Editing Z-390 incineration cannon/Gameplay

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
== ''Halo 4'' ==
== ''Halo 4'' ==
* In the campaign, the Incineration Cannon is first obtained in ''[[Shutdown]]'', but can be obtained earlier in ''[[Forerunner (level)|Forerunner]]'' via two [[Legendary]]-exclusive secrets. See the [[Incineration Cannons on Forerunner]] and [[Hidden weapons caches on Forerunner]] pages for more information.
* In the campaign, the Incineration Cannon is first obtained in ''[[Shutdown]]'', but can be obtained earlier in ''[[Forerunner (level)|Forerunner]]'' via two [[Legendary]]-exclusive secrets. See the [[Incineration Cannons on Forerunner]] and [[Hidden weapons caches on Forerunner]] pages for more information.
** The weapon later appears in ''[[Midnight]]''.
** The weapon later appears in ''[[Midnight]]''.
* Similar to its UNSC and Covenant counterparts, the Incineration Cannon is best used when shooting the ground in the close proximity of an enemy. The wide spread of the weapon's projectiles increase the effectiveness of this technique even more so than with the weapon's counterparts.
* Similar to its UNSC and Covenant counterparts, the Incineration Cannon is best used when shooting the ground in the close proximity of an enemy. The wide spread of the weapon's projectiles increase the effectiveness of this technique even more so than with the weapon's counterparts.
* In encounters with [[M808 Scorpion]] and {{Pattern|Zurdo|Wraith}} tanks, players can inflict maximum damage by shooting at the lower part of the tank. If that shot strikes the tank, it will completely destroy it in one hit, because when the main particle explodes, the four remaining ones will go up and explode under the tank, damaging all the parts.
* In encounters with [[M808 Scorpion]] and [[Type-26 Wraith]] tanks, players can inflict maximum damage by shooting at the lower part of the tank. If that shot strikes the tank, it will completely destroy it in one hit, because when the main particle explodes, the four remaining ones will go up and explode under the tank, damaging all the parts.
* Of all the heavy weapons, the Incineration Cannon is the most effective against the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mark IX Mantis ADS]]. A single direct hit on the Mantis's cockpit will destroy it; all other heavy weapons require at least two hits, one to remove the shields and one to finish the vehicle off. However, since the Incineration Cannon uses a multiple-projectile round, the Mantis will lose its shields to the first set of projectiles while the secondary ones finish it off.  
* Of all the heavy weapons, the Incineration Cannon is the most effective against the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mark IX Mantis ADS]]. A single direct hit on the Mantis's cockpit will destroy it; all other heavy weapons require at least two hits, one to remove the shields and one to finish the vehicle off. However, since the Incineration Cannon uses a multiple-projectile round, the Mantis will lose its shields to the first set of projectiles while the secondary ones finish it off.  
* The Incineration Cannon makes an effective long-range power weapon; because, unlike its counterparts, the projectiles of the weapons suffer no gravitational drop over long distances, its quite possible to kill an enemy from across the map with the weapon. This is particularly useful on maps with long sight lines, or while playing Husky Raid in Action Sack.
* The Incineration Cannon makes an effective long-range power weapon; because, unlike its counterparts, the projectiles of the weapons suffer no gravitational drop over long distances, its quite possible to kill an enemy from across the map with the weapon. This is particularly useful on maps with long sight lines, or while playing Husky Raid in Action Sack.
Line 19: Line 18:
* Warzone and Arena feature two variants, both with 25% larger battery capacity:
* Warzone and Arena feature two variants, both with 25% larger battery capacity:
** '''''River of Light''''': an improved Incineration Cannon which replaces the large cluster charge shot with a rapid-fire stream of normal pulses and has a faster rate of fire. It is most effective at putting damage onto a big target (e.g. a boss or vehicle) very quickly.
** '''''River of Light''''': an improved Incineration Cannon which replaces the large cluster charge shot with a rapid-fire stream of normal pulses and has a faster rate of fire. It is most effective at putting damage onto a big target (e.g. a boss or vehicle) very quickly.
*** It can also be found as a [[Special weapons (Halo 5: Guardians)|hidden weapon]] in the campaign mission ''[[Reunion]]'', where it is effective against the [[Warden Eternal]] and his hordes of Promethean minions.
*** It can also be found as a [[special weapons|hidden weapon]] in the campaign mission ''[[Reunion]]'', where it is effective against the [[Warden Eternal]] and his hordes of Promethean minions.
** '''''[[Heartseeker]]''''': an advanced Incineration Cannon that fires slower-moving tracking energy charges and has 30% greater range with a trade-off of a tighter arcing trajectory. It is most effective when used as an anti-infantry weapon, as one pull of the trigger with a red reticle lock is enough to kill an enemy who doesn't have an [[Overshield]]. However, it is still useful for dealing with aerial units due to its strong tracking, which can hit even evading [[D'nomlhe-pattern Banshee|Banshees]] and [[Phaeton]]s, if the environment is not to be considered.
** '''''[[Heartseeker]]''''': an advanced Incineration Cannon that fires slower-moving tracking energy charges and has 30% greater range with a trade-off of a tighter arcing trajectory. It is most effective when used as an anti-infantry weapon, as one pull of the trigger with a red reticle lock is enough to kill an enemy who doesn't have an [[Overshield]]. However, it is still useful for dealing with aerial units due to its strong tracking, which can hit even evading [[Type-54 Banshee|Banshees]] and [[Z-1800 Phaeton|Phaetons]], if the environment is not to be considered.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: