Editing Warlock
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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Warlock | |name=Warlock | ||
|image=[[File:H2-MP-Warlock.jpg| | |image=[[File:H2-MP-Warlock.jpg|270px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 405-2.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | |map=War Games Map_Set/: 405-2.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | ||
|location=[[Installation 05]] | |location=[[Installation 05]] | ||
|terrain=[[Forerunner]] stone ruins | |terrain=[[Forerunner]] stone ruins | ||
|symmetry= | |symmetry= | ||
|playernumber=2-8 | |playernumber=2-8 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[CTF]] | *[[CTF]] | ||
*[[Oddball]] | *[[Oddball]] | ||
}} | }} | ||
{{Article quote|Despite overwhelming evidence to the contrary, some stubbornly maintain that this structure was once a Forerunner arena.}} | {{Center|{{Article quote|Despite overwhelming evidence to the contrary, some stubbornly maintain that this structure was once a Forerunner arena.}}}} | ||
'''Warlock''' is the remake of the ''[[Halo: Combat Evolved]]'' [[multiplayer]] map, ''[[Wizard]]'', added to ''Halo 2'' in the [[Bonus Map Pack]]. It was remade as [[Warlord]] in ''[[Halo 2: Anniversary]]''. | '''Warlock''' is the remake of the ''[[Halo: Combat Evolved]]'' [[multiplayer]] map, ''[[Wizard]]'', added to ''Halo 2'' in the [[Bonus Map Pack]]. It was remade as [[Warlord]] in ''[[Halo 2: Anniversary]]''. | ||
== | ==Summary== | ||
{{Quote|This ancient ruin lies forlorn and forgotten- its purpose lost to the ages- Be it temple or prison-. Warlock may be another key to the mystery of the Forerunners- | {{Quote|This ancient ruin lies forlorn and forgotten- its purpose lost to the ages- Be it temple or prison-. Warlock may be another key to the mystery of the Forerunners-<ref name="Manual"/>}} | ||
Encountered by long-range survey remotes exploring [[Delta Halo]], this looming and majestic set of structures is comprised of strange stonework that appears to have been transported from another location entirely. Its origins remain open to speculation. | Encountered by long-range survey remotes exploring [[Delta Halo]], this looming and majestic set of structures is comprised of strange stonework that appears to have been transported from another location entirely. Its origins remain open to speculation.<ref name="HU"/> As glittering drops of rain fall from rapidly dispersing clouds, sunlight-drenched Warlock hides its original purpose in the moss and ruin of unknowable age. Both [[Covenant]] and [[human]] troops have passed through here, but an unmistakable sense of foreboding soon drives both from its grim and questionable shelter.<ref name="Manual">'''[[Halo 2: Multiplayer Map Pack manual#Warlock|Halo 2: Multiplayer Map Pack manual]]''' - Warlock</ref> | ||
Warlock is similar to a dungeon, dark and gloomy. A small level, it has four bases close to one another, [[teleporter]]s on all four sides, transporting the player to the opposite side of the arena. In the central cavity is an [[active camouflage]] inside a mid-column bulge. The outer edges are used in each base as a housing for turrets at each base's ledge, accessible by a fan propelling upward. | Warlock is similar to a dungeon, dark and gloomy. A small level, it has four bases close to one another, [[teleporter]]s on all four sides, transporting the player to the opposite side of the arena. In the central cavity is an [[active camouflage]] inside a mid-column bulge. The outer edges are used in each base as a housing for turrets at each base's ledge, accessible by a fan propelling upward. | ||
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==Tactics== | ==Tactics== | ||
*Shotgun: As with all small levels, the [[M90 shotgun|shotguns]] that [[spawn]] by the teleporters are highly valuable to you. Keep them close and surprise the enemy. Pair it with the battle rifle to make a better combo. | *Shotgun: As with all small levels, the [[M90 shotgun|shotguns]] that [[spawn]] by the teleporters are highly valuable to you. Keep them close and surprise the enemy. Pair it with the battle rifle to make a better combo. | ||
*[[ | *[[Type-25 plasma rifle|Plasma rifle]] + SMG: Though not an original idea, this combo works and will cause most foes a headache, save for skilled battle rifle wielders who will drop you in a heart beat with just a few careless bursts. On another note, do not attempt the shotgun wielders, as they will normally win when you charge them. | ||
