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{{Status|Gameplay}}
{{Era|RW}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|prev = [[Not on My Watch]]
|prev = [[Not on My Watch]]
|next = [[Fighting Retreat]]
|next = [[Fighting Retreat]]
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|date = [[2559|June 4, 2559]]{{Ref/Game|Id=PLArms1|HW2|Phoenix Logs|Detail=Brothers In Arms I}}{{Ref/Game|Id=PLArms2|HW2|Phoenix Logs|Detail=Brothers In Arms II}}{{Ref/Game|Id=PLWR|HW2|Phoenix Logs|Detail=Warped Reflections}}{{Ref/Game|Id=PLTC|HW2|Phoenix Logs|Detail=Tread Carefully}}
|date = [[2559|June 4, 2559]]{{Ref/Game|Id=PLArms1|HW2|Phoenix Logs|Detail=Brothers In Arms I}}{{Ref/Game|Id=PLArms2|HW2|Phoenix Logs|Detail=Brothers In Arms II}}{{Ref/Game|Id=PLWR|HW2|Phoenix Logs|Detail=Warped Reflections}}{{Ref/Game|Id=PLTC|HW2|Phoenix Logs|Detail=Tread Carefully}}
|place = ''[[High Charity]]'' crash site, [[Installation 00]]
|place = ''[[High Charity]]'' crash site, [[Installation 00]]
|objective=*Meet with the recon teams for further orders
|objective=  
*Use a Disruption Emitter to stun Forerunner and Sentinel threats
*Prepare the base
*Safely escort the Scarab to ''High Charity''
*Protect the Scarab
*Destroy the UNSC presence
*Activate Lightbridge
*Solve the final part of the Forerunner interface puzzle
;Optional:
*Expand to all base plots (3)
*Rescue the Reavers
*Build on all turret slots near the launching bays (5)
;Bonus
*Capture all power nodes (4)
*Salvage all Covenant resources (10)
|partime=35:00
}}
}}
'''What Could Go Wrong?''' is the fifteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the first of the ''[[Awakening the Nightmare]]'' expansion.
'''What Could Go Wrong?''' is the fifteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the first of the ''[[Awakening the Nightmare]]'' expansion.
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''Pavium and Voridus grab their weapons.''
''Pavium and Voridus grab their weapons.''
*'''Pavium''': "Voridus, listen, you fail him one more time trying to prove yourself and I will not be able to save you... and it will be both our skulls beneath his [[Chainbreaker|mace]]."
*'''Pavium''': "Voridus, listen, you fail him one more time trying to prove yourself and I will not be able to save you... and it will be both our skulls beneath his mace."


''They bump forearms, and Voridus heads outside to a waiting [[Eklon'Dal Workshop Lich]].''
''They bump forearms, and Voridus heads outside to a waiting Lich.''
*'''Voridus''': "Relax, brother. You worry too much."  
*'''Voridus''': "Relax, brother. You worry too much."  


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*'''Voridus''': "Pavium, we are ready to move to High Charity. My men are impatient for glory."
*'''Voridus''': "Pavium, we are ready to move to High Charity. My men are impatient for glory."
*'''Pavium''': "Put a leash on them, Voridus! The terrain here is unsuitable for our power extractors. I am still working on a solution! And your men would do well to remember that whatever we find here belongs to Atriox."
*'''Pavium''': "Put a leash on them, Voridus! The terrain here is unsuitable for our power extractors. I am still working on a solution! And your men would do well to remember that whatever we find here belongs to Atriox."
*'''Voridus''': "This [[Second Ark Conflict|war]] has tamed you, brother! Where is your [[Jiralhanae]] lust for adventure? That relic is ripe for plunder!"
*'''Voridus''': "This war has tamed you, brother! Where is your [[Jiralhanae]] lust for adventure? That relic is ripe for plunder!"
*'''Pavium''': "This war has taught me, Voridus. Stay your hand. Once we reach High Charity, we need to move quickly to avoid wrath of the [[Sentinels]] defending it."
*'''Pavium''': "This war has taught me, Voridus. Stay your hand. Once we reach High Charity, we need to move quickly to avoid wrath of the Sentinels defending it."
*'''Voridus''': "Yes, yes. I am well aware of what we face here. Hurry your preparations, old one. I already have troops on the ground! Voridus, out."
*'''Voridus''': "Yes, yes. I am well aware of what we face here. Hurry your preparations, old one. I already have troops on the ground! Voridus, out."


