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{{ | {{Era|Forerunner|Post}} | ||
{{Weapon infobox | {{Weapon infobox | ||
| name = Z-750 binary rifle | | name = Z-750 binary rifle | ||
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| manufacturer = [[Forerunner]] origin | | manufacturer = [[Forerunner]] origin | ||
| series = Z-750 | | series = Z-750 | ||
| type = Special application [[sniper rifle]] | | type = Special application [[sniper rifle]]<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/binary-rifle '''Halo Waypoint''' - ''Binary Rifle'']</ref> | ||
| cost = | | cost = | ||
| variant = | | variant = | ||
| length = {{Convert|190.5|cm|in|sp=us}} | | length = {{Convert|190.5|cm|in|sp=us}}<ref name="universe"/> | ||
| width = {{Convert|12.6|cm|in|sp=us}} | | width = {{Convert|12.6|cm|in|sp=us}}<ref name="universe"/> | ||
| height = {{Convert|39.5|cm|in|sp=us}} | | height = {{Convert|39.5|cm|in|sp=us}}<ref name="universe"/> | ||
| weight = {{Convert|16.1|kg|lb}} | | weight = {{Convert|16.1|kg|lb}}<ref name="universe"/> | ||
| ammotype = Ionized particles | | ammotype=Ionized particles<ref name="universe"/><ref name="intel">[http://www.halowaypoint.com/en-ca/intel/inteldetail/f3e81bc5-ce1c-4b78-932b-5e26a6fafd7e/binary-rifle- '''Halo Waypoint''' - ''Halo 4 Intel: Binary Rifle''] (defunct)</ref> | ||
| feed = Two rounds | | feed = Two rounds | ||
| operation = | | operation = | ||
| rate = | | rate = 65 RPM<ref name="analysis">[https://www.youtube.com/watch?v=r1MdWhqzqbY '''YouTube''' - ''Halo 5 | Binary Rifles Analysis'']</ref> | ||
| velocity = | | velocity = | ||
| range = Very long | | range = Very long | ||
* 38.1 m (125 ft) {{C|unscoped}}<ref name="analysis"/> | |||
* 152.4 m (500 ft) {{C|scoped, 4x}}<ref name="analysis"/> | |||
* 342.9 m (1,125 ft) {{C|scoped, 9x}}<ref name="analysis"/> | |||
| service = | | service = | ||
* [[Forerunner-Flood war]] | * [[Forerunner-Flood war]] | ||
* [[Post-Covenant War conflicts]] | * [[Post-Covenant War conflicts]] | ||
}} | }} | ||
The ''' | The '''Z-750 Special Application Sniper Rifle''' ('''Z-750 SASR'''),<ref name="universe"/> commonly known as the '''binary rifle''', is a [[Forerunner]] [[Directed-energy weapon|energy channel weapon]].<ref name="Binary GP">[https://www.youtube.com/watch?v=qZCyrDbW1QE '''YouTube''' - ''Binary Rifle first look - Halo 4'']</ref> It is often carried by [[Promethean]] [[Knight Lancer]]s, [[Soldier Sniper]]s, and [[Crawler Snipe]]s. | ||
== Specifications == | == Specifications == | ||
Considered to be a brutal masterpiece of [[Forerunner]] weaponcraft, | Considered to be a brutal masterpiece of [[Forerunner]] weaponcraft,<ref name="universe"/> the binary rifle is a weapon used by [[Promethean Knight]] units and certain types of [[Promethean Crawler|Crawler]] units encountered on [[Requiem]]. Originally designed to combat the [[Flood]] at extremely long ranges, the Z-750 binary rifle is equipped with twin, core-mounted particle accelerators which fire ionized particle beams containing jacketed antimatter particles. The incredible power and accuracy of this weapon make it highly lethal, allowing it to neutralize most targets with a single shot, disintegrating the body of the target.<ref name="intel"/> | ||
The weapon possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. The sight through the scope is tinted orange and has two zoom levels, 5× and 10×. The rifle emits a highly visible orange beam from its barrel when aiming, allowing opponents to trace the user's location. | The weapon possesses an angular design and metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. The sight through the scope is tinted orange and has two zoom levels, 5× and 10×. The rifle emits a highly visible orange beam from its barrel when aiming, allowing opponents to trace the user's location.<ref name="Binary GP"/> | ||
