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{{ | {{era|RW}} | ||
{{achievement infobox | {{achievement infobox | ||
|name=Vidmaster Challenge: Annual | |name=Vidmaster Challenge: Annual | ||
|img=[[File:H3 Achievement Vidmaster Challenge Annual.png]] | |img=[[File:H3 Achievement Vidmaster Challenge Annual.png]] | ||
|gs=0 | [[File:HTMCC H3 Achievement Annual Steam.jpg]] | ||
[[File:HTMCC H3 Achievement Annual.png|140px]] | |||
|gs=0/10 | |||
|game=Halo 3 | |game=Halo 3 | ||
}} | }} | ||
'''Vidmaster Challenge: Annual''' is a ''[[Halo 3]]'' XBL-exclusive achievement where the player has to complete the level ''[[Halo (Halo 3 Level)|Halo]]'' on four-player Legendary Co-Op with the Iron Skull activated, and everyone in [[Type-32 Rapid Assault Vehicle|Ghosts]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15422 Bungie Weekly Update 9/5/2008]</ref> The achievement is named "Annual" because it was only possible to unlock it after September 25, 2008, one year after ''Halo 3'' was released (give or take a day, depending on local time zone). | '''Vidmaster Challenge: Annual''' is a ''[[Halo 3]]'' XBL-exclusive achievement where the player has to complete the level ''[[Halo (Halo 3 Level)|Halo]]'' on four-player Legendary Co-Op with the Iron Skull activated, and everyone in [[Type-32 Rapid Assault Vehicle|Ghosts]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15422 Bungie Weekly Update 9/5/2008]</ref> The achievement is named "Annual" because it was only possible to unlock it after September 25, 2008, one year after ''Halo 3'' was released (give or take a day, depending on local time zone). | ||
It is represented by the [[Halo 3 | It is represented by the [[Halo 3 Skulls#Iron|Iron Skull]] surrounded by four stars on a green [[Marathon]] symbol. | ||
The achievement is also present in ''[[Halo: The Master Chief Collection]]'', simply called '''Annual''', and is worth 10 gamerscore. | The achievement is also present in ''[[Halo: The Master Chief Collection]]'', simply called '''Annual''', and is worth 10 gamerscore. | ||
==Strategies and Tips== | ==Strategies and Tips== | ||
[[File:H3 Achievement Vidmaster Challenge Annual example.jpg|thumb|An example of the annual achievement.]] | [[File:H3 Achievement Vidmaster Challenge Annual example.jpg|thumb|right|An example of the annual achievement.]] | ||
*Even though all players must ride a Ghost, only one of the players is required to reach the end on a Ghost for all four players to receive the achievement. This does not mean the other three aren't required to ride Ghosts. If the players reach a replacement vehicle during the ending run, they may use it only if his/her Ghost is destroyed. | *Even though all players must ride a Ghost, only one of the players is required to reach the end on a Ghost for all four players to receive the achievement. This does not mean the other three aren't required to ride Ghosts. If the players reach a replacement vehicle during the ending run, they may use it only if his/her Ghost is destroyed. | ||
*All players should have their headsets on for better communication. | *All players should have their headsets on for better communication. | ||
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*Make sure that everyone doing the achievement is sure that they won't log out of the game midway because there's nothing more annoying than having to restart the level after someone's connection disconnected when you were almost at the end. | *Make sure that everyone doing the achievement is sure that they won't log out of the game midway because there's nothing more annoying than having to restart the level after someone's connection disconnected when you were almost at the end. | ||
*The only way to get Ghosts in the mission is to play on Legendary Co-op from Mission Start until the end. They will not show up if the level is started from Rally Point Alpha or if played on a Solo Campaign. There are four Ghosts directly under the ramp to the left as you exit the control room. | *The only way to get Ghosts in the mission is to play on Legendary Co-op from Mission Start until the end. They will not show up if the level is started from Rally Point Alpha or if played on a Solo Campaign. There are four Ghosts directly under the ramp to the left as you exit the control room. | ||
*The Ghosts also have a major disadvantage against the [[Warthog]]: the ability of auto-aim. This problem means that some passageways guarded by carrier forms become almost impossible to access, attempting to speed past carrier forms is now impossible, because if your cross-hairs point at them | *The Ghosts also have a major disadvantage against the [[Warthog]]: the ability of auto-aim. This problem means that some passageways guarded by carrier forms become almost impossible to access, attempting to speed past carrier forms is now impossible, because if your cross-hairs point at them you will lock on to them and drift towards them, resulting in damage to your ghost and, in fact, you may fall to your death. A good way to counteract this is to look up while you drive. However, you have a limited range of sight while you are doing this, so it is not recommended while tiles fall under you. | ||
*The flooring sections near the end will | *The flooring sections near the end will fallout from under the last player if your ghost group is not tightly packed enough. Use the interior hall sections to tighten up your formation before exiting - the timing of the floor tiles is based on when you enter the open sections, not total time in the mission. | ||
*Skipping the end cutscene may result in reverting to the previous checkpoint. It's highly advised to watch the entire ending cutscene. | *Skipping the end cutscene may result in reverting to the previous checkpoint. It's highly advised to watch the entire ending cutscene. | ||
*At the end, make sure nobody is about to die when the jump is made. If somebody dies, even when the cutscene starts, you will have to revert to the last checkpoint. | *At the end, make sure nobody is about to die when the jump is made. If somebody dies, even when the cutscene starts, you will have to revert to the last checkpoint. | ||
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==Trivia== | ==Trivia== | ||
*The | *The Vidmaster achievements do not reward the player with [[Gamerscore]] but if all the Vidmaster achievements were acquired before March 31, 2012 then the player was rewarded with [[MJOLNIR Powered Assault Armor/R variant|Recon armor]] for online play. After this date, the armor is unlocked by default. | ||
*There were some cases of people getting this achievement on the 24th of September, because of time zone differences. | *There were some cases of people getting this achievement on the 24th of September, because of time zone differences. | ||
*There are seven Vidmaster achievements; four achievements can be found in ''Halo 3'' while the other three are in ''Halo 3: ODST''. | *There are seven Vidmaster achievements; four achievements can be found in ''Halo 3'' while the other three are in ''Halo 3: ODST''. | ||
*Following the completion of this level | *Following the completion of this level the normal cutscene will be different. Instead of just a warthog, a warthog and a ghost will jump in the Frigate. | ||
*A similar achievement returns in ''[[Halo 3: ODST]]'' in the form of [[Vidmaster Challenge: Deja Vu|Deja Vu]]. It is awarded for completing the last mission without the use of a [[Warthog]] or [[Scorpion]]. | *A similar achievement returns in ''[[Halo 3: ODST]]'' in the form of [[Vidmaster Challenge: Deja Vu|Deja Vu]]. It is awarded for completing the last mission without the use of a [[Warthog]] or [[Scorpion]]. | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Halo 3 Achievements}} | {{Halo 3 Achievements}} | ||
{{Master Chief Collection Achievements|H3}} | {{Master Chief Collection Achievements|H3}} | ||
[[Category:Halo 3 | [[Category:Halo 3 Achievements]] |