Editing Yanme'e Major
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|HCW}} | ||
{{ | {{Ratings}} | ||
{{Cleanup}} | |||
|image = [[File: | {{Covenant Rank Infobox | ||
|image = [[File:ReachRedShell.jpg|250px]] | |||
|name = Yanme'e Major | |name = Yanme'e Major | ||
|species = [[Yanme'e]] | |species = [[Yanme'e]] | ||
| | |weapons = *[[Needler]] | ||
| | *[[Plasma Pistol]] | ||
| | *[[Brute Plasma Rifle]] | ||
| | |equipment = None | ||
|vehicles = None | |||
|missions = Various | |||
|role = Soldiers, Commanding Minor Drones | |||
|affiliation = *[[Covenant Empire]] | |||
*[[Covenant Loyalists]] | |||
}} | }} | ||
Yanme'e '''Majors''' are a high [[Yanme'e]] caste and infantry [[rank]].<ref name="Firefight">'''[[Halo 3: ODST]]''', ''[[Firefight]]''</ref> | |||
==Description== | |||
Yanme'e Majors are differentiated from lower ranks by their crimson shells, and frequently possess energy shields. They have longer wings and can fly faster than [[Drone Minors|Yanme'e Minors]]. They usually wield [[Needlers]].<ref name="ODST">'''Halo 3: ODST''', campaign level, ''[[Data Hive (Level)|Data Hive]]''</ref> | |||
Due to the difference in mentality of Yanme'e compared to other species, it is possible that Yanme'e become Majors once they have reached a certain age by which they would have more experience than Yanme'e Minors. This is similar to how older insects in sociable colonies take on different roles, such as scouts and guards.[[File:DroneRedLeader.jpg|right|thumb|200px|A Yanme'e Major in the [[New Mombasa Data Center]].]] | |||
[[File: | |||
Yanme'e | |||
==Combat== | |||
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or [[Brute Plasma Rifles]]. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.<ref name="Firefight"/><ref name="ODST"/> | |||
Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a [[Plasma Grenade]], bombard them with Needler or dual-wielded [[Plasma Rifle]] fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.<ref name="Firefight"/><ref name="ODST"/> | |||
Yanme'e Majors are | |||
==Counter tactics== | |||
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use a [[SMG]] to kill the rest of the pack. | |||
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them -- they often carry [[Needlers]]. | |||
*Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use a [[SMG]] to gun them down. | |||
*On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots. They also have high accuracy when flying and moving. [[Brute Plasma Rifle]] wielding Yanme'e should be killed at range with pistols. | |||
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use | *In a swarm, Yanme'e can be overwhelming and it is advised to use a [[Brute Plasma Rifle]], [[SMG]] or [[Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets. | ||
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill | |||
*Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use | |||
*On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few | |||
*In a swarm, Yanme'e can be overwhelming and it is advised to use a | |||
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability. | *Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 3: ODST]]'' {{1st}} | *''[[Halo 3: ODST]]'' {{1st}} | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Drone Ranks}} | {{Drone Ranks}} | ||
[[Category:Covenant ranks]] | [[Category:Covenant ranks]] | ||
[[Category:Yanme'e]] |