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[[File:H5G-Warzone-MixedMedium.jpg|thumb|300px|A game of Warzone in progress on the map [[Escape from ARC]] | [[File:H5G-Warzone-MixedMedium.jpg|thumb|300px|A game of Warzone in progress on the map [[Escape from ARC]]]] | ||
'''Warzone''' is a [[multiplayer]] gametype introduced in ''[[Halo 5: Guardians]]'' | '''Warzone''' is a [[multiplayer]] gametype introduced in ''[[Halo 5: Guardians]]''. | ||
==Overview== | ==Overview== | ||
Warzone features large-scale combat with two teams of 12 [[SPARTAN-IV program|Spartans]] facing off against each other on large maps populated by AI-controlled [[Jul 'Mdama's Covenant|Covenant]] and [[Promethean]] enemies, including named boss units that occasionally appear on the battlefield. A team achieves victory by attaining 1000 points, which are gained by killing both enemy players and AI enemies, or by capturing all three bases on the map and destroying the enemy team's core, located in their [[base]].<ref name="thebest">[https://www.youtube.com/watch?v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref><ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-8-2-15 '''Halo Waypoint''': ''Halo Community Update 8.2.15'']</ref> In the beginning of a match both teams are dropped to their respective bases via [[D79-TC Pelican|Pelican]] and have to clear the base of AI enemies. A contingent of AI-controlled [[Marine]]s aligned with either team is also stationed in each base. There are armories and garages on the map that can be captured by the players to give access to superior weapons and vehicles, respectively, and are part of the game's new [[Requisition pack|Requisition]] system.<ref name="rul gameplay">[https://www.youtube.com/watch?v=F6Xz2Ggn5tU '''YouTube''': ''Halo 5 WARZONE GAMEPLAY | Full Match | Phaeton, Plasma Caster, Running Riot'']</ref><ref name="vidoc">[https://www.youtube.com/watch?v=eotvrop7qlU '''YouTube''': ''Halo 5 Warzone ViDoc'']</ref> | Warzone features large-scale combat with two teams of 12 [[SPARTAN-IV program|Spartans]] facing off against each other on large maps populated by AI-controlled [[Jul 'Mdama's Covenant|Covenant]] and [[Promethean]] enemies, including named boss units that occasionally appear on the battlefield. A team achieves victory by attaining 1000 points, which are gained by killing both enemy players and AI enemies, or by capturing all three bases on the map and destroying the enemy team's core, located in their [[base]].<ref name="thebest">[https://www.youtube.com/watch?v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref><ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-8-2-15 '''Halo Waypoint''': ''Halo Community Update 8.2.15'']</ref> In the beginning of a match both teams are dropped to their respective bases via [[D79-TC Pelican|Pelican]] and have to clear the base of AI enemies. A contingent of AI-controlled [[Marine]]s aligned with either team is also stationed in each base. There are armories and garages on the map that can be captured by the players to give access to superior weapons and vehicles, respectively, and are part of the game's new [[Requisition pack|Requisition]] system.<ref name="rul gameplay">[https://www.youtube.com/watch?v=F6Xz2Ggn5tU '''YouTube''': ''Halo 5 WARZONE GAMEPLAY | Full Match | Phaeton, Plasma Caster, Running Riot'']</ref><ref name="vidoc">[https://www.youtube.com/watch?v=eotvrop7qlU '''YouTube''': ''Halo 5 Warzone ViDoc'']</ref> | ||
The Requisitions available to the players are determined by their energy level, which is accrued over the course of the game, as well as the REQ cards they have purchased or earned by leveling up their [[Rank (Halo 5: Guardians)|Spartan Rank]]. The requisition packs allow players to respawn with a certain weapon or in a vehicle of their choosing, | The Requisitions available to the players are determined by their energy level, which is accrued over the course of the game, as well as the REQ cards they have purchased or earned by leveling up their [[Rank (Halo 5: Guardians)|Spartan Rank]]. The requisition packs allow players to respawn with a certain weapon or in a vehicle of their choosing,<ref name="rul gameplay"/> with a higher energy level providing access to more powerful items (although the player must also possess the REQ card for that item). Warzone is the only multiplayer mode in the game allowing the use of non-cosmetic Requisitions.<ref name="thebest"/> | ||
