Editing War Games
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{{ | {{Era|Post|RW}} | ||
{{Quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint}} | {{Quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint}} | ||
[[File:H5 - Beta Red vs Blue.jpg|thumb|350px|Blue and Red Teams in competitive War Games.]] | [[File:H5 - Beta Red vs Blue.jpg|thumb|350px|right|Blue and Red Teams in competitive War Games.]] | ||
'''UNSC War Games''', often shortened as '''War Games''', is a form of [[United Nations Space Command|UNSC]] combat training carried out in specialized locations. While frequently undertaken by [[Spartan]]s,<ref name="Grim">[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2#post23 '''Halo Waypoint''': '''Canon Fodder 3-21-15 thread''']</ref> War Games events are also held for non-[[Biological augmentation|augmented]] personnel of the [[ | '''UNSC War Games''', often shortened as '''War Games''', is a form of [[United Nations Space Command|UNSC]] combat training carried out in specialized locations. While frequently undertaken by [[Spartan]]s,<ref name="Grim">[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2#post23 '''Halo Waypoint''': '''Canon Fodder 3-21-15 thread''']</ref> War Games events are also held for non-[[Biological augmentation|augmented]] personnel of the [[UNSC Armed Forces]] for inter-service training.<ref name="vale">[https://www.halowaypoint.com/en-us/universe/characters/olympia-vale '''Halo Waypoint''': ''Olympia Vale'']</ref> | ||
==Overview== | ==Overview== | ||
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Live War Games exercises are done in open environments with watchtowers and other buildings for the instructors to oversee the trainees. These exercises, unlike the simulated versions, are often carried out using live targets and ammunition.<ref name="BTSDMP">[https://www.youtube.com/watch?v=QpsqbTRYRD4 '''Halo Waypoint''': ''Behind the Scenes - Defiant Map Pack'']</ref> | Live War Games exercises are done in open environments with watchtowers and other buildings for the instructors to oversee the trainees. These exercises, unlike the simulated versions, are often carried out using live targets and ammunition.<ref name="BTSDMP">[https://www.youtube.com/watch?v=QpsqbTRYRD4 '''Halo Waypoint''': ''Behind the Scenes - Defiant Map Pack'']</ref> | ||
[[File:H5-Breakout-Red-Jump.jpg|thumb|250px|Red team ready for [[Breakout]].]] | [[File:H5-Breakout-Red-Jump.jpg|thumb|right|250px|Red team ready for [[Breakout]].]] | ||
===Simulated training=== | ===Simulated training=== | ||
War Games chambers<ref name="New Blood">'''[[Halo: New Blood]]''' ''- Chapter 15''</ref> use a combination of [[Holography|holographic]] projectors, millions of pneumatic risers,<ref name="fieldguide">[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> props, and simulated sensory information fed through a [[neural interface]] to generate realistic environments in which combat simulations are initiated.<ref>[https://www.halowaypoint.com/en-us/ | War Games chambers<ref name="New Blood">'''[[Halo: New Blood]]''' ''- Chapter 15''</ref> use a combination of [[Holography|holographic]] projectors, millions of pneumatic risers,<ref name="fieldguide">[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> props, and simulated sensory information fed through a [[neural interface]] to generate realistic environments in which combat simulations are initiated.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-beta-late-than-never '''Halo Waypoint''': ''Canon Fodder - Beta Late Than Never'']</ref> | ||
Simulated training can be watched by via cameras or specialized areas spread out around the fields,{{Ref/Reuse|New Blood}} and some facilities even have an AI, such as [[Jeff Steitzer|one]] that manages the War Games simulator on the {{UNSCShip|Infinity}} and acts as the games' announcer. [[Sarah Palmer]], the commander of the ship's Spartan contingent, has a low opinion of the AI.{{Ref/Reuse|HE1}} | Simulated training can be watched by via cameras or specialized areas spread out around the fields,{{Ref/Reuse|New Blood}} and some facilities even have an AI, such as [[Jeff Steitzer|one]] that manages the War Games simulator on the {{UNSCShip|Infinity}} and acts as the games' announcer. [[Sarah Palmer]], the commander of the ship's Spartan contingent, has a low opinion of the AI.{{Ref/Reuse|HE1}} | ||
[[File: | [[File:Infinity Spartan Optic calibration card.png|thumb|left|250px|A Spartan Optic calibration card.]] | ||
On the UNSC ''Infinity'', Spartans have to ensure optics are calibrated before they enter War Games simulations, using specialized [[Information card]]s.<ref>[https://www.windowscentral.com/hololens-halo-5-tour-amazing Microsoft used the HoloLens for their Halo 5 tour, and it was pretty amazing]</ref> | On the UNSC ''Infinity'', Spartans have to ensure optics are calibrated before they enter War Games simulations, using specialized [[Information card]]s.<ref>[https://www.windowscentral.com/hololens-halo-5-tour-amazing Microsoft used the HoloLens for their Halo 5 tour, and it was pretty amazing]</ref> | ||
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==Training and events== | ==Training and events== | ||