Sometime after the events on [[Requiem]] in [[2558]], models of the binary rifle have been encountered that fire a concentrated beam of energy, instead of just firing single shots. | Sometime after the events on [[Requiem]] in [[2558]], models of the binary rifle have been encountered that fire a concentrated beam of energy, instead of just firing single shots.<ref name="LAL">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load '''Halo Waypoint''' - ''Canon Fodder - Locke and Load'']</ref> | ||
== Variants == | == Variants == | ||
* ''' | * '''Retina of the Mind's Eye''': The ''Retina of the Mind's Eye'', an improved model with a larger magazine capacity, contains a shackled [[ancilla]] at its core. It can be requisitioned as a Level 6 Ultra Rare REQ in [[Warzone]].<ref name="h5g">'''[[Halo 5: Guardians]]'''</ref> | ||
* ''' | * '''Twin Jewels of Maethrillian''': The ''Twin Jewels of Maethrillian'', named in reference to the [[ecumene]] [[Capital]], is an advanced model that incorporates dual beam emitters that enhance the weapon's anti-armor utility and increase the pulse duration, thereby decreasing maximum firing rate to just 26 RPM. Requisitionable as a Level 7 Legendary REQ in Warzone, it can also be found as a [[special weapons|hidden weapon]] in the campaign missions [[Reunion]] and [[Guardians (level)|Guardians]].<ref name="h5g"/> | ||
<gallery | <gallery> | ||
File:Halo 5 Binary Rotme.png|Retina of the Mind's Eye. | File:Halo 5 Binary Rotme.png|Retina of the Mind's Eye. | ||
File:H5G Twin Jewels of Maethrillian.png|Twin Jewels of Maethrillian. | File:H5G Twin Jewels of Maethrillian.png|Twin Jewels of Maethrillian. | ||
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== Operational history == | == Operational history == | ||
At the height of the [[Forerunner-Flood war]], the Z-750 Special Application Sniper Rifle was used by the [[Forerunner]] [[ecumene]]'s [[Warrior-Servant]]s and military constructs alike against the parasitic [[Flood]]. The binary rifle was used to eliminate emerging [[keymind]]s and particularly dangerous Flood warforms. | At the height of the [[Forerunner-Flood war]], the Z-750 Special Application Sniper Rifle was used by the [[Forerunner]] [[ecumene]]'s [[Warrior-Servant]]s and military constructs alike against the parasitic [[Flood]]. The binary rifle was used to eliminate emerging [[keymind]]s and particularly dangerous Flood warforms.<ref name="universe"/> The binary rifle became critically necessary when dealing with large [[Flood pure form]]s.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 100''</ref> | ||
Following [[Great Purification|the firing]] of the [[Halo Array]] and the loss of the Forerunner's control through the [[Domain]], many binary rifles had their security measures triggered, reducing them to formless fragments. Those located on the [[Promethean]] [[shield world]] of [[Requiem]] had their own master keys and remained intact, wielded by [[Promethean Knight]]s that guarded the [[Ur-Didact]]'s [[Cryptum]] at the behest of the [[Librarian]]. However, in [[2557]], with the Didact's release, the Prometheans under his command once again utilized the binary rifles to eradicate [[human]]s of the [[Unified Earth Government]]. However, with the Didact's [[New Phoenix Incident|apparent defeat]] shortly after, the Prometheans and their weapons entered the service of the Didact's ally, [[Jul 'Mdama]] and his [[Jul 'Mdama's Covenant|Covenant]]. Later, once [[Cortana]] took control of the Prometheans, the