Six maps supported Warzone at launch while another six will be available as DLC.<ref>[http://teambeyond.net/interview-josh-holmes-halo-5-guardians/ '''TeamBeyond.net''': ''Josh Holmes interview'']</ref> Some of the maps built for Warzone have been said to be four times larger than those in prior ''Halo'' games. | Six maps supported Warzone at launch while another six will be available as DLC.<ref>[http://teambeyond.net/interview-josh-holmes-halo-5-guardians/ '''TeamBeyond.net''': ''Josh Holmes interview'']</ref> Some of the maps built for Warzone have been said to be four times larger than those in prior ''Halo'' games.<ref name="vidoc"/> | ||
Warzone Promethean and Covenant enemies' difficulty is [[Heroic]], but due to the great amount of players, their health and AI are improved, making them stronger than the standard Heroic ones.{{Citation needed}} | Warzone Promethean and Covenant enemies' difficulty is [[Heroic]], but due to the great amount of players, their health and AI are improved, making them stronger than the standard Heroic ones.{{Citation needed}} | ||
The mode is tied to the [[Halo universe|''Halo'' series fiction]] as a type of [[War Games]] Spartan training simulation. It features opening and closing cutscenes and Spartan Commander [[Sarah Palmer]] in the place of the [[Jeff Steitzer|Arena multiplayer announcer]]. | The mode is tied to the [[Halo universe|''Halo'' series fiction]] as a type of [[War Games]] Spartan training simulation. It features opening and closing cutscenes and Spartan Commander [[Sarah Palmer]] in the place of the [[Jeff Steitzer|Arena multiplayer announcer]].<ref name="rul gameplay"/><ref>[http://www.neogaf.com/forum/showpost.php?p=168316428&postcount=9039 '''NeoGaf''': ''post #9039 by Josh Holmes'']</ref> However, many of Warzone's enemy titles are specific to the UNSC's war game simulations instead of their respective factions. <ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/elder-hunter/b7ab9659-d474-4977-b1e3-69dc63dd786f/posts?page=1#post4'''GrimBrothero One''': ''10/24/2015 on Warzone titles'']</ref> | ||
===Spawning=== | ===Spawning=== | ||
Warzone features two new spawning systems. The first system ensures players spawn on capturable Warzone Bases. This system uses spawn points placed in three groups called "rings". The first ring is made up of spawns placed inside the base. These are the highest priority spawns that are most commonly selected by the engine when the player selects the base as a spawn location. If there is combat inside the base, however, the engine will ignore spawns in the first ring and instead evaluate spawns in the second spawn ring. This second ring is comprised of spawns placed just outside the base. The third ring is the failsafe ring and contains spawn points significantly further away from the base. The spawn engine will only spawn players in the third ring if combat around the base is so chaotic that all spawn points in the other two rings are suppressed. | Warzone features two new spawning systems. The first system ensures players spawn on capturable Warzone Bases. This system uses spawn points placed in three groups called "rings". The first ring is made up of spawns placed inside the base. These are the highest priority spawns that are most commonly selected by the engine when the player selects the base as a spawn location. If there is combat inside the base, however, the engine will ignore spawns in the first ring and instead evaluate spawns in the second spawn ring. This second ring is comprised of spawns placed just outside the base. The third ring is the failsafe ring and contains spawn points significantly further away from the base. The spawn engine will only spawn players in the third ring if combat around the base is so chaotic that all spawn points in the other two rings are suppressed. | ||
