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{{ | {{Era|HCW}} | ||
{{ | {{Ratings}} | ||
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|image = [[File: | {{Covenant Rank Infobox | ||
|name = | |image = [[File:ReachRedShell.jpg|250px]] | ||
|name = Drone Major | |||
|species = [[Yanme'e]] | |species = [[Yanme'e]] | ||
| | |weapons = *[[Needler]] | ||
| | *[[Plasma Pistol]] | ||
| | *[[Brute Plasma Rifle]] | ||
| | |equipment = None | ||
|vehicles = None | |||
|missions = Various | |||
|role = Soldiers, Commanding Minor Drones | |||
|affiliation = *[[Covenant Empire]] | |||
*[[Covenant Loyalists]] | |||
}} | }} | ||
The '''Major''' is the second highest [[Yanme'e]] military [[rank]].<ref name="Firefight">'''[[Halo 3: ODST]]''', ''[[Firefight]]''</ref> | |||
==Description== | |||
Yanme'e Majors are differentiated from lower ranks by their crimson and gold shells and energy shields. They have longer wings and can fly faster than [[Drone Minor]]s. They are first introduced in ''[[Halo 3: ODST]], ''which has several levels which involve extensive fights with Yanme'e. They usually have [[Needlers]] as their weapons in the games.<ref name="ODST">'''Halo 3: ODST''', campaign level, ''[[Data Hive (Level)|Data Hive]]''</ref> | |||
Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as [[Unggoy]] and [[Kig-Yar]]. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard. | |||
Drone Majors return in Halo: Reach. They are differentiated from Minors by a protuding horn like extension on their head and by their red exoskeleton. | |||
== | ==Rank== | ||
Drone Majors are one step higher than the Minor Drones. They still appear low in rank, about the same as a [[Jackal Minor]]. They are most often seen commanded by [[Jackal Major]]s, [[Brute]]s, and even [[Special Operations Grunt]]s. They are fairly common on higher difficulty levels.<ref name="Firefight"/> | |||
==Combat== | |||
Drone Majors are more skilled in combat than [[Drone Minors]] and will often use [[Needler]]s or [[Brute Plasma Rifles]]. On easier difficulties, they will not supercombine the needles. However, on Heroic and Legendary, it is recommended you take cover frequently to recharge armor/stamina. They still are a fairly easy kill.<ref name="Firefight"/><ref name="ODST"/> | |||
Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/> | |||
==Counter Tactics== | |||
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use | *Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use a [[SMG]] to kill the rest of the pack. | ||
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill | *Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them -- they often carry [[Needlers]]. | ||
*Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use | *Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use a [[SMG]] to gun them down. | ||
*On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few | *On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots. They also have high accuracy when flying and moving. [[Brute Plasma Rifle]] wielding Yanme'e should be killed at range with pistols. | ||
*In a swarm, Yanme'e can be overwhelming and it is advised to use a | *In a swarm, Yanme'e can be overwhelming and it is advised to use a [[Brute Plasma Rifle]], [[SMG]] or [[Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets. | ||
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability. | *Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 3: ODST]]'' {{1st}} | *''[[Halo 3: ODST]]'' {{1st}} | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Drone Ranks}} | {{Drone Ranks}} | ||
[[Category:Covenant ranks]] | [[Category:Covenant ranks]] |