Editing Warfare (game variant)
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Although stated by Hoberman as having no relation, the described concept of Warfare is strikingly similar to the [[Invasion]] gametype which did eventually ship in [[2010]]'s ''[[Halo: Reach]]'' - though by this time Hoberman had left Bungie to found [[Certain Affinity]]. {{Ref/Twitter|MaxHoberman|1097577892295467008|Max Hoberman|Quote=Did it ever end up turning into another game mode later in Halo’a life cycle like Invasion? Nope.|D=14|M=11|Y=2021}} Notably, ''Reach'' did see the return of another multiplayer mode cut from ''Halo 2'' - [[Headhunter (game variant)|Headhunter]]. | Although stated by Hoberman as having no relation, the described concept of Warfare is strikingly similar to the [[Invasion]] gametype which did eventually ship in [[2010]]'s ''[[Halo: Reach]]'' - though by this time Hoberman had left Bungie to found [[Certain Affinity]]. {{Ref/Twitter|MaxHoberman|1097577892295467008|Max Hoberman|Quote=Did it ever end up turning into another game mode later in Halo’a life cycle like Invasion? Nope.|D=14|M=11|Y=2021}} Notably, ''Reach'' did see the return of another multiplayer mode cut from ''Halo 2'' - [[Headhunter (game variant)|Headhunter]]. | ||
A similar concept to the Warfare mode was also considered during the [[Development of Halo 3|development]] of ''[[Halo 3]]''. Early design intent by [[Justin Hayward]] for the multiplayer map [[Sandtrap]] was to make a map supporting an asymmetric attack/defense mode, with the attacking team pushing into the "bowl" that would become the Sandtrap map in the final game.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem|Site=Bungie.net|Page=Sense of Scale - Postmortem|D=31|M=01|Y=2021|Detail=Postmortem analysis of the Sandtrap multiplayer map | A similar concept to the Warfare mode was also considered during the [[Development of Halo 3|development]] of ''[[Halo 3]]''. Early design intent by [[Justin Hayward]] for the multiplayer map [[Sandtrap]] was to make a map supporting an asymmetric attack/defense mode, with the attacking team pushing into the "bowl" that would become the Sandtrap map in the final game.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem|Site=Bungie.net|Page=Sense of Scale - Postmortem|D=31|M=01|Y=2021|Detail=Postmortem analysis of the Sandtrap multiplayer map}} | ||
The [[Warzone]] mode later featured in [[2015]]'s ''[[Halo 5: Guardians]]'' was later likened to the design intent for Warfare.{{Ref/Reuse|VICE}} | The [[Warzone]] mode later featured in [[2015]]'s ''[[Halo 5: Guardians]]'' was later likened to the design intent for Warfare.{{Ref/Reuse|VICE}} |