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*'''Grunt 2''': "Whoa, man. Back off the gas."
*'''Grunt 2''': "Whoa, man. Back off the gas."


''[['Ahtulai Workshop Banshee]]s fly above them as they advance.''
''Banshees fly above them as they advance.''
*'''Brute Squad Leader''': "Silence! Those Covenant lies do not concern me, and that means they do not concern ''you''!"
*'''Brute Squad Leader''': "Silence! Those Covenant lies do not concern me, and that means they do not concern ''you''!"


''Ahead, the squad of Banshees is engaging [[Aggressor Sentinel]]s.''
''Ahead, the squad of Banshees is engaging Aggressor Sentinels.''
*'''Pavium''': "Voridus, there are many Sentinels amassing here near the salvage site. They may be guarding, rather than protecting something within High Charity."
*'''Pavium''': "Voridus, there are many Sentinels amassing here near the salvage site. They may be guarding, rather than protecting something within High Charity."


''[[Eklon'Dal Workshop Spirit|Banished Spirit]] dropships pass above them while Banshees defeats the Sentinels.''
''Spirit dropships pass above them while Banshees defeats the Sentinels.''
*'''Voridus''': "The old stories of the parasite? Nothing but Covenant [[propaganda]], old friend."
*'''Voridus''': "The old stories of the parasite? Nothing but Covenant propaganda, old friend."


''Approaching some resources, the Banished take them.''
''Approaching some resources, the Banished take them.''
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''Approaching a cliff, many Sentinels and the ruins of High Charity can be seen.and a Grunt jumps.''
''Approaching a cliff, many Sentinels and the ruins of High Charity can be seen.and a Grunt jumps.''
*'''Grunt 1''': "Whoa, that's a lotta Sentinels!"
*'''Grunt 1''': "Whoa, that's a lotta Sentinels!"
''The Banished's air forces engage the Sentinels. One Aggressor Sentinel is seen being chased by two Banshees.''
''The Banished's air forces engage the Sentinels. One Aggressor Sentinel is seen being chased by two Banshees,
''The Jiralhanae smacks the Grunt to silence him.''
''The Jiralhanae smacks the Grunt to silence him.''
*'''Voridus''': "Pavium, our air forces are engaging Sentinels near High Charity."
*'''Voridus''': "Pavium, our air forces are engaging Sentinels near High Charity."
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*'''Brute Squad Leader''': "Gah! What fool turned off the lightbridge?"
*'''Brute Squad Leader''': "Gah! What fool turned off the lightbridge?"
*'''Grunt 1''': "Aw, too bad. Guess someone else will have to deal with those Sentinels."
*'''Grunt 1''': "Aw, too bad. Guess someone else will have to deal with those Sentinels."
*'''Brute Squad Leader''': "Cowards! I shall punt you into the void! [[Dovotaa Workshop Reaver|Reavers]], re-activate the lightbridge!"
*'''Brute Squad Leader''': "Cowards! I shall punt you into the void! Reavers, re-activate the lightbridge!"


''The Reavers leap across the chasm and activate the lightbridge. Once activated, the Banished continue to advance, but they are blocked by High Charity debris.''
''The Reavers leap across the chasm and activate the lightbridge. Once activated, the Banished continue to advance, but they are blocked by High Charity debris.''
*'''Grunt 1''': "Ooh, Covenant stuff. Retro!"
*'''Grunt 1''': "Ooh, Covenant stuff. Retro!"
*'''Voridus''': "Troops, I'm sending a [[Barukaza Workshop Locust|Locust]] to clear the path."
*'''Voridus''': "Troops, I'm sending a Locust to clear the path."


