Editing Weapon types
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===Magazines=== | ===Magazines=== | ||
The vast majority of weapons in the ''Halo'' series divide their ammo reserves in magazines. Magazine size is usually inversely proportional with the weapon's power, and has also been used by the developers to alter the game's balance. Weapons with magazines are reloaded with the appropriate button, and refill the missing ammo in the magazine from their reserves, as long as there is enough ammo in reserve. Ammo reserves of this type of weapons can be replenished by entering in contact with another of its model. Weapons with this type of reload include the vast majority of Human | The vast majority of weapons in the ''Halo'' series divide their ammo reserves in magazines. Magazine size is usually inversely proportional with the weapon's power, and has also been used by the developers to alter the game's balance. Weapons with magazines are reloaded with the appropriate button, and refill the missing ammo in the magazine from their reserves, as long as there is enough ammo in reserve. Ammo reserves of this type of weapons can be replenished by entering in contact with another of its model. Weapons with this type of reload include the vast majority of Human weapons, Promethean weapons, and Covenant weapons based on needles, radioactive ammo, kinetic projectiles, and explosives. | ||
===Single Load=== | ===Single Load=== | ||
A small amount of weapons are loaded bullet-by-bullet. Fully reloading one of these weapons takes much longer than a magazine weapon, but the reload can be interrupted at any time (by opening fire or with a melee attack), leaving the weapon filled with only a part of its full capacity. Like magazine weapons, the reserves of these weapons can be refilled by contact. The first example of this weapon is the [[Shotgun]], but the | A small amount of weapons are loaded bullet-by-bullet. Fully reloading one of these weapons takes much longer than a magazine weapon, but the reload can be interrupted at any time (by opening fire or with a melee attack), leaving the weapon filled with only a part of its full capacity. Like magazine weapons, the reserves of these weapons can be refilled by contact. The first example of this weapon is the [[Shotgun]], but the [[Hydra]] also follows this kind of reload. Hardlight weapons in ''Halo Infinite'' are reloaded similarly, their magazines refilling in multi-ammo "chunks" over a period of time spent in the reloading animation, but the action can be interrupted partway. | ||
===Batteries=== | ===Batteries=== | ||
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===Finite=== | ===Finite=== | ||
A few weapons, usually detached turrets, do not need to be reloaded, and have a finite amount of ammo that cannot be replenished. In some games, these weapons overheat with continuous fire | A few weapons, usually detached turrets, do not need to be reloaded, and have a finite amount of ammo that cannot be replenished. In some games, these weapons overheat like battery weapons with continuous fire. | ||
{{Clear}} | {{Clear}} | ||
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*Dual-wield Weapons (Magnum, Plasma Weapons, Needler, SMG, [[Silenced SMG]], [[Mauler]], [[Spiker]]) | *Dual-wield Weapons (Magnum, Plasma Weapons, Needler, SMG, [[Silenced SMG]], [[Mauler]], [[Spiker]]) | ||
*Rifles (Assault Rifle, Plasma Rifle, Battle Rifle, Carbine, [[DMR]], [[Storm Rifle]], [[Lightrifle]], [[Suppressor]], Sentinel Beam) | *Rifles (Assault Rifle, Plasma Rifle, Battle Rifle, Carbine, [[DMR]], [[Storm Rifle]], [[Lightrifle]], [[Suppressor]], Sentinel Beam) | ||
*Sniping Weapons (Sniper Rifle, [[ | *Sniping Weapons (Sniper Rifle, [[Beam Rifle]], [[Focus Rifle]], [[Binary Rifle]]) | ||
*Heavy Weapons (Launchers, Flamethrower, Detached Turrets) | *Heavy Weapons (Launchers, Flamethrower, Detached Turrets) | ||
*Power Weapons (Heavy Weapons, Sniping Weapons, Shotguns, Melee Weapons, SAW) | *Power Weapons (Heavy Weapons, Sniping Weapons, Shotguns, Melee Weapons, SAW) |