Editing Zasqi-pattern fuel rod gun
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
The ''Zasqi''-pattern fuel rod gun is a powerful, shoulder-mounted infantry weapon which fires explosive fuel rod ammunition, similar to vehicle-mounted weapons such as the [[fuel rod cannon]], but which have a very pronounced downward arc. Unlike other fuel rod gun models such as the {{Pattern|Pez'tk|fuel rod gun|}} and {{Pattern|Gespu|fuel rod gun|}}, the ''Zasqi''-pattern design draws from a battery reserve, instead of a physical magazine. As such, it is subject to the same limitations as other Covenant battery-powered weaponry: notably, it will overheat if fired rapidly for too long, and it cannot easily be recharged on the battlefield.{{Ref/Game|Id=CEMP|HPC|Multiplayer}} The core power output of the weapon is 250–300 kV : 4-5 dA, while the overcharge power output is 2.5 mV : 4-5 dA.{{Ref/Book|Id=PCManual|Halo: Combat Evolved manual|Page=16|Detail=PC port edition}} | The ''Zasqi''-pattern fuel rod gun is a powerful, shoulder-mounted infantry weapon which fires explosive fuel rod ammunition, similar to vehicle-mounted weapons such as the [[fuel rod cannon]], but which have a very pronounced downward arc. Unlike other fuel rod gun models such as the {{Pattern|Pez'tk|fuel rod gun|}} and {{Pattern|Gespu|fuel rod gun|}}, the ''Zasqi''-pattern design draws from a battery reserve, instead of a physical magazine. As such, it is subject to the same limitations as other Covenant battery-powered weaponry: notably, it will overheat if fired rapidly for too long, and it cannot easily be recharged on the battlefield.{{Ref/Game|Id=CEMP|HPC|Multiplayer}} The core power output of the weapon is 250–300 kV : 4-5 dA, while the overcharge power output is 2.5 mV : 4-5 dA.{{Ref/Book|Id=PCManual|Halo: Combat Evolved manual|Page=16|Detail=PC port edition}} | ||
Some versions of this weapon were known to be equipped with a failsafe "dead man's switch", which caused the weapon’s breach-pin to detonate the remaining ammunition if its wielder was killed in combat, rendering the weapon inoperable and useless and potentially damaging any | Some versions of this weapon were known to be equipped with a failsafe "dead man's switch", which caused the weapon’s breach-pin to detonate the remaining ammunition if its wielder was killed in combat, rendering the weapon inoperable and useless and potentially damaging any enemies - or allies - nearby.{{Ref/Reuse|CECamp}}{{Ref/Book|EVG|Page=77}} This was common for other types of fuel rod gun too, such as the ''Pez'tk''-pattern.{{Ref/Game|Id=CEACamp|CEA|Campaign}}{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3fuelrod|Site=Bungie.net|Page=Type-33 Light Anti-Armor Weapon|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Fuel rod gun}} However, the concept was phased out by the Covenant in late 2552.{{Ref/Reuse|BNet}} | ||
As of September 2552, the UNSC was unaware of how to replace the weapon's power cell.{{Ref/Reuse|PCManual}} | As of September 2552, the UNSC was unaware of how to replace the weapon's power cell.{{Ref/Reuse|PCManual}} |