binary rifles became weapons of the [[Created]]. | Following [[Great Purification|the firing]] of the [[Halo Array]] and the loss of the Forerunner's control through the [[Domain]], many binary rifles had their security measures triggered, reducing them to formless fragments. Those located on the [[Promethean]] [[shield world]] of [[Requiem]] had their own master keys and remained intact, wielded by [[Promethean Knight]]s that guarded the [[Ur-Didact]]'s [[Cryptum]] at the behest of the [[Librarian]]. However, in [[2557]], with the Didact's release, the Prometheans under his command once again utilized the binary rifles to eradicate [[human]]s of the [[Unified Earth Government]]. However, with the Didact's [[New Phoenix Incident|apparent defeat]] shortly after, the Prometheans and their weapons entered the service of the Didact's ally, [[Jul 'Mdama]] and his [[Jul 'Mdama's Covenant|Covenant]]. Later, once [[Cortana]] took control of the Prometheans, the binary rifles became weapons of the [[Created]].<ref name="universe"/> | ||
== Gameplay == | == Gameplay == | ||
=== Advantages === | === Advantages === | ||
The Binary Rifle is a weapon of extreme rewards and extreme penalties. Boasting more power than other sniper weapons, it is an excellent anti-personnel weapon, capable of instantly killing a fully-shielded [[SPARTAN-IV program|SPARTAN-IV]] in a single shot placed anywhere on the body, and can take down most Covenant or Promethean infantry in a single body shot as well. On harder difficulties and against higher ranked [[Sangheili]] or [[Promethean Knight]] | The Binary Rifle is a weapon of extreme rewards and extreme penalties. Boasting more power than other sniper weapons, it is an excellent anti-personnel weapon, capable of instantly killing a fully-shielded [[SPARTAN-IV program|SPARTAN-IV]] in a single shot placed anywhere on the body, and can take down most Covenant or Promethean infantry in a single body shot as well. On harder difficulties and against higher ranked [[Sangheili]] or [[Promethean Knight|Promethean Knights]], it takes a few shots. The Binary Rifle is also capable of destroying most light armored vehicles with one or two direct shots, and even heavy vehicles with only a few more. In addition to this, the weapon has a much higher zoom level than its sniper weapon counterparts, allowing its operator to engage targets from extreme ranges. | ||
=== Disadvantages === | === Disadvantages === | ||
The line of fire created by the scope's orange laser sight can be seen by every player, thus giving away the location of the user. This can be negated by only zooming with the weapon when intending to shoot or by blocking the laser sight with nearby objects and surfaces in peripheral vision when scanning an area beyond with zoom. Additionally, the Binary Rifle has a slow rate of fire (roughly one full second between shots) and a long reload time (roughly four seconds without Dexterity), leaving the user vulnerable. It holds a low ammunition capacity of 2 rounds per magazine with a total of four magazines (five with the [[Support upgrades|Ammo upgrade]]). When fired in scope, the Binary Rifle's aiming reticle recoils in a random direction, making it difficult for snipers to reacquire their target if they miss. When unscoped, the Binary Rifle's reticle is grossly enlarged, much like sniper rifles in other modern first-person shooter games and unlike other sniping weapons in ''Halo''. This makes no-scoping incredibly unreliable unless fired at extremely close range. Quick-scoping is an option to combat this effect, though the user will need to unzoom from the second zoom level, which can cost precious time in close quarters