The second system, called "bro | The second system, called "bro spawing", finds groups of players using clustering analysis to understand who is working together as a team. Each set of players is then evaluated to determine if it's suitable to for a player to join by looking at a number of factors: confidence level in group directional heading, number of players in the cluster, combat status and enemy player presence. Once a compatible cluster has been identified, spawns are generated dynamically around that group.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-the-light-is-green '''Halo Waypoint''': ''Community Update: The Light is Green'']</ref> | ||
==Warzone variants== | ==Warzone variants== | ||
===Warzone Assault=== | ===Warzone Assault=== | ||
Warzone Assault is an asymmetrical 12 versus 12 base attack/defense scenario without AI enemies. In this variant, one team is tasked with defending the bases on the map while the other team attempts to capture each base and push the other team back. The defending team must hold each base until a set time limit runs out. If the attacking team manages to capture a base, they force the defending team back and extend the timer. If all bases are captured the attackers must assault the defenders' home base and destroy their core to win.<ref>[http://www.neogaf.com/forum/showpost.php?p=168591108&postcount=9516 '''NeoGaf''': ''post #9516 by Josh Holmes'']</ref> Warzone Assault is conceptually very similar to the [[Invasion]] mode of ''[[Halo: Reach]]''. | |||
Warzone Assault is an asymmetrical 12 versus 12 base attack/defense scenario without AI enemies. In this variant, one team is tasked with defending the bases on the map while the other team attempts to capture each base and push the other team back. The defending team must hold each base until a set time limit runs out. If the attacking team manages to capture a base, they force the defending team back and extend the timer. If all bases are captured the attackers must assault the defenders' home base and destroy their core to win.<ref>[http://www.neogaf.com/forum/showpost.php?p=168591108&postcount=9516 '''NeoGaf''': ''post #9516 by Josh Holmes'']</ref> Warzone Assault is conceptually very similar to the Invasion mode of ''Halo: Reach''. | |||
===Warzone Turbo=== | ===Warzone Turbo=== | ||
Warzone Turbo is a gametype in which players automatically reach Level 9 after securing their Home Base. They obtain full access to their REQ inventory, with energy recharging extremely faster than usual, thus enabling the use of a myriad of REQ cards throughout the game. It is conceptually a mix of [[Fiesta]] and [[Big Team Battle|BTB Heavies]]. | |||
Warzone Turbo is a gametype in which players automatically reach Level 9 after securing their Home Base. They obtain full access to their REQ inventory, with energy recharging | |||
Originally the gametype was not intended for inclusion in matchmaking, as it was created for playtesting so that developers could efficiently test Warzone's features at any time during the game. However the developers decided to include it temporarily after recognizing it was an interesting concept. The [[List of Halo 5: Guardians weekend playlists|weekend playlist]] "Weekend Warzone Turbo" | Originally the gametype was not intended for inclusion in matchmaking, as it was created for playtesting so that developers could efficiently test Warzone's features at any time during the game. However the developers decided to include it temporarily after recognizing it was an interesting concept. The [[List of Halo 5: Guardians weekend playlists|weekend playlist]] "Weekend Warzone Turbo" was added to matchmaking between April 1st and April 4th, 2016.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/meridian-awaits '''Halo Waypoint''': ''Meridian Awaits'']</ref> | ||
===Warzone Firefight=== | ===Warzone Firefight=== | ||
[[File:H5G-WFTS.jpg|thumb|250px|A game of Warzone Firefight on Escape from ARC.]] | [[File:H5G-WFTS.jpg|thumb|right|250px|A game of Warzone Firefight on Escape from ARC.]] | ||
