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==Description== | ==Description== | ||
===Anatomy and physiology=== | ===Anatomy and physiology=== | ||
[[File:Drones1.jpg|thumb|250px|Diversity of Yanme'e protectors hanging asleep from a [[ | [[File:Drones1.jpg|thumb|250px|Diversity of Yanme'e protectors hanging asleep from a [[Type-52 Phantom|Phantom]].]] | ||
{{Quote|They're built kinda like beetles, and they flit around on twinned pairs of transparent wings that flap faster than you can see.|[[Edward Buck]] on the Yanme'e<ref name="nb69">'''Halo: New Blood''', ''pages 69-70'' (Google Play edition)</ref>}} | {{Quote|They're built kinda like beetles, and they flit around on twinned pairs of transparent wings that flap faster than you can see.|[[Edward Buck]] on the Yanme'e<ref name="nb69">'''Halo: New Blood''', ''pages 69-70'' (Google Play edition)</ref>}} | ||
The Yanme'e share many similarities with [[Earth]] | The Yanme'e share many similarities with [[Earth]]ly beetles and colonial insects. They are bipedal arthropods with hard exoskeletons made from a glossy chitinous substance, as well as two pairs of veined wings. These adaptations are a response to the high gravity of the Yanme'e homeworld, [[Palamok]]; their shells allow them to withstand hard falls, and the thick atmosphere of Palamok allows the winged Yanme'e to achieve just enough lift to perform fluttering leaps or naturally short bursts of flight.<ref name="enc309">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 309'' (2011 edition)</ref> In lower-gravity environments, Yanme'e are capable of using their wings for actual aerial maneuvering, but the weight of their exoskeletons prevent them from flying.{{Ref/Reuse|ENC}} When the [[Covenant]] discovered this natural ability, scientists extended their flight capabilities by fixing gravity-dampening modules to their bodies. The module adjustment gave the Yanme'e the ability to take flight freely, and the species proved to be impressive fliers—particularly on worlds that had less gravity than Palamok.{{Ref/Reuse|waypointarticle}} Yanme'e are also impressively strong, despite their frail appearance. They can also be seen lifting their enemies off the ground to impressive heights.{{Ref/Reuse|nb69}}<ref name="h3 crow">'''Halo 3''', campaign level, ''[[Crow's Nest]]''</ref> | ||
Unlike Earth insects, which have three body segments, Yanme'e have five: a head, a cephalothorax, a thorax, a pelvis, and an abdomen. The head supports a pair of feathery sensory antennae and luminous,<ref>'''Halo: Contact Harvest''', ''page 202''</ref> compound eyes that give the species adept vision.<ref name="ch267">'''Halo: Contact Harvest''', ''page 267''</ref> The mouth consists of several sets of mandibles like those found on insects. Their hands sport opposable thumbs and three dextrous fingers. Yanme'e are "polydextrous", meaning that they are capable of using both their prehensile hands and feet to operate tools. The primary pair of legs are attached to a pelvis-like structure, while a smaller pair is attached to the abdomen. Although they generally use their primary set of limbs, Yanme'e can use this last set of limbs to operate weapons, grasp enemies, or latch on to ceilings and hang down vertically during sleep.{{Ref/Reuse|waypointarticle}}<ref>'''Halo 3: ODST'''</ref> The Yanme'e have extremely sharp claws, located on all limbs,<ref>'''Halo: Contact Harvest''', ''page 371''</ref> that they can use to defend themselves if necessary, though they prefer to avoid close-quarters combat.<ref name="ENC159">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 159''</ref> Yanme'e are a carnivorous species. Early in their history, the Yanme'e developed and bred types of feral livestock for food.{{Ref/Reuse|bestiarum}} | Unlike Earth insects, which have three body segments, Yanme'e have five: a head, a cephalothorax, a thorax, a pelvis, and an abdomen. The head supports a pair of feathery sensory antennae and luminous,<ref>'''Halo: Contact Harvest''', ''page 202''</ref> compound eyes that give the species adept vision.<ref name="ch267">'''Halo: Contact Harvest''', ''page 267''</ref> The mouth consists of several sets of mandibles like those found on insects. Their hands sport opposable thumbs and three dextrous fingers. Yanme'e are "polydextrous", meaning that they are capable of using both their prehensile hands and feet to operate tools. The primary pair of legs are attached to a pelvis-like structure, while a smaller pair is attached to the abdomen. Although they generally use their primary set of limbs, Yanme'e can use this last set of limbs to operate weapons, grasp enemies, or latch on to ceilings and hang down vertically during sleep.