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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the campaign level|other uses|Uplift (disambiguation)}}
{{disambig header|the campaign level|other uses|Uplift (disambiguation)}}
{{Level infobox
{{Level infobox
|pagegamelabel=ODST
|pagegamelabel=ODST
|concurrent=''[[Mombasa Streets]]''
|image= [[File:H3ODST UpliftReserve Loadscreen.png|300px]]
|image=[[File:H3ODST UpliftReserve Loadscreen.png|300px]]
|prev=''[[Tayari Plaza]]''
|next=''[[Kizingo Boulevard]]''
|game=''[[Halo 3: ODST]]''
|name='''''Uplift Reserve'''''
|name='''''Uplift Reserve'''''
|game=''[[Halo 3: ODST]]''
|player= [[Taylor H. Miles|Dutch]]<ref name="vidoc">'''[[Halo 3: ODST]]''' [[ViDoc]]: ''[[Halo 3: ODST ViDoc: Terra Incognita|Terra Incognita]]''</ref>
|devname=<code>sc110</code>{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\sc110\sc110.scenario}}
|player=*[[ODST_(player_character)#Dutch|Dutch]] (player 1)
*[[ODST_(player_character)|ODST]] (co-op)
|date=[[2552#October|October 20]], [[2552]], 1636 hours
|date=[[2552#October|October 20]], [[2552]], 1636 hours
|place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]]
|place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]]
|objective=Lead a [[M12 Warthog|Warthog]] charge and clear hostiles from the park.
|objective=Lead a [[M12 Light Reconnaissance Vehicle|Warthog]] charge and clear hostiles from the park.
|partime=00:04:00 {{C|''Master Chief Collection''}}
|partime=00:04:00 {{C|''Master Chief Collection''}}
|parscore=14,000 {{C|''Master Chief Collection''}}<br/>60,000 {{C|''Halo 3: ODST''}}
|parscore=14,000 {{C|''Master Chief Collection''}}<br/>60,000 {{C|''Halo 3: ODST''}}
}}
}}


{{Article quote|Lead a Warthog charge, clear hostiles from the park.}}
{{Article Quote|Lead a Warthog charge, clear hostiles from the park.}}


'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view<ref name="vidoc">'''[[Halo 3: ODST]]''' [[ViDoc]]: ''[[Halo 3: ODST ViDoc: Terra Incognita|Terra Incognita]]''</ref>, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.
'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.


Completing this level on [[Normal]] or above unlocks the character Taylor Miles for [[Firefight (Halo 3: ODST)|Firefight]].{{Ref/Reuse|vidoc}}
Completing this level on [[Normal]] or above unlocks the character Taylor Miles for [[Firefight (Halo 3: ODST)|Firefight]].<ref name="vidoc"/>


The Firefight map ''[[Lost Platoon]]'' is based on this level, specifically the section where the player must assist [[Second Platoon (UNSC Marine Corps)|Second Platoon]].
The Firefight map [[Lost Platoon]] is based on this level, specifically the section where the player must assist [[Second Platoon (UNSC Marine Corps)|Second Platoon]].


== Summary ==
== Summary ==
30 minutes after the drop, as a [[F-99 Wombat|UAV]] observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly overhead toward New Mombasa before proceeding to move out of the park through heavy [[Covenant Empire|Covenant]] resistance, including [[Zurdo-pattern Wraith|Wraiths]] and multiple other vehicles. Several [[UNSC Marine Corps|Marine]] [[platoon]]s are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the [[New Mombasa Orbital Elevator|Orbital Elevator]]. In the end, he manages to drive out of the park through a large gap in the perimeter wall caused by falling elevator debris and right into the streets of the city.
30 minutes after the drop, as a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly overhead toward New Mombasa before proceeding to move out of the park through heavy [[Covenant Empire|Covenant]] resistance, including [[Type-26 Wraith|Wraiths]] and multiple other vehicles. Several [[UNSC Marine Corps|Marine]] [[platoon]]s are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the [[New Mombasa Orbital Elevator|Orbital Elevator]]. In the end, he manages to drive out of the park through a large gap in the perimeter wall caused by falling elevator debris and right into the streets of the city.


==Transcript==
==Transcript==
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[[File:Dutch.jpg|300px|thumb|Dutch looks upwards to the sky at the [[F-99 Wombat]]s.]]
[[File:Dutch.jpg|300px|thumb|Dutch looks upwards to the sky at the [[F-99 Wombat]]s.]]
''Two [[F-99 Wombat]]s fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an [[Orbital Drop Shock Trooper|ODST]] walking away from it. The ODST is Dutch who watches the fighters fly overhead before putting his helmet on and polarizing it. The view then switches to Dutch's perspective. He unlimbers his [[M6 Spartan Laser|Spartan Laser]] and readies it.''
''Two [[F-99 Unmanned Combat Aerial Vehicle|F-99 Wombats]] fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an [[Orbital Drop Shock Trooper|ODST]] walking away from it. The ODST is Dutch who watches the fighters fly overhead before putting his helmet on and polarizing it. The view then switches to Dutch's perspective. He unlimbers his [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] and readies it.''


