Editing Uprising

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|prev=''[[Gravemind (level)|Gravemind]]''
|prev=''[[Gravemind (level)|Gravemind]]''
|next=''[[High Charity (level)|High Charity]]''
|next=''[[High Charity (level)|High Charity]]''
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|name='''''Uprising'''''
|name='''''Uprising'''''
|devname=<code>08a_deltacliffs</code>
|image=[[File:H2A Uprising Loadscreen.png|300px]]
|image=[[File:H2A Uprising Loadscreen.png|300px]]
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|player=[[Thel 'Vadamee]]
|devname=<code>08a_deltacliffs</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\08a_deltacliffs\08a_deltacliffs.scenario}}
|date= [[2552#November|November 3, 2552]]
|player=[[Arbiter_(player_character)#Halo_2|Arbiter]]
|place=The surface of [[Installation 05]].
|date=[[2552#November|November 3, 2552]]
|objective= Take revenge upon the [[Brute]] traitors and reach the canyon floor
|place=The surface of [[Installation 05]], near the [[Control Room (Installation 05)|Control Room]].
|objective=Take revenge upon the [[Brute]] traitors and reach the canyon floor
|partime=00:15:00 {{C|''Master Chief Collection''}}
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=9,000 {{C|''Master Chief Collection''}}
|parscore=9,000 {{C|''Master Chief Collection''}}
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'''Anniversary version:'''
'''Anniversary version:'''


[[File:H2A-ThelVadam GreatSchism Uprising.png|thumb|300px|The Arbiter gets ready for lies ahead.]]
[[File:H2A-ThelVadam GreatSchism Uprising.png|thumb|right|300px|The Arbiter gets ready for lies ahead.]]


''A [[Slipspace translocation|teleportation portal]] induced by the [[Gravemind]] is seen appearing on a cliff face, as [[Arbiter]] [[Thel 'Vadam]]ee appears and falls through. He gathers himself before seeing the portal close behind him and turns to see the path ahead of him. He pauses with a shocked look in his eyes as he picks up, and examines, a {{Pattern|Okarda'phaa|plasma rifle}}, before walking forward.''
''A [[Slipspace translocation|teleportation portal]] induced by the [[Gravemind]] is seen appearing on a cliff face, as [[Arbiter]] [[Thel 'Vadam]]ee appears and falls through. He gathers himself before seeing the portal close behind him and turns to see the path ahead of him. He pauses with a shocked look in his eyes as he picks up, and examines, a {{Pattern|Okarda'phaa|plasma rifle}}, before walking forward.''
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===Oh, So That's How it Is===
===Oh, So That's How it Is===
''[[Type-25 Brute Shot|Brute shot]] grenades are seen going off in the distance, followed by plasma rifle bursts firing in the air.''
''[[Type-25 Brute Shot|Brute shot]] grenades are seen going off in the distance, followed by Plasma Rifle bursts firing in the air.''


*'''Jiralhanae #1''': "Weaklings!"
*'''Jiralhanae #1''': "Weaklings!"


'''Vadamee encounters a badly wounded Sangheili lying on the ground with an [[Energy sword (fiction)|energy sword]] lying next to him.''
'''Vadamee encounters a badly wounded Sangheili lying on the ground with an [[Type-1 energy sword|energy sword]] lying next to him.''


*'''[[Unidentified Sangheili Minor|Sangheili #1]]''': ''(weakly)'' "The Brutes have betrayed us... the [[Sangheili High Councilor|Councilors]]..."
*'''Sangheili #1''': ''(weakly)'' "The Brutes have betrayed us... the [[Sangheili High Councilor|Councilors]]..."


''The Sangheili dies. A Jiralhanae is seen shooting at another dead Sangheili nearby.''
''The Sangheili dies. A Jiralhanae is seen shooting at another dead Sangheili nearby.''
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'''Vadamee and his allies go into a multi-leveled room, where more Covenant forces consisting of Jiralhanae and Kig-Yar await. The Sangheili catch them by surprise and easily defeat them. A Sangheili Minor armed with a [[Type-51 Carbine|carbine]] joins the group.''
'''Vadamee and his allies go into a multi-leveled room, where more Covenant forces consisting of Jiralhanae and Kig-Yar await. The Sangheili catch them by surprise and easily defeat them. A Sangheili Minor armed with a [[Type-51 Carbine|carbine]] joins the group.''


