Editing Z-250 lightrifle

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{{Linkbox|gameplay=yes}}
{{Linkbox|gameplay=yes}}
=== ''Halo 4'' ===
=== ''Halo 4'' ===
In ''[[Halo 4]]'' the rifle is essentially a mix between the [[BR85HB battle rifle|Battle Rifle]] and the [[M395 DMR|DMR]] in that it possesses the three-round burst of the former while not scoped-in and the single-shot fire of the latter when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is much more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance with its higher 4× zoom magnification. However, it is slightly hindered by a slower firing rate compared to the two other weapons making it critical that the shots land and result in a headshot. While the time to kill of the unscoped mode is higher to both human weapons, the scoped mode has a lower time to kill. At the maximum red reticle range, the LightRifle can easily overpower a DMR or a BR. While it is not as suitable for close ranges, an extremely skilled user can utilize both firing modes to achieve a lower kill time than its human counterparts.
In ''[[Halo 4]]'' the rifle is essentially a mix between the [[BR85HB battle |Battle Rifle]] and the [[M395 DMR|DMR]] in that it possesses the three-round burst of the former while not scoped-in and the single-shot fire of the latter when scoped in. While its burst-fire function isn't as potent as that of the Battle Rifle's, its semi-automatic fire is much more powerful than that of the DMR's, thus outclassing the two while zoomed in, especially from a distance with its higher 4× zoom magnification. However, it is slightly hindered by a slower firing rate compared to the two other weapons making it critical that the shots land and result in a headshot. While the time to kill of the unscoped mode is higher to both human weapons, the scoped mode has a lower time to kill. At the maximum red reticle range, the LightRifle can easily overpower a DMR or a BR. While it is not as suitable for close ranges, an extremely skilled user can utilize both firing modes to achieve a lower kill time than its human counterparts.


While unscoped, three shots are required to leave an opponent vulnerable to a single lethal melee. Two shots of the single fire mode are required to achieve the same effect. The magazine has two different displays in the HUD: 36 small rounds for unscoped mode, and 12 rounds for scoped. The maximum ammo one can carry is 36/108 when unscoped or 12/36 if scoped.
While unscoped, three shots are required to leave an opponent vulnerable to a single lethal melee. Two shots of the single fire mode are required to achieve the same effect. The magazine has two different displays in the HUD: 36 small rounds for unscoped mode, and 12 rounds for scoped. The maximum ammo one can carry is 36/108 when unscoped or 12/36 if scoped.

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