Editing Vehicles

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{{Status|Gameplay}}
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{{Center|For the full list of vehicles, see [[:Category:Vehicles]]}}


[[File:HW UNSCUnits.gif|thumb|350px|[[UNSC]] ground forces.]]
PLAY DARK ORBIT NOW!!!!!!! free mmo game


The '''vehicles''' from the [[Halo universe|''Halo'' universe]] are transport vehicles usually designed for use in combat situations. Many vehicles exist in the ''Halo'' universe, and some can be used in the ''Halo'' games. Vehicles are a very important part of the gameplay and can be used in both [[Campaign]] and [[Multiplayer]].


Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly and can provide essential support in skirmishes.
{{era|FOR|CH|HW|TCP|H1|TF|FOR|HGN|H2|GOO|H3R|UP|H3|}}


Due to their size, vehicles cannot enter tight areas like buildings, where infantry can enter. Vehicles can be seen and destroyed by enemy artillery or explosive small-arms fire. Since ''Halo 2'', vehicles can also be [[Boarding (gameplay mechanic)|hijacked]], and if the border is successful, they can use the vehicle's weapons against the player.


==Gameplay==
In gameplay, only a small number of very unique vehicles are controllable and usually operate similarly, allowing driving (navigation) or control of mounted [[Weapons|weaponry]] (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are [[UNSC Weapons|human]] (ballistic-based) or [[Covenant weapons|Covenant]] (plasma-based).


When the player enters a vehicle by climbing into driving, weapons, or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision, and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.


The player is allowed to use vehicles from either of the two primary factions, [[UNSC]] or [[Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree and hover or even fly around. Spacecraft and aircraft can be seen in cutscenes, though the player usually cannot control or affect them.
:''For the full list of vehicles see [[:Category:Vehicles]]''


UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Ghost]] or [[Phantom]]); except for large land units being named after insects (such as the [[Scarab]] or [[Locust]]). In ''Halo: CE'', only the Ghost and [[Banshee]] can be destroyed.
[[Image:H2_unsc_gndforces.jpg|thumb|350px|right|[[UNSC]] Ground forces, [[Warthog|Warthogs]] with [[Dropship 77-Troop Carrier|Pelicans]] flying above]]
The '''Vehicles''' from the [[Halo universe]], available in campaign and [[multiplayer]] gameplay, are a very important part of the [[Halo Universe]]. Many different types of vehicles exist and are shown and sometimes playable in the ''Halo'' games, each with a different set of abilities and strengths.


The gameplay mechanics involving vehicles have undergone several changes throughout the ''Halo'' games. For example, in ''Halo: Combat Evolved'', a small prod or touch by a vehicle will instantly kill any infantry, including Hunters, whereas starting from ''Halo 2'' the vehicle's speed and mass factor in on the amount of splatter damage. Starting from ''Halo 3'', vehicles take collision damage when hitting other objects based on their mass and speed and can destroy one another by ramming. The driver can also take damage when colliding with other objects, depending on the vehicle.
Vehicles have distinct tactical advantages:
*can be used to bombard enemy forces or placements
*can destroy enemy forces and overwhelm enemy infantry
*provide essential support in skirmishes


===Allied===
Even though vehicles are powerful, they also have some disadvantages:
[[:Category:UNSC vehicles|UNSC]] and [[:Category:Covenant vehicles|Covenant vehicles]] are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.
*cannot fit in as tight areas that infantry can
*can be clearly seen and destroyed by enemy artillery or explosive small-arms fire
*can be hijacked


Either kept unused, waiting for a driver or allowing the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|The Arbiter]], [[Sangheili|The Elites]], or the [[ODST]]s.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively, the player may enter unoccupied mounted turrets.
In gameplay, only a small number of very unique vehicles are drivable and controllable, most operating in a similar fashion, allowing driving (navigation) and control of mounted [[Weapons|weaponry]] (attack). Such weapons usually have unlimited ammunition available, whether [[UNSC Weapons|Human]] (bullet-based) or [[Covenant Weapons|Alien]] (plasma-based).


