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{{Status|Canon}}
{{Era|HCW}}
{{Unit infobox
{{Unit infobox|variant=Cov
|variant=Cov
|image = [[File:RedDrone.png|270px]]
|image = [[File:H3ODST DroneMajor 1.jpg|300px]]
|name = Yanme'e Major
|name = Yanme'e Major
|species = [[Yanme'e]]
|species = [[Yanme'e]]
|affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant]]
|affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant faction]]
|branch=
|branch=
|mission=Soldiers, commanding soldiers
|mission=Soldiers, commanding soldiers
|armament=*[[Needler]]
*[[Plasma Pistol]]
*[[Brute plasma rifle]]
|equipment=
|equipment=
|notable=
|notable=
}}
}}
{{Quote|Drones aren’t brave; they’re just incapable of feeling fear.|[[Bungie.net]] description.{{Ref/Site|Id=BnetH3|URL=http://www.bungie.net:80/Stats/GameStatsCampaignHalo3.aspx?gameid=20779|Site=Bungie.net ''Halo 3'' description|Page=Halo 3 Stats|D=01|M=3|Y=2009}}}}
'''Major''' is a high attainable caste and infantry [[rank]] for [[Yanme'e]] serving in the [[Covenant]]'s [[Covenant military|military]].{{Ref/Reuse|BnetH3}}


==Overview==
'''Major''' is a high attainable caste and infantry [[rank]] for [[Yanme'e]] serving in the [[Covenant]]'s [[Covenant military|military]].<ref name="Firefight">'''[[Halo 3: ODST]]''', ''[[Firefight]]''</ref>
As is standard within the Covenant ranking system, Yanme'e Majors outrank only [[Yanme'e Minor]]s. They sometimes exhibit morphological differences from their Minor and [[Yanme'e Pupa|Pupal]] cousins with the presence of three small protrusions on the head{{Ref/Game|Id=HR|HR|Yanme'e Major in-game model}} - though not all individuals have these.{{Ref/Game|Id=ODST|H3ODST|Yanme'e Major in-game model}} They may also have longer wings and fly faster than their lower-ranked brethren.{{Ref/Reuse|HR}}


Following the [[Human-Covenant War]] many Yanme'e of this rank were employed by [[Jul 'Mdama's Covenant]] during the [[Battle of Installation 03]].{{Ref/Game|HSS}}
==Description==
Yanme'e Majors are differentiated from lower ranks by their crimson shells, and frequently possess energy shields. They have longer wings and can fly faster than [[Yanme'e Minor]]s.<ref>'''[[Halo: Reach]]'''</ref>


Due to the difference in mentality of Yanme'e compared to other species, it is possible that Yanme'e become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Yanme'e can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as [[Unggoy]] and [[Kig-Yar]]. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard.
Following the [[Human-Covenant War]] many Yanme'e of this rank were employed by [[Jul 'Mdama's Covenant faction]] during the [[Battle of Installation 03]].
==Equipment==
==Equipment==
[[File:HR DroneMajor 2.jpg|250px|thumb|A Drone Major in ''Halo: Reach''.]]
Majors are distinguished by their red exoskeleton. Rarely, Majors are equipped with [[energy shielding]]. Majors are equipped with anti-gravity technology that is attached to their wings that allow them to fly freely.<ref>'''[[Halo Encyclopedia]]''', ''page 158''</ref> They are usually armed with [[Type-33 Needler]]s in combat.<ref name="ODST">'''Halo 3: ODST''', campaign level, ''[[Data Hive (Level)|Data Hive]]''</ref> Majors are also armed with [[Type-25 plasma pistol]]s and, rarely, [[Type-25 Brute plasma rifle]]s.<ref name="Firefight"/>
Yanme'e Majors can typically be distinguished by the presence of a light-blue exoskeleton{{Ref/Reuse|ODST}} or a dark brown exoskeleton, with a red tint.{{Ref/Reuse|HR}} Like Minors, they are typically equipped with [[Type-25 plasma pistol]]s and [[Type-33 needler]]s.{{ref/Reuse|ODST}} Like all Yanme'e, Majors are equipped with [[Gravitics|anti-gravity technology]] that is attached to their wings that allow them to fly freely.{{Ref/Book|ENC|158}}
 
Some Majors deployed may also display no outward differences from their Minor brethren, keeping the same light-green colouration.{{Ref/Game|H3}}


==Gameplay==
==Gameplay==
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or {{Pattern|Kewu R'shi'k|plasma rifle}}s. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.{{Ref/Reuse|ODST}}
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or [[Brute Plasma Rifles]]. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.<ref name="Firefight"/><ref name="ODST"/>


Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a {{Pattern|Anskum|plasma grenade}}, bombard them with Needler or dual-wielded {{Pattern|Okarda'phaa|plasma rifle}} fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.{{Ref/Reuse|ODST}}
Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a [[Plasma Grenade]], bombard them with Needler or dual-wielded [[Plasma Rifle]] fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.<ref name="Firefight"/><ref name="ODST"/>


In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique.
In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique.


===Counter tactics===
===Counter tactics===
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use an [[SMG]] to kill the rest of the pack.
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use a [[SMG]] to kill the rest of the pack.
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them—they often carry [[Needlers]].
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them -- they often carry [[Needlers]].
*Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use an [[SMG]] to gun them down.
*Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use a [[SMG]] to gun them down.
*On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few {{Pattern|Kewu R'shi'k|plasma rifle}} shots. They also have high accuracy when flying and moving. {{Pattern|Kewu R'shi'k|plasma rifle}} wielding Yanme'e should be killed at range with pistols.
*On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots. They also have high accuracy when flying and moving. [[Brute Plasma Rifle]] wielding Yanme'e should be killed at range with pistols.
*In a swarm, Yanme'e can be overwhelming and it is advised to use a {{Pattern|Kewu R'shi'k|plasma rifle}}, [[SMG]] or [[Paegaas Workshop Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
*In a swarm, Yanme'e can be overwhelming and it is advised to use a [[Brute Plasma Rifle]], [[SMG]] or [[Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability.
==Production notes==
The Yanme'e encountered in ''[[Halo 3]]'' are split into Minor and Major ranks. However, outside of this name difference, the Majors exhibit no different behaviour from their Minor cousins, inheriting the exact same AI, model, textures, colouration and statistics. The Major description on Bungie.net was later reused for the Leader class of Yanme'e enemies (consisting of the [[Yanme'e Captain|Captain]] and [[Yanme'e Captain Major|Captain Major]]) in ''[[Halo 3: ODST]]'', while Majors were given a blue colouration.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H3ODST DroneMajor 2.jpg|A Major in ''Halo 3: ODST''.
File:Yanme'e Major (Blue).jpg|A blue-armored Major in ''[[Halo 3: ODST]]''.
File:H3ODST DroneMajor 3.jpg|A Major in ''Halo 3: ODST''.
File:ReachRedShell.jpg|A Yanme'e Major in ''[[Halo: Reach]]''.
File:H3ODST DroneMajor 4.jpg|A Major in ''Halo 3: ODST''.
File:SinoViet Drones.jpg|Several Majors in the [[SinoViet Center]], with other Yanme'e ranks.
File:HR DroneMajor 1.jpg|A Yanme'e Major in ''[[Halo: Reach]]''.
File:HR Sinoviet Drones.jpg|Several Yanme'e Majors in the [[SinoViet Center]], with other Yanme'e ranks.
</gallery>
</gallery>


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*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo Mythos]]''


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Drone Ranks}}
{{Drone Ranks}}
[[Category:Covenant ranks]]
[[Category:Covenant ranks]]
[[Category:Yanme'e]]

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