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{{ | {{Era|HCW|Post}} | ||
{{Weapon | {{Weapon Infobox | ||
|image=[[File:H3ODST Campaign 1stPersonVISR02.jpg|300px]] | |image=[[File:H3ODST Campaign 1stPersonVISR02.jpg|300px]] | ||
|name=Visual Intelligence System, Reconnaissance | |name=Visual Intelligence System, Reconnaissance | ||
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{{Quote|It's simple: If you see green, squad up. If you see red, shoot.|<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_FeetFirst '''Bungie.net''': ''"Feet First" Update'']</ref>}} | {{Quote|It's simple: If you see green, squad up. If you see red, shoot.|<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_FeetFirst '''Bungie.net''': ''"Feet First" Update'']</ref>}} | ||
The '''Visual Intelligence System, Reconnaissance''' ('''VISR''', pronounced "visor") is a proprietary integrated data management system used by | The '''Visual Intelligence System, Reconnaissance''' ('''VISR''', pronounced "visor") is a proprietary integrated data management system used by [[UNSC]] personnel. It is incorporated into the [[ODST battle armor|helmets]] of [[Orbital Drop Shock Troopers]] and [[MJOLNIR GEN2]], the latter of which features Version 4.0 of the suite.<ref name="gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''': ''Gameplay'']</ref><ref name="H4 visors">[http://www.youtube.com/watch?v=OPKWXZyfa6o& ''Halo 4 - All 17 Visor Colors, Master Chief Helmet & Grifball!'']</ref> | ||
==Overview== | ==Overview== | ||
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Among other functions, VISR also provides navigational data and highlights various points of interest in the operational area. As of ODST BIOS update A29.817941B.01 it also features light enhancement systems, raising the brightness of the surrounding area on the user's [[heads-up display]] during low-light operations. VISR's low-light vision enhancement also links with the user's [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] transponders on friendly or enemy personnel. Enemy and friendly personnel and matériel are highlighted with different colors. Friendly combatants are highlighted in green whereas enemy combatants are highlighted in red. Usable weapons, vehicles, and medical kits are highlighted in blue; other objects and structures are highlighted in orange; beacons and data terminals are highlighted in yellow.<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref> | Among other functions, VISR also provides navigational data and highlights various points of interest in the operational area. As of ODST BIOS update A29.817941B.01 it also features light enhancement systems, raising the brightness of the surrounding area on the user's [[heads-up display]] during low-light operations. VISR's low-light vision enhancement also links with the user's [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] transponders on friendly or enemy personnel. Enemy and friendly personnel and matériel are highlighted with different colors. Friendly combatants are highlighted in green whereas enemy combatants are highlighted in red. Usable weapons, vehicles, and medical kits are highlighted in blue; other objects and structures are highlighted in orange; beacons and data terminals are highlighted in yellow.<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref> | ||
VISR's core technology was originally developed for the [[MJOLNIR Powered Assault Armor]] | VISR's core technology was originally developed for the [[MJOLNIR Powered Assault Armor]]<ref name="wayp">[http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d#imageNumber=1 '''Halo Waypoint''': ''VISR''] (defunct, backup on [https://web.archive.org/web/20120718192910/http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d#imageNumber=1 Archive.org])</ref>, though the first VISR systems date back to the early 21st century, alternately bloating in complexity and paring down to bare-bones HUD management since then.<ref>'''Halo 5: Guardians''', Dynasty VISR description</ref> VISR was field tested by [[Spartan-III]] [[Headhunters]].<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 164''</ref> Unlike the visual interface system developed for the Spartans, the ODST VISR requires no [[neural interface]].<ref name="wayp"/> With the introduction of [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]], the VISR 4.0 suite is now utilized by [[Spartan-IV]]s. This version is more similar to previous incarnations of the MJOLNIR heads-up display than the one used by ODSTs, and the new [[MJOLNIR GEN2 BIOS|BIOS]] firmware allows a modification to the suite with the [[Z-5080 Promethean vision]] module. As of [[2558]] the highest version number is 4.09, though several customized types are available to operators within the [[Spartan branch]]'s [[Specializations|Specialization wings]].<ref name="H4 visors"/> | ||