===Enemy===
==Availability==
Since UNSC vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding" and consists of:
The majority of spacecraft and ground units can be seen in cutscenes, though the player cannot control them. Some large enemy vehicles can be damaged by heavy firepower though.


#Boarding an enemy vehicle when near its rear or seating area.
UNSC Vehicles are made available in campaign levels, when infiltrating or cutting through enemy-held territory. Either kept unused or waiting for a driver, [[Master Chief]] may enter it without meeting any resistance and take control of it.
#Cutting through its defenses by throwing [[frag grenade]]s, [[Type-1 Antipersonnel Grenade#Stickiness|sticking]] {{Pattern|Anskum|plasma grenade}}s/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
#Killing the driver by [[melee]] attacks (available with any player character) or more grenades.
#Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
#Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.


This procedure may also be followed while in multiplayer gameplay to take control of UNSC or Covenant vehicles controlled by members of opposing teams.
Yet, [[:Category:UNSC Vehicles|UNSC Vehicles]] are rarely available within campaign levels, it is a common practice to kill the driver of [[:Category:Covenant Vehicles|Covenant Vehicles]] in order to hijack them. Vehicles that have been stopped by sheer firepower, destroying or disabling them, cannot be taken control of.


Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With certain lighter-armored or not enclosed vehicles such as the Ghost, Warthog, Mongoose, and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases, automatically assume control of the vehicle, all in one quick action.
==Factions==
The player is allowed to use vehicles from either of the two primary races, [[UNSC|Human]] or [[Covenant|Alien]], often turning the Covenant's sometimes superior firepower against itself. UNSC Vehicles are usually named and modeled after animals, while Covenant Vehicles are mostly named after supernatural beings.


===Multiplayer===
Playable human vehicles are typically grounded and unable to fly. Almost every playable alien vehicle has the capability to defeat gravity, and hover or fly around.
Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish game types. In [[Capture the Flag]], once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.


==Types==
==Types==
In the ''Halo'' universe, five different types of vehicles exist. The first four consisting of ground vehicles: [[#Light vehicles|Light]], [[#Medium vehicles|Medium]], [[#Heavy vehicles|Heavy]], and [[#Giant vehicles|Giant]]. The last type consists of all [[#Aerial vehicles|Aerial]] vehicles. Each has different strengths, weaknesses, and purposes, which ultimately help to decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games but can be available for use with the use of modified game content.
All vehicles fit into two broad categories, ground and air-based.


===Light vehicles===
In the ''Halo'' universe five different types of vehicles exist. Each has different strengths, weaknesses and purposes, which help to ultimately decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games, but can be available for use with the use of modified game content.
[[File:H2A T32Ghost.png|thumb|A Covenant {{Pattern|Karo'etba|Ghost}}.]]
[[File:Warthog Halo Reach.jpeg|thumb|A UNSC [[Warthog]].]]


Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor, which means they can be vulnerable to heavy weaponry or leave the passengers and driver badly exposed to small arms fire.
==Light Vehicles==
[[Image:Halo 3 ghost angle.jpg|thumb|right|A Covenant [[Type-32 Rapid Assault Vehicle|Ghost]]]]
[[Image:H3 Warthog.jpg|thumb|right|A UNSC [[Warthog]]]]
Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor which means they can be vulnerable to heavy weaponry, or leave the passengers and driver badly exposed to small arms fire.


