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{{Walkthrough Infobox | |||
{{Walkthrough | |era=[[File:Era-RE.png|40px|link=Halo: Reach]] | ||
|prev=[[Noble Actual]] | |prev=[[Noble Actual]] | ||
|next=[[ONI: Sword Base/Walkthrough|ONI: Sword Base]] | |next=[[ONI: Sword Base/Walkthrough|ONI: Sword Base]] | ||
|name=[[Winter Contingency]] | |name=[[Winter Contingency (level)|Winter Contingency]] | ||
|image=[[File:Reach "The Battle Begins"-Elite.png|250px]] | |image=[[File:Reach "The Battle Begins"-Elite.png|250px]] | ||
|player=[[SPARTAN-B312]] | |player=[[SPARTAN-B312]] | ||
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**[[M45 Tactical Shotgun|M45 Shotgun]] | **[[M45 Tactical Shotgun|M45 Shotgun]] | ||
*Covenant | *Covenant | ||
**[[ | **[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
**[[Type-1 Energy Weapon/Sword|Energy Sword]] | **[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
**[[Type-25 Directed Energy Pistol|Plasma Pistol]] | **[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
** | **[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
**[[Type-31 Rifle|Needle Rifle]] | **[[Type-31 Rifle|Needle Rifle]] | ||
**[[Type-33 Guided Munitions Launcher|Needler]] | **[[Type-33 Guided Munitions Launcher|Needler]] | ||
**[[ | **[[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]] | ||
**[[Type-51 Directed Energy Rifle/Improved|Plasma repeater]] | **[[Type-51 Directed Energy Rifle/Improved|Plasma repeater]] | ||
|enemies= | |enemies= | ||
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**[[Special Operations Unggoy]] | **[[Special Operations Unggoy]] | ||
|skulls= Famine, Catch, Cloud, Cowbell, Grunt Birthday Party | |skulls= Famine, Catch, Cloud, Cowbell, Grunt Birthday Party | ||
}} | }} | ||
This is a walkthrough for the [[Halo: Reach]] level [[Winter Contingency]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the second level of Halo: Reach and the first playable one. For this mission you are joined by the rest of [[Noble Team]] less [[Jun-A266]] who remains in the [[UH-144 Falcon|Falcon]]. Your mission is to discover what has occurred to the Communication Relay station that has gone offline. Your initial loadout for this mission is your [[MA37 Assault Rifle]] an [[M6G Personal Defense Weapon System|M6G Pistol]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|M9 Grenades]]. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. | This is a walkthrough for the [[Halo: Reach]] level [[Winter Contingency (level)|Winter Contingency]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the second level of Halo: Reach and the first playable one. For this mission you are joined by the rest of [[Noble Team]] less [[Jun-A266]] who remains in the [[UH-144 Falcon|Falcon]]. Your mission is to discover what has occurred to the Communication Relay station that has gone offline. Your initial loadout for this mission is your [[MA37 Assault Rifle]] an [[M6G Personal Defense Weapon System|M6G Pistol]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|M9 Grenades]]. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. | ||
==NOBLE Team (Mission Start)== | ==NOBLE Team (Mission Start)== | ||
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The first part of this mission is going to be a lot of learning how you move and getting comfortable with the controls. Once you're off the Falcon, immediately head down the hill towards the beacon. Once you've reached the beacon, your team will get directions to head towards another set of buildings. Follow your squad. Eventually you'll run into a group of farmers who will tell you about strange noises and an attack. | The first part of this mission is going to be a lot of learning how you move and getting comfortable with the controls. Once you're off the Falcon, immediately head down the hill towards the beacon. Once you've reached the beacon, your team will get directions to head towards another set of buildings. Follow your squad. Eventually you'll run into a group of farmers who will tell you about strange noises and an attack. | ||
===Uninvited Guests are Like In-laws. Shoot to Kill.=== | ===Uninvited Guests are Like In-laws. Shoot to Kill.=== | ||
