Editing Waterworks
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|image=[[File:H2 Waterworks Banshees.jpg|300px]] | |image=[[File:H2 Waterworks Banshees.jpg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|devname=<code>waterworks</code> | |devname=<code>waterworks</code> | ||
|map= | |map= | ||
|location= Unknown{{Ref/Generic|[[#Production notes|See production notes]]}} | |location= Unknown{{Ref/Generic|[[#Production notes|See production notes]]}} | ||
|terrain=Underground cavern, Forerunner | |terrain=Underground cavern, Forerunner | ||
|symmetry= | |symmetry= | ||
|playernumber=6-16 | |playernumber=6-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
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Waterworks is arguably the biggest multiplayer map in ''[[Halo 2]]'', only rivaled by [[Containment (Level)|Containment]]. | Waterworks is arguably the biggest multiplayer map in ''[[Halo 2]]'', only rivaled by [[Containment (Level)|Containment]]. | ||
The bases have a total of three floors. The first floor has a window, some crates, and a [[BR55 battle rifle|Battle Rifle]], [[Type-25 plasma pistol|plasma pistol]], [[M7 SMG|SMG]], and a [[M6C magnum|magnum]]. The second floor is unprotected but with more ammo, with a [[Type-33 needler|needler]], [[SRS99C-S2 AM sniper rifle|sniper rifle]], [[M9 fragmentation grenade|frag grenades]], SMG, battle rifle, and a [[M247 | The bases have a total of three floors. The first floor has a window, some crates, and a [[BR55 battle rifle|Battle Rifle]], [[Type-25 plasma pistol|plasma pistol]], [[M7 SMG|SMG]], and a [[M6C magnum|magnum]]. The second floor is unprotected but with more ammo, with a [[Type-33 needler|needler]], [[SRS99C-S2 AM sniper rifle|sniper rifle]], [[M9 fragmentation grenade|frag grenades]], SMG, battle rifle, and a [[M247 machine gun|machine gun]] in a little protective alcove that is good for suppressing enemies. A ramp leads to the "hangar bay" that has a [[Type-26 Banshee|Banshee]], a battle rifle, and a one way [[teleporter]]. In the front, there is a small parking lot that has a [[M12 Warthog|Warthog]], [[Karo'etba-pattern Ghost|Ghost]], and (usually) a tank of some sort. This is the same for both bases. | ||
The teleporters lead to a personal bridge for each team, that has a [[M41 SPNKR|rocket launcher]], an SMG, and a plasma pistol with a [[Vostu-pattern carbine|carbine]]. Both these bridges lead to the same place, but they are all pretty vulnerable to snipers and gunners. | The teleporters lead to a personal bridge for each team, that has a [[M41 SPNKR|rocket launcher]], an SMG, and a plasma pistol with a [[Vostu-pattern carbine|carbine]]. Both these bridges lead to the same place, but they are all pretty vulnerable to snipers and gunners. | ||
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==Production notes== | ==Production notes== | ||
According to the original Halo 2 design document for the map, Waterworks was set in a "Forerunner drainage system inside a large natural cavern on Delta Halo with sewer bunkers and natural stream runoff to a reservoir". It was also said to utilize tunnels and long sloping pipes for its environment.{{Ref/Generic|[[:File: | According to the original Halo 2 design document for the map, Waterworks was set in a "Forerunner drainage system inside a large natural cavern on Delta Halo with sewer bunkers and natural stream runoff to a reservoir". It was also said to utilize tunnels and long sloping pipes for its environment.{{Ref/Generic|[[:File:H2_Waterworks_DesignDoc.jpg|Waterworks design document]]}} | ||
== Trivia == | == Trivia == | ||
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*If you take a Banshee onto the piston and position yourself where the piston hits, you will be killed by the Guardians. | *If you take a Banshee onto the piston and position yourself where the piston hits, you will be killed by the Guardians. | ||
*Sometimes, when on the ground, an odd rumbling can be heard. | *Sometimes, when on the ground, an odd rumbling can be heard. | ||
*If you throw a [[Anskum-pattern plasma grenade|plasma grenade]] at a turret, the turret will be destroyed, but it will allow you to use it and fire it, even though there is no gun. This occurs on other maps that spawn turrets by default, such as Headlong. | *If you throw a [[Type-1 Anskum-pattern plasma grenade|plasma grenade]] at a turret, the turret will be destroyed, but it will allow you to use it and fire it, even though there is no gun. This occurs on other maps that spawn turrets by default, such as Headlong. | ||
*Another good sniping position is on top of the base. Simply take the Banshee on top of the base and keep it there, so you may easily refresh your ammo. That provides an advantage over the other sniping area near the piston. Nevertheless, they must both be reached via Banshee. | *Another good sniping position is on top of the base. Simply take the Banshee on top of the base and keep it there, so you may easily refresh your ammo. That provides an advantage over the other sniping area near the piston. Nevertheless, they must both be reached via Banshee. | ||
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File:H2_Waterworks_Banshee.jpg|A Banshee battle on Waterworks. | File:H2_Waterworks_Banshee.jpg|A Banshee battle on Waterworks. | ||
</gallery> | </gallery> | ||
{{Levels|H2|mode=yes}} | {{Levels|H2|mode=yes}} |