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'''War sphinxes''' were immensely powerful war machines used by [[Forerunner]] [[Warrior-Servant]]s.{{Ref/Reuse|c43}}{{Ref/Site|Id=CryptumGlossary|URL=http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459|Site=Halo Waypoint|Page=Cryptum Glossary|D=14|M=03|Y=2014|LocalArchive=Halo: Cryptum/Glossary}} Classified as midsize [[Combat skin|fighting suits]],{{Ref/Reuse|c43}} war sphinxes were versatile combat vehicles that allowed an individual Warrior to operate seamlessly in space, air or a planetary surface. Their roles ranged from acting as capital ship escorts,<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 123''</ref> overwhelming enemy ships in large numbers,<ref name="c163">'''Halo: Cryptum''', ''page 163''</ref> or being deployed from orbit and conducting large-scale bombardment operations, boasting firepower to level entire cities.<ref name="c95">'''Halo: Cryptum''', ''page 95''</ref> In addition to their predominant air and space roles, they were also equipped with arms and legs, enabling them to operate on the ground as bipedal combat vehicles.<ref name="c66">'''Halo: Cryptum''', ''page 66''</ref>
'''War sphinxes''' were immensely powerful war machines used by [[Forerunner]] [[Warrior-Servant]]s.{{Ref/Reuse|c43}} Classified as midsize [[Combat skin|fighting suits]],{{Ref/Reuse|c43}} war sphinxes were versatile combat vehicles that allowed an individual Warrior to operate seamlessly in space, air or a planetary surface. Their roles ranged from acting as capital ship escorts,<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 123''</ref> overwhelming enemy ships in large numbers,<ref name="c163">'''Halo: Cryptum''', ''page 163''</ref> or being deployed from orbit and conducting large-scale bombardment operations, boasting firepower to level entire cities.<ref name="c95">'''Halo: Cryptum''', ''page 95''</ref> In addition to their predominant air and space roles, they were also equipped with arms and legs, enabling them to operate on the ground as bipedal combat vehicles.<ref name="c66">'''Halo: Cryptum''', ''page 66''</ref>


==Description==
==Description==
The war sphinxes were described as being ten meters high and twenty meters long, with an elongated tail that provided lift and power.{{Ref/Reuse|CryptumGlossary}} From the "tail" rose a large rounded torso with a command cabin perched on top. The command cabin was designed to resemble a Forerunner face, with features arranged in an angry or stern expression and two viewports serving as "eyes". The joints of their limbs were composed of [[hard light]].{{Ref/Reuse|c66}} Much like [[Onyx Sentinel]]s, two sphinxes could also merge to create a larger unit, which still retained a similar "face" at the forward surface.<ref>'''Halo: Cryptum''', ''page 76''</ref>
The war sphinxes were described as being ten meters high and twenty meters long, with an elongated tail that provided lift and power. From the "tail" rose a large rounded torso with a command cabin perched on top. The command cabin was designed to resemble a Forerunner face, with features arranged in an angry or stern expression and two viewports serving as "eyes". The joints of their limbs were composed of [[hard light]].{{Ref/Reuse|c66}} Much like [[Onyx Sentinel]]s, two sphinxes could also merge to create a larger unit, which still retained a similar "face" at the forward surface.<ref>'''Halo: Cryptum''', ''page 76''</ref>


War sphinxes were programmed to [[Mind transfer|contain]] samples of their wearer's mental patterns and personalities before they were killed in battle. These preserved personalities were less complete than [[Durance]]s, but could still be studied by a commander to gain useful information. The [[Ur-Didact|Didact]] kept the final impressions of his children, who were killed in battle, within their war sphinxes.<ref name="essences">'''Halo: Cryptum''', ''page 138''</ref>
War sphinxes were programmed to [[Mind transfer|contain]] samples of their wearer's mental patterns and personalities before they were killed in battle. These preserved personalities were less complete than [[Durance]]s, but could still be studied by a commander to gain useful information. The [[Ur-Didact|Didact]] kept the final impressions of his children, who were killed in battle, within their war sphinxes.<ref name="essences">'''Halo: Cryptum''', ''page 138''</ref>
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Warriors continued to employ war sphinxes well into the [[Forerunner-Flood war]]. Several war sphinxes had been appropriated by [[Master Builder]] [[Faber]]'s forces on [[Installation 07]]; [[Chakas]] and [[Vinnevra]] observed these machines herding an enormous crowd of [[human]]s to a [[Palace of Pain]], overseen by the [[Primordial]]. Later, a war sphinx took a captured Chakas and a [[monitor]] housing [[Forthencho]]'s essence to the Halo's [[Cartographer]] where Chakas would be linked with the ring's control interface.<ref>'''Halo: Primordium''', ''page 316''</ref>
Warriors continued to employ war sphinxes well into the [[Forerunner-Flood war]]. Several war sphinxes had been appropriated by [[Master Builder]] [[Faber]]'s forces on [[Installation 07]]; [[Chakas]] and [[Vinnevra]] observed these machines herding an enormous crowd of [[human]]s to a [[Palace of Pain]], overseen by the [[Primordial]]. Later, a war sphinx took a captured Chakas and a [[monitor]] housing [[Forthencho]]'s essence to the Halo's [[Cartographer]] where Chakas would be linked with the ring's control interface.<ref>'''Halo: Primordium''', ''page 316''</ref>


