Editing Yapyap/Gameplay
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==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|At last, a [[Grunt]] rises to become a mighty leader! Or at least outnumber the enemy with an endless supply of cheap, expendable units!|In-game description of Yapyap the Destroyer.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|At last, a [[Grunt]] rises to become a mighty leader! Or at least outnumber the enemy with an endless supply of cheap, expendable units!|In-game description of Yapyap the Destroyer.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units''': [[Cannon Fodder]], {{C|Replaces [[Unggoy|Grunt squads]]}} | *'''Unique Units''': [[Cannon Fodder]], {{C|Replaces [[Unggoy|Grunt squads]]}} [[Goblin]], {{C|Hero unit}} [[Methane Wagon]], [[Unggoy Heavy]], {{C|Replaces [[Suicide Unggoy]]}} [[Unggoy Rider]] {{C|Replaces [[Jiralhanae Jumper]]}} | ||
*'''Privileges''': Allows Yapyap to produce Cannon Fodder without using resources and can deploy up to three Hero Units. | *'''Privileges''': Allows Yapyap to produce Cannon Fodder without using resources and can deploy up to three Hero Units. | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
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***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: 210 seconds | ***Cooldown: 210 seconds | ||
**'''Grunts from Above I''': Has a | **'''Grunts from Above I''': Has a [[Type-25 Spirit]] drop off Heavy Grunts, Grunt Riders, and a Methane Wagon. | ||
***Population Cost: 16 | ***Population Cost: 16 | ||
***Supply Cost: 800 | ***Supply Cost: 800 | ||
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===Strategy=== | ===Strategy=== | ||
====General==== | ====General==== | ||
*On early game, Yapyap is excellent at harassing enemy units. Since | *On early game, Yapyap is excellent at harassing enemy units. Since Yapyap is a disposable unit and can be produced as many as player wishes for, use it to explore and act as a scout. Though be wary as it only consumes the population. | ||
* | *[[Goblin]] is a very difficult hero to beat without proper strategy. With three goblins around, the Grunts can use Hustle and keep themselves alive most of the time. Note that Energy Shield recuperation will not be affected by Hustle. | ||
*'''Grunt Dome''' leader power is effective to counter several leader's offensive leader power. A maximum level of Grunt Dome can resist '''Eradication''' leader power if used correctly. | *'''Grunt Dome''' leader power is effective to counter several leader's offensive leader power. A maximum level of Grunt Dome can resist '''Eradication''' leader power if used correctly. | ||
*'''Guilt Trip''' affects all players units and it can prevent the enemy to gain veterancy faster. Though be careful as several leaders, such as Captain Cutter's '''Battle Hardened''' Leader Power can counteract it as it can accelerate the veterancy rate. | *'''Guilt Trip''' affects all players units and it can prevent the enemy to gain veterancy faster. Though be careful as several leaders, such as Captain Cutter's '''Battle Hardened''' Leader Power can counteract it as it can accelerate the veterancy rate. | ||
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**During the duration, any non-offensive leader power can be utilized. | **During the duration, any non-offensive leader power can be utilized. | ||
**Note that this means Nightingale and Huragok can heal wounded units during the duration without the worry of attack by the enemy. | **Note that this means Nightingale and Huragok can heal wounded units during the duration without the worry of attack by the enemy. | ||
====Allies==== | ====Allies==== | ||
*Explore the map or sacrifice the Cannon Fodder to give your allies a sight or intel of the enemy's composition. | *Explore the map or sacrifice the Cannon Fodder to give your allies a sight or intel of the enemy's composition. | ||
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**Blisterbacks, Hellbringers, Sangheili Rangers, Snipers, Kodiaks, and any units that were effective against infantry were recommended. | **Blisterbacks, Hellbringers, Sangheili Rangers, Snipers, Kodiaks, and any units that were effective against infantry were recommended. | ||
**Better if the Anti-Infantry unit features Area of Effect to maximize the damage. | **Better if the Anti-Infantry unit features Area of Effect to maximize the damage. | ||
*Commander Jerome ([[M650 Mastodon|Mastodon]]), Ripa 'Moramee ([[ | *Commander Jerome ([[M650 Mastodon|Mastodon]]), Ripa 'Moramee ([[Banished Phantom|Phantom]]), and Pavium ([[Wraith Invader]]) are recommended to counter Yapyap due to having a mobile garrison that allows them to counter-harass Yapyap's unit. | ||
**Since these three leaders have the mobile garrison that allows them to conduct a hit and run strategy, keeping them occupied is the least you can do. | **Since these three leaders have the mobile garrison that allows them to conduct a hit and run strategy, keeping them occupied is the least you can do. | ||
**Furthermore, you may not know what kind of complement inside the mobile garrison should you encounter one. | **Furthermore, you may not know what kind of complement inside the mobile garrison should you encounter one. | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |