Editing Visor color

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#REDIRECT [[Armor customization]]
'''Visor color''' is a customizable feature on a Spartan's helmet, part of the [[armor permutations]] in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. As with all armor permutation options, visor color is purely cosmetic and has no effect on gameplay.
 
== List of visor colors ==
=== ''Halo: Reach'' ===
{| border="1" cellspacing="1" style="width:600px; background:#FFFFFF; margin:2px auto;"
! style="padding-left:4px;" |Visors
! style="padding-left:4px;" |Description
|-
|[[File:Halo reach visor color default-1-.jpg|120px]]
| {{Article quote|Restore your equipment to its default state.}}
*'''Color''': Default
*'''Requirement''': Unlocked by default
|-
![[File:Halo reach visor color silver-1-.jpg|120px]]
| {{Article quote|Jumping first feet into hell isn't your job; making sure it's crowded when you get there is.}}
*'''Color''': Silver
*'''Requirement''': Sergeant, 35,000 cR
|-
![[File:Halo reach visor color black-1-.jpg|120px]]
| {{Article quote|It's already like they are looking at the sky, just put 'em on the ground.}}
*'''Color''': Blue
*'''Requirement''': Warrant Officer, 50,000 cR
|-
![[File:Halo reach visor color black1-1-.jpg|120px]]
| {{Article quote|You can have it any color you want… as long as it's black.}}
*'''Color''': Black
*'''Requirement''': Lt. Colonel, 100,000 cR
|-
![[File:Halo reach visor color gold-1-.jpg|120px]]
| {{Article quote|Put your money where your mouth is.}}
*'''Color''': Gold
*'''Requirement''': Colonel, 250,000 cR
|}
 
=== ''Halo 4'' ===
{| border="1" cellspacing="1" style="width:600px; background:#FFFFFF; margin:2px auto;"
! style="padding-left:4px;" | Visors
! style="padding-left:4px;" | Description
|-
! [[File:H4 - Visor Recruit.png|120px]]
|{{Article quote|Standard [[VISR]] 4.0 for all newly developed SPARTAN-IV assets.}}
*'''Name''': Recruit
*'''Manufacturer''': [[Hannibal Weapon Systems]]
*'''Requirement''': Unlocked by default
|-
! [[File:H4 - Visor Solar.png|120px]]
|{{Article quote|Improved VISR 4.02 for flare mitigation and control operations.}}
*'''Name''': Solar
*'''Manufacturer''': [[Materials Group]]
*'''Requirement''': Reach Spartan Rank 20
|-
! [[File:H4 - Visor Cyan.png|120px]]
|{{Article quote|Improved VISR 4.03 for protracted survival methodology.}}
*'''Name''': Cyan
*'''Manufacturer''': Hannibal Weapons Systems
*'''Requirement''': Unlocked by completing the commendation: From the Brink - Master
|-
! [[File:H4 - Visor Blindside.png|120px]]
|{{Article quote|Upgraded VISR 4.04 for combat vindication reliance factor.}}
*'''Name''': Blindside
*'''Manufacturer''': [[Imbrium Machine Complex]]
*'''Requirement''': Complete the commendation: Avenger - Master
|-
! [[File:H4 - Visor Frost.png|120px]]
|{{Article quote|Upgraded VISR 4.05 for range visibility in subzero conditions.}}
*'''Name''': Frost
*'''Manufacturer''': [[Lethbridge Industrial]]
*'''Requirement''': Reach Spartan Rank 29
|-
! [[File:H4 - Visor Sunspot.png|120px]]
|{{Article quote|Enhanced VISR 4.06 for fixed support and auxiliary efforts.}}
*'''Name''': Sunspot
*'''Manufacturer''': [[Acheron Security]]
*'''Requirement''': Complete the commendation: Assistant - Master
|-
! [[File:H4 - Visor Verdant.png|120px]]
|{{Article quote|Improved VISR 4.07 or heavy machine operation in the field.}}
*'''Name''': Verdant
*'''Manufacturer''': [[Naphtali Contractor Corporation]]
*'''Requirement''': Complete the commendation: Splatter - Master
|-
! [[File:H4 - Visor Midnight.png|120px]]
|{{Article quote|Enhanced VISR 4.08 for spatial blackout during slipspace maneuvers.}}
*'''Name''': Midnight
*'''Manufacturer''': Materials Group
*'''Requirement''': Reach Spartan Rank 46
|-
! [[File:H4 - Visor Legendary.png|120px]]
|{{Article quote|Maximized VISR 4.09 for next-gen asymmetric warfare operability.}}
*'''Name''': Legendary
*'''Manufacturer''': Materials Group
*'''Requirement''': Complete campaign on [[Legendary]]
|}
 
