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| {{Status|Canon}} | | {{Era|Post}} |
| {{Disambig header|the UNSC structure|other uses of "watchtower"|Watchtower (disambiguation)}}
| | The '''Watchtower''' is an automated structure used by the [[UNSC]] to defend [[Firebase]]s by detecting [[Active camouflage|cloaked]] enemies.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> |
| [[File:HW2 Blitz Watchtower.png|300px|thumb|The Watchtower [[Blitz]] card.]]
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| '''Watchtowers''' are a type of defensive structure built and employed by the [[United Nations Space Command]] as part of defensive installations such as [[Firebase]]s.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Watchtower}} | |
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| A [[Rebel watch tower|similar structure]] has been observed in use by the [[Unidentified insurrectionist group|insurrectionist faction]] in operation on [[Harvest]] and [[Arcadia]].
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| ==Overview==
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| ===Design details===
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| Watchtowers are fully-automated structures, capable of detecting [[Active camouflage|cloaked]] enemies.{{Ref/Game|Id=HW2|HW2|Watchtower in-game building}} Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the [[Covenant]] and [[Banished]] are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and [[hyperscanner]] technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by [[cloaking generator]]s and active camouflage. Once detected, their location can be shared to all friendly units for targeting.{{Ref/Reuse|PL}}
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| ==Gameplay== | | ==Gameplay== |
| ===''Halo Wars 2''=== | | ===''Halo Wars 2''=== |
| *'''Info:''' Increase range of sight, Detects cloaked units | | *'''Info:''' Increase range of sight, Detects cloaked units |
| *'''Tier:''' 0 | | *'''Tier:''' 0 |
| *'''Cost:''' {{HW2Pop|0}}, {{HW2Supplies|100}}, {{HW2Power|0}} | | *'''Cost:''' Population 0, Supplies 100, Power 0 |
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| During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead. The Watchtower can be deployed by [[Ellen Anders|Anders]] in the [[Blitz]] gamemode.
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| ====Phoenix Log====
| | During Campaign, the Banished cannot attack the Watchtower by any means necessary but on Skirmish it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat that was coming to Player. The Watchtower was introduced at ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead. |
| {| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
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| |+ '''[[Phoenix Logs|Phoenix Log]] - Watchtower'''
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| |{{:Phoenix Logs/UNSC Buildings/Watchtower}}
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| |}
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| ==List of appearances== | | ==List of appearances== |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{HW buildings}} | | {{HW buildings}} |
| [[Category:UNSC buildings]] | | [[Category:UNSC Buildings]] |