combat. | The line of fire created by the scope's orange laser sight can be seen by every player, thus giving away the location of the user. This can be negated by only zooming with the weapon when intending to shoot or by blocking the laser sight with nearby objects and surfaces in peripheral vision when scanning an area beyond with zoom. Additionally, the Binary Rifle has a slow rate of fire (roughly one full second between shots) and a long reload time (roughly four seconds without Dexterity), leaving the user vulnerable. It holds a low ammunition capacity of 2 rounds per magazine with a total of four magazines (five with the [[Support upgrades|Ammo upgrade]]). When fired in scope, the Binary Rifle's aiming reticle recoils in a random direction, making it difficult for snipers to reacquire their target if they miss. When unscoped, the Binary Rifle's reticle is grossly enlarged, much like sniper rifles in other modern first-person shooter games and unlike other sniping weapons in ''Halo''. This makes no-scoping incredibly unreliable unless fired at extremely close range. Quick-scoping is an option to combat this effect, though the user will need to unzoom from the second zoom level, which can cost precious time in close quarters combat. | ||
=== ''Halo: Spartan Strike'' === | === ''Halo: Spartan Strike'' === | ||
* Can pierce up to four unshielded | * Can pierce up to four unshielded target in line of sight except for Forerunner constructs (Crawler Snipe, [[Alpha Crawler]], etc.). | ||
* Loaded with 16 rounds. | * Loaded with 16 rounds. | ||
* Can take down Promethean Commander / Brute Chieftain in two shots if aimed correctly. | * Can take down Promethean Commander / Brute Chieftain in two shots if aimed correctly. | ||
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=== Changes from ''Halo 4'' to ''Halo 5: Guardians'' === | === Changes from ''Halo 4'' to ''Halo 5: Guardians'' === | ||
* Fires a short pulse of energy instead of single shots. While it retains the same level of raw power provided all hits land, it is no longer capable of killing the instant it is fired. The majority of the beam must hit the target to result in a kill. | * Fires a short pulse of energy instead of single shots. While it retains the same level of raw power provided all hits land, it is no longer capable of killing the instant it is fired. The majority of the beam must hit the target to result in a kill. | ||
** This version of the Binary Rifle can be considered a spiritual successor to a ''[[Halo: Reach]]''-exclusive weapon, the [[ | ** This version of the Binary Rifle can be considered a spiritual successor to a ''[[Halo: Reach]]''-exclusive weapon, the [[Type-52 focus rifle|Focus Rifle]]. | ||
* When aimed at by the rifle, the target player's visor receives a bright glare to alert them. | * When aimed at by the rifle, the target player's visor receives a bright glare to alert them. | ||
* Reload speed slightly shortened. | * Reload speed slightly shortened. | ||
* No longer has a spread penalty when unscoped, like the other sniping weapons. | * No longer has a spread penalty when unscoped, like the other sniping weapons. | ||
* Zoom levels reduced to 4× and 9×. | * Zoom levels reduced to 4× and 9×. | ||
* Maximum round count increased to 10 (8 reserve), 16 (12 reserve) for ''Retina of the Mind's Eye'', and 12 (10 reserve) for ''Twin Jewels of Maethrillian''. | * Maximum round count increased to 10 (8 reserve), 16 (12 reserve) for ''Retina of the Mind's Eye'', and 12 (10 reserve) for ''Twin Jewels of Maethrillian''. | ||
== Production notes == | == Production notes == | ||
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Z-750 Special Application Sniper Rifle}} | |||
