Editing Uplift Reserve

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the campaign level|other uses|Uplift (disambiguation)}}
{{Ratings}}
{{Title|Uplift Reserve}}
 
{{Level infobox
{{Level infobox
|pagegamelabel=ODST
|image= [[File:ODST UpliftReserve07.jpg|300px]]
|concurrent=''[[Mombasa Streets]]''
|prev=''[[Tayari Plaza (level)|Tayari Plaza]]''
|image=[[File:H3ODST UpliftReserve Loadscreen.png|300px]]
|next=''[[Kizingo Boulevard (level)|Kizingo Boulevard]]''
|game=''[[Halo 3: ODST]]''
|name='''''Uplift Reserve'''''
|name='''''Uplift Reserve'''''
|game=''[[Halo 3: ODST]]''
|player= [[Taylor H. Miles|Dutch]]<ref name="vidoc">[[Halo 3 ODST ViDoc: Terra Incognita]]</ref>
|devname=<code>sc110</code>{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\sc110\sc110.scenario}}
|date=[[2552 #October|October 20]], [[2552]]
|player=*[[ODST_(player_character)#Dutch|Dutch]] (player 1)
*[[ODST_(player_character)|ODST]] (co-op)
|date=[[2552#October|October 20]], [[2552]], 1636 hours
|place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]]
|place=[[Uplift Nature Reserve]], [[New Mombasa]], [[Earth]]
|objective=Lead a [[M12 Warthog|Warthog]] charge and clear hostiles from the park.
|Objective=Lead a [[M12 Light Reconnaissance Vehicle|Warthog]] charge, clear hostiles from the park.
|partime=00:04:00 {{C|''Master Chief Collection''}}
|enemies=*[[Jiralhanae|Brutes]]
|parscore=14,000 {{C|''Master Chief Collection''}}<br/>60,000 {{C|''Halo 3: ODST''}}
*[[Kig-yar|Jackals]]
*[[Jackal Sniper]]s
*[[Unggoy|Grunts]]
*[[Brute Chieftain]]s
*[[Banshee]]s
*[[Wraith]]s
*[[Type-52 Troop Carrier|Phantoms]]
}}
}}


{{Article quote|Lead a Warthog charge, clear hostiles from the park.}}
'''Uplift Reserve''' is a ''[[Halo 3: ODST]]'' [[Campaign Mode|Campaign]] level. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]].
 
'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view<ref name="vidoc">'''[[Halo 3: ODST]]''' [[ViDoc]]: ''[[Halo 3: ODST ViDoc: Terra Incognita|Terra Incognita]]''</ref>, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.


Completing this level on [[Normal]] or above unlocks the character Taylor Miles for [[Firefight (Halo 3: ODST)|Firefight]].{{Ref/Reuse|vidoc}}
Completing this level on [[Normal]] or above unlocks the [[Uplift Reserve (Achievement)|Uplift Reserve]] achievement, as well as [[Dutch]]'s player model for [[Firefight]].<ref name="vidoc"/>
 
The Firefight map ''[[Lost Platoon]]'' is based on this level, specifically the section where the player must assist [[Second Platoon (UNSC Marine Corps)|Second Platoon]].


== Summary ==
== Summary ==
30 minutes after the drop, as a [[F-99 Wombat|UAV]] observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly overhead toward New Mombasa before proceeding to move out of the park through heavy [[Covenant Empire|Covenant]] resistance, including [[Zurdo-pattern Wraith|Wraiths]] and multiple other vehicles. Several [[UNSC Marine Corps|Marine]] [[platoon]]s are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the [[New Mombasa Orbital Elevator|Orbital Elevator]]. In the end, he manages to drive out of the park through a large gap in the perimeter wall caused by falling elevator debris and right into the streets of the city.
Uplift Reserve is chronologically the second flashback level of the game. The level opens 30 minutes after the drop, as a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] observes Dutch walking on the beach of Uplift Reserve. He watches the aircraft fly overhead toward New Mombasa before proceeding to move out of the park through heavy [[Covenant Empire|Covenant]] resistance, including [[Type-25 Assault Gun Carriage|Wraiths]] and multiple other vehicles. Several [[UNSC Marine Corps|Marine]] [[platoon]]s are also present in the area, and at one point Dutch is tasked with finding one of them. While driving into the last section of the park, Dutch witnesses the collapse of the [[New Mombasa Orbital Elevator|Orbital Elevator]]. In the end, he manages to drive out of the park through a large gap in the perimeter wall caused by falling elevator debris and right into the streets of the city.<ref>''[[Halo 3: ODST]] level Uplift Reserve''</ref>


