Editing User talk:Endor240

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Hey there. It'd be great if you could avoid putting in lots of trivia such as "this is the only level where X does Y", and such. These kinds of information are often easily dated with future releases, or not particularly noteworthy. Similarly, for notes about gameplay differences in enemies/ vehicles, consider use of a "Glitches" section, or put such information in a Gameplay page or section if one exists. Thanks a lot. [[User:BaconShelf|BaconShelf]] ([[User talk:BaconShelf|talk]]) 18:18, March 27, 2020 (EDT)
Hey there. It'd be great if you could avoid putting in lots of trivia such as "this is the only level where X does Y", and such. These kinds of information are often easily dated with future releases, or not particularly noteworthy. Similarly, for notes about gameplay differences in enemies/ vehicles, consider use of a "Glitches" section, or put such information in a Gameplay page or section if one exists. Thanks a lot. [[User:BaconShelf|BaconShelf]] ([[User talk:BaconShelf|talk]]) 18:18, March 27, 2020 (EDT)


:Reply: I'll try, but this goes by experience. After playing levels of Halo during the world's current circumstances, it's hard to ignore. And if it seemed like a glitch, I would put it under that category, but it is mostly for players who are new to the Halo franchise. Especially with new ambient dialogue never before cataloged. (To [[User:Baconshelf]]) from ([[User talk:Endor240]])
Reply: I'll try, but this goes by experience. After playing levels of Halo during the world's current circumstances, it's hard to ignore.
 
::Oh, the dialogue is absolutely worth keeping! It's mainly a lot of the misc trivia points which would go against a lot of the wiki's notability policy. As an aside, you can sign your post using <code><nowiki>~~~~</nowiki></code> [[User:BaconShelf|BaconShelf]] ([[User talk:BaconShelf|talk]]) 19:04, March 27, 2020 (EDT)
:::<code><nowiki>~~~~</nowiki></code>: It's clear that I would have a lot to learn about messaging between wiki users. And I do understand what you're saying. It's just nice seeing certain things in writing. For example: the rarity of levels in HALO 5 that have no Prometheans whatsoever. If you see certain dialogue additions in HALO 5, they have been verified by YouTube video users. It is surprising how some new dialogue is discovered and not noted even years after its initial release. <code><nowiki>~~~~</nowiki></code>
::::A lot of the transcripts are done when the game first releases and usually not updated from there. Halo 5 is a unique case in quite how much variable dialogue there is. [[User:BaconShelf|BaconShelf]] ([[User talk:BaconShelf|talk]]) 21:02, March 27, 2020 (EDT)

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