=== ''Halo 5: Guardians'' ===
{| cellpadding="3" border="1" align="center"
! style="background:#777; text-align:center; color:#fff;" colspan="2"|<span style="color:#fff;">Visor color</span>
|-align="center"
! style="background:#777; text-align:center; color:#fff;"|Color 
! style="background:#777; text-align:center; color:#fff;"|Description
|-align="center"
|Recruit
|'''Description''': [[Visual Intelligence System, Reconnaissance]] (VISR) software manages<br>the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.<br>
'''Manufacturer''': [[Hannibal Weapon Systems]]<br>
'''Cost''': Unlocked by default
|-align="center"
| Solar
|'''Description''': VISR 4.02 upgrades focus specially on target adquisition speed,<br>combat identification, and interoperability with [[Unified Earth Government|UEG]] law enforcement networks.<br>
'''Manufacturer''': [[Materials Group]]<br>
'''Cost''': Reach SR-28
|-align="center"
| Cyan
|'''Description''': Too expensive to be universally deployed, VISR 4.03 hardware is<br>protected against electromagnetic interference, shock and, corrosive atmospheres.<br>
'''Manufacturer''': Hannibal Weapon Systems<br>
'''Cost''': Reach SR-7
|-align="center"
| Blindside
|'''Description''': Frowned upon by UNSC-staff officers, VISR 4.04 sacrifices strategic<br>situational awareness for improved performance in small-unit actions.<br>
'''Manufacturer''': [[Imbrium Machine Complex]]<br>
'''Cost''': Reach SR-17
|-align="center"
| Frost
|'''Description''': With its integral climate module and multi-layer insulation the VISR 4.05<br>assembly can function in extreme temperatures and exotic cryogenics atmospheres.<br>
'''Manufacturer''': [[Lethbridge Industrial]]<br>
'''Cost''': Reach SR-12
|-align="center"
| Sunspot
|'''Description''': The VISR 4.06 system utilizes a dedicated deconfliction agent which<br>effectively curates the deluge of information competing for the Spartan's attention<br>
'''Manufacturer''': [[Acheron Security]]<br>
'''Cost''': Reach SR-22
|-align="center"
| Verdant
|'''Description''': VISR 4.07 has been updated to comply with the latest industrial<br>cyberlink standards, as well as expanded sipport for legacy interfaces<br>
'''Manufacturer''': [[Naphtali Contractor Corporation]]<br>
'''Cost''': Reach SR-32
|-align="center"
| Midnight
|'''Description''': Materials Group uses VISR 4.08 as the basis for their next-generation<br>battlespace management software, but proper use requires significant technical expertise<br>
'''Manufacturer''': Materials Group<br>
'''Cost''': Reach SR-35
|}
 
==Trivia==
*In ''Halo: Reach'', [[Emile-A239]] and [[Jun-A266]] both have reddish orange visors and [[Jorge-052]] has a dark red visor. Neither of these colors is available to the player.
*In ''Halo: Reach'', the [[GUNGNIR]] helmet has no external visor plate. Instead, customization changes the color of the helmet's camera lens.
*In ''Halo: Reach'', changing the visor color of the Haunted helmet will instead change the color of the skull inside it.
*The description of the black visor in ''Halo: Reach'' states, ''"You can have it in any color you want... as long as it's black."'' This is a reference to a quote attributed to Henry Ford, speaking about the [[wikipedia:Ford Model T|Ford Model T]] in 1909.
*The description of the silver visor in ''Halo: Reach'' is a reference to the ODST term "Dropping feet-first into hell."
 
==Gallery==
<gallery>
File:REQ Card - Rampant.png|[[Requisition system|REQ]] card of the Rampant visor in ''[[Halo 5: Guardians]]''.
File:REQ Card - Ecto.png|REQ card of the Ecto visor.
</gallery>
[[Category:Halo: Reach]]
[[Category:Halo 4]]
[[Category:Halo 5: Guardians]]
[[Category:Multiplayer]]

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