==Transcript==
==Transcript==
[http://youtu.be/RWxf6Bs35gk '''{''Cutscene''}''']
 
'''''{Cutscene}'''''


'''DUTCH'''
'''DUTCH'''
Line 37: Line 40:
'''30 minutes after drop'''
'''30 minutes after drop'''


[[File:Dutch.jpg|300px|thumb|Dutch looks upwards to the sky at the [[F-99 Wombat]]s.]]
''Two [[F-99 Unmanned Combat Aerial Vehicle|Drone Fighters]] fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an ODST walking away from it. The ODST is Dutch who watches the Fighters fly overhead. View then switches to Dutch's perspective.''
''Two [[F-99 Wombat]]s fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an [[Orbital Drop Shock Trooper|ODST]] walking away from it. The ODST is Dutch who watches the fighters fly overhead before putting his helmet on and polarizing it. The view then switches to Dutch's perspective. He unlimbers his [[M6 Spartan Laser|Spartan Laser]] and readies it.''


*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground."
*'''Dutch''': "Good hunting, boys... I'm keepin' my boots on the ground."


'''{''Gameplay''}'''
'''{''Gameplay''}'''


''Dutch heads up a hill to a clearing where a group of Marines are taking cover near an overturned Warthog, under fire from [[Covenant]] infantry. Mortar fire from several [[Zurdo-pattern Wraith|Wraith]] tanks arch overhead as a group of [[M12 Warthog|Warthogs]] engage a unit of Covenant infantry and armor. One of the Marines near the flipped Warthog spots Dutch.''
''Dutch heads up a hill to a clearing where Marines are engaging Covenant armor and infantry, a group of Marines are taking cover near an overturned Warthog, one of the Marines spots him.''


*'''Marine #1''': "Trooper, over here! Help us secure this vehicle!"
*'''Marine #1''': "Trooper, over here! Help us secure this vehicle!"


''Together they take out the enemy infantry attacking them.''
''Together they take out the enemy infantry.''


*'''Marine #1''': "Thanks for the assist, trooper! Get this Warthog movin', our CO needs us to clear this sector."
*'''Marine #1''': "Thanks for the assist, trooper! Get this Warthog movin', our CO needs us to clear this sector."
Line 54: Line 56:
*'''Dutch''': "Affirmative."
*'''Dutch''': "Affirmative."


''Dutch and the Marines mount up. The Warthog joins its compatriots and engage the Covenant force which includes a Wraith, [[Barukaza Workshop Chopper|Choppers]] and [[Karo'etba-pattern Ghost|Ghosts]].''
''They engage heavy Covenant armor, including Wraiths, Choppers and Ghosts.''


*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces."
*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces."
Line 62: Line 64:
*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!"
*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!"


''After defeating the first Wraith, another moves up and a [[Ru'swum-pattern Phantom|Phantom]] arrives dropping off reinforcements; those are soon defeated as well.''
''After defeating the first Wraith, another moves up and a Phantom arrives dropping off reinforcements; those are soon defeated as well.''


*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!"
*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!"


*'''[[Unnamed UNSC Colonel|Colonel]] (COM)''': "Say again, Marine? I got Drones overhead and [[Office of Naval Intelligence|ONI]] brass yellin' in my ear!"
*'''[[Unnamed UNSC Colonel|Colonel]]''': Say again, Marine? I got Drones overhead and [[Office of Naval Intelligence|ONI]] brass yellin' in my ear!


*'''Dutch''': "ODST reporting for duty, sir!"
*'''Dutch''': "ODST reporting for duty, sir!"


