Editing Weapon class

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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:HI Gameplay WeaponTooltip.png|300px|thumb|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]]
[[File:HI Gameplay WeaponTooltip.png|300px|thumb|right|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]]
First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.


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Assault rifles are two-handed rifles effective at close and medium ranges:
Assault rifles are two-handed rifles effective at close and medium ranges:


*[[Bandit|M392 Bandit]]
*[[Assault Rifle|MA40 AR]]
*[[Assault_Rifle_(gameplay)#Halo_Infinite|MA40 AR]]
*[[Pulse Carbine|Pulse Carbine]]
*[[Pulse Carbine]]


===Launcher===
===Launcher===
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact:


*[[Cindershot]]
*[[Cindershot|Cindershot]]
*[[Hydra]]
*[[Hydra|Hydra]]
*[[Rocket Launcher|M41 SPNKR]]
*[[Rocket Launcher|M41 SPNKR]]
*[[Ravager]]
*[[Ravager|Ravager]]


===Melee===
===Melee===
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Pistols are typically handguns, effective in close-to-mid ranges:
Pistols are typically handguns, effective in close-to-mid ranges:


*[[Disruptor]]
*[[Disruptor|Disruptor]]
*[[Mangler]]
*[[Mangler|Mangler]]
*[[Sidekick|MK50 Sidekick]]
*[[Sidekick|MK50 Sidekick]]
*[[Plasma Pistol]]
*[[Plasma Pistol|Plasma Pistol]]


===Shotgun===
===Shotgun===
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*[[Bulldog|CQS48 Bulldog]]
*[[Bulldog|CQS48 Bulldog]]
*[[Heatwave]]
*[[Heatwave|Heatwave]]
{{Col-3}}
{{Col-3}}


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SMGs are close-range weapons which fire rapidly or continuously:
SMGs are close-range weapons which fire rapidly or continuously:


*[[MA5K Avenger]]
*[[Needler|Needler]]
*[[Needler]]
*[[Sentinel Beam|Sentinel Beam]]
*[[Sentinel Beam]]


===Sniper rifle===
===Sniper rifle===
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing:


*[[Sniper_Rifle#Halo_Infinite|S7 Sniper]]
*[[Sniper Rifle|S7 Sniper]]
*[[Shock rifle]]
*[[Shock Rifle|Sicatt Workshop shock rifle]]
*[[Skewer]]
*[[Skewer|Skewer]]
*[[Stalker rifle]]
*[[Stalker Rifle|Elutuzem-pattern stalker rifle]]


===Tactical rifle===
===Tactical rifle===
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*[[Battle Rifle|BR75]]
*[[Battle Rifle|BR75]]
*[[Commando|VK78 Commando]]
*[[Commando|VK78 Commando]]
===Turret===
===Turret===
Turrets are [[Weapon_types#Turret|support weapon]]s, that force the player into third-person when used:
Turrets are [[support weapon]]s, that force the player into third-person when used:


*[[Chaingun|M247 HMG]]
*[[Chaingun|M247 HMG]]
*[[Plasma Cannon]]
*[[Plasma Cannon|Plasma Cannon]]
*[[Scrap Cannon]]
*[[Scrap Cannon|Scrap Cannon]]
{{Col-end}}
{{Col-end}}


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<!--
==List of appearances==
==Sources==
*''[[Halo Infinite]] {{1st}}
{{Ref/Sources}}-->


[[Category:Terminology (gameplay)]]
[[Category:Terminology (gameplay)]]

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