==VISR database== | ==VISR database== | ||
[[File: | [[File:VISR_Database.jpg|thumb|300px|The NAV parameter on the integrated VISR data management suite.]] | ||
The VISR database holds pertinent and relative information concerning battle to provide a distinct tactical advantage to the wearer. The database encompasses three main parameters situated in a carousel formation: | The VISR database holds pertinent and relative information concerning battle to provide a distinct tactical advantage to the wearer. The database encompasses three main parameters situated in a carousel formation: | ||
*'''Navigation (NAV)''' - As an ODST lacks a [[motion tracker]]s in his HUD, the NAV component in the VISR database provides a far more dynamic integration of mapping systems than featured by a standard motion tracker. It is very similar to the [[TACMAP]] in all [[MJOLNIR]] suits. The NAV tab is possibly the most useful feature in the VISR database suite because it provides a complete bird's-eye view of the current area in an interactive schematic grid; more importantly, the NAV parameter also shows the enemy forces in their entirety within the proximity of the highlighted area. This property of the database makes it very useful for tactical situations where planning is a key element. One downside to the enemy position interface is that the NAV function does not identify enemies individually (such as by rank or species) -- they are all represented with the same red diamond. However, one may still discern which types of Covenant infantry are in the vicinity by the marker's relative movement speed. Additionally, the NAV function only previews enemy locations within the vicinity of the VISR operator. User-set NAV markers may be displayed using this feature. The compass is synced with this parameter of the VISR database, as waypoints and beacons show up as integrated icons within the direction in relation to their location. | *'''Navigation (NAV)''' - As an ODST lacks a [[motion tracker]]s in his HUD, the NAV component in the VISR database provides a far more dynamic integration of mapping systems than featured by a standard motion tracker. It is very similar to the [[TACMAP]] in all [[MJOLNIR]] suits. The NAV tab is possibly the most useful feature in the VISR database suite because it provides a complete bird's-eye view of the current area in an interactive schematic grid; more importantly, the NAV parameter also shows the enemy forces in their entirety within the proximity of the highlighted area. This property of the database makes it very useful for tactical situations where planning is a key element. One downside to the enemy position interface is that the NAV function does not identify enemies individually (such as by rank or species) -- they are all represented with the same red diamond. However, one may still discern which types of Covenant infantry are in the vicinity by the marker's relative movement speed. Additionally, the NAV function only previews enemy locations within the vicinity of the VISR operator. User-set NAV markers may be displayed using this feature. The compass is synced with this parameter of the VISR database, as waypoints and beacons show up as integrated icons within the direction in relation to their location. | ||
*'''Intelligence (INTEL)''' - This parameter is a comprehensive listing of the current mission objectives. On the right-hand side, a picture depicting the user is shown along with a symbol denoting rank, as well as the name of the operator. | *'''Intelligence (INTEL)''' - This parameter is a comprehensive listing of the current mission objectives. On the right-hand side, a picture depicting the user is shown along with a symbol denoting rank, as well as the name of the operator. The current location is shown along with a logo on the left-hand side. Another useful feature of this component is to set a marker to the current objective location along with a brief description of what the objective entails. Both the description and marker are broadcast upon the user's HUD. Beacons generally represent current objectives. | ||
*'''Communications (COM)''' - This component is rather simplistic in its design and function. | *'''Communications (COM)''' - This component is rather simplistic in its design and function. | ||
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==Known VISR Variants== | ==Known VISR Variants== | ||
