Editing Weapon class
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HI Gameplay WeaponTooltip.png|300px|thumb|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]] | [[File:HI Gameplay WeaponTooltip.png|300px|thumb|right|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]] | ||
First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | ||
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Assault rifles are two-handed rifles effective at close and medium ranges: | Assault rifles are two-handed rifles effective at close and medium ranges: | ||
*[[ | *[[Assault Rifle|MA40 AR]] | ||
*[[Pulse Carbine|Pulse Carbine]] | |||
*[[Pulse Carbine]] | |||
===Launcher=== | ===Launcher=== | ||
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact: | Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact: | ||
*[[Cindershot]] | *[[Cindershot|Cindershot]] | ||
*[[Hydra]] | *[[Hydra|Hydra]] | ||
*[[Rocket Launcher|M41 SPNKR]] | *[[Rocket Launcher|M41 SPNKR]] | ||
*[[Ravager]] | *[[Ravager|Ravager]] | ||
===Melee=== | ===Melee=== | ||
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Pistols are typically handguns, effective in close-to-mid ranges: | Pistols are typically handguns, effective in close-to-mid ranges: | ||
*[[Disruptor]] | *[[Disruptor|Disruptor]] | ||
*[[Mangler]] | *[[Mangler|Mangler]] | ||
*[[Sidekick|MK50 Sidekick]] | *[[Sidekick|MK50 Sidekick]] | ||
*[[Plasma Pistol]] | *[[Plasma Pistol|Plasma Pistol]] | ||
===Shotgun=== | ===Shotgun=== | ||
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*[[Bulldog|CQS48 Bulldog]] | *[[Bulldog|CQS48 Bulldog]] | ||
*[[Heatwave]] | *[[Heatwave|Heatwave]] | ||
{{Col-3}} | {{Col-3}} | ||
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SMGs are close-range weapons which fire rapidly or continuously: | SMGs are close-range weapons which fire rapidly or continuously: | ||
*[[ | *[[Needler|Needler]] | ||
*[[Sentinel Beam|Sentinel Beam]] | |||
*[[Sentinel Beam]] | |||
===Sniper rifle=== | ===Sniper rifle=== | ||
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | ||
*[[ | *[[Sniper Rifle|S7 Sniper]] | ||
*[[Shock rifle]] | *[[Shock Rifle|Sicatt Workshop shock rifle]] | ||
*[[Skewer]] | *[[Skewer|Skewer]] | ||
*[[Stalker rifle]] | *[[Stalker Rifle|Elutuzem-pattern stalker rifle]] | ||
===Tactical rifle=== | ===Tactical rifle=== | ||
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*[[Battle Rifle|BR75]] | *[[Battle Rifle|BR75]] | ||
*[[Commando|VK78 Commando]] | *[[Commando|VK78 Commando]] | ||
===Turret=== | ===Turret=== | ||
Turrets are [[ | Turrets are [[support weapon]]s, that force the player into third-person when used: | ||
*[[Chaingun|M247 HMG]] | *[[Chaingun|M247 HMG]] | ||
*[[Plasma Cannon]] | *[[Plasma Cannon|Plasma Cannon]] | ||
*[[Scrap Cannon]] | *[[Scrap Cannon|Scrap Cannon]] | ||
{{Col-end}} | {{Col-end}} | ||
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|} | |} | ||
==List of appearances== | |||
== | *''[[Halo Infinite]] {{1st}} | ||
{{ | |||
[[Category:Terminology (gameplay)]] | [[Category:Terminology (gameplay)]] |