Editing Watchtower
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==Overview== | ==Overview== | ||
===Design details=== | ===Design details=== | ||
Watchtowers are fully-automated structures, capable of detecting [[Active camouflage|cloaked]] enemies.{{Ref/Game|Id=HW2|HW2|Watchtower in-game building}} Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the [[Covenant]] and [[Banished]] are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and | Watchtowers are fully-automated structures, capable of detecting [[Active camouflage|cloaked]] enemies.{{Ref/Game|Id=HW2|HW2|Watchtower in-game building}} Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the [[Covenant]] and [[Banished]] are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and hyper scanner technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by cloaking generators and active camouflage. Once detected, their location can be shared to all friendly units for targeting.{{Ref/Reuse|PL}} | ||
==Gameplay== | ==Gameplay== |