''A Spirit drops a Locust while a Lich and another Spirit pass above them. The Locust immediately goes to work destroying the debris.''
''A Spirit drops a Locust while a Lich and another Spirit pass above them. The Locust immediately goes to work destroying the debris.''
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''They destroy the caches and obtain supplies.''
''They destroy the caches and obtain supplies.''
*'''Brute Squad Leader''': "See how easy that was? Now come with us!"
*'''Brute Squad Leader''': "See how easy that was? Now come with us!"
[[File:HW2 Reaver SpikeAutocannons.png|thumb|250px|Two Reavers on the mission.]]
 
''Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.''
''Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.''
*'''Grunt 1''': "Agh! Robot things!"
*'''Grunt 1''': "Agh! Robot things!"
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''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.''
''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.''
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a [[disruption emitter]] at the launching bay. Its EMP field will stun those Sentinels!"
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a Distruption Emitter at the launching bay. Its EMP field will stun those Sentinels!"


'''''Gameplay'''''
'''''Gameplay'''''
[[File:HW2 DisruptionEmitter.png|thumb|250px|The [[disruption emitter]].]]
 
''Calling a [[Disruption emitter|Disruption Emitter]], the launching bay is disabled, and any Sentinels in its range are stunned.''
''Calling a Disruption Emitter, the launching bay is disabled, and any Sentinels in its range are stunned.''
*'''Voridus''': "Now, hit them while they are defenseless!"
*'''Voridus''': "Now, hit them while they are defenseless!"
*'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating."
*'''Pavium''': "Voridus, the EMP field from that emitter is fluctuating."
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'''Cutscene'''
'''Cutscene'''


''A Volatile [[Barukaza Workshop Scarab|Scarab]] lands on the field.''
''A Scarab lands on the field.''
*'''Pavium''': "Very subtle."
*'''Pavium''': "Very subtle."


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''The Scarab starts to destroy the barricade.''
''The Scarab starts to destroy the barricade.''
*'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a [[Human-Covenant War|war]], I hope they clean up after themselves!"
*'''Voridus''': "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a war, I hope they clean up after themselves!"
*'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were."
*'''Pavium''': "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the [[Gravemind]] and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were."
*'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now."
*'''Voridus''': "More lies from the [[San'Shyuum|Prophets]]. Even if there was once such a threat, any "monsters" would be long dead by now."
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''On Pavium's side, the salvage drills becomes inoperable.''
''On Pavium's side, the salvage drills becomes inoperable.''
*'''Pavium''': "Voridus, I have run into the problems with the salvage drills. The power that runs under the surface here is surprisingly unstable."
*'''Pavium''': "Voridus, I have run into the problems with the salvage drills. The power that runs under the surface here is surprisingly unstable.''
*'''Voridus''': "What's the problem? Take it all!"  
*'''Voridus''': "What's the problem? Take it all!"  
*'''Pavium''': "I'm not sure if our [[Banished Power Extractor|extractors]] could handle it in it's [sic] unrefined form."
*'''Pavium''': "I'm not sure if our extractors could handle it in it's [sic] unrefined form."
*'''Voridus''': "I'm sure you'll figure it out, brother. That's why I keep you around!"  
*'''Voridus''': "I'm sure you'll figure it out, brother. That's why I keep you around!"  


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*'''Voridus''': "Almost there. Yes, this should be it."
*'''Voridus''': "Almost there. Yes, this should be it."


''The Sentinels send even more Aggressor and [[Protector Sentinel (Installation 00)|Protector Sentinels]] towards the Scarab.''
''The Sentinels send even more Aggressor and Protector Sentinels towards the Scarab.''
*'''Scarab Commander''': "The Sentinels are sending even more against us!"
*'''Scarab Commander''': "The Sentinels are sending even more against us!"
*'''Voridus''': "They're getting desperate! I must be close to completely shutting them down!"
*'''Voridus''': "They're getting desperate! I must be close to completely shutting them down!"
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*'''Pavium''': "Stay alert, you fool. There is a massive Sentinel wave flying in your direction!"
*'''Pavium''': "Stay alert, you fool. There is a massive Sentinel wave flying in your direction!"