*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground."
*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground."
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'''{''Gameplay''}'''
'''{''Gameplay''}'''


''Dutch heads up a hill to a clearing where a group of Marines are taking cover near an overturned Warthog, under fire from [[Covenant]] infantry. Mortar fire from several [[Zurdo-pattern Wraith|Wraith]] tanks arch overhead as a group of [[M12 Warthog|Warthogs]] engage a unit of Covenant infantry and armor. One of the Marines near the flipped Warthog spots Dutch.''
''Dutch heads up a hill to a clearing where a group of Marines are taking cover near an overturned Warthog, under fire from [[Covenant]] infantry. Mortar fire from several [[Type-26 Wraith|Wraith]] tanks arch overhead as a group of [[M12 Light Reconnaissance Vehicle|Warthogs]] engage a unit of Covenant infantry and armor. One of the Marines near the flipped Warthog spots Dutch.''


*'''Marine #1''': "Trooper, over here! Help us secure this vehicle!"
*'''Marine #1''': "Trooper, over here! Help us secure this vehicle!"
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*'''Dutch''': "Affirmative."
*'''Dutch''': "Affirmative."


''Dutch and the Marines mount up. The Warthog joins its compatriots and engage the Covenant force which includes a Wraith, [[Barukaza Workshop Chopper|Choppers]] and [[Karo'etba-pattern Ghost|Ghosts]].''
''Dutch and the Marines mount up. The Warthog joins its compatriots and engage the Covenant force which includes a Wraith, [[Type-25 Rapid Assault Vehicle|Choppers]] and [[Type-32 Rapid Attack Vehicle|Ghosts]].''


*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces."
*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces."
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*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!"
*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!"


''After defeating the first Wraith, another moves up and a [[Ru'swum-pattern Phantom|Phantom]] arrives dropping off reinforcements; those are soon defeated as well.''
''After defeating the first Wraith, another moves up and a [[Type-52 Troop Carrier|Phantom]] arrives dropping off reinforcements; those are soon defeated as well.''


*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!"
*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!"
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*'''Dutch''': "Roger that, I'm Oscar Mike."
*'''Dutch''': "Roger that, I'm Oscar Mike."


*'''Colonel (COM)''': "Where's the rest of your [[Alpha-Nine|team]], trooper?"
*'''Colonel (COM)''': "Where's the rest of your [[Buck's squad|team]], trooper?"


*'''Dutch''': "Scattered, dead. I don't know."
*'''Dutch''': "Scattered, dead. I don't know."
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*'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get."
*'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get."


''Dutch and the Marines move to another section of the park where they encounter ground troops consisting of [[Unggoy]] and [[Kig-Yar]] soldiers, as well as a [[Jiralhanae]] [[pack]] augmented by a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] wielding [[Unggoy Heavy]] near a [[Covenant watchtower]]. The Marines defeat these forces and advance, wiping out several Ghosts as well as strafing [[Type-26 Banshee|Banshees]]. The UNSC force come across a hill with a heavy Covenant force present, including several [[Rizsheda-pattern Shade|Shade]] turrets and more Choppers.''  
''Dutch and the Marines move to another section of the park where they encounter ground troops consisting of [[Unggoy]] and [[Kig-Yar]] soldiers, as well as a [[Jiralhanae]] [[pack]] augmented by a [[Type-33 Light Anti-Armor Weapon|fuel rod gun]] wielding [[Unggoy Heavy]] near a [[deployable lookout tower]]. The Marines defeat these forces and advance, wiping out several Ghosts as well as strafing [[Type-26 Ground Support Aircraft|Banshees]]. The UNSC force come across a hill with a heavy Covenant force present, including several [[Type-26 Anti-Infantry Stationary Gun|Shade]] turrets and more Choppers.''  


*'''Jiralhanae''': "Stand firm! *Grunts* Don't let the humans breach our lines!"
*'''Jiralhanae''': "Stand firm! *Grunts* Don't let the humans breach our lines!"
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*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings."
*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings."
''The player progresses through the building at the opposite end of the bridge. A [[Ru'swum-pattern Phantom|Phantom]] can be seen flying away from the landing zone with chains of [[Huragok|engineers]] slung underneath it.''


*'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''"
*'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''"
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*'''Marine #2''': "Keep driving uphill, trooper. It's the only way out!"
*'''Marine #2''': "Keep driving uphill, trooper. It's the only way out!"