Around 100,000 years later, in the mid-26th century, the [[Office of Naval Intelligence]] retrieved several Forerunner artifacts from [[Halo Array|Halo]] [[Installation 03]]. One of them was the eye of a war sphinx variant.<ref name="fodder">[https://www.halowaypoint.com/en-us/news/canon-fodder-have-s-moa '''Halo Waypoint''': ''Canon Fodder - Have S'Moa'']</ref> It was designated "Specimen 1534" and studied aboard ''[[Ivanoff Station]]''. The ONI scientists [[Halo 4 audio logs#Specimen 1534|speculated]] that it might have been an imaging component and weapon sight belonging to a Forerunner vehicle. They also required the help of SPECWAR in order to analyse the object. By [[2557|July 24th, 2557]], the sphinx's eye remained in [[Catherine Halsey|Doctor Catherine Halsey]]'s former lab aboard ''Ivanoff''.<ref>'''Halo 4''', campaign level ''[[Composer (level)|Composer]]''</ref> War sphinxes were found in relatively large numbers on [[Trevelyan]] by ONI. The enigmatic controls and complex operational systems plagued ONI scientists seeking to reverse-engineer the technology that powers them.<ref name="Mythos">'''[[Halo Mythos]]''', ''page 137''</ref> By [[2560]], the Watershed Division managed to emulate the war sphinx's reflection mirror neural feedback systems and develop the first-generation deep-synchronization interface core, integrated into the [[ERINYES-class Mjolnir]]'s  helmets and associated sub-processor modules.{{Ref/Game|Id=HelmetDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Erinyes - Helmet Description|Quote=ERINYES helmets and associated sub-processor modules are built around its first-generation deep-synchronization interface core, a crude emulation of reflection mirror neural feedback systems recovered from Forerunner war sphinx wreckage.}}
Around 100,000 years later, in the mid-26th century, the [[Office of Naval Intelligence]] retrieved several Forerunner artifacts from [[Halo Array|Halo]] [[Installation 03]]. One of them was the eye of a war sphinx variant.<ref name="fodder">[https://www.halowaypoint.com/en-us/news/canon-fodder-have-s-moa '''Halo Waypoint''': ''Canon Fodder - Have S'Moa'']</ref> It was designated "Specimen 1534" and studied aboard ''[[Ivanoff Station]]''. The ONI scientists [[Halo 4 audio logs#Specimen 1534|speculated]] that it might have been an imaging component and weapon sight belonging to a Forerunner vehicle. They also required the help of SPECWAR in order to analyse the object. By [[2557|July 24th, 2557]], the sphinx's eye remained in [[Catherine Halsey|Doctor Catherine Halsey]]'s former lab aboard ''Ivanoff''.<ref>'''Halo 4''', campaign level ''[[Composer (level)|Composer]]''</ref> War sphinxes were found in relatively large numbers on [[Trevelyan]] by ONI. The enigmatic controls and complex operational systems plagued ONI scientists seeking to reverse-engineer the technology that powers them.<ref name="Mythos">'''[[Halo Mythos]]''', ''page 137''</ref>


==Production notes==
==Production notes==
War sphinxes were originally concepted for and intended to [[Cut Halo 5: Guardians enemies#War Sphinx|make an appearance]] in ''[[Halo 5: Guardians]]'', but were cut from the final game.<ref>[[:File:H5GC-WarSphinx.jpg|War sphinx concept art for ''Halo 5: Guardians'']]</ref>
War sphinxes were originally concepted for and intended to make an appearance in ''[[Halo 5: Guardians]]'', but were cut from the final game.<ref>[[:File:H5GC-WarSphinx.jpg|War sphinx concept art for ''Halo 5: Guardians'']]</ref>


==Gallery==
==Gallery==
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*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: Epitaph]]''


==Sources==
==Sources==

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