''The Sangheili move through another corridor scattered with dead Sangheili, Unggoy, and more weapons. The room after the corridor is occupied by more Jiralhanae and Kig-Yar, including a Jiralhanae-operated [[Eeo'Pimu-pattern Shade|Shade turret]]. Another fight starts as the two forces meet, and more Jiralhanae enter the room to aid their allies. They are all taken out. The Sangheili move on, to a large door.''
''The Sangheili move through another corridor scattered with dead Sangheili, Unggoy, and more weapons. The room after the corridor is occupied by more Jiralhanae and Kig-Yar, including a Jiralhanae-operated [[Type-27 Anti-Infantry Stationary Gun|Shade turret]]. Another fight starts as the two forces meet, and more Jiralhanae enter the room to aid their allies. They are all taken out. The Sangheili move on, to a large door.''


===Step Aside, Let The Man Through===
===Step Aside, Let The Man Through===
''As the door to the outside opens, several Jiralhanae and Kig-Yar are taken by surprise as the Sangheili charge at them.''
''As the door to the outside opens, several Jiralhanae and Kig-Yar are taken by surprise as the Sangheili charge at them.''


''As the Sangheili head forward, a Jiralhanae Captain rides a [[Karo'etba-pattern Ghost|Ghost]] into the area and disembarks. A pack of Jiralhanae follow, some wielding [[human]] [[M90 Close Assault Weapon System|shotguns]] and augmented by a [[Kig-Yar Sniper]]. They clash with the Sangheili force. The Covenant are soon eliminated. A few more Ghosts sit unused near the position. The Arbiter pilots one of them, and the Sangheili follow.''
''As the Sangheili head forward, a Jiralhanae Captain rides a [[Type-32 Rapid Attack Vehicle|Ghost]] into the area and disembarks. A pack of Jiralhanae follow, some wielding human [[M90 Close Assault Weapon System|shotguns]] and augmented by a [[Kig-Yar Sniper]]. They clash with the Sangheili force. The Covenant are soon eliminated. A few more Ghosts sit unused near the position. The Arbiter pilots one of them, and the Sangheili follow.''


'''Vadamee takes the vanguard and surprise-attacks the nearby Jiralhanae camp head-on. The Sangheili follow, as a big battle takes place between the two sides.  After the initial garrison is defeated, Covenant reinforcements appear.  'Vadamee and his allies defeat them and move on to the next camp, where a cowering Unggoy is being threatened by a Kig-Yar. The Sangheili eliminate the Kig-Yar, and the Unggoy mounts a nearby Shade turret to aid the Sangheili. More Jiralhanae-controlled Ghosts and even a [[Wuzum-pattern Spectre|Spectre]] try to stop the Sangheili forces, but fail.''
'''Vadamee takes the vanguard and surprise-attacks the nearby Jiralhanae camp head-on. The Sangheili follow, as a big battle takes place between the two sides.  After the initial garrison is defeated, Covenant reinforcements appear.  'Vadamee and his allies defeat them and move on to the next camp, where a cowering Unggoy is being threatened by a Kig-Yar. The Sangheili eliminate the Kig-Yar, and the Unggoy mounts a nearby Shade turret to aid the Sangheili. More Jiralhanae-controlled Ghosts and even a [[Wuzum-pattern Spectre|Spectre]] try to stop the Sangheili forces, but fail.''


''A small Kig-Yar camp awaits in the next area, and is easily taken care of by the Sangheili. Some of the Sangheili take the opportunity to pilot the Ghosts throughout the camp. A [[Kez'katu-pattern Phantom|Phantom]] dropship flies overhead, but pays no attention to the conflict below.''
''A small Kig-Yar camp awaits in the next area, and is easily taken care of by the Sangheili. Some of the Sangheili take the opportunity to pilot the Ghosts throughout the camp. A [[Type-52 Troop Carrier|Phantom]] dropship flies overhead, but pays no attention to the conflict below.''


''After going down a steep hill with a waterfall, another Jiralhanae camp awaits on a shallow river with several [[methane recharge station]]s placed at the front to block the Sangheili, and a few Kig-Yar Snipers as support. As the Sangheili forces approach the camp, the Jiralhanae try to kill them by detonating the methane recharge stations. This ploy fails, and the Sangheili crush the defenses and follow the river to the next area.''
''After going down a steep hill with a waterfall, another Jiralhanae camp awaits on a shallow river with several [[methane recharge station]]s placed at the front to block the Sangheili, and a few Kig-Yar Snipers as support. As the Sangheili forces approach the camp, the Jiralhanae try to kill them by detonating the methane recharge stations. This ploy fails, and the Sangheili crush the defenses and follow the river to the next area.''


