Editing Z-5080 Promethean vision

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{{Status|Canon}}
{{Era|Forerunner|Post}}
{{Weapon infobox
{{New Content}}
|name=Z-5080 Short-Range Spectrum Augmenter/Vision
[[File:H4 - Promethean Vision.png|thumb|250px|John-117 utilizing Promethean vision.]]
|image=[[File:H4-PrometheanArmorAbility-Module.png|300px]]
'''Z-5080 Short-Range Spectrum Augmenter/Vision''', also known as '''Promethean vision''', is a [[Forerunner]] short-range, full-spectrum vision enhancement system.<ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>
|manufacturer=
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|type=[[Armor abilities|Armour ability]]
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|service=*[[Forerunner-Flood War]]
*[[Post-Covenant War conflicts]]
|length = {{Convert|1.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|width = {{Convert|13.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|height = {{Convert|5.6|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|weight=
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'''Promethean vision''' {{ZClass|5080|Short-Range Spectrum Augmenter/Vision|SRSA/V}} is a [[Forerunner]] short-range, full-spectrum vision enhancement system.{{Ref/Site|Id=Gameplay|URL=http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca|Site=Halo 4 Official Site|Page=Gameplay|D=26|M=06|Y=2012|LocalArchive=Halo 4 Interactive Guide#Armor Abilities}}{{Ref/Book|Id=H4EVG|H4EVG|Page=138}}


==Overview==
==Overview==
===Design details===
Developed for use by the [[Promethean]]s, an elite class of Forerunner [[Warrior-Servant]]s, Promethean vision allows the user to detect shapes and movement through solid barriers. It has been adapted for use with the [[MJOLNIR Powered Assault Armor (GEN2)]] in conjunction with Version 4.0 of the [[Visual Intelligence System, Reconnaissance]]. It can also function with [[John-117]]'s uniquely upgraded [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR suit]].<ref>[http://www.youtube.com/watch?v=Omxyh9Ti9Yw& '''YouTube''': ''NEW! E3 2012 Game Spot Halo 4 Interview: Campaign, Spartan Ops, and War Games! *HD*'']</ref> Its effectiveness is somewhat limited by its difficulty and inability to perceive the use of [[active camouflage]] and the [[Type-27 Responsive Holographic Form Emulator]], respectively, as well as the noise it produces when it is in use.<ref>'''Game Informer''', ''May 2012''</ref>
The Promethean Vision module itself resembles other [[Armor abilities|similar equipment]] of Forerunner origin. When used, it enables the user to detect shapes and movement through solid barriers, and can be leveraged in [[human]]-developed [[MJOLNIR Powered Assault Armor]] in conjunction with [[Visual Intelligence System, Reconnaissance]] Version 4.0.{{Ref/Reuse|Gameplay}}


Its effectiveness is somewhat limited by its difficulty and inability to perceive the use of [[active camouflage]] systems and the [[Type-27 hologram|hologram decoys]], respectively, alongside the noise it produces when it is in use.{{Ref/Mag|Id=GI2012|Magazine=Game Informer|Issue=230|Year=2012|Month=May}}
==Gameplay==
The behaviour of Promethean vision differs between game modes. In War Games Promethean vision has far greater difficulty detecting enemies using active camouflage. A player utilizing active camo will not glow orange, but rather appear blue in the manner a player appears if they are utilizing the Stealth [[Support upgrades|Support Upgrade]]. Promethean vision will also not differentiate between between players and their holograms, potentially making it difficult to tell them apart. Interestingly, if a player utilizes both the Stealth upgrade and hologram ability, their hologram will still display bright orange while the player is blue, allowing alert players to differentiate between the two.