This is a list of all GEN2 compatible Visor systems:<ref group="note">To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'' and ''Halo 5: Guardians'' Spartan Armor menus.</ref> | |||
This is a list of all | |||
| | {| cellpadding="3" border="1" align="center" | ||
! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span> | ! style="background:#777; text-align:center; color:#fff;" colspan="4"|<span style="color:#fff;">[[Visor color]]</span> | ||
|-align="center" | |-align="center" | ||
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|-align="left" | |-align="left" | ||
|[[File: | |[[File:Halo_5_VISR_Cyan.png|120px]] | ||
|Improved VISR 4.03 - Cyan | |Improved VISR 4.03 - Cyan | ||
|Hannibal Weapon System | |Hannibal Weapon System | ||
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|-align="left" | |-align="left" | ||
|[[File: | |[[File:Halo_5_VISR_Blindside.png|120px]] | ||
|Upgraded VISR 4.04 - Blindside | |Upgraded VISR 4.04 - Blindside | ||
|[[Imbrium Machine Complex]] | |[[Imbrium Machine Complex]] | ||
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|Enhanced VISR 4.06 - Sunspot | |Enhanced VISR 4.06 - Sunspot | ||
|[[Acheron Security]] | |[[Acheron Security]] | ||
|For fixed support and auxiliary efforts. | |For fixed support and auxiliary efforts. With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenics atmospheres. | ||
|-align="left" | |-align="left" | ||
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|Acheron Security | |Acheron Security | ||
|Optimized for [[TRACKER-class Mjolnir|TRACKER-class armor]]. | |Optimized for [[TRACKER-class Mjolnir|TRACKER-class armor]]. | ||
|-align="left" | |-align="left" | ||
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|Hannibal Weapon System | |Hannibal Weapon System | ||
|The [[VANGUARD-class Mjolnir]] is field testing this VISR type.<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 167''</ref> | |The [[VANGUARD-class Mjolnir]] is field testing this VISR type.<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 167''</ref> | ||
|-align="left" | |-align="left" | ||
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| Flood | | Flood | ||
| | | | ||
|As the name implies, the Flood VISR is built specifically for Spartan assessment and | |As the name implies, the Flood VISR is built specifically for Spartan assessment and containment teams deployed to [[Forerunner]] sites that may house samples of the [[Flood|all-devouring parasite]]. | ||
|-align="left" | |-align="left" | ||
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| | | | ||
|The first King VISR was an enigmatic artifact produced as a one-off by a bored [[Huragok]]. Subsequent attempts to copy the design have been met with varying levels of failure. | |The first King VISR was an enigmatic artifact produced as a one-off by a bored [[Huragok]]. Subsequent attempts to copy the design have been met with varying levels of failure. | ||
|-align="left" | |-align="left" | ||
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|Saturnine | |Saturnine | ||
| | | | ||
|The Saturnine VISR hardware is fully compatible with [[ | |The Saturnine VISR hardware is fully compatible with [[Sangheili combat harness]] power and data feeds, leading some to believe it's intended for export. | ||
|-align="left" | |-align="left" | ||
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|Torchbearer | |Torchbearer | ||
| | | | ||
|Torchbearer VISR's are tailored for use by [[UNSC Army]] | |Torchbearer VISR's are tailored for use by [[UNSC Army]] pathfinders. | ||
|-align="left" | |-align="left" | ||
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File:H4 - Promethean Vision.png|VISR 4.0 used with the [[Promethean vision]] enhancement package. | File:H4 - Promethean Vision.png|VISR 4.0 used with the [[Promethean vision]] enhancement package. | ||
File:HE20-VISR-mode.jpg|VISR 4.0 utilized in ''[[Halo: Escalation]]''. | File:HE20-VISR-mode.jpg|VISR 4.0 utilized in ''[[Halo: Escalation]]''. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo: Helljumper]]'' {{1st}} | *''[[Halo: Helljumper]]'' {{1st}} | ||
*''[[Halo 3: ODST]]'' | *''[[Halo 3: ODST]]'' | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Headhunters]]'' | **''[[Headhunters]]'' | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
**''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo: Nightfall]]'' | *''[[Halo: Nightfall]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
==Notes == | ==Notes == | ||
<references group="note"/> | |||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Sensors]] | [[Category:Sensors]] |