Proceed on mission and move forward. Eventually as you enter a structure you will hear Jun call out that he has detected | Proceed on mission and move forward. Eventually as you enter a structure you will hear Jun call out that he has detected heat signatures. This is your cue to pull out your pistol. Leave your Assault Rifle alone for now. As you go down the stairs you will see a couple of [[Unggoy Minor|Grunt Minors]], kill them quickly with head shots. Now you know, [[The Covenant]] are on [[Reach]]. You will then encounter [[Skirmisher]]s for the first time. They are quick and agile, use available cover and your squad, to get the drop and head shot them. there will also be a few [[Kig-yar Major]]s about so handle them too. Head out and you'll see a [[Type-25 Troop Carrier|Spirit]] dropping reinforcements across the bank of the river. Keep using your pistol to clear them out. Once the second wave has dropped, move down the embankment towards the bridge and finish off the [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] there. Cross the bridge and head up the hill, you should still have your pistol out. There will be a few more Grunts here and maybe a Jackal, but you and your team will make short work of this group. Take a moment here and reload. Pull out your Assault Rifle before you continue. Now run across the river and deal with the [[Sangheili|Elites]] there. You'll have to deal with a couple of [[Sangheili Major|Elite Majors]] and an [[Elite Ultra|Ultra]], accompanied by some Grunts. Let your squad weaken the shields on the Elites, then finish them off with a few quick bursts from your assault rifle. Once you've mopped up this area, reload. And get ready for part two. | ||
==Rebels Don't Leave Plasma Burns (Rally Point Alpha)== | ==Rebels Don't Leave Plasma Burns (Rally Point Alpha)== | ||
===Am I a Safe Driver? Dial 1-800-SPLATTER, and Let Me Know.=== | ===Am I a Safe Driver? Dial 1-800-SPLATTER, and Let Me Know.=== | ||
OK, you've handled the first part well enough, but now comes the hard part. Run down the hillside until you reach the [[ | OK, you've handled the first part well enough, but now comes the hard part. Run down the hillside until you reach the [[Unidentified flatbed truck|flatbed truck]]. This is important. ALWAYS DRIVE THE VEHICLES!!!!! You may really want the turret, and if you're playing coop, that's fine, but the AI cannot drive. On Legendary it is suicide to let the AI drive the vehicles, on any level. So hop in the drivers seat, [[Carter-A259|Carter]] will man the passenger seat and [[Jorge-052|Jorge]] will get the flatbed (he's his own turret). Now drive fast, you could go all tourist and stop to kill every Covenant you see, but why bother, leave the sightseeing, and achievement getting for later, on perhaps a different difficulty setting. For now, conserve your ammo and keep going. Once you reach the bottom you will see a bridge leading to several buildings. Again, for achievement hunters, or those gunning for points cross the bridge. If your not interested in that right now, and your just looking to get done and get your shield, go right past the bridge, up the hill. | ||
*For those who are interested, go over the bridge, and engage. The most effective methods are the drive and retreat (drive in and let your AIs shoot until your shields are down, then retreat until they come back up) and the figure 8 drive in the middle. Both are risky, as a single overcharged plasma bolt will leave your vehicle dead and you along with it not soon after. If you complete this area head north to the river. Your location will be different from the rest of this section, but the enemy strengths will be the same. | *For those who are interested, go over the bridge, and engage. The most effective methods are the drive and retreat (drive in and let your AIs shoot until your shields are down, then retreat until they come back up) and the figure 8 drive in the middle. Both are risky, as a single overcharged plasma bolt will leave your vehicle dead and you along with it not soon after. If you complete this area head north to the river. Your location will be different from the rest of this section, but the enemy strengths will be the same. | ||
===Excuse me, I'm Looking for the Fight. Oh, I Seem to Have Found It.=== | ===Excuse me, I'm Looking for the Fight. Oh, I Seem to Have Found It.=== | ||
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==Skeleton Crew (Rally Point Bravo)== | ==Skeleton Crew (Rally Point Bravo)== | ||
===Hey, I Didn't Get to Finish My Kit Kat Bar.=== | ===Hey, I Didn't Get to Finish My Kit Kat Bar.=== | ||
Break's over. Hop out of the Falcon. Clear out the remaining enemies here, head up the stairs on the side of the building and load up on ammo, if you head further down, you'll see an entrance to the building and an armor lockup. Grab it and hop down. This next part is pointless and a waste of time, but you have to do it anyway. Run in to where [[Catherine-B320|Kat]] is working, peek out and kill anything that gets in close, but nothing will, because it's not scripted to. You just have to prevent yourself | Break's over. Hop out of the Falcon. Clear out the remaining enemies here, head up the stairs on the side of the building and load up on ammo, if you head further down, you'll see an entrance to the building and an armor lockup. Grab it and hop down. This next part is pointless and a waste of time, but you have to do it anyway. Run in to where [[Catherine-B320|Kat]] is working, peek out and kill anything that gets in close, but nothing will, because it's not scripted to. You just have to prevent yourself form being killed here. Don't expose yourself, and pick off whatever comes into your line of sight. If you do choose to engage stick to the building on the right of the door, it will provide you with significant cover from the [[Type-25 Troop Carrier|Spirit's]] cannon fire. Once the door closes. Head inside. You'll trigger another cutscene. | ||