===Usage===
In [[campaign]] and [[Spartan Ops]] however Promethean vision has no difficulty detecting active camouflage. Targets still glow bright orange, even when using active camo. This makes Promethean vision incredibly useful for detecting [[Covenant remnant|Covenant]] units utilizing stealth technology.
Promethean vision was originally developed for use by the [[Promethean]] soldiers of the Forerunner [[rate]] of [[Warrior-Servant]]s.{{Ref/Reuse|Gameplay}} Even post-[[Composer|composition]], [[Knight Commander]]s continued to make use of Promethean Vision modules.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/dedc796b-6b9c-4414-95cc-81435511df25/knight-commander-|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Enemies: Knight Commander|D=30|M=04|Y=2013|LocalArchive=Halo 4 Interactive Guide#Promethean}}
 
In the modern day, Promethean vision modules were acquired for use by [[John-117]] with his [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI MOD]] armour during the [[Battle of Requiem]] in [[2557#July|July 2557]].{{Ref/Game|H4|Promethean Vision in-game [[armor ability]]}} They were later used by [[Spartan Operations]] personnel during the [[Requiem Campaign]] the [[2558#February|following February]], with their usage contributing to a number of UNSC victories in the [[Requiem]] theatre.{{Ref/Reuse|H4EVG}} A functionally similar mimic of the Promethean vision module known as the "Viper Shroud" has been developed by the [[Watershed Division]] for [[United Nations Space Command]] usage. The module was designed for use on the [[STREET VIPER-class Mjolnir|STREET VIPER]] helmet. The Viper Shroud consists of a multi-target acquisition and cueing system.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper Shroud - Helmet Attachment Description|Quote=Multi-target acquisition and cueing system, with locked functionality that mimics capabilities of the Z-5080 SRSA/V module.}}
 
Another UNSC attempt to replicate the functions of the Promethean vision module is the [[FCI attachments#FCI-X/ANPAO|FCI-X/ANPAO attachment]] for the [[VIPER-class Mjolnir|Viper]] helmet, developed by the [[Materials Group]], which enables the wearer to detect and target [[Flood]] biomass.{{Ref/Game|Id=AnpaoDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}}
 
==In-game information==
===''Halo 4''===
The behavior of Promethean vision differs between game modes. In War Games, Promethean vision has far greater difficulty detecting enemies using active camouflage. A player utilizing active camo will not glow orange, but rather appear blue in the manner a player appears if they are utilizing the Stealth [[Support upgrades|Support Upgrade]]. Promethean vision will also not differentiate between a player and a hologram, making it difficult to tell them apart. Interestingly, if a player utilizes both the Stealth upgrade and hologram ability, their hologram will still display bright orange while the player is blue, allowing alert players to differentiate between the two.
 
In [[campaign]] and [[Spartan Ops]], however, Promethean vision has no difficulty detecting active camouflage. Targets still glow bright orange, even when using active camo. This makes Promethean vision incredibly useful for detecting [[Jul 'Mdama's Covenant|Covenant]] units utilizing stealth technology.


==Trivia==
==Trivia==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:H4_PrometheanVision_Concept.jpg|Concept art of the Promethean Vision in use.
File:H4-PrometheanVision-HUD-Icon.png|HUD Icon of the Promethean Vision.
File:H4-PrometheanVision-HUD-Icon.png|HUD Icon of the Promethean vision armor ability.
File:Promethean Vision Spartan Ops.png|A [[SPARTAN-IV Program|SPARTAN-IV]] using Promethean vision.
File:Promethean_Vision_unit.jpg|View of the Promethean vision module.
File:H4 - Promethean Vision.jpg|A [[SPARTAN-IV program|SPARTAN-IV]] using Promethean vision.
File:Promethean Vision Spartan Ops.png|Promethean vision active in first-person.
File:H4 - Promethean Vision.png|John-117 utilizing Promethean vision.
File:H4 - Promethean Vision Campaign Final.png|John-117 utilizing Promethean vision in the final version of ''Halo 4''.
</gallery>
</gallery>


== List of appearances ==
==List of appearances==
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]''
*''[[Halo Infinite]]''
**''[[Season 03: Echoes Within]]'' {{Mo}}
**''[[Season 05: Reckoning]]'' {{Mo}}


== Sources ==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Armor abilities}}
{{Navbox/Pickups/Gameplay}}
{{Forerunner|weapons}}
{{Forerunner|weapons}}
 
[[Category:Halo 4]]
[[Category:Armor abilities]]

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