*Battle rifle: Here, the battle rifle is surpassed by combos, [[ | *Battle rifle: Here, the battle rifle is surpassed by combos, [[Type-1 plasma grenade|plasma grenades]] and shotguns, but don't fret, as it will score a good amount of kills and force enemies to try and counter you by chasing you when you have to reload or your shields are low. Pair it with the shotgun and a quick reaction time and most enemies can't touch you. | ||
*Dual SMGs: These have a strong advantage over most other weapons because of their long range and ability to wipe out enemy shields extremely quickly. Use them while taking cover by the bases. | *Dual SMGs: These have a strong advantage over most other weapons because of their long range and ability to wipe out enemy shields extremely quickly. Use them while taking cover by the bases. | ||
*Plasma grenades: If you're ever out of ammo, or low on ammo, be sure to have a couple of these in your pocket to guarantee safety while you find some much needed ammo, though thanks to the small area of the map, unless you're camping, you should not run out of ammo. If you're good at sticking, you'll live for a long time with these. | *Plasma grenades: If you're ever out of ammo, or low on ammo, be sure to have a couple of these in your pocket to guarantee safety while you find some much needed ammo, though thanks to the small area of the map, unless you're camping, you should not run out of ammo. If you're good at sticking, you'll live for a long time with these. | ||
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==Trivia== | ==Trivia== | ||
===Production notes=== | ===Production notes=== | ||
*The design work on Warlock was mostly done by designer [[Max Hoberman]], who wished to bring Wizard from the original game to ''Halo 2'' due to its four-way symmetry, a trait it shares with [[Foundation]]. This kind of symmetry makes maps more fun to play with multi-team games, and Hoberman thought it might be interesting to play on Wizard. | *The design work on Warlock was mostly done by designer [[Max Hoberman]], who wished to bring Wizard from the original game to ''Halo 2'' due to its four-way symmetry, a trait it shares with [[Foundation]]. This kind of symmetry makes maps more fun to play with multi-team games, and Hoberman thought it might be interesting to play on Wizard.<ref name="Manual"/> | ||
*Artist [[Vic DeLeon]] was responsible for the art pass on the level. Upon seeing the original layout of Wizard, DeLeon was immediately reminded of a cathedral, and used this to show an evolution of different Forerunner architectural styles. | *Artist [[Vic DeLeon]] was responsible for the art pass on the level. Upon seeing the original layout of Wizard, DeLeon was immediately reminded of a cathedral, and used this to show an evolution of different Forerunner architectural styles.<ref name="Manual"/> | ||
===Trivia=== | ===Trivia=== | ||
*It is said that Warlock is haunted by hanging bats; however, it is not. | *It is said that Warlock is haunted by hanging bats; however, it is not. | ||
*Warlock is one of the more popular ''Halo 2'' levels; it was a popular MLG map, similar to [[Guardian (Level)|Guardian]] in ''[[Halo 3]]''. | |||
*You can get on top of the map simply by using plasma grenades. Hop on the wall that protects the flag and use a plasma grenade to jump up on a ledge nearby. From there, you can use another plasma grenade (make sure to recharge your [[Energy shielding|shields]]) to hop up on another ledge and you can walk around above the map. This can be a great sniping spot if no one notices you. | *You can get on top of the map simply by using plasma grenades. Hop on the wall that protects the flag and use a plasma grenade to jump up on a ledge nearby. From there, you can use another plasma grenade (make sure to recharge your [[Energy shielding|shields]]) to hop up on another ledge and you can walk around above the map. This can be a great sniping spot if no one notices you. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:HMCC H2 Warlock Map.png|Warlock Map. | ||
File:H2 Warlock_2.jpg|Another view of Warlock. | File:H2 Warlock_2.jpg|Another view of Warlock. | ||
File:H2 Warlock Overhead.png|Overhead view of Warlock. | File:H2 Warlock Overhead.png|Overhead view of Warlock. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H2|mode=yes}} | {{Levels|H2|mode=yes}} | ||