Editing Zo'klada-pattern plasma pistol
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* Overcharges drain 10% of the battery in the campaign and 15% in the multiplayer. | * Overcharges drain 10% of the battery in the campaign and 15% in the multiplayer. | ||
{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes}} | ||
=== Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' === | |||
* Like the Type-25 plasma pistol from ''Halo 2'', it cannot disable vehicles. | |||
* It retains the classic hum sound from ''Halo: Combat Evolved'' to ''Halo: Reach''. | |||
* The firing sound is now reminiscent to the Type-25 plasma pistol’s firing sound from the Bungie titles. | |||
* It is capable of being vented, but firing rapidly or using the alt-fire mode will still overheat it. | |||
* Plasma ammunition crates and Plasma Pistols on weapon racks or the battlefield refill its battery without the need to pick up a fresh one. | |||
* While it’s almost visually identical to the ''Halo 5: Guardians'' version, the organic carapace has been streamlined as discussed in ''The Art of Halo Infinite''. Additionally, the markings on the weapon are now green as opposed to blue, matching the plasma projectiles. | |||
==Production notes== | ==Production notes== |