[[File:H2A - Rtas and Thel.jpg|thumb|300px|The Arbiter informs 'Vadumee of the massacre of the Councilors at the hands of the [[Jiralhanae]] outside Halo's Control Room.]]
[[File:H2A - Rtas and Thel.jpg|thumb|right|300px|The Arbiter informs 'Vadumee of the massacre of the Councilors at the hands of the [[Jiralhanae]] outside Halo's Control Room.]]


===Fight Club===
===Fight Club===
''The river stops at a waterfall, and in front of a Forerunner structure guarded by multiple Jiralhanae and two [[Muz-pattern Wraith|Wraiths]]. A huge battle begins, with more Jiralhanae coming out from the structure. In addition, many Kig-Yar Snipers try to engage the Sangheili from long range, but they too are defeated. Once most of the area is cleared of Jiralhanae, two more Covenant orbital insertion pods land and reinforce the Sangheili. The group moves on into a room, which appears to have been used as an armory by the Jiralhanae. Many weapons and equipment, both human and Covenant are stored all over the room. One of the Sangheili Minors stops, and looks around.''
''The river stops at a waterfall, and in front of a Forerunner structure guarded by multiple Jiralhanae and two [[Type-26 Wraith|Wraiths]]. A huge battle begins, with more Jiralhanae coming out from the structure. In addition, many Kig-Yar Snipers try to engage the Sangheili from long range, but they too are defeated. Once most of the area is cleared of Jiralhanae, two more Covenant orbital insertion pods land and reinforce the Sangheili. The group moves on into a room, which appears to have been used as an armory by the Jiralhanae. Many weapons and equipment, both human and Covenant are stored all over the room. One of the Sangheili Minors stops, and looks around.''


*'''Sangheili Minor #2''': "What vulgar taste! Even as trophies, these weapons are worthless!"
*'''Sangheili Minor #2''': "What vulgar taste! Even as trophies, these weapons are worthless!"
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[http://www.youtube.com/watch?v=uQm9MkWRrTQ'''{''Anniversary Cutscene''}''']
[http://www.youtube.com/watch?v=uQm9MkWRrTQ'''{''Anniversary Cutscene''}''']


'''Vadamee exits the door. He spots a Wraith approaching him slowly. The Arbiter readies his weapon (a [[Mosa-pattern carbine|carbine]] in ''Anniversary''). The Wraith stops in front of him. The hatch opens to reveal [[Rtas 'Vadum]]ee. The Arbiter calms and lowers his weapon''
'''Vadamee exits the door. He spots a Wraith approaching him slowly. The Arbiter readies his weapon (a carbine in ''Anniversary''). The Wraith stops in front of him. The hatch opens to reveal [[Rtas 'Vadum]]ee. The Arbiter calms and lowers his weapon''


*'''Rtas 'Vadumee''': ''(Surprised)'' "By the [[Halo Array|rings]], Arbiter!? The Councilors! Are they-"
*'''Rtas 'Vadumee''': ''(Surprised)'' "By the [[Halo Array|rings]], Arbiter!? The Councilors! Are they-"
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*'''Rtas 'Vadumee''': ''(Angrily pounding his fist on the Wraith)'' "Vile, disloyal beasts! The Prophets were fools to trust them!"
*'''Rtas 'Vadumee''': ''(Angrily pounding his fist on the Wraith)'' "Vile, disloyal beasts! The Prophets were fools to trust them!"


''They look up and see two [[Kez'katu-pattern Phantom|Phantom]]s flying over them. One flies over the Control Room while the second stops above the platform of the Installation 05 Control Room. [[Tartarus]] emerges from the [[gravity lift]], with [[Commander]] [[Miranda Keyes]] and [[343 Guilty Spark]] in captivity. Four Jiralhanae guards awaits behind the Control Room door. Tartarus stops momentarily, sniffs the air, and continues into the Control Room. Tartarus enters, and the doors slams shut behind him with a loud bang. Fades to black.''
''They look up and see two [[Type-52 Phantom|Phantom]]s flying over them. One flies over the Control Room while the second stops above the platform of the Installation 05 Control Room. [[Tartarus]] emerges from the [[gravity lift]], with [[Commander]] [[Miranda Keyes]] and [[343 Guilty Spark]] in captivity. Four Jiralhanae guards awaits behind the Control Room door. Tartarus stops momentarily, sniffs the air, and continues into the Control Room. Tartarus enters, and the doors slams shut behind him with a loud bang. Fades to black.''