{{Ref/Reuse|waypointarticle}}<ref>'''Halo 3: ODST'''</ref> The Yanme'e have extremely sharp claws, located on all limbs,<ref>'''Halo: Contact Harvest''', ''page 371''</ref> that they can use to defend themselves if necessary, though they prefer to avoid close-quarters combat.<ref name="ENC159">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 159''</ref> Yanme'e are a carnivorous species. Early in their history, the Yanme'e developed and bred types of feral livestock for food.{{Ref/Reuse|bestiarum}} | ||
There is essentially no apparent sexual dimorphism between male and female Yanme'e. Yanme'e exoskeletons are brightly colored, with different hues representing different functions or class.{{Ref/Reuse|waypointarticle}} Adolescent, or pupal, Yanme'e have translucent shells that glow luminescent yellow and orange. Almost nothing is known about the Yanme'e life cycle beyond the fact that the queen lays eggs. It is possible that the Yanme'e go through a complete metamorphosis including an egg, larva, pupae and adult stage, as many terrestrial insects and arthropods do. | There is essentially no apparent sexual dimorphism between male and female Yanme'e. Yanme'e exoskeletons are brightly colored, with different hues representing different functions or class.{{Ref/Reuse|waypointarticle}} Adolescent, or pupal, Yanme'e have translucent shells that glow luminescent yellow and orange. Almost nothing is known about the Yanme'e life cycle beyond the fact that the queen lays eggs. It is possible that the Yanme'e go through a complete metamorphosis including an egg, larva, pupae and adult stage, as many terrestrial insects and arthropods do. | ||
===Intelligence=== | ===Intelligence=== | ||
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===Hive Queen=== | ===Hive Queen=== | ||
{{Main|Yanme'e Queen}} | {{Main|Yanme'e Queen}} | ||
The Hive Queen is the central figure of | The Hive Queen is the central figure of the hive. Her primary role, as with [[Wikipedia:ant|ants]] and [[Wikipedia:bee|bees]], is to propagate the species. The queen serves as the leader of the Yanme'e species. The Yanme'e lead an aggressively matriarchal society, with the other castes of the Yanme'e serving the queen and carrying out her orders to ensure the preservation of the hive. Yanme'e queens are responsible for the species reproduction and way of life, leading to the well-being of a queen being the uppermost importance of a hive.{{Ref/Reuse|bc186}}{{Ref/Reuse|waypointarticle}} The queen is substantially larger than the other castes of the race, with distended, egg-producing abdomen and thick legs.<ref name="ch381">'''Halo: Contact Harvest''', ''page 381''</ref> It is unlikely that a single queen could support an entire species so there are probably multiple, though possibly subordinate, queens. | ||
===Protector caste=== | ===Protector caste=== | ||
Similar in function to the soldier caste within many [[Earth]]-based insect species, the protector caste was artificially merged with the worker caste by the [[Covenant]] following the Yanme'e's joining.{{Ref/Reuse|waypointarticle}} The protector caste was used as the Yanme'e military, within hive society and in the [[Covenant military]]. Within the protector caste, there appear to be many ranks. [[Yanme'e Minor|Minor]]s are the most common form and have a very low position in Covenant society. [[Yanme'e Major|Major]]s likely represent higher class in the protector caste, | [[File:Yanme'e2.jpg|thumb|250px|Yanme'e soldiers from the protector caste.]] | ||
Similar in function to the soldier caste within many [[Earth]]-based insect species, the protector caste is charged with defending the queen. This caste was artificially merged with the worker caste by the [[Covenant]], following the Yanme'e's joining of the Covenant.{{Ref/Reuse|waypointarticle}} The protector caste was used as the Yanme'e military, within hive society and in the [[Covenant military]]. Within the protector caste, there appear to be many ranks. [[Yanme'e Minor|Minor]]s are the most common form and have a very low position in Covenant society. [[Yanme'e Major|Major]]s likely represent higher class in the protector caste: they have larger wings, fly faster, are more skilled in combat and often carry [[Type-33 Needler|Needlers]].<ref>'''[[Halo: Reach]]'''</ref> | |||
