User:Slapped Sharquoi

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Slapped Sharquoi
228 article edits
Basic info
Joined

December 16, 2021

Recent activity
Edited the page Weapon class
"/* Launcher */ added FRSPNKr"
Edited the page Knight Sublimis
"/* Appearance */"
Edited the page Catherine-B320
"/* Childhood and early career */"
Edited the page Sangheili/Gameplay
"Correcting the É, a few changes to red links"
Edited the page Sangheili/Gameplay
"/* Changes from Halo: Combat Evolved to Halo 2 */"
Edited the page Sangheili/Gameplay
Edited the page Sangheili/Gameplay
"Full revamp, reorganizing the gameplay sections and changes section."
Edited the page Cut Halo 4 weapons
"/* Attach beam */"
Edited the page Battle for Zeta Halo
"/* Created uprising */ rewording and relinking"
Edited the page Cut Halo 4 weapons
"/* Hunter LMG */"
Awards
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Biography
About me

Just a guy who discovered he still loves Halo.

Favorite Halo moment

Escaping the Flood containment facility, Battle in the Mausoleum of the Arbiter, TWO SCARABS, Holding down the roof of the NMPD HQ, Exodus city infiltration, Vs Escharum

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Yep, that's more or less how we're doing things (I should really finish up that writeup). The Commando page is a great example of such a gameplay page - the navbox at the bottom has links to all of the weapons gameplay pages that we need making. XScruffyDaSasquatchx is leading that project, and he's been grabbing the weapons stats from each game's modding tools to make the pages more comprehensive. His Gameplay Layout Guide (on his userpage) is the way we're structuring these pages.

In general, the gameplay-lore split is happening for Weapons, Vehicles and NPCs - though Weapons and NPCs are the most developed so-far. I'd say those are the ones to prioritise.

We have a lot of resources in the Discord to help with getting stats and stuff, if that interests you at all.