;[[Covenant]]
===[[Covenant]]===
*[[Ghost]] - Recon/Rapid Assault Vehicle. - Usable in every ''Halo'' game.
*[[Type-32 Rapid Assault Vehicle|Ghost]] - Reconaisses/Rapid Assault Vehicle - Usable in Halo 1, 2, 3 and Halo Wars.  
*[[Qavardu Workshop Prowler]] - Light Recon Vehicle. - Usable in ''Halo 3''.
*[[Brute Prowler]] - Light Recon Vehicle - Usable in Halo 3.
*[[Chopper]] - Rapid Assault Vehicle. - Usable in ''Halo 3'', ''ODST'', ''Infinite'', and ''Halo Wars'' and ''Halo Wars 2''.
*[[Brute Chopper]] - Rapid Assault Vehicle - Usable in Halo 3 and Halo Wars.  
*{{Pattern|Wuzum|Spectre}} - Light Recon Vehicle. - Usable in ''Halo 2''.
*[[Spectre]] - Light Reconaisses Vehicle - Usable in Halo 2.
*{{Pattern|Rizvum|Revenant}} - Light Assault Gun Carriage. - Usable in ''Halo: Reach''.


;[[Banished]]
===[[UNSC]]===
*[[Klavrig Workshop Skitterer]] - Scout/Support Walker. - Usable in ''Halo Wars 2''.
*[[M274 Mongoose ULATV]] - Ultra Light Recon Vehicle - Usable in [[Halo 3]]
*[[M12 Warthog LRV]] - Light Recon Vehicle - Usable in Halo 1, 2, 3, and [[Halo Wars]]
*[[M12A1 Warthog LAAV]] - Light Anti Armor Vehicle - Usable in [[Halo: Combat Evolved|Halo 1 (PC)]]
*[[M12G1 Warthog LAAV]] - Light Anti Armor Vehicle - Usable in [[Halo 2]], [[Halo 3|3]], and Halo Wars
*[[M831 TT]] - Light Troop Transport Vehicle - Usable in Halo 3


;[[UNSC]]
==Medium Vehicles==
*[[AV-30 Kestrel]] - Light Assault Vehicle.  - Usable in ''Halo: Spartan Strike''.
[[Image:002 cougar1.jpg|thumb|right|A UNSC [[Cougar]]]]
*[[M274 Mongoose ULATV]] - Ultra Light Recon Vehicle. - Usable in ''Halo 3'', ''4'', ''ODST'', ''Reach'', ''2 Anniversary'' and ''Infinite''.
Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction, and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.
*[[M274 Mongoose ULATV#M274-M Gungoose variant|M274-M Gungoose]]. - Usable in ''Halo 2 Anniversary'', ''Halo 5 Guardians'' and ''Halo Infinite''.
*[[M12 Chaingun Warthog]] - Light Recon Vehicle. - Usable in ''Halo: CE'' , ''2'', ''3'', ''4'', ''ODST'', ''Halo Wars'', ''Halo: Reach'', ''2 Anniversary'',''Spartan Strike'', ''Halo 5: Guardians'', ''Halo Wars 2'' and ''Halo Infinite''.
*[[M12A1 Rocket Warthog]] - Light Anti-Armor Vehicle. - Usable in ''Halo PC'' and the multiplayer of ''Halo: Combat Evolved'' in ''[[Halo: The Master Chief Collection]]''.
*[[M12G1 Gauss Warthog]] - Light Anti-Armor Vehicle. - Usable in ''Halo 2'', ''3'', ''4'', ''ODST'', ''Halo Wars'', ''Halo: Reach'', ''Halo 2: Anniversary'', ''Halo 5: Guardians'' and ''Halo Wars 2''.
*[[M12R Rocket Warthog]] - Light Anti-Aircraft Vehicle - Usable in ''Halo 4'', and ''Halo: Reach'' , ''Halo 5: Guardians'' and ''Halo Infinite''.
*[[M831 Troop Transport Warthog]] - Light Troop Transport Vehicle. - Usable in ''Halo 3, Halo 3'' ''ODST'', and ''Halo: Reach''.
*[[M15 Razorback]] - Light Tactical Vehicle. - Usable in ''Halo Infinite''.
*[[M121 Jackrabbit]] - Light Strike Vehicle.  - Usable in ''Halo Wars 2''
*[[M552 Sandcat]] - A pickup truck.