===Worker caste=== | ===Worker caste=== | ||
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Yanme'e follow a similar [[Covenant rank structure|ranking system]] to that used by the rest of the Covenant. A number of ranks are divided into two categories; infantry{{Ref/Site|URL=https://halo.bungie.net/stats/halo3/careerstatsodst.aspx?player=Sniper%20X%20Remix#|Site=Bungie.net|Page=Halo 3: ODST Stats|D=23|M=7|Y=2019}} and leader.{{Ref/Book|EVG|Page=51}} Infantry are usually ill-armed and armoured, instead deployed in vast swarms to overrun enemy defenses from the air. Leaders are usually equipped with [[energy shielding]] and larger weapons such as {{Pattern|Okarda'phaa|plasma rifle}}s, and appear rarely on the battlefield to direct vast swarms of infantry. | Yanme'e follow a similar [[Covenant rank structure|ranking system]] to that used by the rest of the Covenant. A number of ranks are divided into two categories; infantry{{Ref/Site|URL=https://halo.bungie.net/stats/halo3/careerstatsodst.aspx?player=Sniper%20X%20Remix#|Site=Bungie.net|Page=Halo 3: ODST Stats|D=23|M=7|Y=2019}} and leader.{{Ref/Book|EVG|Page=51}} Infantry are usually ill-armed and armoured, instead deployed in vast swarms to overrun enemy defenses from the air. Leaders are usually equipped with [[energy shielding]] and larger weapons such as {{Pattern|Okarda'phaa|plasma rifle}}s, and appear rarely on the battlefield to direct vast swarms of infantry. | ||
Yanme'e rank progression is often signified by physiological changes within the Yanme'e individual itself, signifying that age is a factor into Yanme'e promotions. The youngest [[Yanme'e Pupa|pupal]] Yanme'e glow with a soft yellow light, and are rarely seen outside of the hives in which they grow.{{Ref/Book|Id=H3ODSTguide|Halo 3: ODST Official Strategy Guide|Page=25}} These pupal-stage Yanme'e are extremely susceptible to gunfire, indicating that their carapaces are incapable of fending off attacks until fully-grown.{{Ref/Reuse|ODST}} Once out of the pupal stage, Yanme'e continue to grow, with the carapaces of Captains and Captain Majors becoming more protective and ornate{{Ref/Reuse|ODST}} while Majors and Ultras see the growth of "horns" on the head{{Ref/Game|Id=HR|HR}} - though some-observed Majors and Ultras exhibit the same lack of morphological change as a regular Minor.{{Ref/Game|Id=ODST|H3ODST}}{{Ref/Game | Yanme'e rank progression is often signified by physiological changes within the Yanme'e individual itself, signifying that age is a factor into Yanme'e promotions. The youngest [[Yanme'e Pupa|pupal]] Yanme'e glow with a soft yellow light, and are rarely seen outside of the hives in which they grow.{{Ref/Book|Id=H3ODSTguide|Halo 3: ODST Official Strategy Guide|Page=25}} These pupal-stage Yanme'e are extremely susceptible to gunfire, indicating that their carapaces are incapable of fending off attacks until fully-grown.{{Ref/Reuse|ODST}} Once out of the pupal stage, Yanme'e continue to grow, with the carapaces of Captains and Captain Majors becoming more protective and ornate{{Ref/Reuse|ODST}} while Majors and Ultras see the growth of "horns" on the head{{Ref/Game|Id=HR|HR}} - though some-observed Majors and Ultras exhibit the same lack of morphological change as a regular Minor.{{Ref/Game|Id=ODST|H3ODST}}{{Ref/Game|H3}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! '''Rank''' | ! '''Rank''' | ||
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|-! colspan="3"|'''Yanme'e Leaders''' | |-! colspan="3"|'''Yanme'e Leaders''' | ||
|- | |- | ||
|'''[[Yanme'e | |'''[[Yanme'e Captain Major|Captain Major]]''' | ||
|[[File:H3ODST DroneCapMaj Crop 1.png|150px]] | |[[File:H3ODST DroneCapMaj Crop 1.png|150px]] | ||
|The highest-known rank of the Yanme'e, | |The highest-known rank of the Yanme'e, Captain Majors command vast numbers of Yanme'e and have been rarely seen on the battlefield outside of a hive. | ||
|- | |- | ||
|'''[[Yanme'e Captain|Captain]]''' | |'''[[Yanme'e Captain|Captain]]''' | ||
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==Production notes== | ==Production notes== | ||
[[File: | [[File:HCE DroneEngineer Concept 1.jpg|thumb|right|One of several concepts for the Drone Engineer featured in ''[[The Art of Halo: Creating a Virtual World]]''.]] | ||
