Editing What Could Go Wrong?

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''They destroy the caches and obtain supplies.''
''They destroy the caches and obtain supplies.''
*'''Brute Squad Leader''': "See how easy that was? Now come with us!"
*'''Brute Squad Leader''': "See how easy that was? Now come with us!"
[[File:HW2 Reaver SpikeAutocannons.png|thumb|250px|Two Reavers on the mission.]]
 
''Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.''
''Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.''
*'''Grunt 1''': "Agh! Robot things!"
*'''Grunt 1''': "Agh! Robot things!"
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''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.''
''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.''
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a [[disruption emitter]] at the launching bay. Its EMP field will stun those Sentinels!"
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a Distruption Emitter at the launching bay. Its EMP field will stun those Sentinels!"


'''''Gameplay'''''
'''''Gameplay'''''
[[File:HW2 DisruptionEmitter.png|thumb|250px|The [[disruption emitter]].]]
 
''Calling a [[Disruption emitter|Disruption Emitter]], the launching bay is disabled, and any Sentinels in its range are stunned.''
''Calling a Disruption Emitter, the launching bay is disabled, and any Sentinels in its range are stunned.''
*'''Voridus''': "Now, hit them while they are defenseless!"
*'''Voridus''': "Now, hit them while they are defenseless!"
*'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating."
*'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating."
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''The Scarab starts to destroy the barricade.''
''The Scarab starts to destroy the barricade.''
*'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a [[Human-Covenant War|war]], I hope they clean up after themselves!"
*'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a [[Human-Covenant war|war]], I hope they clean up after themselves!"
*'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were."
*'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were."
*'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now."
*'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now."
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==Leader Power==
==Leader Power==
*Atriox's Bulwark I, II and III
*Atriox's Bulwark I, II and III
*[[Disruption Emitter]] I
*Disruption Emitter I
*Rain of Fire I, II and III
*Rain of Fire I, II and III
*Orbital Designator I
*Orbital Designator I
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**Build at least ten Reavers to counter Protector Sentinels.
**Build at least ten Reavers to counter Protector Sentinels.
**Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade.
**Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade.
*The Disruptor Emitter lasts for three minutes, and the cooldown is around 60 seconds.
*The Disruptor Emitter only lasts for three minutes, and the cooldown is around 30 seconds.
*Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge.
*Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge.
**Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks.
**Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks.
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File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map.
File:HW2_ATNMission1Overview_Concept_2.jpg|Another concept layout of the map.
File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''.
File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept layout of ''What Could Go Wrong?'' and ''Fighting Retreat''.
</gallery>
===Render===
<gallery>
File:HW2 HighCharityInterior Render 1.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 2.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 3.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 4.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 5.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 6.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 7.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 8.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 9.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 10.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 11.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 12.jpg|A render of the High Charity set used in the final cutscene.
</gallery>
</gallery>


===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HW2-Voridus&Pavium.jpg|Voridus and Pavium meeting with Atriox.
File:HW2-Voridusleaves.png|Voridus and Pavium prepare to leave for their salvage operation.
File:HW2-Voridusleaves.png|Voridus and Pavium prepare to leave for their salvage operation.
File:HW2-HighCharityshield.png|''High Charity'' on the surface of Installation 00.
File:HW2-HighCharityshieldclose.png|Closeup of ''High Charity'' inside a containment shield.
File:HW2-Scarabbeatsshield.png|Voridus' Scarab outside the containment shield.
File:HW2-Banishedtrio.png|A trio of Jiralhanae inside ''High Charity''.
File:HW2-No.png|Voridus stops one of his men from confronting a Flood combat form.
File:HW2-No.png|Voridus stops one of his men from confronting a Flood combat form.
File:HW2-VoridusvsFlood.png|Voridus fighting the Flood.
File:HW2-VoridusvsFlood.png|Voridus fighting the Flood.

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