===Medium vehicles===
===Covenant===
[[File:HW2 Banished Marauder.png|thumb|A Banished [[Eklon'Dal Workshop Marauder]].]]
*[[Shadow]] - Armored Personnel Carrier - ''Unusable'', Turret Usable (Halo 2)


Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard-hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.
===UNSC===
*[[Cougar]] - Armored Fighting Vehicle - Cut in final version of Halo Wars.
*[[Wolverine]] - Self Propelled Anti Aircraft Artillery - Usable in Halo Wars.
*[[Cobra]] - Anti-Vehicle/Fortification Artillery - Usable in Halo Wars.


;Covenant
==Heavy Vehicles==
*[[Shadow]] - Armored Personnel Carrier. - "Unusable", Turret Usable (''Halo 2'')
[[Image:AA Wraith.jpg|thumb|right|A Covenant [[Type-52 Anti-Aircraft Artillery|Wraith]]]]
[[File:1218570631 Scorpion.jpg|thumb|right|A UNSC [[M808B Main Battle Tank|Scorpion tank]]]]
Heavy vehicles are designed to smash foes to pieces and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.


;Banished
===Covenant===
*[[Eklon'Dal Workshop Marauder]] - Medium Support Tank. Usable in ''Halo Wars 2''.
*[[Wraith]] - Self Propelled Artillery - Usable in Halo 2,3 and Halo Wars  
*[[Methane Wagon]] - Armored Support Vehicle. Usable in ''Halo Wars 2''.
*[[AA Wraith]] - Anti-Air version of the Wraith - Usable through a glitch in Halo 3
*[[Reaver]] - Anti-Aircraft Walker. Usable in ''Halo Wars 2''.
*[[Locust]] - Laser Miner - Usable in Halo Wars.


;UNSC
===UNSC===
*[[M9 Wolverine]] - Self Propelled Anti-Aircraft Artillery. - Usable in ''Halo Wars'' and ''Halo Wars 2''.
*[[M808 Scorpion MBT]] - Main Battle Tank - Usable in Halo 1, 2, 3 and Halo Wars.
*[[SP42 Cobra]] - Anti-Vehicle/Fortification Artillery. - Usable in ''Halo Wars''.
*[[Grizzly]] - An upgraded version of the Scorpion - Usable in Halo Wars.
*[[XRP12 Gremlin]] - Combat Support Vehicle. - Usable in ''Halo Wars''
*[[Rhino]] - Possibly Heavy Tank or Self Propelled Artillery - Usable in Halo Wars.
*[[HRUNTING Mark III (B) Cyclops]] - Bipedal Exoskeleton. - Usable in ''Halo Wars'' and ''Halo Wars 2''.


===Heavy vehicles===
==Giant Vehicles==
[[File:AA Wraith.jpg|thumb|A Covenant AA [[Ogab'd-pattern anti-aircraft Wraith|Wraith]].]]
[[Image:Scarab.jpg|thumb|right|A Covenant [[Type-47 Ultra Heavy Assault Platform|Scarab]]]]
The heaviest of vehicles that are designed for functions as big as their sizes. They are however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.


[[File:H3 Scorpion filled up.jpg|thumb|A UNSC [[M808 Scorpion]].]]
===Covenant===
*[[Scarab]] - Assault Vehicle - Unusable in Halo 2, 3, usable in Halo Wars.


Heavy vehicles are designed to smash foes and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.
===UNSC===
*[[Elephant]] - Mobile command post/Search and Recovery/Personnel Transport - Usable in Halo 3 (only on the multiplayer level [[Sandtrap]]) and Halo Wars.