''Dutch and the other Marines engage more Covenant infantry and turrets, before advancing up the nearby hill. They soon arrive at the assault carrier's old LZ, where a group of Marines are pinned down by more Covenant troops.''
''Dutch and the other Marines engage more Covenant infantry and turrets, before advancing up the nearby hill. They soon arrives at the assault carrier's old LZ, where a group of Marines are pinned down by more Covenant troops.''


''If Dutch hangs around the Marines, he can find Dubbo and a [[Wounded Marine]] conversing.''
''If Dutch hangs around the Marines, he can find Dubbo and a [[Wounded Marine]] conversing.''
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[[File:H3ODST Dutch Escapes.jpg|thumb|300px|Covenant forces attacking Dutch's Warthog.]]
[[File:H3ODST Dutch Escapes.jpg|thumb|300px|Covenant forces attacking Dutch's Warthog.]]
''Eventually, all Covenant units in the area are killed, and Dutch moves further up the hill. He soon reaches the top of the hill, where he encounters one final Wraith, a Jiralhanae [[War Chieftain]] and a large force of Covenant infantry. Two more Phantoms carrying loads of Engineers leave the area near the Chieftain, one lifting off just as the player reaches the final group of Covenant near the edge of the wildlife preserve.''
''Eventually, all Covenant units in the area are killed, and Dutch moves further up the hill. He soon reaches the top of the hill, where he encounters one final Wraith, a Jiralhanae [[War Chieftain]] and a large force of Covenant infantry.''


*'''War Chieftain''': "Let no humans escape, to say what they have seen!"
*'''War Chieftain''': "Let no humans escape, to say what they have seen!"


''Dutch engages this group of Covenant. After clearing the hostiles out, or maneuvering around them:''
''Dutch engages this group of Covenant After clearing the hostiles out:''


*'''Marine #2:''' "Get your vehicle over that cliff!"
*'''Marine #2:''' "Get your vehicle over that cliff!"
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''The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.''
''The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.''


*'''Dutch''': "So... was that a yes or a no?"
*'''Dutch''': "So...was that a yes or a no?"


''The vehicle Dutch was driving previously explodes behind him. He turns around to face it.''
''The vehicle Dutch was driving previously explodes behind him. He turns around to face it.''
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''Level ends.''
''Level ends.''


==Achievements==
The following [[achievement]]s can be unlocked on Tayari Plaza across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 3: ODST''.
The following [[achievement]]s can be unlocked on Uplift Reserve across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 3: ODST''.
{| class="wikitable"
{| class="wikitable"
|-
|-
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*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
*When the player first encounter Shade Turrets in Section B, if they turns left towards the shore, they can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*When the player first encounter Shade Turrets in Section B, if he/she turns left towards the shore he/she can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Wombat]] passing overhead. If the player dies or reverts to that particular Checkpoint, the UAV no longer makes any noise.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passing overhead. If the player die or revert to that particular Checkpoint, the [[F-99 Unmanned Combat Aerial Vehicle|UAV]] no longer makes any noise.
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''{{'}}s [[Suicidal Marine|suicidal marine]].
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''{{'}}s [[Suicidal Marine|suicidal marine]].
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on ''[[The Truth and Reconciliation]]'' in ''Halo: Combat Evolved''.
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation]] in ''Halo: Combat Evolved''.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit.
*Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit.
**Ironically, the Marines will jump to the cliff, resulting in their death. This also happens if the player dismount marines with distances from the cliff as they will no longer mount the vehicle, instead, they will run and jump to the cliff.
*The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge where he/she witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the [[Coastal Highway]] level.
*The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge, where they witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the ''[[Coastal Highway]]'' level.
*The Optics Package for the Drone that crashes can be seen in the end of the game being toyed with by Vergil.
*The Optics Package for the Drone that crashes can be seen at the end of the game being toyed with by Vergil.
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]].
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]].


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H3ODST Menu 04 Uplift Reserve.png|Preview of the level in ''Halo 3: ODST'' menu.
File:H3ODST Menu 04 Uplift Reserve.png|Preview of the level in Halo 3: ODST menu.
File:H3ODST PK UpliftReserve.jpg|Dutch's Warthog driving past a Wraith.
File:Warthog_charge.jpg|Part of the [[Warthog]] charge through the park.
File:Warthog_charge.jpg|Part of the Warthog charge through the park.
File:Reserve uplift.png|Wraith shots dominating the reserve's skyline.
File:Reserve uplift.png|Wraith shots dominating the reserve's skyline.
File:ODST UpliftReserve07.jpg|Dutch's Warthog gunner fires at Banshees in the sky.
File:ODST UpliftReserve07.jpg|Dutch's Warthog gunner fires at Banshees in the sky.
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|ODST}}
{{Levels|ODST}}

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