Editing Warfare (game variant)

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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:H2Alpha Warfare.png|300px|thumb|A screenshot of the [[Halo 2 Alpha|''Halo 2'' Alpha]] with the Warfare mode in the menu.{{Ref/Reuse|Vadam}}]]
[[File:H2Alpha Warfare.png|300px|thumb|right|A screenshot of the [[Halo 2 Alpha|''Halo 2'' Alpha]] with the Warfare mode in the menu.{{Ref/Reuse|Vadam}}]]
{{Quote|Pit Humans against Elites in an epic battle that will shape the outcome of the Covenant war. You have but one life to give for your homeworld.|Official description in the ''Halo 2'' Alpha.{{Ref/Reuse|Vadam}}}}
{{Quote|Pit Humans against Elites in an epic battle that will shape the outcome of the Covenant war. You have but one life to give for your homeworld.|Official description in the ''Halo 2'' Alpha.{{Ref/Reuse|Vadam}}}}
'''Warfare''' was a large-scale multiplayer gamemode [[Cut Halo 2 gamemodes|intended for inclusion]] in ''[[Halo: Combat Evolved]]'' and later, ''[[Halo 2]]'' - though was ultimately realised in neither.{{Ref/Twitter|Id=HobermanTwitter|MaxHoberman|1097575805520097280|Max Hoberman|Quote=Warfare was the team's original multiplayer game design for Halo 1. It got some light prototyping back in Chicago, but it only existed on paper for H2 - a single design document. It never got worked on for H2.|D=14|M=11|Y=2021}}
'''Warfare''' was a large-scale multiplayer gamemode [[Cut Halo 2 gamemodes|intended for inclusion]] in ''[[Halo: Combat Evolved]]'' and later, ''[[Halo 2]]'' - though was ultimately realised in neither.{{Ref/Twitter|Id=HobermanTwitter|MaxHoberman|1097575805520097280|Max Hoberman|Quote=Warfare was the team's original multiplayer game design for Halo 1. It got some light prototyping back in Chicago, but it only existed on paper for H2 - a single design document. It never got worked on for H2.|D=14|M=11|Y=2021}}
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===''Halo 2''===
===''Halo 2''===
[[File:H3 Sandtrap Initial Layout.jpg|thumb|250px|An early design for ''Halo 3''{{'}}s Sandtrap, showcasing a similar design intent to Warfare.]]
[[File:H3 Sandtrap Initial Layout.jpg|thumb|right|250px|An early design for ''Halo 3''{{'}}s Sandtrap, showcasing a similar design intent to Warfare.]]
{{Quote|“We still have the multiplayer game-types that people loved in ‘Halo’, but we’re planning something special for multiplayer in ‘Halo 2,’” hinted Jaime Griesemer, “Halo 2's” lead designer. “I don’t want to ruin the surprise, but imagine the essential ‘Halo’ single-player experience: pitched battles between the humans and the Covenant, massive vehicle and infantry engagements. Now imagine that every combatant is an actual person playing over Xbox Live!”|An excerpt from the original ''Halo 2'' press announcement, referencing the then-in-development Warfare mode.{{Ref/Site|URL=https://www.gtplanet.net/forum/threads/first-halo2-info-and-screens.12135/|Site=GTPlanet|Page=Halo 2 Announced|D=14|M=11|Y=2021}}}}
{{Quote|“We still have the multiplayer game-types that people loved in ‘Halo’, but we’re planning something special for multiplayer in ‘Halo 2,’” hinted Jaime Griesemer, “Halo 2's” lead designer. “I don’t want to ruin the surprise, but imagine the essential ‘Halo’ single-player experience: pitched battles between the humans and the Covenant, massive vehicle and infantry engagements. Now imagine that every combatant is an actual person playing over Xbox Live!”|An excerpt from the original ''Halo 2'' press announcement, referencing the then-in-development Warfare mode.{{Ref/Site|URL=https://www.gtplanet.net/forum/threads/first-halo2-info-and-screens.12135/|Site=GTPlanet|Page=Halo 2 Announced|D=14|M=11|Y=2021}}}}
Following on from ''Combat Evolved'', Warfare was once again reconsidered for ''Halo 2''{{'}}s multiplayer, with the majority of the team at Bungie pursuing it as the game's primary multiplayer component - intending to realise what they had envisioned for the first game. A design document was written by [[Jaime Griesemer]] containing three top-down paper map designs for the mode. Seeing that the plan for ''Halo 2'' was to only ship the larger multiplayer experience, [[Max Hoberman]] protested the change due to how popular ''Combat Evolved''{{'}}s multiplayer had become in the LAN setting. Hoberman was eventually able to make his case such that [[Alex Seropian]] and [[Jason Jones]] eventually greenlit Hoberman to lead the development of a traditional arena-style multiplayer to supplement the larger scale battles that Warfare was to offer.{{Ref/Reuse|H2:A}}{{Ref/Site|Id=VICE|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=VICE|Page=The Complete, Untold History of Halo|D=14|M=11|Y=2021}}
Following on from ''Combat Evolved'', Warfare was once again reconsidered for ''Halo 2''{{'}}s multiplayer, with the majority of the team at Bungie pursuing it as the game's primary multiplayer component - intending to realise what they had envisioned for the first game. A design document was written by [[Jaime Griesemer]] containing three top-down paper map designs for the mode. Seeing that the plan for ''Halo 2'' was to only ship the larger multiplayer experience, [[Max Hoberman]] protested the change due to how popular ''Combat Evolved''{{'}}s multiplayer had become in the LAN setting. Hoberman was eventually able to make his case such that [[Alex Seropian]] and [[Jason Jones]] eventually greenlit Hoberman to lead the development of a traditional arena-style multiplayer to supplement the larger scale battles that Warfare was to offer.{{Ref/Reuse|H2:A}}{{Ref/Site|Id=VICE|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=VICE|Page=The Complete, Untold History of Halo|D=14|M=11|Y=2021}}
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===Legacy===
===Legacy===
[[File:H5G-ScaryHunter.jpg|thumb|250px|''[[Halo 5: Guardians]]''{{'}} large-scale mode [[Warzone]] has been likened to Warfare.{{Ref/Reuse|VICE}}]]
[[File:H5G-ScaryHunter.jpg|thumb|250px|right|''[[Halo 5: Guardians]]''{{'}} large-scale mode [[Warzone]] has been likened to Warfare.{{Ref/Reuse|VICE}}]]
Although stated by Hoberman as having no relation, the described concept of Warfare is strikingly similar to the [[Invasion]] gametype which did eventually ship in [[2010]]'s ''[[Halo: Reach]]'' - though by this time Hoberman had left Bungie to found [[Certain Affinity]]. {{Ref/Twitter|MaxHoberman|1097577892295467008|Max Hoberman|Quote=Did it ever end up turning into another game mode later in Halo’a life cycle like Invasion? Nope.|D=14|M=11|Y=2021}} Notably, ''Reach'' did see the return of another multiplayer mode cut from ''Halo 2'' - [[Headhunter (game variant)|Headhunter]].
Although stated by Hoberman as having no relation, the described concept of Warfare is strikingly similar to the [[Invasion]] gametype which did eventually ship in [[2010]]'s ''[[Halo: Reach]]'' - though by this time Hoberman had left Bungie to found [[Certain Affinity]]. {{Ref/Twitter|MaxHoberman|1097577892295467008|Max Hoberman|Quote=Did it ever end up turning into another game mode later in Halo’a life cycle like Invasion? Nope.|D=14|M=11|Y=2021}} Notably, ''Reach'' did see the return of another multiplayer mode cut from ''Halo 2'' - [[Headhunter (game variant)|Headhunter]].