* An early concept for the Binary Rifle was later repurposed for the creation of the [[Z-250 lightrifle|LightRifle]].<ref name="twoconcept">[[:File:H4-Concept-BinaryLightRifles.jpg|Concept art of the Binary Rifle. The concept weapon at the bottom would later become the Lightrifle.]]</ref> | * An early concept for the Binary Rifle was later repurposed for the creation of the [[Z-250 lightrifle|LightRifle]].<ref name="twoconcept">[[:File:H4-Concept-BinaryLightRifles.jpg|Concept art of the Binary Rifle. The concept weapon at the bottom would later become the Lightrifle.]]</ref> | ||
* The Binary Rifle was originally named the "Attach Beam" during its early development stage. Said weapon is still in the game's files; it looks like an untextured LightRifle which fires sniper rounds and has the reloading animation of the [[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]] from ''[[Halo: Reach]]''. It makes almost no sound when fired. The "Attach Beam" was merely a placeholder until the Binary Rifle was eventually finalized.<ref>[http://www.youtube.com/watch?v=_Jo9TgzyipI '''YouTube''' - ''Halo 4 - Unused Weapons Compilations'']</ref> | * The Binary Rifle was originally named the "Attach Beam" during its early development stage. Said weapon is still in the game's files; it looks like an untextured LightRifle which fires sniper rounds and has the reloading animation of the [[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]] from ''[[Halo: Reach]]''. It makes almost no sound when fired. The "Attach Beam" was merely a placeholder until the Binary Rifle was eventually finalized.<ref>[http://www.youtube.com/watch?v=_Jo9TgzyipI '''YouTube''' - ''Halo 4 - Unused Weapons Compilations'']</ref> | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:H4-Concept-BinaryLightRifles.jpg|Concept art of the Binary Rifle for ''[[Halo 4]]''. The concept weapon at the bottom later becomes the Lightrifle. | File:H4-Concept-BinaryLightRifles.jpg|Concept art of the Binary Rifle for ''[[Halo 4]]''. The concept weapon at the bottom later becomes the Lightrifle. | ||
File:H4-Z750BinarySniperRifle-AltRender.png|Profile picture of the Binary Rifle. | File:H4-Z750BinarySniperRifle-AltRender.png|Profile picture of the Binary Rifle. | ||
File:BinaryRifle-HUD.png|HUD | File:BinaryRifle-HUD.png|HUD Icon of the Binary Rifle. | ||
File:Z-750_SASR_power_cell.jpg| | File:Z-750_SASR_power_cell.jpg|The ejected power cell of the Z-750 SASR. | ||
File:H4-MP-Z750BinaryRifle-Vaporized.jpg|The Binary Rifle's disintegrative effects on infantry. | File:H4-MP-Z750BinaryRifle-Vaporized.jpg|The Binary Rifle's disintegrative effects on infantry. | ||
File:H4-Z750BinarySniperRifle-HUD1.jpg|First-person view of the Binary Rifle | File:H4-Z750BinarySniperRifle-HUD1.jpg|First-person view of the Binary Rifle through [[John-117]]'s HUD. | ||
File:H4-BinarySniperRifle-FirstPerson.jpg|First-person view of the Binary Rifle in ''Halo 4''. | File:H4-BinarySniperRifle-FirstPerson.jpg|First-person view of the Binary Rifle in ''Halo 4''. | ||
File:H4-BinarySniperRifle-Scope.jpg|First person view through the rifle's scope. | File:H4-BinarySniperRifle-Scope.jpg|First person view through the rifle's scope. | ||
File:Z-750_scoped.jpg|A [[RAIDER-class Mjolnir|Raider]]-clad [[ | File:Z-750_scoped.jpg|A [[RAIDER-class Mjolnir|Raider]]-clad [[Spartan-IV]] utilizing the gun's scope's zoom functionality. | ||
File:H4-Concept-BinaryRifle-ScopeZoom.jpg|A render of the binary rifle scope. | File:H4-Concept-BinaryRifle-ScopeZoom.jpg|A render of the binary rifle scope. | ||
File:H4 - LibrarianGun.jpg|The [[Librarian]] with a binary rifle in the ''[[Terminal/Halo 4|Halo 4 terminals]]''. | |||