*'''Colonel (COM)''': "Nice of you to drop in, trooper. Head through the park to my [[Second Platoon (UNSC Marine Corps)|second platoon]]'s location! They're taking heavy casualties, need immediate assistance."
*'''Colonel''': "Nice of you to drop in, trooper. Head to the next section of the park, to my second platoon's location! They're taking heavy casualties, need immediate assistance."


*'''Dutch''': "Roger that, I'm Oscar Mike."
*'''Dutch''': "Roger that, I'm Oscar Mike."


*'''Colonel (COM)''': "Where's the rest of your [[Alpha-Nine|team]], trooper?"
*'''Marine #1''': "Where's the rest of your [[Dare's Shock Trooper Squad|team]], trooper?"


*'''Dutch''': "Scattered, dead. I don't know."
*'''Dutch''': "Scattered, dead. I don't know."


*'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get."
*'''Marine #1''': "That's too bad. We're gonna need all the men we can get."


''Dutch and the Marines move to another section of the park where they encounter ground troops consisting of [[Unggoy]] and [[Kig-Yar]] soldiers, as well as a [[Jiralhanae]] [[pack]] augmented by a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] wielding [[Unggoy Heavy]] near a [[Covenant watchtower]]. The Marines defeat these forces and advance, wiping out several Ghosts as well as strafing [[Type-26 Banshee|Banshees]]. The UNSC force come across a hill with a heavy Covenant force present, including several [[Rizsheda-pattern Shade|Shade]] turrets and more Choppers.''  
''The Marines move to another section of the park where they encounter [[Shade]]s, [[Chopper]]s, [[Type-26 Ground Support Aircraft|Banshees]] and more infantry, the Marines head up the hill taking out the Covenant defenses.''


*'''Jiralhanae''': "Stand firm! *Grunts* Don't let the humans breach our lines!"
*'''Brute''': "Don't let the human breaches our lines!"


''They advance upwards, eliminating the Covenant forces as they go.''
''When Dutch Reaches the hill''


*'''Jiralhanae''': "Warn the Chieftain! The enemy has breached our lines!"
*'''Brute''': "Warn the Chieftain! The enemy has breached our lines!"


''A Jiralhanae tries to escape on a Ghost.''
''A Brute tries to escape on a Ghost.''


*'''Marine #1''': "Kill that Ghost! Before it raises the alarm!"
*'''Marine #1''': "Take out that Ghost! Before it raises an alarm!"


''Dutch and his allies clear the area.''
*'''Colonel''': "Trooper, you're almost at second platoon's location. Give 'em a hand and push toward the primary objective!"
 
*'''Colonel (COM)''': "Trooper, you're almost at second platoon's location. Give 'em a hand and push to the primary objective!"


*'''Dutch''': "What ''is'' the objective, Colonel?"
*'''Dutch''': "What ''is'' the objective, Colonel?"


*'''Colonel (COM)''': "You know the Covenant [[Solemn Penance|carrier]] that slipped away from the city? We need to secure its old LZ. Snatch a [[Vergil|Tier One asset]]."
*'''Colonel''': "You know the Covenant [[Regret's Carrier|Carrier]] that slipped away from the city? We need to secure its old LZ. Snatch a [[Vergil|Tier One asset]]."


''Dutch arrives at second platoon's location. They are under heavy fire from a number of Wraiths, along with other vehicles, Shade turrets and infantry.''
''Dutch arrives at second platoon's location. They are under heavy fire from more Covenant armor and infantry.''


*'''Marine #2''': "Trooper, this is second platoon! See what you can do about those Wraiths!"
*'''Marine #2''': "Trooper, this is second platoon! See what you can do about those Wraiths!"
Line 106: Line 106:
*'''Dutch''': "Where's the Colonel?"
*'''Dutch''': "Where's the Colonel?"


*'''Marine #2''': "He's near the Covenant LZ! Once we clear this enemy armor, we can roll across the bridge to his location."
*'''Marine #2''': "He's near the Covenant LZ! Once we take out this enemy armor, we can roll across the bridge to his location."