The Drones have had a number of cut variants over the years. During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', one such cut unit was the Drone Engineer. At this stage in development, the Drone Engineer was envisioned to take the role of the [[Huragok]] featured in later media; with early designs depicting the Engineer as a fusion of insectoid and cybernetic elements. A number of designs were produced along this theme, eventually evolving into the Engineer design ultimately cut from the game.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=46}} This design was later re-considered for ''[[Halo 2]]'', in which the Drone Engineer concept was brought back as a new flying infantry unit, while the "gas-bag" design of Engineer that was modelled (though not implemented) in ''Combat Evolved'' was also canonised as a separate entity in ''[[Halo: First Strike]]'', ''[[Halo Wars]]'' and ''[[Halo 3: ODST]]''. | The Drones have had a number of cut variants over the years. During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', one such cut unit was the Drone Engineer. At this stage in development, the Drone Engineer was envisioned to take the role of the [[Huragok]] featured in later media; with early designs depicting the Engineer as a fusion of insectoid and cybernetic elements. A number of designs were produced along this theme, eventually evolving into the Engineer design ultimately cut from the game.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=46}} This design was later re-considered for ''[[Halo 2]]'', in which the Drone Engineer concept was brought back as a new flying infantry unit, while the "gas-bag" design of Engineer that was modelled (though not implemented) in ''Combat Evolved'' was also canonised as a separate entity in ''[[Halo: First Strike]]'', ''[[Halo Wars]]'' and ''[[Halo 3: ODST]]''. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H2 | File:H2-YanmeeDrone-EarlyRender.png|Early render of the Yanme'e drone in ''[[Halo 2]]''. | ||
File:H2 | File:H2-Yanme'eDrone.png|A Yanme'e drone in ''Halo 2''. | ||
File: | File:Waypoint - Yanme'e.jpg|A Yanme'e in ''Halo 2''. | ||
File:Incoming32001200.jpg|A group of Drones flying forward in [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]. | |||
File:Bugger Animated.gif|An animation cut from ''[[Halo 3]]''. | File:Bugger Animated.gif|An animation cut from ''[[Halo 3]]''. | ||
File: | File:H3-Yanme'eDrone.png|Yanme'e drone Minor in ''Halo 3''. | ||
File: | File:Yanme'eInsectDrone.png|A Yanme'e drone in ''Halo 3''. | ||
File: | File:H3 Drones and a ghost.jpg|A group of Drones attempting to [[hijack]] a [[Type-32 Ghost]] in ''Halo 3''. | ||
File:HW_Drone_Sculpt.jpg|A sculpt of a Drone, ultimately unused, intended for inclusion in ''[[Halo Wars]]''. | |||
File:HW_Drone_Textured.jpg|The final Drone model, cut from ''Halo Wars''. | |||
File:Homecoming_Drone_Concept.png|Concept art of the Yanme'e drone for ''[[Halo Legends]]: [[Homecoming]]''. | |||
File: | |||
File: | |||
File: | |||
File:Bloodline Verge.png|Yanme'e in ''[[Halo: Bloodline]]''. | File:Bloodline Verge.png|Yanme'e in ''[[Halo: Bloodline]]''. | ||
File:HaloReach - Drone.png|A Yanme'e in ''[[Halo: Reach]]''. | File:HaloReach - Drone.png|A Yanme'e in ''[[Halo: Reach]]''. | ||
File:Yanme'e | File:H4 - Yanme'e Sniper 2.jpg|Unused concept art for Yanme'e snipers for ''[[Halo 4]]''. | ||
File:Yanmee H2A.png|A Yanme'e in ''[[Halo 2: Anniversary]]''. | File:Yanme'e SpartanAssault.png|Drones fighting [[SPARTAN-IV program|Spartan]] [[Edward Davis]] in ''[[Halo: Spartan Assault]]''. | ||
File:HSS-Gameplay-Regeneration.jpg|A | File:Yanmee H2A.png|A Yanme'e drone in ''[[Halo 2: Anniversary]]''. | ||
File:HSS-Gameplay-Regeneration.jpg|A Drone in ''[[Halo: Spartan Strike]]''. | |||
File:Halo Rise of Atriox3.png|Yanme'e attacking [[Atriox]] and [[Decimus]] on the cover of ''[[Halo: Rise of Atriox#3]]''. | File:Halo Rise of Atriox3.png|Yanme'e attacking [[Atriox]] and [[Decimus]] on the cover of ''[[Halo: Rise of Atriox#3]]''. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
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*''[[Halo: Oblivion]]'' | *''[[Halo: Oblivion]]'' | ||
*''[[Halo: Meridian Divide]]'' | *''[[Halo: Meridian Divide]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' {{Mo}} | ||
{{Col-end}} | {{Col-end}} | ||