Editing Uprising/Walkthrough

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*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]
*[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
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*[[Type-1 Energy Weapon/Sword|Energy Sword]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*[[Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenade]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Shade#Shade (Halo 2)|Shade]]
*[[Shade#Shade (Halo 2)|Shade]]
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==Vehicles ==
==Vehicles ==
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Zurdo-pattern Wraith|Wraith]]
*[[Type-26 Wraith|Wraith]]
*{{Pattern|Wuzum|Spectre}}
*{{Pattern|Wuzum|Spectre}}
*[[Kez'katu-pattern Phantom|Phantom]] (non-drivable)
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)


===Walkthrough===
===Walkthrough===
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The level starts the player off at the top of a cliff with a {{Pattern|Okarda'phaa|plasma rifle}}. Walk through the path to meet the corpse of an [[Elite]] and an [[Energy Sword]] lying next to it. Strafe over it to pick up the Energy Sword and a few [[grenade]]s. Continue on and there will be a few Brutes which are easily killed with the Energy Sword. The pathway continues to be infested with Brutes. [[Camouflage]], lunge-kill the [[Minor Brute]] from behind, then move forward and attack the pair. More Brutes will advance, so take cover and use any available {{Pattern|Anskum|plasma grenade}}s. When available, swap the Plasma Rifle for a [[Brute Shot]].
The level starts the player off at the top of a cliff with a {{Pattern|Okarda'phaa|plasma rifle}}. Walk through the path to meet the corpse of an [[Elite]] and an [[Energy Sword]] lying next to it. Strafe over it to pick up the Energy Sword and a few [[grenade]]s. Continue on and there will be a few Brutes which are easily killed with the Energy Sword. The pathway continues to be infested with Brutes. [[Camouflage]], lunge-kill the [[Minor Brute]] from behind, then move forward and attack the pair. More Brutes will advance, so take cover and use any available {{Pattern|Anskum|plasma grenade}}s. When available, swap the Plasma Rifle for a [[Brute Shot]].


Continue up the hill, killing any Brutes on the path with the Brute Shot. Midway along the path, a [[Spec Ops Elite]] with an Energy Sword will assist in taking out the Brutes. After they are all dead, a set of pods will open with three Elites. There will be two Minor Elites with Plasma Rifles. Give one of them a Brute Shot for support.
Continue up the hill, killing any Brutes on the path with the Brute Shot. Midway along the path, a [[Spec-ops Elite]] with an Energy Sword will assist in taking out the Brutes. After they are all dead, a set of pods will open with three Elites. There will be two Minor Elites with Plasma Rifles. Give one of them a Brute Shot for support.


Follow the Elite that helped kill the Brutes into a room. The room will lead you into another full of allied [[Grunt]]s, enemy [[Yanme'e|Drones]], [[Kig-yar|Jackal]]s, and Brutes. Use grenades and the Brute Shot to kill all enemies on the first level. The Brute Shot is a formidable melee weapon so it may be worth keeping even if it's out of ammo.
Follow the Elite that helped kill the Brutes into a room. The room will lead you into another full of allied [[Grunt]]s, enemy [[Yanme'e|Drones]], [[Kig-yar|Jackal]]s, and Brutes. Use grenades and the Brute Shot to kill all enemies on the first level. The Brute Shot is a formidable melee weapon so it may be worth keeping even if it's out of ammo.


Find a ramp to the second level. Kill all the enemies here. Consider swapping an empty Energy Sword for a {{Pattern|Kewu R'shi'k|plasma rifle}} when available. Go up the ramp that leads to a door guarded by Drones and Brutes. Take care of them with the Brute Plasma Rifle or Brute Shot. Enter through the door.
Find a ramp to the second level. Kill all the enemies here. Consider swapping an empty Energy Sword for a [[Brute Plasma Rifle]] when available. Go up the ramp that leads to a door guarded by Drones and Brutes. Take care of them with the Brute Plasma Rifle or Brute Shot. Enter through the door.