''Reaching the destination, two [[Retriever Sentinel]]s approach the Scarab and start attacking, while the final puzzle appears.''
''Reaching the destination, two Retriever Sentinels approach the Scarab and start attacking, while the final puzzle appears.''
*'''Scarab Commander''': "Voridus! The Ark has sent Retrievers to stop us!"
*'''Scarab Commander''': "Voridus! The Ark has sent Retrievers to stop us!"
*'''Voridus''': "I tire of their interference! I'll use this thing to deactivate the Sentinel defenses once and for all!"
*'''Voridus''': "I tire of their interference! I'll use this thing to deactivate the Sentinel defenses once and for all!"
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''The containment shield around High Charity is seen from a distance above the Ark. Zooming in, the scene moves to a Scarab over Voridus' pack as they gather at hole made in the shield. Voridus send a squad of Jiralhanae to scout inside High Charity for anything worth taking.''
''The containment shield around High Charity is seen from a distance above the Ark. Zooming in, the scene moves to a Scarab over Voridus' pack as they gather at hole made in the shield. Voridus send a squad of Jiralhanae to scout inside High Charity for anything worth taking.''


''Entering High Charity, the Brutes begin noisily searching, and something moves unnoticed under in darkness. One of the Jiralhanae hears something and stops the others. Suddenly, a [[Pod infector]] runs at them, but is killed by a Jiralhanae's [[Grenflekt Workshop Spiker]].''
''Entering High Charity, the Brutes begin noisily searching, and something moves unnoticed under in darkness. One of the Jiralhanae hears something and stops the others. Suddenly, a Pod Infector runs at them, but is killed by a Jiralhanae's spiker.''


''Examining the corpse, they laugh but they heard another sound. The hallways around them start emitting light and the Jiralhanae realize that they are surrounded. One looks in horror at something approaching. Sounds can be heard from inside High Charity and, hearing a roar, Voridus turns around.''
''Examining the corpse, they laugh but they heard another sound. The hallways around them start emitting light and the Jiralhanae realize that they are surrounded. One looks in horror at something approaching. Sounds can be heard from inside High Charity and, hearing a roar, Voridus turns around.''


''A Jiralhanae [[combat form]] staggers out of High Charity to Voridus and his pack. A Jiralhanae tries to approach it, but Voridus stops him from getting close.''
''A Jiralhanae combat form staggers out of High Charity to Voridus and his pack. A Jiralhanae tries to approach it, but Voridus stop him from getting close.''
*'''Voridus''': "No."
*'''Voridus''': "No."
''Voridus dons his mask.''
''Voridus dons his mask.''
*'''Voridus''': "Prepare yourselves."
*'''Voridus''': "Prepare yourselves."


''The ground shakes as a giant horde of Pod Infectors and other Flood forms rush out of High Charity, and the infected Jiralhanae roars. The Jiralhanae start to fight the Flood but suddenly, a [[Flood gaunt form]] rolls through them and extend its tentacles, catching a Brute's arm. Another Flood gaunt form trips him, and a Pod Infector latches onto him.''
''The ground shakes as a giant horde of Pod Infectors and other Flood forms rush out of High Charity, and the infected Jiralhanae roars. The Jiralhanae start to fight the Flood but suddenly, an Abomination-like form rolls through them and extend its tentacles, catching a Brute's arm. Another Abomination-like form trips him, and a Pod Infector latches onto him.''


''Voridus defends himself against Pod Infectors and punches a Flood gaunt form, stomping on it. He then fires one of his weapon at a Flood form that has caught a [[Jiralhanae Warlord]], rescuing him. The Warlord immediately charges up his [[Gravity hammer (fiction)|gravity hammer]] and smashes it to the ground, killing a swath of infectors. However a Flood gaunt form swiftly catches his head and pulls him backwards, attempting to take him down.''
''Voridus defends himself against Pod Infectors and punch an Abomination, stomping on it. He then fires one of his weapon at an Flood form that has caught a Warlord, rescuing him. The Warlord immediately charges up his Gravity Hammer and smashes it to the ground, killing a swath of infectors. However an Abomination-like from swiftly catches his head and pulls him backwards, attempting to take him down.''


