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{{ | {{Era|RW}} | ||
<center>''Looking for [[Changing of the Guard]], the Covenant event, the Graphic Novel series [[Halo: Uprising]], or the ''[[Halo 2 Vista]]'' [[Uprising (achievement)|achievement]]?''</center> | |||
{{Level infobox | {{Level infobox | ||
|prev=''[[Gravemind (level)|Gravemind]]'' | |prev=''[[Gravemind (level)|Gravemind]]'' | ||
|next=''[[High Charity (level)|High Charity]]'' | |next=''[[High Charity (level)|High Charity]]'' | ||
|game=''[[Halo 2]]'' (<small>''[[Halo 2 Anniversary|Anniversary]]''</small>) | |||
|name='''''Uprising''''' | |name='''''Uprising''''' | ||
|image=[[File: | |image=[[File:UprisingAchievementArt.jpeg|300px]] | ||
| | |player=[[Thel 'Vadamee]] | ||
|date= [[2552#November|November 3, 2552]] | |||
|place=The surface of [[Installation 05]]. | |||
|date=[[2552#November|November 3, 2552]] | |objective= Take revenge upon the [[Brute]] traitors and reach the canyon floor | ||
|place=The surface of [[Installation 05 | |||
|objective=Take revenge upon the [[Brute]] traitors and reach the canyon floor | |||
}} | }} | ||
{{Article | {{Article Quote|This is certain: The [[Jiralhanae|Brutes]] shall pay for the blood they have spilled.}} | ||
'''Uprising''' is the thirteenth [[campaign]] level | '''Uprising''' is the thirteenth [[campaign]] level in ''[[Halo 2]]'', and the twelfth playable one. The level follows [[Thel 'Vadam|the Arbiter]] as he is teleported to the vicinity of the [[Control Room (Installation 05)|Control Room]], only to discover [[Jiralhanae]]' treachery against [[Sangheili|his own kind]]. Whereas the next level, [[High Charity]], returns to [[John-117]] as the protagonist, the Arbiter's storyline is continued directly in [[The Great Journey]]. | ||
In [[Halo 2 | In ''[[Halo 2 Vista]]'', upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] will award the player the [[achievement]] "[[Uprising (achievement)|Uprising]]" and 30 [[Gamerpoint]]s. | ||
==Transcript== | ==Transcript== | ||
[http://www.youtube.com/watch?v=pJj78UuijWY '''{''Cutscene''}'''] | |||
[http://www.youtube.com/watch?v= | |||
''The view shows a view of [[Delta Halo]]'s [[Control Room (Installation 05)|Control Room]].'' | ''[[Arbiter]] [[Thel 'Vadam]]ee is seen arriving on a cliff face via [[Slipspace translocation|teleporting]] from the [[Gravemind]]. The view shows a view of [[Delta Halo]]'s [[Control Room (Installation 05)|Control Room]]. He then turns to his left and finds an abandoned [[Type-25 Directed Energy Rifle|Plasma Rifle]], lying on a rock stained with Sangheili [[blood]]. He picks it up and readies himself on the path ahead.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
===Oh, So That's How it Is=== | ===Oh, So That's How it Is=== | ||
''[[Type-25 | |||
''[[Type-25 Grenade Launcher|Brute shot]] grenades are seen going off in the distance, followed by Plasma Rifle bursts firing in the air.'' | |||
*'''Jiralhanae #1''': "Weaklings!" | *'''Jiralhanae #1''': "Weaklings!" | ||
'''Vadamee encounters a badly wounded Sangheili lying on the ground with an [[Energy | '''Vadamee encounters a badly wounded Sangheili lying on the ground with an [[Type-1 Energy Weapon/Sword|energy sword]] lying next to him.'' | ||
*''' | *'''Sangheili #1''': ''(weakly)'' "The Brutes have betrayed us... the [[Councilor]]s..." | ||
''The Sangheili dies. A Jiralhanae is seen shooting at another dead Sangheili nearby.'' | ''The Sangheili dies. A Jiralhanae is seen shooting at another dead Sangheili nearby.'' | ||
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*'''Jiralhanae #4''': "Not all dead? Raise the alarms!" | *'''Jiralhanae #4''': "Not all dead? Raise the alarms!" | ||
''The Sangheili group fight their way through many Jiralhanae and [[Kig-Yar]] continue on to the upper level, where the two Unggoy are under attack from a group of Kig-Yar. Soon a group of Jiralhanae and [[Yanme'e]] enter from a door on the upper level. The Arbiter and his team manage to kill all [[Covenant]] present. They move on into a room, where a pair of Jiralhanae and several Kig-Yar are holding their position. The | ''The Sangheili group fight their way through many Jiralhanae and [[Kig-Yar]] continue on to the upper level, where the two Unggoy are under attack from a group of Kig-Yar. Soon a group of Jiralhanae and [[Yanme'e]] enter from a door on the upper level. The Arbiter and his team manage to kill all [[Covenant Empire|Covenant]] present. They move on into a room, where a pair of Jiralhanae and several Kig-Yar are holding their position. The [[Swords of Sanghelios|separatists]] eliminate them and move on. In the corner of the room, a single Unggoy can be seen cowering among a few Unggoy corpses.'' | ||
