[[Prototype]]'' | **''[[Prototype]]'' | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | |||
**''[[Palace Hotel (short story)|Palace Hotel]]'' | |||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
{{col-2}} | |||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo: Fall of Reach]]'' | *''[[Halo: Fall of Reach]]'' | ||
**''[[Halo: Fall of Reach - Invasion|Invasion]]'' | **''[[Halo: Fall of Reach - Invasion|Invasion]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | *''[[Halo: Combat Evolved Anniversary]]'' | ||
*''[[Halo: The Thursday War]]'' | |||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
**''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
*''[[Halo: Spartan Assault]]'' | |||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo: | *''[[Halo 2: Anniversary]]'' | ||
*''[[Halo: Spartan Strike]]'' | |||
*''[[Halo: | *''[[Halo Online]]'' | ||
*''[[Halo | |||
{{col-end}} | {{col-end}} | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{ | {{Covenant Vehicles}} | ||