Warzone Firefight is a recreation of the [[Firefight]] gametype from ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'' built on the Warzone game mode, set to be released as part of a ''Halo 5: Guardians'' content update in 2016<ref name="h5g hammer storm">[https://youtu.be/TE4ESGTv5J8 '''YouTube''': ''Halo 5 Guardians: Hammer Storm Launch Trailer'']</ref> with a public beta available between April 14-18, 2016<ref>[https://twitter.com/Halo/status/717804833567170561 '''@Halo Twitter''', 6 Apr 2016]</ref>. Up to eight players work together to complete five rounds of increasingly difficult, dynamic objectives set against a timer. Warzone Firefight also includes a new tier of Mythic enemy bosses even more difficult to defeat than the [[Warden Eternal]]. Like Warzone and Warzone Assault players have full access to their REQ collection for use against enemies.<ref name="FLAWF">[https://news.xbox.com/2016/03/20/first-look-at-warzone-firefight-in-halo-5-guardians/ '''Xbox Wire''': ''First Look at Warzone Firefight'']</ref> | |||
Warzone Firefight is a recreation of the Firefight gametype from ''Halo 3: ODST'' and ''Halo: Reach'' built on the Warzone game mode, | |||
==Features== | ==Features== | ||
===Maps=== | ===Maps=== | ||
====Warzone==== | ====Warzone==== | ||
*[[Battle of Noctus]] | *[[Battle of Noctus]] | ||
*[[Escape from ARC]] | *[[Escape from ARC]] | ||
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*[[Array]] | *[[Array]] | ||
*[[Dispatch]] | *[[Dispatch]] | ||
*[[Summit (level)|Summit]] | |||
*[[Summit | |||
*[[Urban]] | *[[Urban]] | ||
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|- | |- | ||
| | | | ||
*[[ | *[[Marine]] | ||
*[[ | *[[Crawler]] | ||
*[[Alpha Crawler]] | *[[Alpha Crawler]] | ||
*[[ | *[[Watcher]] | ||
*[[ | *[[Promethean Soldier]] | ||
*[[Unggoy Heavy]] | *[[Unggoy Heavy]] | ||
*[[Kig-Yar Storm]] | *[[Kig-Yar Storm]] | ||
*[[Kig-Yar Heavy]] | *[[Kig-Yar Heavy]] | ||
*[[Sangheili Ranger]] | *[[Sangheili Ranger]] | ||
| | | | ||
*[[Knight Dignitary]] | *[[Knight Dignitary]] | ||
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*[[Patrol Leader]] ''in a Sword Ghost'' | *[[Patrol Leader]] ''in a Sword Ghost'' | ||
| | | | ||
*[[Baron | *[[Baron 'Sraom]] ''in a Sword Banshee'' | ||
*[[Warden Eternal]] | *[[Warden Eternal]] | ||
*[[Knight Strategos]] | *[[Knight Strategos]] | ||
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*[[Marine]] | *[[Marine]] | ||
*[[Soldier Captain]] | *[[Soldier Captain]] | ||
*[[ | *[[Promethean Soldier]] | ||
*[[Knight | *[[Knight]] | ||
*[[Unggoy Storm]] | *[[Unggoy Storm]] | ||
*[[Unggoy Imperial]] | *[[Unggoy Imperial]] | ||
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*[[Stealth Sangheili]] | *[[Stealth Sangheili]] | ||
*[[Kig-Yar Sniper]] | *[[Kig-Yar Sniper]] | ||
* | *[[Type-54 Banshee]] | ||
| | | | ||
*[[Banshee Raider]] ''in a Sword Banshee'' | *[[Banshee Raider]] ''in a Sword Banshee'' | ||
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*[[Soldier Guard]] | *[[Soldier Guard]] | ||
| | | | ||
*[[Rok|Tankmaster Rok]] ''in a | *[[Rok|Tankmaster Rok]] ''in a Ultra Wraith'' | ||
*[[Hestro|Captain Hestro]] ''in a Phaeton'' | *[[Hestro|Captain Hestro]] ''in a Phaeton'' | ||
*[[Warden Eternal]] | *[[Warden Eternal]] | ||
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*[[Crawler]] | *[[Crawler]] | ||
*[[Alpha Crawler]] | *[[Alpha Crawler]] | ||
*[[ | *[[Promethean Soldier]] | ||
*[[Watcher]] | *[[Watcher]] | ||
*[[Unggoy Heavy]] | *[[Unggoy Heavy]] | ||
*[[Sangheili Officer]] | *[[Sangheili Officer]] | ||
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*[[Sangheili General]] | *[[Sangheili General]] | ||
*[[Sangheili Major|Sangheili Covert Major]] | *[[Sangheili Major|Sangheili Covert Major]] | ||
*[[Wraith Officer]] ''in a | *[[Wraith Officer]] ''in a Ultra Wraith'' | ||
| | | | ||
*[[Lochagos|Commander Lochagos]] | *[[Lochagos|Commander Lochagos]] | ||
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*[[Kig-Yar Heavy]] | *[[Kig-Yar Heavy]] | ||
*[[Watcher]] | *[[Watcher]] | ||
*[[ | *[[Promethean Soldier]] | ||
*[[Sangheili Commander]] | |||
*[[ | |||
| | | | ||
*[[Mgalekgolo|Duelist Hunters]] | *[[Mgalekgolo|Duelist Hunters]] | ||
*[[Sangheili Prime]] | *[[Sangheili Prime]] | ||
*[[Ghost Jocky]] '' | *[[Ghost Jocky]] ''In a Sword Ghost'' | ||
*[[Hydra Soldier]] | *[[Hydra Soldier]] | ||
