Editing Vertex

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{{Status|Canon}}
{{Status|Canon}}
The '''vertex''' was a [[Forerunner]] device that granted the user control over the [[Sharquoi]] neural network.
The '''vertex''' was a [[Forerunner]] device that granted the user control over the [[Sharquoi]] neural network.
[[File:Enc22 Hekabe.jpg|300px|thumb|The [[Jiralhanae Chieftain]] [[Hekabe]] wearing the ''vertex'']]
[[File:Enc22 Hekabe.jpg|300px|thumb|right|The [[Jiralhanae Chieftain]] [[Hekabe]] wearing the ''vertex'']]
==Description==
==Description==
The ''vertex'' was described as a pearly orb of Forerunner metal approximately the size of a [[Jiralhanae|Jiralhanae's]] fist that was embedded into a helmet-like device of similar material.{{Ref/Novel|Id=ENVOYC10|Env|Chapter=10}} The device is designed to be worn by Forerunners but can contort its shape to accommodate most users, including Jiralhanae and [[Human]]s. When the user puts on the ''vertex'', it embeds itself into their skull and reconfigures itself to best function with the user's brain chemistry. This process is extremely painful and disorienting for the user, causing pain and sensory trauma such as flashes of light and a roaring within their mind.{{Ref/Novel|Id=ENVOYC12|Env|Chapter=12}} After fully accepting the ''vertex's'' integration, the user is able to control the Sharquoi's actions, as well as see, hear, and speak through individual Sharquoi. The process is not immediate, however, and the user is able to learn how to control the creatures more effectively.{{Ref/Novel|Id=ENVOYC15|Env|Chapter=15}} The process also washes away almost every facet of the user's prior personality and psyche, discarding it in order for the mind to be able to control a large number of Sharquoi. It is unclear exactly how much of the user is left after integration; it seems that their greatest desires and goals remain intact after the process. The ''vertex'' also stores a bit of every user's consciousness inside of it. As such, the current user can receive guidance and view memories from previous users.{{Ref/Novel|Id=ENVOYC16|Env|Chapter=16}} These essences can also act to incapacitate the current host if they feel that the ''vertex'' is in danger of being destroyed.{{Ref/Novel|Id=ENVOYC27|Env|Chapter=27}}  
The ''vertex'' was described as a pearly orb of Forerunner metal approximately the size of a [[Jiralhanae|Jiralhanae's]] fist that was embedded into a helmet-like device of similar material.{{Ref/Novel|Id=ENVOYC10|Env|Chapter=10}} The device is designed to be worn by Forerunners but can contort its shape to accommodate most users, including Jiralhanae and [[Human]]s. When the user puts on the ''vertex'', it embeds itself into their skull and reconfigures itself to best function with the user's brain chemistry. This process is extremely painful and disorienting for the user, causing pain and sensory trauma such as flashes of light and a roaring within their mind.{{Ref/Novel|Id=ENVOYC12|Env|Chapter=12}} After fully accepting the ''vertex's'' integration, the user is able to control the Sharquoi's actions, as well as see, hear, and speak through individual Sharquoi. The process is not immediate, however, and the user is able to learn how to control the creatures more effectively.{{Ref/Novel|Id=ENVOYC15|Env|Chapter=15}} The process also washes away almost every facet of the user's prior personality and psyche, discarding it in order for the mind to be able to control a large number of Sharquoi. It is unclear exactly how much of the user is left after integration; it seems that their greatest desires and goals remain intact after the process. The ''vertex'' also stores a bit of every user's consciousness inside of it. As such, the current user can receive guidance and view memories from previous users.{{Ref/Novel|Id=ENVOYC16|Env|Chapter=16}} These essences can also act to incapacitate the current host if they feel that the ''vertex'' is in danger of being destroyed.{{Ref/Novel|Id=ENVOYC27|Env|Chapter=27}}  

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