''After a long battle, the UNSC forces begin to clear the heavy Covenant presence. Once most of the enemy force has been eliminated:''
*'''Marine #2''': "Trooper, drive toward the [[New Mombasa Orbital Elevator|Space Elevator]], it'll lead you to the bridge."


*'''Marine #2''': "Trooper, drive toward the [[Mombasa Tether|space elevator]], it'll lead you to the bridge."
''If Dutch takes too long:''
 
''If the player takes too long:''


*'''Marine #2''': "Move your ass, trooper! Get across the bridge, now!"
*'''Marine #2''': "Move your ass, trooper! Get across the bridge, now!"


[[File:H3ODST Warthog Convoy.jpg|thumb|300px|Dutch leads a convoy of Warthogs across the bridge.]]
''As Dutch and the Marines cross the bridge, the Space Elevator, already weakened from the Slipspace rupture, implodes in different sections and collapses, sending debris flying for miles.''
''As Dutch and the Marines cross the bridge, the space elevator, already weakened from the Slipspace rupture, implodes in different sections and collapses, sending debris flying for miles.''


*'''Marine #2''': "Look, the elevator! INCOMING!!!"
*'''Marine #2''': Look, the elevator! INCOMING!!!
[[File:ohes noes.jpg|thumb|right|250px|The Orbital Elevator Collapses.]]
''A part of the elevator crashes into the building Dutch and the Marines are driving to.''
''A part of the elevator crashes into the building Dutch and the Marines are driving to.''


Line 126: Line 124:
*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings."
*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings."


''The player progresses through the building at the opposite end of the bridge. A [[Ru'swum-pattern Phantom|Phantom]] can be seen flying away from the landing zone with chains of [[Huragok|engineers]] slung underneath it.''
*'''Colonel''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''"


*'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''"
*'''Marine #2''': "Colonel? ''Sir?'' Damnit, he's gone. Trooper, head up the hill! We gotta find a way outta this park."
 
*'''Marine #2''': "Colonel? ''Sir?'' Damn it, he's gone. Trooper, head up the hill! We gotta find a way outta this park."


''If the player stops:''
''If the player stops:''
Line 136: Line 132:
*'''Marine #2''': "Keep driving uphill, trooper. It's the only way out!"
*'''Marine #2''': "Keep driving uphill, trooper. It's the only way out!"


''Dutch and the other Marines engage more Covenant infantry and turrets, before advancing up the nearby hill. They soon arrive at the assault carrier's old LZ, where a group of Marines are pinned down by more Covenant troops.''
''Dutch soon arrives at the Assault Carrier's old LZ, where a group of Marines are pinned down by more Covenant troops. Eventually he reaches the top of the hill, and is faced by one final Wraith, a [[War Chieftain]] and many Covenant forces.''
 
''If Dutch hangs around the Marines, he can find Dubbo and a [[Wounded Marine]] conversing.''
 
*'''Crazed Marine''': "No, no, no! You're not listening! It's a zoo, okay?"
 
*'''Dubbo''': "Well, technically it's a corporate-funded wildlife reserve."
 
*'''Crazed Marine''': "Semantics! This whole place is one...big...cage!"
 
*'''Dubbo''': "Listen, Marine. You're wounded; you need to try and relax."
 
*'''Crazed Marine''': "Except we, we're the zebras. All fenced in...and ready for the slaughter!"
 
*'''Dubbo''': "And the Covenant?"
 
*'''Crazed Marine''': "They're the lions...RAAAR!"
   
*'''Dubbo''': "Careful. I think you just strained a metaphor."
   
*'''Crazed Marine''': "Oh, oh God, oh God! Is that...serious?"
   
*'''Dubbo''': "Only if you keep it up."
 
[[File:H3ODST Dutch Escapes.jpg|thumb|300px|Covenant forces attacking Dutch's Warthog.]]
''Eventually, all Covenant units in the area are killed, and Dutch moves further up the hill. He soon reaches the top of the hill, where he encounters one final Wraith, a Jiralhanae [[War Chieftain]] and a large force of Covenant infantry. Two more Phantoms carrying loads of Engineers leave the area near the Chieftain, one lifting off just as the player reaches the final group of Covenant near the edge of the wildlife preserve.''