*[[Knight Noble]] | *[[Knight Noble]] | ||
*[[Platoon Captain]] '' | *[[Platoon Captain]] ''In a Ultra Wraith'' | ||
*[[Recon Pilot]] '' | *[[Recon Pilot]] ''In a Phaeton'' | ||
| | | | ||
*[[Warden Eternal]] | *[[Warden Eternal]] | ||
*[[Pilot | *[[Pilot 'Dalamen]] ''In a Sword Banshee'' | ||
|- | |- | ||
|} | |} | ||
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| | | | ||
*[[Marine]] | *[[Marine]] | ||
*[[ | *[[Promethean Soldier]] | ||
*[[Alpha Crawler]] | *[[Alpha Crawler]] | ||
*[[Crawler]] | *[[Crawler]] | ||
*[[Sangheili Storm]] | *[[Sangheili Storm]] | ||
*[[ | *[[Sangheili Commander]] | ||
*[[Hydra Soldier]] | *[[Hydra Soldier]] | ||
*[[Watcher]] | *[[Watcher]] | ||
*[[Knight | *[[Knight]] | ||
| | | | ||
*[[Promethean Scout]] | *[[Promethean Scout]] | ||
*[[Soldier Operative]] | *[[Soldier Operative]] | ||
*[[ | *[[Spec-Ops Sangheili]] | ||
*[[Soldier Specialist]] | *[[Soldier Specialist]] | ||
*[[Soldier Bandit]] '' | *[[Soldier Bandit]] ''In a Stolen CORP Warthog'' | ||
*[[Knight Excavator]] | *[[Knight Excavator]] | ||
*[[Wraith Captain]] '' | *[[Wraith Captain]] ''In a Ultra Wraith'' | ||
| | | | ||
*[[Endurance-of-Will]] | *[[Endurance-of-Will]] | ||
*[[ | *[[Lord Viratus]] ''In a Stolen Tundra Mantis'' | ||
*[[Warden Eternal]] | *[[Warden Eternal]] | ||
|- | |- | ||
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===Firefight AI units=== | ===Firefight AI units=== | ||
====Escape from ARC==== | |||
{| class="wikitable" style="margin:2px auto; font-size:small; text-align:left; background:#FFFFFF" | {| class="wikitable" style="margin:2px auto; font-size:small; text-align:left; background:#FFFFFF" | ||
|- | |- | ||
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| | | | ||
*[[Crawler]] | *[[Crawler]] | ||
*[[ | *[[Promethean Soldier]] | ||
| | | | ||
*[[Soldier Enforcer]] | *[[Soldier Enforcer]] | ||
| | |||
*[[Knight Marshal]] | *[[Knight Marshal]] | ||
| | | | ||
*[[Warden Eternal]] | *[[Warden Eternal]] | ||
*[[Mgalekgolo|Hunter Elders]] | *[[Mgalekgolo|Hunter Elders]] | ||
|- | |||
|} | |} | ||
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===REQ Station=== | ===REQ Station=== | ||
See [[List of REQ cards]] for a complete list. | See [[List of REQ cards]] for a complete list. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H5G-Alamo.jpg|An early version of Warzone called Alamo. | |||
File:H5G warzone powercore - sam brown.jpg|Concept art of a power core room in Warzone. | File:H5G warzone powercore - sam brown.jpg|Concept art of a power core room in Warzone. | ||
File:H5G-Warzonecore.png|A team's core. | File:H5G-Warzonecore.png|A team's core. | ||
File:H5G-WarzonePelicandrop.png|The beginning of a match. | File:H5G-WarzonePelicandrop.png|The beginning of a match. | ||
File:H5G-RocketsvsMarshal.png|A Spartan engaging a Knight Marshal on Escape from ARC. | File:H5G-RocketsvsMarshal.png|A Spartan engaging a Knight Marshal on Escape from ARC. | ||
File:H5G-Reqterminal.png|A REQ terminal | File:H5G-Reqterminal.png|A REQ terminal | ||
File:H5G-Reqweapons.png|Power weapons in the REQ terminal. | File:H5G-Reqweapons.png|Power weapons in the REQ terminal. | ||
File:REQ_Station_E3.PNG|Power weapons in the REQ terminal. Note how there are more listed. This may be because the player has unlocked more REQ cards, and thus the deck appears expanded. | File:REQ_Station_E3.PNG|Power weapons in the REQ terminal. Note how there are more listed. This may be because the player has unlocked more REQ cards, and thus the deck appears expanded. | ||
File:H5G-Reqvehicles.png|Vehicles in the REQ terminal. | File:H5G-Reqvehicles.png|Vehicles in the REQ terminal. | ||
File:H5G-Warzonewinners.png|The end of a match. | File:H5G-Warzonewinners.png|The end of a match. | ||
File:H5G-M820&MarkIX.jpg|A player using ''[[Dying Star]]'' in Warzone Firefight. | File:H5G-M820&MarkIX.jpg|A player using ''[[Dying Star]]'' in Warzone Firefight. | ||
File:H5G-EvilWarden.jpg|A Mythic boss. | |||
File:H5G-EvilWarden.jpg|Mythic | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Game modes]] | |||
[[Category:Halo 5: Guardians playlists]] | |||
[[Category: | |||
[[Category:Halo 5: Guardians | |||