Editing Vidmaster Challenge: Déjà Vu
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*If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any Covenant and they are not shooting at you and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). | *If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any Covenant and they are not shooting at you and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). | ||
*Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. | *Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. | ||
*Although walking the whole level is near impossible, if you find yourself stuck on a certain part, try getting off your Mongooses or Ghosts and start walking. It is easier to aim, easier to see, harder to be hit, and you will have twice the number of rocket launchers firing. As long as you can deal with threats to the | *Although walking the whole level is near impossible, if you find yourself stuck on a certain part, try getting off your Mongooses or Ghosts and start walking. It is easier to aim, easier to see, harder to be hit, and you will have twice the number of rocket launchers firing. As long as you can deal with threats to the Olifant quickly, walking the section is a valid option until it is completed. | ||
*For the passage containing all of the [[Yanme'e|Drones]] (the 2nd or 3rd), it is helpful to keep the [[M7S Caseless Submachine Gun|SMG]] to deal with them, as hitting them with rockets can be quite difficult. | *For the passage containing all of the [[Yanme'e|Drones]] (the 2nd or 3rd), it is helpful to keep the [[M7S Caseless Submachine Gun|SMG]] to deal with them, as hitting them with rockets can be quite difficult. | ||
*Make sure that all your teammates are using their headsets for easier communication over Xbox Live. | *Make sure that all your teammates are using their headsets for easier communication over Xbox Live. |