File:FastKelly.jpg|[[Linda-058]] using a binary rifle against the [[Ur-Didact]] during the [[Skirmish on Installation 03]] in ''[[Halo: Escalation]]''. | |||
File:HSS-Cinematic-Ancient Enemies.jpg|Promethean Knights armed with binary rifles during the [[Battle of New Phoenix]] in ''[[Halo: Spartan Strike]]''. | |||
File: | File:H5G-Locke Binary Rifle.jpg|Spartan [[Jameson Locke]] wielding a Binary Rifle during the [[Battle of Genesis]] in ''[[Halo 5: Guardians]]''. | ||
File: | File:H5G-Z750.png|The Z-750 in ''Halo 5: Guardians''. | ||
File: | File:H5G-Coliseum Binary Rifle.jpg|A [[FREEBOOTER-class Mjolnir|Freebooter]]-clad Spartan-IV with a Binary Rifle on [[Coliseum]]. | ||
File:H5G-Shinobi&750.jpg|A [[SHINOBI-class Mjolnir|Shinobi]]-clad Spartan-IV with a binary rifle on [[Dispatch]]. | |||
File:H5G- | |||
File:H5G-Z750 | |||
File:H5G- | |||
File:H5G- | |||
File:H5G-Z750HUD.png|First-person view of the binary rifle in ''Halo 5: Guardians''. | File:H5G-Z750HUD.png|First-person view of the binary rifle in ''Halo 5: Guardians''. | ||
File:H5G-Z750HUD-Campaign.png|First-person view of the binary rifle by [[Fred-104]] in the ''Halo 5: Guardians'' campaign. | |||
File:H5G-Z750zoom4x.png|4× zoom. | File:H5G-Z750zoom4x.png|4× zoom. | ||
File:H5G-Z750zoom9x.png|9× zoom. | File:H5G-Z750zoom9x.png|9× zoom. | ||
File:H5G-KigYarRanger&Z750.png|A [[Kig-Yar Ranger]] with a binary rifle on [[Skirmish at Darkstar]]. | File:H5G-KigYarRanger&Z750.png|A [[Kig-Yar Ranger]] with a binary rifle on [[Skirmish at Darkstar]]. | ||
File:H5G-SoldierSniper&Z750.png|A | File:H5G-SoldierSniper&Z750.png|A Soldier Sniper with a binary rifle on [[Attack on Sanctum]]. | ||
File:H5G-ROTMEHUD.png|First-person view of the ''Retina of the Mind's Eye'' in ''Halo 5: Guardians''. | File:H5G-ROTMEHUD.png|First-person view of the ''Retina of the Mind's Eye'' in ''Halo 5: Guardians''. | ||
File:H5G-ROTME.png|A | File:H5G-ROTME.png|A [[PATHFINDER-class Mjolnir|Pathfinder]]-clad Spartan-IV using ''Retina of the Mind's Eye'' on [[March on Stormbreak]]. | ||
File:H5G-TJOMHUD.png|First-person view of the ''Twin Jewels of Maethrillian'' in ''Halo 5: Guardians''. | File:H5G-TJOMHUD.png|First-person view of the ''Twin Jewels of Maethrillian'' in ''Halo 5: Guardians''. | ||
File:H5G- | File:H5G-TJOMHUD-Campaign.png|First-person view of the ''Twin Jewels of Maethrillian'' by Fred-104 in the ''Halo 5: Guardians'' campaign. | ||
File:H5G-TJOMEffect.png|The effect of the ''Twin Jewels of Maethrillian''. | File:H5G-TJOMEffect.png|The effect of the ''Twin Jewels of Maethrillian'' being used by John-117 on a [[Z-1800 Phaeton]]. | ||
File:H5G-TJOM.png|A [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]-clad Spartan-IV using ''Twin Jewels of Maethrillian'' on [[Escape from ARC]]. | |||
</gallery> | </gallery> | ||
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File:REQ Card - Twin Jewels of Maethrillian.png|''Twin Jewels of Maethrillian''. | File:REQ Card - Twin Jewels of Maethrillian.png|''Twin Jewels of Maethrillian''. | ||
</gallery> | </gallery> | ||
== Videos == | |||
<youtube width="300" height="250">Jc4GWBM2fVY</youtube> | |||
== List of appearances == | == List of appearances == | ||
* ''[[Halo 4]]'' {{1st}} | * ''[[Halo 4]]'' {{1st}} | ||
** ''[[Terminal | ** ''[[Terminal/Halo 4|Terminals]]'' | ||
** ''[[Spartan Ops]]'' | ** ''[[Spartan Ops]]'' | ||
* ''[[Halo: Silentium]]'' | * ''[[Halo: Silentium]]'' | ||
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== Sources == | == Sources == | ||
<references/> | |||
{{Forerunner|weapons|category=no}} | {{Forerunner|weapons|category=no}} | ||
[[Category:Forerunner weapons]] | [[Category:Forerunner weapons]] |