A similar concept to the Warfare mode was also considered during the [[Development of Halo 3|development]] of ''[[Halo 3]]''. Early design intent by [[Justin Hayward]] for the multiplayer map [[Sandtrap]] was to make a map supporting an asymmetric attack/defense mode, with the attacking team pushing into the "bowl" that would become the Sandtrap map in the final game.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem|Site=Bungie.net|Page=Sense of Scale - Postmortem|D=31|M=01|Y=2021|Detail=Postmortem analysis of the Sandtrap multiplayer map}} Despite this, Hoberman has maintained as recently as 2023 that Warfare was never actively considered for inclusion in ''Halo 3'' during his time working on the game (having left Bungie around nine months prior to release). He did suggest that he would be willing to share some of the paper-design map layouts the team concepted out, should [[Jaime Griesemer]] grant him permission.{{Ref/Twitter|MaxHoberman|1645608097908441088|Max Hoberman|Quote=Not for H3, but @32nds[Jaime Griesemer] can tell you if it ever came up again after I left. If you're lucky one day he may even give me permission to share some of the paper designs of maps for it.|D=11|M=04|Y=2023}} However, Griesemer is reluctant to, due to the legalities of breaking a non-disclosure agreement sharing Bungie and Microsoft design documentation without permission.{{Ref/Twitter|32nds|1645613820000501760|Jaime Griesemer|Quote=Sorry, I’ve seen what can happen when you share MS/Bungie “work product”. No matter how minor or obsolete (or potentially fascinating to fans.)|D=11|M=04|Y=2023}}
A similar concept to the Warfare mode was also considered during the [[Development of Halo 3|development]] of ''[[Halo 3]]''. Early design intent by [[Justin Hayward]] for the multiplayer map [[Sandtrap]] was to make a map supporting an asymmetric attack/defense mode, with the attacking team pushing into the "bowl" that would become the Sandtrap map in the final game.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem|Site=Bungie.net|Page=Sense of Scale - Postmortem|D=31|M=01|Y=2021|Detail=Postmortem analysis of the Sandtrap multiplayer map}}


The [[Warzone]] mode later featured in [[2015]]'s ''[[Halo 5: Guardians]]'' was later likened to the design intent for Warfare.{{Ref/Reuse|VICE}}
The [[Warzone]] mode later featured in [[2015]]'s ''[[Halo 5: Guardians]]'' was later likened to the design intent for Warfare.{{Ref/Reuse|VICE}}

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