;Covenant
==Aerial Vehicles==
*[[Wraith]] - Self Propelled Artillery. - Unusable in ''Halo CE'', Usable in ''Halo 2'', ''3'',''4'',''ODST'', ''Halo Wars'', ''Reach'', ''Spartan Assault'', ''2 Anniversary'', and ''Spartan Strike'', ''Halo 5: Guardians'', ''Halo Wars 2'' and '' Halo Infinite''
[[Image:Banshee 2.jpg|thumb|right|A Covenant [[Type-26 Ground Support Aircraft|Banshee]]]]
*[[Anti-Aircraft Wraith]] - Anti-Air version of the Wraith. - Usable through a glitch in ''Halo 3'' and ''ODST'', and officially in ''Halo: Spartan Assault'', ''Halo: Spartan Strike'' and ''Halo 5: Guardians''.
[[Image:Pelicandrop.jpg|thumb|right|A UNSC [[Dropship 77-Troop Carrier|Pelican]]]]
*[[Locust]] - Anti-building unit. - Usable in ''Halo Wars'' and ''Halo Wars 2''.
[[Image:Loyalist Type-52 Phantom Troop Carrier.jpg|thumb|right|A Covenant [[Type-52 Troop Carrier|Phantom]]]]
*{{Pattern|Pnap|Goblin}} - [[Unggoy]] Heavy Combat Battlesuit. - Unusable in ''Halo 5: Guardians'', usable in ''Halo Wars 2'' for the [[Eklon'Dal Workshop Goblin|Banished]].  
Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.  


;UNSC
===Covenant===
*[[M808 Scorpion|M808]] and [[M808B Scorpion]], [[M808S Scorpion]] and [[M820 Scorpion]] - Main Battle Tank. - Usable in ''Halo: CE'', ''2'', ''3'', ''4'', ''ODST'', ''Halo Wars'', ''Reach'', ''Spartan Assault'', ''Halo 2: Anniversary'', ''Halo: Spartan Strike'', ''Halo 5: Guardians'', ''Halo Wars 2'' and ''Halo Infinite''
*[[Banshee]] - Covenant ground assault aircraft - Usable in Halo 1, 2, 3, and Halo Wars.
*[[M850 Grizzly]] - An upgraded version of the Scorpion. - Usable in ''Halo Wars'', ''Halo Spartan Assault'', ''Halo: Spartan Strike'' and ''Halo Wars 2''.
*[[Heretic Banshee]] - The Heretic version of the Banshee - Usable in Halo 2.
*[[M145D Rhino]] - Long range plasma tank. - Usable in two ''Halo Wars'' levels.
*[[Spirit|Spirit]] - Covenant troop transport/gunship - Appears in Halo 1, and Halo Wars.
*[[HRUNTING/YGGDRASIL Mark IX Mantis]] - Bipedal "walker" available in ''Halo 4'', ''Halo 5: Guardians'' and ''Halo Wars 2''
*[[Phantom|Phantom]] - Covenant troop transport/gunship - Appears in Halo 2 and 3.
*[[Colossus]] - Heavy walker akin to a larger Mantis. Usable in ''Halo Wars 2''
*[[Seraph]] - Covenant starfighter - Appears in Halo 2, 3
*[[M400 Kodiak]] - Long range siege tank. - Usable in ''Halo Wars 2''
*[[Vampire]] - Covenant atmospheric fighter - Exclusive to Halo Wars


===Giant vehicles===
===UNSC===
[[File:H2 Outskirts Scarab.jpg|thumb|A Covenant {{Pattern|Protos|Scarab}}.]]
*[[Hornet]] - UNSC ground assault aircraft/troop transport - Usable in Halo 3 and Halo Wars.
*[[Pelican]] - UNSC troop transport aircraft - Usable in [[Halo Wars]], but rideable and flipable through glitches in the Halo Trilogy.
*[[Longsword]] - UNSC starfighter ship - Appears in the Halo trilogy and usable in the trilogy by hacking.
*[[Shortsword]] - UNSC atmospheric bomber - Usable in Halo Wars.
*[[Skyhawk]] - UNSC jumpjet - Only referenced in the Halo novels.
*[[Sparrowhawk]] - UNSC VTOL ground attack craft - Usable in Halo Wars.
*[[Vulture]] - UNSC heavy gunship craft - Usable in Halo Wars.
*[[Albatross]] - UNSC heavy transport/mobile command post - Appears crashed in Halo 2 multiplayer map Relic and Halo 3 Map Sandtrap.
*[[Pod]] - Halo Wars unit used for building bases.


