Latest revision |
Your text |
Line 136: |
Line 136: |
|
| |
|
| '''''Gameplay''''' | | '''''Gameplay''''' |
| [[File:HW2 DisruptionEmitter.png|thumb|250px|The [[disruption emitter]].]]
| | |
| ''Calling a [[Disruption emitter|Disruption Emitter]], the launching bay is disabled, and any Sentinels in its range are stunned.'' | | ''Calling a Disruption Emitter, the launching bay is disabled, and any Sentinels in its range are stunned.'' |
| *'''Voridus''': "Now, hit them while they are defenseless!" | | *'''Voridus''': "Now, hit them while they are defenseless!" |
| *'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating." | | *'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating." |
Line 468: |
Line 468: |
| File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map. | | File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map. |
| File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''. | | File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''. |
| </gallery>
| |
|
| |
| ===Render===
| |
| <gallery>
| |
| File:HW2 HighCharityInterior Render 1.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 2.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 3.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 4.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 5.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 6.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 7.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 8.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 9.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 10.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 11.jpg|A render of the High Charity set used in the final cutscene.
| |
| File:HW2 HighCharityInterior Render 12.jpg|A render of the High Charity set used in the final cutscene.
| |
| </gallery> | | </gallery> |
|
| |
|