Below should be some Brutes and Jackals. Take them out with the Brute Plasma Rifle, Brute Shot, or grenades. Take care when using grenades around the Zealot; he dies easily when hit with a grenade. Continue through two doors which will lead into a room with several ledges. A small force consisting of Jackals and Brutes is waiting below. On the left side of the first ledge are two [[Power Core]]s along with a weapon holder. If you stand somewhat left of center between the Cores, face very slightly from the right of center between the cores and then melee the upper part, you can knock both of them down, with one heading for the Jackals far from you and the other careening to the [[Methane Tank]] and other Jackals right below you. This results in a spectacular explosion and wipes out all the Jackals on the ledge. After that, toss grenades down or use the Brute Plasma Rifle to lay waste any stragglers remaining.
Below should be some Brutes and Jackals. Take them out with the Brute Plasma Rifle, Brute Shot, or grenades. Take care when using grenades around the Zealot; he dies easily when hit with a grenade. Continue through two doors which will lead into a room with several ledges. A small force consisting of Jackals and Brutes is waiting below. On the left side of the first ledge are two [[Power Core]]s along with a weapon holder. If you stand somewhat left of center between the Cores, face very slightly from the right of center between the cores and then melee the upper part, you can knock both of them down, with one heading for the Jackals far from you and the other careening to the [[Methane Tank]] and other Jackals right below you. This results in a spectacular explosion and wipes out all the Jackals on the ledge. After that, toss grenades down or use the Brute Plasma Rifle to lay waste any stragglers remaining.
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====Part 03: Fight Club====
====Part 03: Fight Club====
You may want to snipe a bit on top of the falls (take the Beam Rifles the Jackals had.) Beware; your other Elite allies (especially the Zealot) will jump down and start attacking the Loyalists. As you jump down, your Ghost/Spectre ''might'' flip over. If it does, it's most likely it'll flip a fair distance from you; so don't bother going back. If you are still on your Spectre/Ghost, kill them. If not, just use your weapons. Once all the enemies in this section are dead, go under the bridge and there will be two Wraiths. You have two options to deal with the Wraiths. Board one and hijack it and blast the other with the hijack wraith main turret, or [[Naval boarding|board]] one, and chuck a grenade in. Board the other, and repeat as so.
You may want to snipe a bit on top of the falls (take the Beam Rifles the Jackals had.) Beware; your other Elite allies (especially the Zealot) will jump down and start attacking the Loyalists. As you jump down, your Ghost/Spectre ''might'' flip over. If it does, it's most likely it'll flip a fair distance from you; so don't bother going back. If you are still on your Spectre/Ghost, kill them. If not, just use your weapons. Once all the enemies in this section are dead, go under the bridge and there will be two Wraiths. You have two options to deal with the Wraiths. Board one and hijack it and blast the other with the hijack wraith main turret, or [[Boarding|board]] one, and chuck a grenade in. Board the other, and repeat as so.


Go back to the other section, and find a ramp up. It should be on the right from where you jumped down from the waterfall. Get off the Ghost and kill the Brutes with your Brute Shot or remaining Energy Sword. They're no threat; the only threat is the Plasma Grenades they ''might throw''. Get out your Fuel Rod Cannon and head towards the door you see on the other side of the bridge. Walk into it, and then walk backwards without facing backwards. Shoot your Fuel Rod into the fray of Brutes, they will die. If not, mow them down with your remaining Energy Sword or Brute Shot. Walk into the room, there might be one or two Brutes there. Kill them with any method possible. Swap your dead Energy Sword/Brute Shot for a [[Covenant Carbine]], and try to pick up some Fuel Rod ammo. Don't worry about the [[M19 SSM Rocket Launcher|Rocket Launcher]], it's not of much use unless you purposely try to waste your Fuel Rod Cannon. Switch to your Covenant Carbine and go out the door. Shoot the Sniper Jackals, and kill all Brutes. Continue on, and you will see a cave. The first and second wave of enemies contains a Brute on a Ghost, you might want to steal that from him, and ram all enemies over. Then, continue through the door, and you have finished. Also the weapon you have right now you will have in the last level.
Go back to the other section, and find a ramp up. It should be on the right from where you jumped down from the waterfall. Get off the Ghost and kill the Brutes with your Brute Shot or remaining Energy Sword. They're no threat; the only threat is the Plasma Grenades they ''might throw''. Get out your Fuel Rod Cannon and head towards the door you see on the other side of the bridge. Walk into it, and then walk backwards without facing backwards. Shoot your Fuel Rod into the fray of Brutes, they will die. If not, mow them down with your remaining Energy Sword or Brute Shot. Walk into the room, there might be one or two Brutes there. Kill them with any method possible. Swap your dead Energy Sword/Brute Shot for a [[Covenant Carbine]], and try to pick up some Fuel Rod ammo. Don't worry about the [[M19 SSM Rocket Launcher|Rocket Launcher]], it's not of much use unless you purposely try to waste your Fuel Rod Cannon. Switch to your Covenant Carbine and go out the door. Shoot the Sniper Jackals, and kill all Brutes. Continue on, and you will see a cave. The first and second wave of enemies contains a Brute on a Ghost, you might want to steal that from him, and ram all enemies over. Then, continue through the door, and you have finished. Also the weapon you have right now you will have in the last level.

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