''Level ends''
''Level ends''
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===[[Glitch]]es===
===[[Glitch]]es===
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words.
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words.
*One can receive unlimited [[Plasma Pistol]]s on this level. First give a Grunt a [[Fuel Rod Gun]] or a [[M41 rocket launcher|Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo.
*One can receive unlimited [[Plasma Pistol]]s on this level. First give a Grunt a [[Fuel Rod Gun]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo.
*If the Grunts that joined the forces in the first cavern room are still with the player when they gets to the three-leveled room, one will notice that they will not follow any further. Even if pushed toward and off the edge, they will not follow the crowd like the Elites will if they are pushed down. The Grunts, however, will appear again when the player reaches to the second chapter, near the door.
*If the Grunts that joined the forces in the first cavern room are still with the player when they gets to the three-leveled room, one will notice that they will not follow any further. Even if pushed toward and off the edge, they will not follow the crowd like the Elites will if they are pushed down. The Grunts, however, will appear again when the player reaches to the second chapter, near the door.
*Sometimes, the Zealot will stop moving no matter how far the player goes, if the player switches weapons with him, he will start climbing up an imaginary boundary and stay at the top.
*Sometimes, the Zealot will stop moving no matter how far the player goes, if the player switches weapons with him, he will start climbing up an imaginary boundary and stay at the top.
*At the top of the mountains by where the {{Pattern|Wuzum|Spectre}} comes, when the player gets to the end of a pathway in the mountain, they can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level ''[[Two Betrayals]]''.
*At the top of the mountains by where the {{Pattern|Wuzum|Spectre}} comes, when the player gets to the end of a pathway in the mountain, they can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level [[Two Betrayals]].
*If the player walks by a certain tree they will see part of the [[Thel 'Vadam|Arbiter's]] body and if they shoot it the player will take damage.
*If the player walks by a certain tree they will see part of [[Thel 'Vadamee|his]] body and if they shoots it the player will take damage.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch.
*Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background.
*During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch. *During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles.
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, two of the Brutes at the start of the level can still appear as Minors or Majors instead of Captains. Another example of this phenomenon affects several allied Grunts in the level ''[[Sacred Icon (level)|Sacred Icon]]''.
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, two of the Brutes at the start of the level can still appear as Minors or Majors instead of Captains. Another example of this phenomenon affects several allied Grunts in the level [[Sacred Icon (level)|Sacred Icon]].
 
===Mistakes===
*At the start of the mission, there are stray Plasma Rifle shots seen coming from the next section. Interestingly enough, there is no weapon firing the shots. This can be seen if the player grenade jumps with the Sputnik skull activated.
*Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background.


===Easter eggs===
===Easter eggs===
*There are mysterious faces in the cave's entrance and cat faces at the exit.
*There are mysterious faces in the cave's entrance and cat faces at the exit.
*Just before "Step Aside, Let the Man Through", one can find a Grunt covering his head and shaking. When approached, he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]].
*Just before "Step Aside, Let the Man Through", one can find a Grunt covering his head and shaking. When approached, he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]].
* The eleventh terminal is a Forerunner terminal in the first area of the chapter "Fight Club" after the waterfall, before crossing the stone bridge into the armory room with both human and Covenant weapons. The terminal can be found on the wall inside the second alcove.