The heaviest of vehicles are designed for functions as big as their sizes. They are, however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.
==Multiplayer==
Certain vehicles can be played in certain [[multiplayer]] levels. Vehicles can be very useful in Slayer and Skirmish gametypes. In [[Capture the Flag]], if you take a flag, you can't enter a vehicle unless you ride in one, which is why you should ride in a fast vehicle like the [[mongoose]]. Some vehicles can be added to a certain map if a player doesn't prefer the default vehicles.


;Covenant
===In [[Halo: Combat Evolved]]===
*[[Scarab]] - Assault Vehicle - Usable in ''Halo Wars'' and ''Halo Wars 2''. Appears in ''Halo 3'', ''Halo 3 ODST'', and ''Halo 2 Anniversary''
*[[Blood Gulch]] = Ghost, Warthog, Scorpion, Banshee ''(PC/Mac only)''
*{{Pattern|Za'zayara|Harvester}} - Vehicle used for large scale excavations and searching for artifacts. - Appears in ''Halo 4''.
*[[Danger Canyon]] = Ghost, Warthog, Scorpion
*{{Pattern|Shuul'se|Kraken}} - Vehicle used as an excavation walker but has been repurposed as a siege tower.  - Appears in ''Halo 5''.
*[[Death Island]] = M808B Scorpion MBT, M12 Warthog LRV, M12A1 Warthog LAAV, Ghost, Banshee, Shade
 
*[[Gephyrophobia]] = Ghost, Warthog, Scorpion, Shade, Banshee ''(PC/Mac only)''
;UNSC
*[[Ice Fields]] = Ghost, Warthog, Scorpion
*[[Elephant]] - Mobile command post/Search and Recovery/Personnel Transport - usable in ''Halo 3'' (only on the multiplayer level "[[Sandtrap (Level)|Sandtrap]]") and ''Halo Wars'', though in ''Halo Wars'' it is a much smaller troop transport version and not the massive vehicle repair variant. The Elephant also appears during the levels [[Mombasa Streets]] and [[Coastal Highway]] of ''Halo 3: ODST'' as a garbage truck variant, the [[Olifant]].
*[[Infinity]] = Ghost, Warthog, Scorpion, Shade, Banshee ''(PC/Mac only)''
*[[M510 Mammoth]] - Heavy wheeled transport vehicle used by the UNSC. It is the largest known terrestrial armored fighting vehicle employed by the UNSC, dwarfing even the similar "Elephant" HRV in size. - Appears in ''Halo 4'' and ''Halo 5: Guardians''.
*[[Sidewinder]] = Warthog, Scorpion, Ghost
*[[M650 Mastodon]] - Armoured Personnel Carrier - usable in ''Halo Wars 2''
*[[Timberland]] = Ghost, Warthog, Scorpion
 
===Aerial vehicles===
[[File:Halo Reach Type 26 GSA.png|200px|thumb|A Covenant [[Type-26 Ground Support Aircraft|Banshee]].]]
[[File:Loyalist Type-52 Phantom Troop Carrier.jpg|thumb|A Covenant [[Kez'katu-pattern Phantom|Phantom]].]]
[[File:Pelicandrop.jpg|thumb|A UNSC [[Dropship 77-Troop Carrier|Pelican]].]]
[[File:F-99 Wombat.jpg|thumb|F-99 Drone Fighter]]
 
Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.


