Editing Warfare (game variant)

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Although stated by Hoberman as having no relation, the described concept of Warfare is strikingly similar to the [[Invasion]] gametype which did eventually ship in [[2010]]'s ''[[Halo: Reach]]'' - though by this time Hoberman had left Bungie to found [[Certain Affinity]]. {{Ref/Twitter|MaxHoberman|1097577892295467008|Max Hoberman|Quote=Did it ever end up turning into another game mode later in Halo’a life cycle like Invasion? Nope.|D=14|M=11|Y=2021}} Notably, ''Reach'' did see the return of another multiplayer mode cut from ''Halo 2'' - [[Headhunter (game variant)|Headhunter]].
Although stated by Hoberman as having no relation, the described concept of Warfare is strikingly similar to the [[Invasion]] gametype which did eventually ship in [[2010]]'s ''[[Halo: Reach]]'' - though by this time Hoberman had left Bungie to found [[Certain Affinity]]. {{Ref/Twitter|MaxHoberman|1097577892295467008|Max Hoberman|Quote=Did it ever end up turning into another game mode later in Halo’a life cycle like Invasion? Nope.|D=14|M=11|Y=2021}} Notably, ''Reach'' did see the return of another multiplayer mode cut from ''Halo 2'' - [[Headhunter (game variant)|Headhunter]].


A similar concept to the Warfare mode was also considered during the [[Development of Halo 3|development]] of ''[[Halo 3]]''. Early design intent by [[Justin Hayward]] for the multiplayer map [[Sandtrap]] was to make a map supporting an asymmetric attack/defense mode, with the attacking team pushing into the "bowl" that would become the Sandtrap map in the final game.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem|Site=Bungie.net|Page=Sense of Scale - Postmortem|D=31|M=01|Y=2021|Detail=Postmortem analysis of the Sandtrap multiplayer map}} Despite this, Hoberman has maintained as recently as 2023 that Warfare was never actively considered for inclusion in ''Halo 3'' during his time working on the game (having left Bungie around nine months prior to release). He did suggest that he would be willing to share some of the paper-design map layouts the team concepted out, should [[Jaime Griesemer]] grant him permission.{{Ref/Twitter|MaxHoberman|1645608097908441088|Max Hoberman|Quote=Not for H3, but @32nds[Jaime Griesemer] can tell you if it ever came up again after I left. If you're lucky one day he may even give me permission to share some of the paper designs of maps for it.|D=11|M=04|Y=2023}} However, Griesemer is reluctant to, due to the legalities of breaking a non-disclosure agreement sharing Bungie and Microsoft design documentation without permission.{{Ref/Twitter|32nds|1645613820000501760|Jaime Griesemer|Quote=Sorry, I’ve seen what can happen when you share MS/Bungie “work product”. No matter how minor or obsolete (or potentially fascinating to fans.)|D=11|M=04|Y=2023}}
A similar concept to the Warfare mode was also considered during the [[Development of Halo 3|development]] of ''[[Halo 3]]''. Early design intent by [[Justin Hayward]] for the multiplayer map [[Sandtrap]] was to make a map supporting an asymmetric attack/defense mode, with the attacking team pushing into the "bowl" that would become the Sandtrap map in the final game.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem|Site=Bungie.net|Page=Sense of Scale - Postmortem|D=31|M=01|Y=2021|Detail=Postmortem analysis of the Sandtrap multiplayer map}}


The [[Warzone]] mode later featured in [[2015]]'s ''[[Halo 5: Guardians]]'' was later likened to the design intent for Warfare.{{Ref/Reuse|VICE}}
The [[Warzone]] mode later featured in [[2015]]'s ''[[Halo 5: Guardians]]'' was later likened to the design intent for Warfare.{{Ref/Reuse|VICE}}

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