''If the player chooses to approach the cowering Unggoy:'' | ''If the player chooses to approach the cowering Unggoy:'' | ||
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*'''[[Cowardly Grunt]]''': "Please ... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind, mighty Arbiter!" ''(Chuckles nervously)'' | *'''[[Cowardly Grunt]]''': "Please ... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind, mighty Arbiter!" ''(Chuckles nervously)'' | ||
''The | ''The separatists group head through a hallway with dead Sangheili, Unggoy, and weapons scattered about. One of the Sangheili crouches next to the dead bodies.'' | ||
*'''Special Operations Sangheili #1''': "Start the [[Great Journey|journey]]... be at peace." | *'''Special Operations Sangheili #1''': "Start the [[Great Journey|journey]]... be at peace." | ||
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*'''Sangheili Zealot''': "He is no more." | *'''Sangheili Zealot''': "He is no more." | ||
'''Vadamee and his allies go into a multi-leveled room, where more Covenant loyalist forces consisting of Jiralhanae and Kig-Yar await. The seperatists catch them by surprise and easily defeat them. A Sangheili Minor armed with a [[Type-51 Carbine|carbine]] joins the group.'' | |||
'' | |||
''The separatists move through another corridor scattered with dead Sangheili, Unggoy, and more weapons. The room after the corridor is occupied by more Jiralhanae and Kig-Yar, including a Jiralhanae-operated [[Type-27 Anti-Infantry Stationary Gun|Shade turret]]. Another fight starts as the two forces meet, and more Jiralhanae enter the room to aid their allies. They are all taken out. The separatists move on, to a large door.'' | |||
===Step Aside, Let The Man Through=== | ===Step Aside, Let The Man Through=== | ||
''As the | ''As the door to the outside opens, several Jiralhanae and Kig-Yar are taken by surprise as the separatists charge at them.'' | ||
'' | ''As the separatists head forward, a Jiralhanae Captain rides a [[Type-32 Rapid Attack Vehicle|Ghost]] into the area and disembarks. A pack of Jiralhanae follow, some wielding human [[M90 Close Assault Weapon System|shotguns]] and augmented by a [[Kig-Yar Sniper]]. They clash with the seperatist force. The Covenant are soon eliminated. A few more Ghosts sit unused near the position. The Arbiter pilots one of them, and the Sangheili follow.'' | ||
'' | '''Vadamee takes the vanguard and surprise-attacks the nearby Jiralhanae camp head-on. The Sangheili follow, as a big battle takes place between the two sides. After the initial garrison is defeated, loyalist reinforcements appear. 'Vadamee and his allies defeat them and move on to the next camp, where a cowering Unggoy is being threatened by a Kig-Yar. The separatists eliminate the Kig-Yar, and the Unggoy mounts a nearby Shade turret to aid the separatists. More Jiralhanae-controlled Ghosts and even a [[Type-46 Infantry Support Vehicle|Spectre]] try to stop the separatist forces, but fail.'' | ||
'' | ''A small Kig-Yar camp awaits in the next area, and is easily taken care of by the separatists. Some of the separatists take the opportunity to pilot the Ghosts throughout the camp. A [[Type-52 Troop Carrier|Phantom]] dropship flies overhead, but pays no attention to the conflict below.'' | ||
[[ | ''After going down a steep hill with a waterfall, another Jiralhanae camp awaits on a shallow river with several [[methane recharge station]]s placed at the front to block the separatists, and a few Kig-yar Snipers as support. As the Separatist forces approach the camp, the Jiralhanae try to kill them by detonating the methane recharge stations. This ploy fails, and the Sangheili crush the defenses and follow the river to the next area.'' | ||
===Fight Club=== | ===Fight Club=== | ||
''The river stops at a waterfall, and in front of a Forerunner structure guarded by multiple Jiralhanae and two [[ | ''The river stops at a waterfall, and in front of a Forerunner structure guarded by multiple Jiralhanae and two [[Type-26 Assault Gun Carriage|Wraiths]]. A huge battle begins, with more Jiralhanae coming out from the structure. In addition, many Kig-Yar Snipers try to engage the Sangheili from long range, but they too are defeated. Once most of the area is cleared of Jiralhanae, two more Covenant orbital insertion pods land and reinforce the current separatist group. The group moves on into a room, which appears to have been used as an armory by the Jiralhanae. Many weapons and equipment, both human and Covenant are stored all over the room. One of the Sangheili Minors stops, and looks around.'' | ||