[[SPARTAN-IV program|SPARTAN-IV]] fireteams routinely train in War Games simulations to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet|UNSC ''Infinity'' briefing packet]]''</ref> Baseline soldiers who perform exceptionally in inter-service War Games events are sometimes picked as potential candidates for the SPARTAN-IV program.{{Ref/Reuse|vale}} The [[ANVIL initiative]] indicates a number of very select joint training engagements between SPARTAN-IVs and [[Sangheili]] of [[Arbiter]] [[Thel 'Vadam]]'s [[Swords of Sanghelios]] aboard [[Anvil Station]].<ref name="Have S'moa">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-have-s-moa '''Halo Waypoint''' - ''Canon Fodder: 2-20-15'']</ref> War Games simulations are not exclusively competitive; in some scenarios the participants train against AI-controlled Covenant<ref name="HE1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue 1]]''</ref> and/or Promethean enemies, and sometimes against AI and Spartans, with some simulations even featuring AI Marines.<ref>'''[[Halo 5: Guardians]] [[Warzone]]'''</ref> | |||
[[SPARTAN-IV program|SPARTAN-IV]] fireteams routinely train in War Games simulations to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet|UNSC ''Infinity'' briefing packet]]''</ref> Baseline soldiers who perform exceptionally in inter-service War Games events are sometimes picked as potential candidates for the SPARTAN-IV program.{{Ref/Reuse|vale}} The [[ANVIL initiative]] indicates a number of very select joint training engagements between SPARTAN-IVs and [[Sangheili]] of [[Arbiter]] [[Thel 'Vadam]]'s [[Swords of Sanghelios]] aboard [[Anvil Station]].<ref name="Have S'moa">[https://www.halowaypoint.com/en-us/ | |||
==History== | ==History== | ||
Before the end of the Human-Covenant War, War Games were mostly live training in locations such as the [[Military Wilderness Training Preserve]] before the planet's fall.{{Ref/Reuse|BTSDMP}} By January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets;<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref> by March [[2555]], AI-driven targets such as Sangheili had been added to the simulations.<ref>'''[[Halo: Hunters in the Dark]]''' ''- Chapter 4 Page 80(Physical edition)''</ref> | |||
Before the end of the Human-Covenant War, War Games were mostly live training in locations such as the [[Military Wilderness Training Preserve | |||
By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations, following the introduction of many other [[Promethean]] constructs to the simulator. | By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations, following the introduction of many other [[Promethean]] constructs to the simulator. | ||
==Facilities and locations== | ==Facilities and locations== | ||
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===Simulated=== | ===Simulated=== | ||
Many locations house War Games combat decks, among them several [[warship]]s including {{UNSCShip|Infinity}},<ref name="needle me this">[https://www.halowaypoint.com/en-us/ | Many locations house War Games combat decks, among them several [[warship]]s including {{UNSCShip|Infinity}},<ref name="needle me this">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-needle-me-this '''Halo Waypoint''': ''Canon Fodder - Needle Me This'']</ref> the corporate-sponsored [[Munera Platform]]s and other combat training orbitals,<ref name="hwp munera">[https://www.halowaypoint.com/en-us/universe/locations/munera-platform '''Halo Waypoint''': ''Munera Platform'']</ref> and [[Anvil Station]].{{Ref/Reuse|vale}} | ||
In addition, several terrestrial [[military base]]s also house War Games simulators. The size and scope of each individual War Games facility varies based on the needs and resources of their associated installation.{{Ref/Reuse|needle me this}} | In addition, several terrestrial [[military base]]s also house War Games simulators. The size and scope of each individual War Games facility varies based on the needs and resources of their associated installation.{{Ref/Reuse|needle me this}} | ||
==Simulated War Game maps== | ==Simulated War Game maps== | ||
Most of the Simulated War Games environments are recreated from either detailed scans, partial records or remote survey data of actual locations around the galaxy, although artistic flourishes may be applied at the simulation designers' discretion. Examples of such conceits include the anachronistic use of given starship, vehicle or emblem designs sometimes encountered in War Games simulations. | Most of the Simulated War Games environments are recreated from either detailed scans, partial records or remote survey data of actual locations around the galaxy, although artistic flourishes may be applied at the simulation designers' discretion. Examples of such conceits include the anachronistic use of given starship, vehicle or emblem designs sometimes encountered in War Games simulations.<ref name="Catalog">[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/halo-5-truth/7c25c1e2-29a4-4ef9-bf84-f9912215a0a0/posts?page=1#post17 '''Halo Waypoint''': ''Halo 5 Truth'']</ref> | ||