''Another Flood gaunt form rolls in behind Voridus and grabs his arm while other form grabs his other arm. Voridus watches his fellow Jiralhanae struggling and determined not to be turned into one of them, switches his blade to the back and stabs it, throws the other one to the ground, and stomps it. He then quickly slashes another Flood gaunt form while others rolls around, and his units struggle against the Flood. However, most of the Flood swarm ignore the Voridus' unit and as run past them, out of High Charity.''
''Another Abomination form rolls in behind Voridus and grabs his arm while other form grabs his other arm. Voridus watches his fellow Jiralhanae struggling and determined not to be turned into one of them, switches his blade to the back and stabs it, throws the other one to the ground, and stomps it. He then quickly slashes another Abomination form while others rolls around, and his units struggle to survive as the Flood run out of High Charity.''


'''Mission Complete'''
'''Mission Complete'''
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==Leader Power==
==Leader Power==
*Atriox's Bulwark I, II and III
*Atriox's Bulwark I, II and III
*[[Disruption Emitter]] I
*Disruption Emitter I
*Rain of Fire I, II and III
*Rain of Fire I, II and III
*Orbital Designator I
*Orbital Designator I
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*3000 Supplies
*3000 Supplies
*1000 Power
*1000 Power
==Strategies==
===General===
*The Scarab cannot be controlled by the player in this level, so it must be escorted by player units.
**Bring at least two or three [[Huragok]] to heal the Scarab.
**Build at least ten Reavers to counter Protector Sentinels.
**Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade.
*The Disruptor Emitter lasts for three minutes, and the cooldown is around 60 seconds.
*Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge.
**Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks.
*The code to deactivate the Sentinel defense network is to spin the outer ring left three times, spin the middle ring right one time, and then spin the inner ring right twice.
*The Retriever Sentinels are too powerful to handle on this level. Prioritize on solving the puzzle when they appear.
===Bonus and Optional Objectives===
[[File:HW2 ATNMission1CovenantResources.png|thumb|250px|Approximate locations of the Covenant resource crates needed for the bonus objective.]]
*The two Reavers are located east of the Banished base. They are attacked by a mix of infantry and Warthogs, so bring Marauders to counter them.
*Each Sentinel launching bay has two turret slots next to them. Be sure to build both turrets at each bay.
*When Voridus reaches the Sentinel Defense Network, the fog of war will disappear, revealing everything on the map. Use this opportunity to quickly look for any missing caches and Power Nodes.
*There are four Power nodes in this level. The first is just east of the Banished base. The second is at the end of the east path leading away from the Banished base. The third is northeast of the second barricade. The fourth and final one is located in the westernmost cliff edges, just north of a Sentinel launching bay.
**The player needs to build at least one unit of Jump Pack Brutes, because the westernmost Power node requires Jump Pack Brutes to jump over a chasm to reach it.
*Like the optional objective in the level ''[[One Three Zero]]'', although the wording which suggests the player must ''gather'' the resources from the silos, the objective actually tracks the number of silos being ''destroyed''.
*The ten buildings containing Covenant resources are located:
#At where the player is introduced to the destructible resource building
#At just before reaching the Banished base
#On a path heading west of the Banished base
#West of the Sentinel launching bay south of the Banished base
#East of the Banished base, where the two Reavers can be rescued from the attack of UNSC units
#On a ridge northwest of the first minibase slot, next to one of the Sentinel launching bays
#On a plateau east of the UNSC minibases, next to one of the Phoenix Logs in this level
#On a ridge west of the UNSC minibases
#On a plateau south of the UNSC minibases, near one of the Sentinel launching bays
#On a plateau north of the lightbridge, near the Forerunner puzzle


