Editing What Could Go Wrong?
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''They destroy the caches and obtain supplies.'' | ''They destroy the caches and obtain supplies.'' | ||
*'''Brute Squad Leader''': "See how easy that was? Now come with us!" | *'''Brute Squad Leader''': "See how easy that was? Now come with us!" | ||
''Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.'' | ''Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.'' | ||
*'''Grunt 1''': "Agh! Robot things!" | *'''Grunt 1''': "Agh! Robot things!" | ||
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''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.'' | ''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.'' | ||
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a | *'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a Distruption Emitter at the launching bay. Its EMP field will stun those Sentinels!" | ||
'''''Gameplay''''' | '''''Gameplay''''' | ||
''Calling a | ''Calling a Disruption Emitter, the launching bay is disabled, and any Sentinels in its range are stunned.'' | ||
*'''Voridus''': "Now, hit them while they are defenseless!" | *'''Voridus''': "Now, hit them while they are defenseless!" | ||
*'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating." | *'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating." | ||
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''The Scarab starts to destroy the barricade.'' | ''The Scarab starts to destroy the barricade.'' | ||
*'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a [[Human-Covenant | *'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a [[Human-Covenant war|war]], I hope they clean up after themselves!" | ||
*'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were." | *'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were." | ||
*'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now." | *'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now." | ||
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==Leader Power== | ==Leader Power== | ||
*Atriox's Bulwark I, II and III | *Atriox's Bulwark I, II and III | ||
* | *Disruption Emitter I | ||
*Rain of Fire I, II and III | *Rain of Fire I, II and III | ||
*Orbital Designator I | *Orbital Designator I | ||
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**Build at least ten Reavers to counter Protector Sentinels. | **Build at least ten Reavers to counter Protector Sentinels. | ||
**Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade. | **Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade. | ||
*The Disruptor Emitter lasts for three minutes, and the cooldown is around | *The Disruptor Emitter only lasts for three minutes, and the cooldown is around 30 seconds. | ||
*Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge. | *Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge. | ||
**Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks. | **Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks. | ||
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File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map. | File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map. | ||
File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''. | File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''. | ||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
File:HW2-Voridusleaves.png|Voridus and Pavium prepare to leave for their salvage operation. | File:HW2-Voridusleaves.png|Voridus and Pavium prepare to leave for their salvage operation. | ||
File:HW2-No.png|Voridus stops one of his men from confronting a Flood combat form. | File:HW2-No.png|Voridus stops one of his men from confronting a Flood combat form. | ||
File:HW2-VoridusvsFlood.png|Voridus fighting the Flood. | File:HW2-VoridusvsFlood.png|Voridus fighting the Flood. |