===References===
===References===
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*Grunt allies surprisingly can be given the Rocket Launcher. The best way to do this is obtain the Thunderstorm [[Skull]] and play on Easy. Therefore the Grunts are [[Ultra Grunt|Ultras]] and can take a lot of damage.
*Grunt allies surprisingly can be given the Rocket Launcher. The best way to do this is obtain the Thunderstorm [[Skull]] and play on Easy. Therefore the Grunts are [[Ultra Grunt|Ultras]] and can take a lot of damage.
*At several points throughout the level, enemies will run ahead to alert groups further along. (Most notably the Brute that will run into the top of the three-leveled room and yell "Elite resistance, warn the others!")
*At several points throughout the level, enemies will run ahead to alert groups further along. (Most notably the Brute that will run into the top of the three-leveled room and yell "Elite resistance, warn the others!")
*This level and ''[[The Great Journey]]'' are the only levels in ''Halo 2'' where a Zealot Elite appears on any difficulty. They are also the only levels where Zealots appear as allies in the whole trilogy.
*This level and [[The Great Journey (Level)|The Great Journey]] are the only levels in ''Halo 2'' where a Zealot Elite appears on any difficulty. They are also the only levels where Zealots appear as allies in the whole trilogy.
*When beginning the mission, go to the second rock to the north east, after that turn a little bit left to see the other wall. There is grass forming a bird head and if you look higher up there are horns, which might mean this is another devil bird like the one in ''[[Zanzibar]]''.
*When beginning the mission, go to the second rock to the north east, after that turn a little bit left to see the other wall, there is grass forming a bird head and if looks more up there are horns which might mean this is another devil bird like the one in [[Zanzibar]].
*This is the only level in the entire [[Halo series]] that is just a "revenge" mission. There are no orders or guidelines to follow, just settling the score with the Brutes as you make your way through the [[Forerunner]] complexes.
*This is the only level in the entire [[Halo series]] that is just a "revenge" mission. There are no orders or guidelines to follow, just settling the score with the Brutes as you make your way through the [[Forerunner]] complexes.
*In the ''Fight Club'' part, there is a Brute with a [[M90 shotgun|Shotgun]] that, if not killed, can be seen trying out the Shotgun on the wall.
*In the Fight Club part, there is a Brute with a [[M90 Close Assault Weapon System|Shotgun]] that, if not killed, can be seen trying out the Shotgun on the wall.
*In the beginning of the level, one can see sparks of blueish light streaming around of the edge of the cliff. They have a resemblance to the [[holo-drone]]s from when fighting [[Sesa 'Refumee]].
*After the Three-Leveled room, passed the corridor with the dead Elites (one has an Energy Sword) and Grunt bodies, the player will reach the room with the Shade turret. On the upper level, there will be a scared Grunt. If the Grunt is located at the left of the door the player comes from, there will be a Fuel Rod Gun beside him. If the Grunt is located anywhere else, the Fuel Rod Gun won't appear.
*After the Three-Leveled room, passed the corridor with the dead Elites (one has an Energy Sword) and Grunt bodies, the player will reach the room with the Shade turret. On the upper level, there will be a scared Grunt. If the Grunt is located at the left of the door the player comes from, there will be a Fuel Rod Gun beside him. If the Grunt is located anywhere else, the Fuel Rod Gun won't appear.
*It is possible (with the Thunderstorm Skull) to have up to 5 [[Sangheili Ultra|Ultra Elites]] throughout the level. Their strong energy shield and skill with the [[Energy Sword]] make them near-lethal when facing a pack of Brutes.
*It is possible (with the Thunderstorm Skull) to have up to 5 [[Sangheili Ultra|Ultra Elites]] throughout the level. Their strong energy shield and skill with the [[Energy Sword]] make them near-lethal when facing a pack of Brutes.
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===Halo 2: Anniversary===
===Halo 2: Anniversary===
<gallery>
<gallery>
File:H2A DeltaCliffs Platform Concept.jpg|Concept art for a Forerunner platform on the level.
File:H2A Uprising StairsRoom Concept.jpg|Concept art for the "stair room" on the level.
File:H2A Uprising WeaponsRoom Concept.jpg|Concept art for the "weapons room" on the level.
File:H2A-Halo05 ControlRoom Uprising.png|The Arbiter being teleported to a cliff overlooking Installation 05's Control Room.
File:H2A-Halo05 ControlRoom Uprising.png|The Arbiter being teleported to a cliff overlooking Installation 05's Control Room.
File:H2A_SpecOps_Sangheili.png|The SpecOps Sangheili wielding an energy sword.
File:H2A_SpecOps_Sangheili.png|The SpecOps Sangheili wielding an energy sword.
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</gallery>
</gallery>


== Sources ==
==See also==
{{Ref/Sources}}
 
{{succession box | before = ''[[Gravemind (Level)|Gravemind]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign]] | years = '''''Uprising''''' |after = ''[[High Charity (Level)|High Charity]]''}}
{{succession box | before = ''[[Gravemind (Level)|Gravemind]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign]] | years = '''''Uprising''''' |after = ''[[High Charity (Level)|High Charity]]''}}


{{Levels|H2}}
{{Levels|H2}}

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