Editing Weaponless Elite glitch
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The best example of this glitch is on the level [[Winter Contingency]]. First, acquire a Plasma Pistol before entering the Falcon that would take you to [[Visegrad Relay]]. Once the Falcon lands on the Relay's courtyard, charge the Plasma Pistol and get ready to disable the Falcon with an EMP blast. When the Falcon begins to fly away, fire at it with a charged Plasma Pistol shot. This shot needs to be precise, so that the Falcon will land in front of the Relay's gate, and get stuck under an extension over the gate. The Falcon will attempt to fly up, but with no prevail. | The best example of this glitch is on the level [[Winter Contingency]]. First, acquire a Plasma Pistol before entering the Falcon that would take you to [[Visegrad Relay]]. Once the Falcon lands on the Relay's courtyard, charge the Plasma Pistol and get ready to disable the Falcon with an EMP blast. When the Falcon begins to fly away, fire at it with a charged Plasma Pistol shot. This shot needs to be precise, so that the Falcon will land in front of the Relay's gate, and get stuck under an extension over the gate. The Falcon will attempt to fly up, but with no prevail. | ||
Now clear up the courtyard and wait for more Covenant. Once the Spirit lands, it will drop a [[lance]] of Covenant led by an Elite. Lure the Elite to the Falcon, either by approaching it and back off as it melees you (recommended so you will not die from the Covenant fire) or take down its shields and make it go berserk (not recommended because Noble Team members may kill it). Once near the Falcon, divert the Elite's attention from you to the Falcon either by hiding or running away (the latter may not work). The Elite might fire at the Falcon for a while, but it will eventually board the Falcon. The Elite will open the cockpit, but no pilot will be inside. It will leave the Falcon unmanned and be weaponless (An Assault Rifle can be found floating beside the cockpit's right side for unknown reasons). Sometimes it may jump back on the Falcon and start to pilot it, slightly hovering above the ground. It may even fire the [[M638 Autocannon|Autocannon]] towards it's enemies, including the player. | Now clear up the courtyard and wait for more Covenant. Once the Spirit lands, it will drop a [[lance]] of Covenant led by an Elite. Lure the Elite to the Falcon, either by approaching it and back off as it melees you (recommended so you will not die from the Covenant fire) or take down its shields and make it go berserk (not recommended because [[Noble Team]] members may kill it). Once near the Falcon, divert the Elite's attention from you to the Falcon either by hiding or running away (the latter may not work). The Elite might fire at the Falcon for a while, but it will eventually board the Falcon. The Elite will open the cockpit, but no pilot will be inside. It will leave the Falcon unmanned and be weaponless (An Assault Rifle can be found floating beside the cockpit's right side for unknown reasons). Sometimes it may jump back on the Falcon and start to pilot it, slightly hovering above the ground. It may even fire the [[M638 Autocannon|Autocannon]] towards it's enemies, including the player. | ||
If the Elite doesn't jump back on the Falcon, it will walk up to its enemy, remain hostile but will not attack. If played on the solo campaign, [[Jun-A266]] will be riding the Falcon and will leave the Falcon passenger seat after the Falcon is boarded and enter the cockpit of the Falcon, continuing the flying sequence. | If the Elite doesn't jump back on the Falcon, it will walk up to its enemy, remain hostile but will not attack. If played on the solo campaign, [[Jun-A266]] will be riding the Falcon and will leave the Falcon passenger seat after the Falcon is boarded and enter the cockpit of the Falcon, continuing the flying sequence. |