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{{Status|RealWorld}}
{{Era|H2|H3}}
{{wikipedia|Xbox Live}}
{{realworld}}
[[File:Xbox Live logo 2013.jpg|250px|right]]
'''Xbox LIVE''' is [[Microsoft]]'s [[multiplayer]] player-to-player subscription service used to play supported games via internet, using [[Xbox]]es as servers for multiplayer matches (note: Xbox Live uses a non-dedicated framework scructure, in order to reduce cheating, but causes extra lag). Xbox Live subscriptions run for about $50.00 (US) a year for the [[Xbox 360]], and $50.00 (US) a year for a regular [[Xbox]]. In Australia, subscriptions are approximately $90.00 (AUS) for both Xbox and Xbox 360.


'''Xbox Live''' (trademarked and formerly marketed as '''Xbox LIVE''') is [[Microsoft]]'s online subscription service used to play supported games via internet, using the consoles as servers for multiplayer matches, instead of a dedicated server system. There are two types of Xbox Live memberships: free and Gold. Free accounts allow players access to online content and applications. Gold memberships cost money but include additional features, most notably the ability to participate in online [[multiplayer]]. Players are also eligible for additional programs and exclusive content including Xbox Music, Internet Explorer, and free games through the Games with Gold program.
Originally released in November 2002, one year after the original release of the Xbox, Xbox Live was originally made popular by such games as Rainbow Six 3 and MechAssault. Over one million new users created accounts when [[Halo 2]] was released, and it has now become the mainstay of Xbox Live, even with the onset of the Xbox 360. Usually the maximum number of players is 16 or less for original Xbox games.


Xbox Live Gold subscriptions run for about USD $50.00 and CAD $60.00 a year. In the United Kingdom, a standard subscription costs about £35 a year. In Australia, subscriptions are approximately $90.00 (AUS) for both Xbox and Xbox 360, and in New Zealand, 80-90 NZD, depending on the retailer. Purchasing one month at a time typically costs between $5 and $10 per month in Canada and the USA.
==Special Features==  
 
Besides Multiplayer Xbox Live can be used for downloading content such as new levels and maps. This feature is much more versatile on the 360 (you can download non-gaming files), because of Microsoft's push to make it a multimedia machine. All of [[Halo 2]]'s [[Multiplayer Map Pack]]s Maps are able to obtain via content download for free. It is unlike PS2 online (PS3 online has added a store to mimic Xbox Live where maps and adons are available), just being online and nothing more, but you can download maps, missions, vehicles, weapons and more for absolutely nothing. Gamerpoints are achieved by how good you are in the games and you can even buy Halo: Combat Evolved through this system.
Originally released in November 2002, one year after the original release of the Xbox, Xbox LIVE was originally made popular by such games as ''Rainbow Six 3'' and MechAssault. Over one million new users created accounts when ''[[Halo 2]]'' was released, and it became the mainstay of Xbox LIVE, even with the onset of the Xbox 360. Usually, the maximum number of players is 16 or less for original Xbox games. Xbox LIVE support for [[Xbox|original Xbox]] games and software, including ones playable on the [[Xbox 360]], was discontinued on April 15, [[2010]].<ref>http://www.gamekicker.com/Xbox-360/XBox-LIVE-Discontinued-For-Original-XBox-Systems</ref>
 
==Features==
In addition to multiplayer, Xbox Live can be used for downloading content such as new levels and maps. This feature is much more versatile on the Xbox 360 (you can download non-gaming files), because of Microsoft's push to make it a multimedia machine. All of ''[[Halo 2]]'''s [[Multiplayer Map Pack]]s could have been downloaded for free. [[Gamerscore]] are achieved by unlocking "[[Achievements]]", which are awarded for accomplishments in any 360 game.
 
Notable ''Halo''-related features include [[Avatar (Xbox 360)|avatars]] for which players can unlock or purchase items online, the [[Halo Waypoint]] multimedia hub, and downloadable themes, picture packs and additional DLC.
 
==Windows==
On Windows 7 and earlier PC and mobile platforms, the linked service Games for Windows - Live serves a function largely identical to Xbox Live. Players can utilize the same profile on Windows and Xbox, combining their Gamerscore from both platforms. With the release of Windows 8 in 2012, Games for Windows was incorporated into the Xbox brand. As a result, games released on Windows 8 and Windows Phone 8 bear the Xbox logo. For example, ''[[Halo: Spartan Assault]]'' bears the branding "Xbox Windows", rather than the "Games for Windows" branding found on [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]].


==Statistics==
==Statistics==
As of June 2006, players had spent over 2.3 billion hours playing over Xbox LIVE. A major portion of that time was spent on ''Halo 2'', by far the most popular title on Xbox LIVE with over 710 million hours spent on it alone, adding up to over five hundred million games. By May 2007, that number rose to five million ''Halo 2'' players on Xbox live, with 700 million total games of ''Halo 2'' played on Xbox LIVE (not including guests).<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=12425 Bungie News: 5-9-2007]</ref>
As of June 2006, players had spent over 2.3 billion hours on Xbox live, a major portion of that time was spent on Halo 2, by far the most popular title on Xbox live with 710 million hours spent on it alone, adding up to over five hundred million games. There were over six million unique players who used Xbox live<ref>[http://www.itwire.com.au/content/view/10249/532/ http://www.itwire.com.au/content/view/10249/532/]</ref>. By May 2007, that number rose to 5 million Halo 2 players on Xbox live, with 700 million total games of Halo 2 played on Xbox live (not including guests)<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=12425 Bungie News: 5-9-2007]</ref>.
By the beginning of 2008, Microsoft announced that they had over eleven million unique subscribers on Xbox LIVE. On February 5, 2010, Marc Whitten announced that Xbox Live had reached 23 million members. In February 2013, Yusuf Mehdi, corporate vice president of Microsoft’s Interactive Entertainment Business, shared that Xbox LIVE members now number 46 million, up 15 percent from one year previous.<ref>[http://www.geekwire.com/2013/microsoft-24m-kinect-sensors-sold-xbox-live-reaches-46m-members '''Geekwire''': ''24M Kinects sold, Xbox Live hits 46M members'']</ref>
Note: Xbox 360 Live has a Marketplace also for the Xbox Live Sliver account.
 
When [[Bungie.net]] stopped record-keeping on March 31, 2012, they reported that players had spent a combined 2,060,196,113 hours (235,182 years) playing ''Halo'' on Xbox LIVE.
 
==Gallery==
<gallery>
File:Xbox-live-logo.png|Xbox LIVE logo, 2005-2013
</gallery>


==Sources==
==References==
{{Ref/Sources}}
<references/>


==Related links==
==Related Links==
===Internal===
'''Internal'''
*[[Multiplayer]]
*[[Multiplayer]]
*[[Halo 3 Beta]]
*[[Halo 3 Beta]]
*[[Halo: Reach Multiplayer Beta]]
'''External'''
*[[Avatar (Xbox 360)]]
===External===
*[http://www.xboxlive.com/ Xbox Live]
*[http://www.xboxlive.com/ Xbox Live]
[[Category:Xbox]]
 
[[Category:Xbox Live| ]]
 
[[Category:Xbox Live]]

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