*'''Sangheili Minor #2''': "What vulgar taste! Even as trophies, these weapons are worthless!" | *'''Sangheili Minor #2''': "What vulgar taste! Even as trophies, these weapons are worthless!" | ||
''The | ''The separatists break through another line of Jiralhanae forces and approach a cave. More loyalists and two Jiralhanae-controlled Ghosts come through the cave in a final effort to stop the seperatists. They fail. There is a door at the end of the cave. 'Vadamee heads through it alone.'' | ||
[http://www.youtube.com/watch?v=58elS6ULaY4 '''{''Cutscene''}'''] | |||
[http://www.youtube.com/watch?v= | |||
'''Vadamee exits the door. He spots a Wraith approaching him slowly. The Arbiter readies his weapon | '''Vadamee exits the door. He spots a Wraith approaching him slowly. The Arbiter readies his weapon. The Wraith stops in front of him. The hatch opens to reveal [[Rtas 'Vadum]]ee.'' | ||
*'''Rtas 'Vadumee''': | *'''Rtas 'Vadumee''': "By the [[Halo Array|rings]], Arbiter!? The Councilors! Are they-" | ||
*'''Thel 'Vadamee''': "Murdered... by the Brutes." | *'''Thel 'Vadamee''': "Murdered... by the Brutes." | ||
*'''Rtas 'Vadumee''': | *'''Rtas 'Vadumee''': "Vile, disloyal beasts! The Prophets were fools to trust them!" | ||
''They look up and see two [[ | ''They look up and see two [[Type-52 Troop Carrier|Phantom]]s flying over them. One flies over the Control Room while the second stops above the platform of the Installation 05 Control Room. [[Tartarus]] emerges from the [[gravity lift]], with [[Commander]] [[Miranda Keyes]] and [[343 Guilty Spark]] in captivity. Four Jiralhanae guards awaits behind the Control Room door. Tartarus stops momentarily, sniffs the air, and continues into the Control Room. Tartarus enters, and the doors slams shut behind him with a loud bang. Fades to black.'' | ||
''Level ends'' | ''Level ends'' | ||
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===[[Glitch]]es=== | ===[[Glitch]]es=== | ||
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words. | *If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words. | ||
*One can receive unlimited [[Plasma Pistol]]s on this level. First give a Grunt a [[Fuel Rod Gun]] or a [[M41 | *One can receive unlimited [[Plasma Pistol]]s on this level. First give a Grunt a [[Fuel Rod Gun]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo. | ||
*If the Grunts that joined the forces in the first cavern room are still with the player when | *If the Grunts that joined the forces in the first cavern room are still with the player when he/she gets to the three-leveled room, one will notice that they will not follow any further. Even if pushed toward and off the edge, they will not follow the crowd like the Elites will if they are pushed down. The Grunts, however, will appear again when the player reaches to the second chapter, near the door. | ||
*Sometimes, the Zealot will stop moving no matter how far the player goes, if the player switches weapons with him, he will start climbing up an imaginary boundary and stay at the top. | *Sometimes, the Zealot will stop moving no matter how far the player goes, if the player switches weapons with him, he will start climbing up an imaginary boundary and stay at the top. | ||
*At the top of the mountains by where the | *At the top of the mountains by where the [[Spectre]] comes, when the player gets to the end of a pathway in the mountain, he/she can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level [[Two Betrayals]]. | ||
*If the player walks by a certain tree | *If the player walks by a certain tree he/she will see part of [[Thel 'Vadamee|his]] body and if he/she shoots it the player will take damage. | ||
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch. | *Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background. | ||
*During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles. | *It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch. *During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles. | ||
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here] | *It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here] | ||
===Easter Eggs=== | |||
===Easter | |||
*There are mysterious faces in the cave's entrance and cat faces at the exit. | *There are mysterious faces in the cave's entrance and cat faces at the exit. | ||
*Just before "Step Aside, Let the Man Through", one can find a Grunt covering his head and shaking. When approached, he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]]. | *Just before "Step Aside, Let the Man Through", one can find a Grunt covering his head and shaking. When approached, he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]]. | ||
===References=== | ===References=== | ||