Problems arose as many departments were stretched thin due to the UNSC's struggle to maintain a cohesive presence across [[Human colonies|colonized space]]. Because of this, the [[UNSC Armed Forces|military]] began the [[UNSC Cartographer Initiative|Cartographer Initiative]] to recruit much needed War Games map designers to help keep the [[Spartan Operations|Spartan branch]] operating efficiently.<ref name="Close Quarters">[https://www.halowaypoint.com/en-us/ | Problems arose as many departments were stretched thin due to the UNSC's struggle to maintain a cohesive presence across [[Human colonies|colonized space]]. Because of this, the [[UNSC Armed Forces|military]] began the [[UNSC Cartographer Initiative|Cartographer Initiative]] to recruit much needed War Games map designers to help keep the [[Spartan Operations|Spartan branch]] operating efficiently.<ref name="Close Quarters">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-close-quarters '''Halo Waypoint''': ''Canon Fodder - Close Quarters'']</ref> | ||
===List of known map designations=== | ===List of known map designations=== | ||
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{{col-begin}} | {{col-begin}} | ||
{{col-2}} | {{col-2}} | ||
*[[Slayer#Halo 4|Big Team Infinity Slayer]] | *[[Slayer#Halo 4|Big Team Infinity Slayer]] | ||
*[[Team Slayer|Big Team Slayer]] | *[[Team Slayer|Big Team Slayer]] | ||
*[[Breakout]] | *[[Breakout]] | ||
*[[Slayer#Halo 4|Infinity Slayer]] | |||
*[[Capture the Flag]] | *[[Capture the Flag]] | ||
*[[Dominion]] | *[[Dominion]] | ||
*[[Extraction]] | *[[Extraction]] | ||
*[[Flood (gametype)|Flood]] | *[[Flood (gametype)|Flood]] | ||
*[[Grifball]] | *[[Grifball]] | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
{{col-2}} | |||
*[[Infection]] | *[[Infection]] | ||
*[[Invasion]] | *[[Invasion]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[Regicide]] | *[[Regicide]] | ||
*[[Ricochet (gametype)|Ricochet]] | *[[Ricochet (gametype)|Ricochet]] | ||
*[[Strongholds]] | *[[Strongholds]] | ||
*[[Team Slayer]] | *[[Team Slayer]] | ||
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*[[Team Slayer|Team Snipers]] | *[[Team Slayer|Team Snipers]] | ||
*[[Team SWAT]] | *[[Team SWAT]] | ||
*[[Warzone]] | *[[Warzone]] | ||
{{col-end}} | {{col-end}} | ||
==As a multiplayer mode== | ==As a multiplayer mode== | ||
[[File:H4-InfinityMode-CareerWelcome.jpg|thumb|300px|Introduction to Spartan career in War Games in ''[[Halo 4]]''.]] | [[File:H4-InfinityMode-CareerWelcome.jpg|thumb|right|300px|Introduction to Spartan career in War Games in ''[[Halo 4]]''.]] | ||
War Games was introduced in ''[[Halo 4]]'' as the in-universe framing device for the game's [[multiplayer]]<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> and is featured in a similar fashion in the subsequent ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''. [[343 Industries]] writer [[Jeff Easterling]] has suggested that virtually all competitive multiplayer modes throughout ''Halo'''s history could be regarded as War Games exercises. However, he notes that fans should not "start splitting hairs about regarding specific time frames and extrapolating implications" from his statement.{{Ref/Reuse|Grim}} Nevertheless, 343 Industries has assigned canonical War Games-based designations to several ''[[Halo 2]]'' and ''[[Halo 3]]'' multiplayer maps, indicating that they are meant to be seen as part of a War Games simulation.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | War Games was introduced in ''[[Halo 4]]'' as the in-universe framing device for the game's [[multiplayer]]<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> and is featured in a similar fashion in the subsequent ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''. [[343 Industries]] writer [[Jeff Easterling]] has suggested that virtually all competitive multiplayer modes throughout ''Halo'''s history could be regarded as War Games exercises. However, he notes that fans should not "start splitting hairs about regarding specific time frames and extrapolating implications" from his statement.{{Ref/Reuse|Grim}} Nevertheless, 343 Industries has assigned canonical War Games-based designations to several ''[[Halo 2]]'' and ''[[Halo 3]]'' multiplayer maps, indicating that they are meant to be seen as part of a War Games simulation.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | ||
{{clear}} | |||
While elements of the ''[[Halo Wars 2]]'' multiplayer are canonical (such as some gamemodes and vehicles), the overall experience is considered just multiplayer for multiplayer's sake and is not considered canon.<ref>[https://twitter.com/GrimBrotherOne/status/850181506517540865 '''Twitter''' '' - Grim and Halo Wars 2 Multiplayer'']</ref> | While elements of the ''[[Halo Wars 2]]'' multiplayer are canonical (such as some gamemodes and vehicles), the overall experience is considered just multiplayer for multiplayer's sake and is not considered canon.<ref>[https://twitter.com/GrimBrotherOne/status/850181506517540865 '''Twitter''' '' - Grim and Halo Wars 2 Multiplayer'']</ref> | ||
==Gallery== | ==Gallery== | ||
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*''[[Halo 2]]'' {{1st}} | *''[[Halo 2]]'' {{1st}} | ||
*''[[Halo 3]]'' | *''[[Halo 3]]'' | ||
*''[[Halo Reach]]'' {{Mo}} | *''[[Halo Reach]]'' {{Mo}} | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
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*''[[Halo: Renegades]]'' {{Mo}} | *''[[Halo: Renegades]]'' {{Mo}} | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
==Sources== | ==Sources== |