;Covenant
===In [[Halo 2]]===
*{{Pattern|Elsedda|Banshee}} - Covenant Navy's standard space interceptor support craft - Appears in ''Halo: Reach''
*[[Ascension (Level)|Ascension]] = [[Banshee]].
*[[Banshee]] - Covenant ground assault aircraft. - Usable in ''Halo: CE'', ''2'', ''3'', ''ODST'', ''4'', ''Halo Wars'', ''Halo: Reach'', ''Halo 2: Anniverary'', ''Halo 5: Guardians'' and ''Halo Infinite''.  
*[[Backwash (Level)|Backwash]] = [[Ghost]].
**[[Heretic Banshee]] - The Heretic version of the Banshee. - Usable in ''Halo 2'' and ''Halo 2 Anniversary''.
*[[Burial Mounds (Level)|Burial Mounds]] = Ghost and [[Warthog]].
*[[Lich]] - Massive Covenant troop transport/gunship. - Appears in ''Halo 4'', ''Halo 5: Guardians'' and ''Halo Wars 2''.
*[[Coagulation (Level)|Coagulation]] = Ghost, Warthog, Banshee and [[Wraith]].
*[[Spirit]] - Covenant troop transport/gunship. - Appears in ''Halo: CE'', ''Halo Wars'', ''Halo: Reach'', ''Halo: Spartan Assault'', ''Halo: Spartan Strike'', ''Halo 5: Guardians'' and ''Halo Wars 2''.
*[[District (Level)|District]] = Ghost and Warthog
*[[Phantom]] - Covenant troop transport/gunship. - Appears in ''Halo 2'', ''3'', ''ODST'',''4'', ''Reach'', ''Spartan Assault'', ''2 Anniversary'', ''Halo 5: Guardians'' and ''Halo Infinite''. It is also usable in ''Halo: Reach'' through [[Flyable Pelican and Phantom|an easter egg]].
*[[Headlong (Level)|Headlong]] = Ghost, Banshee, Warthog and [[Gauss Warthog]].
*{{Pattern|Bkowe'nei|Vampire}} - Covenant atmospheric fighter. - Exclusive to ''Halo Wars''.
*[[Relic (Level)|Relic]] = Ghost and Warthog.
*[[Seraph]] - Covenant primary starfighter. - Appears in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2 Anniversary''. usable in ''Halo: Reach''
*[[Terminal (Level)|Terminal]] = Ghost, Warthog and Wraith.
*[[Turf (Level)|Turf]] = Warthog.
*[[Uplift (Level)|Uplift]] = Warthog and Wraith.
*[[Waterworks (Level)|Waterworks]] = Ghost, Warthog, Banshee, Wraith and [[Scorpion]].
*[[Zanzibar (Level)|Zanzibar]] = Ghost, Warthog and Gauss Warthog


;Banished
===In [[Halo 3]]===
*[[Gydrozka Workshop Blisterback]] - Heavy Siege Aircraft - Usable in ''Halo Wars 2''.
*[[High Ground (Level)|High Ground]] = [[Mongoose]] and [[Ghost]].
*[[Klavbrig Workshop Shroud]] - Support Aircraft - Usable in ''Halo Wars 2''.
*[[Isolation (Level)|Isolation]] = Mongoose and Ghost.
*[[Last Resort (Level)|Last Resort]] = [[Warthog]], Mongoose and Ghost.
*[[Sandtrap (Level)|Sandtrap]] = Warthog, [[Chopper]], Mongoose, [[Banshee]] and [[Elephant]].
*[[Snowbound (Level)|Snowbound]] = Ghost, (The [[Boundless (Level)|Boundless]] version features a Mongoose instead).
*[[Valhalla (Level)|Valhalla]] = Mongoose, [[Wraith]], Banshee and Warthog.
*[[Standoff (Level)|Standoff]] = Mongoose, and Warthog.
*[[Ghost Town (Level)|Ghost Town]] = Mongoose.
*[[Avalanche (Level)|Avalanche]] = Mongoose, Warthog, [[Hornet]] (Troop Transport type), Scorpion, Ghost, Banshee, Chopper and Wraith.
*[[Sandbox (Level)|Sandbox]] = Warthog, Chopper and Mongoose.
*[[Orbital (Level)|Orbital]] = Mongoose and Ghost.