===Hey Ugly, How 'Bout You and Me Have Another Go?=== | ===Hey Ugly, How 'Bout You and Me Have Another Go?=== | ||
Presto chango, you're back in the fight. Swap your pistol for a DMR on the wall and watch out. Many Grunts and Jackals will advance, while a [[Sangheili Zealot|Zealot]] with a [[ | Presto chango, you're back in the fight. Swap your pistol for a DMR on the wall and watch out. Many Grunts and Jackals will advance, while a [[Sangheili Zealot|Zealot]] with a [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]] sits back and launches an endless barrage at you. Use your DMR to plink away at his shields while a couple of grenades into the thick of the Grunts and Jackals will help Jorge take them down. Concentrate on the Zealot, only breaking to reload or recharge. Once he's down, advance with your Assault rifle out, use grenades in the hallway to clear the remaining Grunts and Jackals. Reload, and head into the next area. It is populated with Grunts and another Zealot with an [[Type-1 Energy Weapon/Sword|Energy Sword]], and he's a lot craftier than his friend was. Once the Grunts are cleared he will charge quickly but steady fire from you and the DMR and Assault Rifle (don't stop to reload, just switch weapons) should slow him down enough for you to either drop his shield and peg him with a grenade, or melee him. If you need it, the drop off area contains a [[M45 Tactical Shotgun]] and a Drop Shield (which you can use to help defend yourself and regenerate health). Once you've killed him, go and activate the panel on the wall to trigger the cutscene and move on to the next mission. | ||
==Legendary Notes== | ==Legendary Notes== | ||
*Know your weapons. While new weapons like the DMR and [[Type-31 Rifle|Needle Rifle]] are new and shiny, your old standbys still work. Before you head in, realize the same strengths and weaknesses that got you through the previous Halo games still apply here. | *Know your weapons. While new weapons like the DMR and [[Type-31 Rifle|Needle Rifle]] are new and shiny, your old standbys still work. Before you head in, realize the same strengths and weaknesses that got you through the previous Halo games still apply here. | ||
*When facing the Elites it is best to find a strategy that is comfortable for you, and make that strategy work against the Jackals and Grunts. If you are best with an overcharged plasma pistol and DMR, or the Assault Rifle and Needler, make it work for you. | *When facing the Elites it is best to find a strategy that is comfortable for you, and make that strategy work against the Jackals and Grunts. If you are best with an overcharged plasma pistol and DMR, or the Assault Rifle and Needler, make it work for you. | ||
*Watch out for the [[ | *Watch out for the [[Type-25 Troop Carrier|Spirits]]. They will kill you faster than any ground Covenant forces. | ||
*Achievements are best tackled on lower difficulties, when ammo is not as crucial and health not as easily lost. | *Achievements are best tackled on lower difficulties, when ammo is not as crucial and health not as easily lost. | ||
*Your Squad is extremely Helpful. Let them do most of the heavy lifting here. Mop up after, but don't get used to it. After this your squad is going to need you more than you need them. | *Your Squad is extremely Helpful. Let them do most of the heavy lifting here. Mop up after, but don't get used to it. After this your squad is going to need you more than you need them. | ||
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*Take your time and clear each area of enemies before moving on. You will learn valuable skills on this level as it contains a little piece of everything you are going to encounter, from open spaces requiring ranged weapons to tight spaces needing close in weapons. | *Take your time and clear each area of enemies before moving on. You will learn valuable skills on this level as it contains a little piece of everything you are going to encounter, from open spaces requiring ranged weapons to tight spaces needing close in weapons. | ||
*Grenades are your friends, unless the Covenant are throwing them at you. | *Grenades are your friends, unless the Covenant are throwing them at you. | ||
{{succession box | before = ''[[Noble Actual]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Winter Contingency''''' |after = ''[[ONI: Sword Base/Walkthrough|ONI: Sword Base]]''}} | {{succession box | before = ''[[Noble Actual]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Winter Contingency''''' |after = ''[[ONI: Sword Base/Walkthrough|ONI: Sword Base]]''}} | ||
[[Category: | [[Category:Walkthrough]] |