==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
*This marks the first and only campaign level in the series where the UNSC appear as enemies intended to be fought by the player.
*The Disruptor Emitter only lasts for three minutes, and the cooldown is around 30 seconds.
*The ending cinematic cutscene is featured in the [[Halo Wars 2: Awakening the Nightmare E3 2017 Trailer|E3 2017 trailer]]. The trailer features a minor difference in that the Jiralhanae was shown dropping a [[Grenflekt Workshop Spiker|Spiker]], while on this level, he does not drop his weapon.
*Par time on this level is 35 minutes.
*While most of the Jiralhanae were seen wielding the [[Paegaas Workshop gravity hammer]] in ''Halo Wars 2'' cinematic and gameplay, the [[Akelas Workshop gravity hammer]] makes a cameo appearance in the ending cinematic of this level, with two such hammers being held by two Jiralhanae around Voridus. This marks the only other appearance of the Akelas variant in the games since ''[[Halo Wars]]''.  
*Note that you need to be always escorting Scarab at all times since it can't be controlled.
 
===Strategy===
*Bring at least three Huragok to sustain Scarab, since you cannot control it in this mission.


===Mistakes===
===Mistakes===
*Although narratively Pavium is elsewhere on the Ark and that Voridus is in charge of the mission, Pavium serves as the [[leader]] in the gameplay segment of this level.
*This mission was supposed to be Voridus as a leader, however due to him as an ally unit Pavium was selected as a leader instead.


==Gallery==
==Gallery==
===Concept art===
<gallery>
<gallery>
File:HW2_ATNScarab_Concept.jpg|Concept art of the Scarab overlooking High Charity.
File:HW2_ATNScarab_Concept.jpg|Concept art of the Scarab overlooking High Charity.
File:HW2_ATNScarabExcavation_concept.jpg|Concept art of the Scarab cutting through the quarantine shield.
File:HW2_ATNScarabExcavation_Concept.jpg|Concept art of the Scarab cutting through the quarantine shield.
File:HW2_ATNBoneValley_Concept.jpg|Concept art of the region surrounding the quarantine zone.
File:HW2_ATNBoneValley_Concept.jpg|Concept art of the region surrounding the quarantine zone.
File:HW2 HCContainment Concept.jpg|Concept of the quarantine shield in front of High Charity.
File:HW2 HCContainment Concept.jpg|Concept of the quarantine shield in front of High Charity.
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</gallery>
</gallery>


===Render===
==Sources==
<gallery>
<references/>
File:HW2 HighCharityInterior Render 1.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 2.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 3.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 4.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 5.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 6.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 7.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 8.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 9.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 10.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 11.jpg|A render of the High Charity set used in the final cutscene.
File:HW2 HighCharityInterior Render 12.jpg|A render of the High Charity set used in the final cutscene.
</gallery>
 
===Screenshots===
<gallery>
File:HW2-Voridus&Pavium.jpg|Voridus and Pavium meeting with Atriox.
File:HW2-Voridusleaves.png|Voridus and Pavium prepare to leave for their salvage operation.
File:HW2-HighCharityshield.png|''High Charity'' on the surface of Installation 00.
File:HW2-HighCharityshieldclose.png|Closeup of ''High Charity'' inside a containment shield.
File:HW2-Scarabbeatsshield.png|Voridus' Scarab outside the containment shield.
File:HW2-Banishedtrio.png|A trio of Jiralhanae inside ''High Charity''.
File:HW2-No.png|Voridus stops one of his men from confronting a Flood combat form.
File:HW2-VoridusvsFlood.png|Voridus fighting the Flood.
File:HW2-AkelasHammerWrestle.png|A Flood gaunt form attempts to wrestle a gravity hammer away from a Jiralhanae.
File:HW2-Gravhammerimpact.png|A Jiralhanae slams down his gravity hammer to repel the Flood.
File:HW2-OutbreakHorizon.png|The Flood escapes ''High Charity'' and spread over the Ark.
</gallery>


==Sources==
==Sources==

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