;UNSC
*[[Broadsword]] - UNSC exoatmospheric multirole strike fighter. - Usable in ''Halo 4''
*[[Heron]] - ''Halo Wars'' unit used for building bases.
*[[Hornet]] - UNSC ground assault aircraft. - Usable in ''Halo 3'', ''Halo Wars'' and ''Halo Wars 2''.
*[[Transport Hornet]] - a Hornet without missiles and a slower machine gun. - Usable in the ''Halo 3'' maps [[Avalanche]] and [[Sandbox]].
*[[Pelican]] - UNSC troop transport aircraft. - Usable in ''Halo Wars'' and ''Halo 4'', but ride-able and flippable through glitches in the ''Halo'' Trilogy. It is also usable in ''Halo: Reach'' through [[Flyable Pelican and Phantom|an easter egg]].
*[[Sabre]] - Space fighter. - Usable in ''Halo: Reach''.
*[[Shortsword]] - UNSC atmospheric bomber. - Usable in ''Halo Wars''.
*[[Sparrowhawk]] (Hawk) - UNSC VTOL ground attack aircraft. - Usable in ''Halo Wars''.
*[[Vulture]] - huge UNSC heavy gunship. - Usable in ''Halo Wars'' and ''Halo Wars 2''.
*[[Darter]] - UNSC dropship/supply transport. - Appears in ''Halo Wars'' and ''Halo Wars 2''.
*[[Falcon]] - A UNSC troop transport gunship.  - Usable in ''Halo: Reach''
*[[Condor]] - A UNSC long-range aerospace transport craft.  - Appears in ''Halo Nightfall'' and usable in ''Halo Wars 2''.
*[[SOEIV]] (Single Occupant Exoatmospere Insertion Vehicle) Primary drop-shock vehicle for [[ODST]]. - Appears in ''Halo 3 ODST'' and ''Halo 2''.
*[[Longsword]] - Main Interceptor/Strike Fighter for the UNSC Defense Force. - Appears in ''Halo Reach'' and ''Halo CE''
*[[Wasp]] - A fast 1 man vehicle mainly used for air support. - Usable in ''Halo 5 Guardians'' and ''Halo Infinite''.


;Forerunner
*[[Phaeton]] - An attack vehicle. Great for dealing with swarms. - Usable in ''Halo 5 Guardians''.


===Civilian vehicles===
[[File:HR-CivilianWarthog.png|200px|thumb|A civilian [[Hog]].]]


Not all vehicles seen in-game are military. Several models of human civilian vehicles can be seen throughout the series. Some examples include:


*[[Capri]] - a vehicle manufactured by [[AMG Transport Dynamics]].
*[[Civilian Warthog|AMG Civilian Warthog, aka "The Hog"]] - a civilian version of the military's Warthog. Usable in ''Halo 2 Anniversary''.
*[[HuCiv]][[Genet]] - a popular coupe utilized by the [[NMPD]] as the standard model for their patrol cars.
*[[MagLev Train]] - a magnetically powered train seen in several human cities.
*[[Mainz Träger Dynamik]] - a Jeep-like vehicle.
*[[MLX]] - a luxury sports car.
*[[Pontiac GTO]] - an antique muscle car.
*[[Sinoviet HM 1220 LTUV-M]] - a former military vehicle-turned-civilian, similar to the warthog.
*[[Spade]] - a farmer's truck in Halo Reach.
*[[S-2 Traxus Cargo Transporter]] - a forklift. Usable in Halo Reach and seen as a prop in Halo 3
*[[Tractor unit]] - civilian and military cargo trucks. An unarmored and untrailered version usable in Halo Reach
*[[Überchassis]] - a luxury sports car.


==Gallery==
<gallery>
File:HINF VehiclePadConcept.jpg|Concept art of a vehicle pad used to spawn in vehicles in ''[[Halo Infinite]]''{{'}}s multiplayer.
</gallery>


[[Category:Lists]]
I RULE THE WORLD OF HALO
[[Category:Vehicles (gameplay)| ]]
[[Category:Vehicles]]

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