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*Grunt allies surprisingly can be given the Rocket Launcher. The best way to do this is obtain the Thunderstorm [[Skull]] and play on Easy. Therefore the Grunts are [[Ultra Grunt|Ultras]] and can take a lot of damage. | *Grunt allies surprisingly can be given the Rocket Launcher. The best way to do this is obtain the Thunderstorm [[Skull]] and play on Easy. Therefore the Grunts are [[Ultra Grunt|Ultras]] and can take a lot of damage. | ||
*At several points throughout the level, enemies will run ahead to alert groups further along. (Most notably the Brute that will run into the top of the three-leveled room and yell "Elite resistance, warn the others!") | *At several points throughout the level, enemies will run ahead to alert groups further along. (Most notably the Brute that will run into the top of the three-leveled room and yell "Elite resistance, warn the others!") | ||
*This level and | *This level and [[The Great Journey (Level)|The Great Journey]] are the only levels in ''Halo 2'' where a Zealot Elite appears on any difficulty. They are also the only levels where Zealots appear as allies in the whole trilogy. | ||
*When beginning the mission, go to the second rock to the north east, after that turn a little bit left to see the other wall | *When beginning the mission, go to the second rock to the north east, after that turn a little bit left to see the other wall, there is grass forming a bird head and if looks more up there are horns which might mean this is another devil bird like the one in [[Zanzibar]]. | ||
*This is the only level in the entire [[Halo series]] that is just a "revenge" mission. There are no orders or guidelines to follow, just settling the score with the Brutes | *This is the only level in the entire [[Halo series]] that is just a "revenge" mission. There are no orders, no missions or guidelines to follow, just settling the score with the Brutes and making through the [[Forerunner]] complexes. | ||
*In the | *In the Fight Club part, there is a Brute with a [[M90 Close Assault Weapon System|Shotgun]] that, if not killed, can be seen trying out the Shotgun on the wall. | ||
*After the Three-Leveled room, passed the corridor with the dead Elites (one has an Energy Sword) and Grunt bodies, the player will reach the room with the Shade turret. On the upper level, there will be a scared Grunt. If the Grunt is located at the left of the door the player comes from, there will be a Fuel Rod Gun beside him. If the Grunt is located anywhere else, the Fuel Rod Gun won't appear. | *In the beginning of the level, one can see sparks of blueish light streaming around of the edge of the cliff. They have a resemblance to the [[holo-drone]]s from when fighting [[Sesa 'Refumee]]. | ||
*After the Three-Leveled room, passed the corridor with the dead Elites (one has an Energy Sword) and Grunt bodies, the player will reach the room with the Shade turret. On the upper level, there will be a scared Grunt. If the Grunt is located at the left (sometimes it's the right) of the door the player comes from, there will be a Fuel Rod Gun beside him. If the Grunt is located anywhere else, the Fuel Rod Gun won't appear. | |||
*It is possible (with the Thunderstorm Skull) to have up to 5 [[Sangheili Ultra|Ultra Elites]] throughout the level. Their strong energy shield and skill with the [[Energy Sword]] make them near-lethal when facing a pack of Brutes. | *It is possible (with the Thunderstorm Skull) to have up to 5 [[Sangheili Ultra|Ultra Elites]] throughout the level. Their strong energy shield and skill with the [[Energy Sword]] make them near-lethal when facing a pack of Brutes. | ||
==Gallery== | ==Gallery== | ||
===Halo 2=== | ===Halo 2=== | ||
<gallery> | <gallery> | ||
File:H2 header - Uprising.png| | File:H2 header - Uprising.png|The level's header image from ''Halo 2''. | ||
File:Haloroom.jpg| | File:Haloroom.jpg|Installation 05's Control Room. | ||
File:Arbitercdr meet.jpg| | File:Arbitercdr meet.jpg|Thel 'Vadamee meets Rtas 'Vadumee outside the Control Room. | ||
File:Halophantom.jpg|A Jiralhanae | File:Halophantom.jpg|A Jiralhanae controlled Phantom lands at the Control Room door. | ||
</gallery> | </gallery> | ||
===Halo 2 | ===Halo 2 Anniversary=== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== | ==Related Pages== | ||
{{succession box | before = ''[[Gravemind (Level)|Gravemind]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign]] | years = '''''Uprising''''' |after = ''[[High_Charity (Level)|High Charity]]''}} | |||
{{succession box | before = ''[[Gravemind (Level)|Gravemind]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign]] | years = '''''Uprising''''' |after = ''[[ | |||
{{ | {{Level|H2}} |