Editing Vidmaster Challenge: Déjà Vu

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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the achievement in ''Halo 3: ODST''|the corresponding achievement in ''Halo: The Master Chief Collection''|Déjà Vu}}
{{Disambig header|the achievement in ''Halo 3: ODST''|the corresponding achievement in ''Halo: The Master Chief Collection''|Déjà Vu}}
{{Achievement infobox
{{Achievement infobox
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*If there are [[Banshee]]s, try to get off your Mongoose and destroy them when they move to you.
*If there are [[Banshee]]s, try to get off your Mongoose and destroy them when they move to you.
*Try to stay behind the [[Elephant]].
*Try to stay behind the [[Elephant]].
*Don't rush the level; try to stay back and destroy the {{Pattern|Karo'etba|Ghost}}s and Banshees before moving in.
*Don't rush the level; try to stay back and destroy the [[Type-32 Ghost]]s and Banshees before moving in.
*A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful if you attempt this as the EMP does not disable weapon systems.
*A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful if you attempt this as the EMP does not disable weapon systems.
*Try [[Drive an AA Wraith|hijacking]] an {{Pattern|Ogab'd|anti-aircraft Wraith}}, it may take some time, but is worth it due to its high rate of fire and increased damage.
*Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to its high rate of fire and increased damage.
*If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any Covenant and they are not shooting at you and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit).
*If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any Covenant and they are not shooting at you and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit).
*Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint.
*Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint.
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*Buck will follow you, but if you find a Rocket Launcher, or, even better, a [[Fuel Rod Cannon]], and equip Buck with it, he is a very powerful ally. If he rides on a Mongoose with you, he is very helpful at taking out Ghosts and Banshees. A Fuel Rod Cannon can be found on a dead [[Grunt]], after your first battle on the highway right before the first door.
*Buck will follow you, but if you find a Rocket Launcher, or, even better, a [[Fuel Rod Cannon]], and equip Buck with it, he is a very powerful ally. If he rides on a Mongoose with you, he is very helpful at taking out Ghosts and Banshees. A Fuel Rod Cannon can be found on a dead [[Grunt]], after your first battle on the highway right before the first door.
*If you cannot get a fourth player then you can add on a guest and still be able to get the achievement.
*If you cannot get a fourth player then you can add on a guest and still be able to get the achievement.
*When a group of [[Kez'katu-pattern Phantom|Phantoms]] carrying two Ghosts was on their way to the next section, open fire to the gunner to destroy its main cannon and belly section. Force the Phantoms to drop the Ghosts, so you would have less resistance on the next section (Which contains only two [[Rizsheda-pattern Shade|Shade]] Turrets).
*When a group of [[Type-52 Phantom|Phantoms]] carrying two Ghosts was on their way to the next section, open fire to the gunner to destroy its main cannon and belly section. Force the Phantoms to drop the Ghosts, so you would have less resistance on the next section (Which contains only two [[Type-26 Shade|Shade]] Turrets).
**If you manage to seize AA-Wraith, it would be better since it can destroy the Phantom faster.
**If you manage to seize AA-Wraith, it would be better since it can destroy the Phantom faster.
**The lesser ghosts dealt with in the next section, the better.
**The lesser ghosts dealt with in the next section, the better.

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