Editing What Could Go Wrong?

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'''''Gameplay'''''
'''''Gameplay'''''
[[File:HW2 DisruptionEmitter.png|thumb|250px|The [[disruption emitter]].]]
 
''Calling a [[Disruption emitter|Disruption Emitter]], the launching bay is disabled, and any Sentinels in its range are stunned.''
''Calling a Disruption Emitter, the launching bay is disabled, and any Sentinels in its range are stunned.''
*'''Voridus''': "Now, hit them while they are defenseless!"
*'''Voridus''': "Now, hit them while they are defenseless!"
*'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating."
*'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating."
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''The Scarab starts to destroy the barricade.''
''The Scarab starts to destroy the barricade.''
*'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a [[Human-Covenant War|war]], I hope they clean up after themselves!"
*'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a [[Human-Covenant war|war]], I hope they clean up after themselves!"
*'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were."
*'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were."
*'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now."
*'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now."
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File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map.
File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map.
File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''.
File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''.
</gallery>
===Render===
<gallery>
File:HW2 HighCharityInterior Render 1.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 2.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 3.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 4.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 5.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 6.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 7.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 8.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 9.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 10.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 11.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 12.jpg|A render of the High Charity set used in the final cutscene.
</gallery>
</gallery>


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