*'''War Chieftain''': "Let no humans escape, to say what they have seen!"
*'''War Chieftain''': "Let no humans escape, to say what they have seen!"


''Dutch engages this group of Covenant. After clearing the hostiles out, or maneuvering around them:''
*'''Marine #2''': "Find a hole in the wall, trooper! Drive right through it!"


*'''Marine #2:''' "Get your vehicle over that cliff!"
''If Dutch stalls:''
 
*'''Marine #2''': "Found a hole in the wall, trooper! Drive right through it!"
 
''If the player stalls:''


*'''Marine #2''': "Trooper, there's a hole! Floor it!"
*'''Marine #2''': "Trooper, there's a hole! Floor it!"


''If the player further stalls:''
''If Dutch further stalls:''


*'''Marine #2''': "Make the jump, now!"
*'''Marine #2''': "Make the jump, now!"
Line 181: Line 148:
''Dutch drives off the cliff, into the streets below.''
''Dutch drives off the cliff, into the streets below.''


[http://youtu.be/Y0nT3_WCcZo '''{''Cutscene''}''']
'''{''Cutscene''}'''


''Dutch's Warthog/Ghost/Chopper flies off the cliff and lands on the streets below, bouncing once, then crashes into a building. Dutch falls out after the bounce, and his helmet falls off.''
''Dutch's Warthog/Ghost/Chopper flies off the cliff and lands on the streets below, bouncing once, then crashes into a building. Dutch falls out after the bounce, and his helmet falls off.''
Line 189: Line 156:
''The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.''
''The view switches to a Superintendent camera that is watching as a Drone Fighter crashes into a monument. The Superintendent's avatar shows the "sad face" image. The optics detaches from the fighter and crashes to the ground, where the Rookie later finds it. Dutch gets up, helmet in one hand.''


*'''Dutch''': "So... was that a yes or a no?"
*'''Dutch''': "So...was that a yes or a no?"


''The vehicle Dutch was driving previously explodes behind him. He turns around to face it.''
''The vehicle Dutch was driving previously explodes behind him. He turns around to face it.''
Line 198: Line 165:


''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on Uplift Reserve across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 3: ODST''.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: 3: ODST'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H3ODST Achievement Uplift Reserve.png|center|64px]]
|[[File:HTMCC H3ODST Achievement UpliftReserve.png|center|114px]]
|[[File:HTMCC H3ODST Achievement UpliftReserve Steam.jpg|center|64px]]
|<center>'''[[Uplift Reserve (achievement)|Uplift Reserve]]'''</center>
|Complete Uplift Reserve on [[Normal]], [[Heroic]], or [[Legendary]]. {{C|''Halo 3: ODST''}}<br/> Complete Uplift Reserve on any difficulty. {{C|''Halo: The Master Chief Collection''}}
|<center>''[[Halo 3: ODST]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:H3ODST Achievement Wraith Killer.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[Wraith Killer]]'''</center>
|Kill all Wraiths in Uplift Reserve.
|<center>''[[Halo 3: ODST]]''</center>
|-
|<center>N/A</center>
|[[File:Floor It!.jpg|center|114px]]
|[[File:HTMCC H3ODST Achievement FloorIt! Steam.jpg|center|64px]]
|<center>'''[[Floor It!]]'''</center>
|Beat the par time on Uplift Reserve.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:Don't Strain Your Metaphors.jpg|center|114px]]
|[[File:HTMCC H3ODST Achievement Don'tStrainYourMetaphors Steam.jpg|center|64px]]
|<center>'''[[Don't Strain Your Metaphors]]'''</center>
|Beat the par score on Uplift Reserve.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}


== Trivia ==
== Trivia ==
*The [[Wraith Killer (Achievement)|Wraith Killer]] achievement is unlocked if you destroy every [[Type-25 Assault Gun Carriage|Wraith]] encountered in the level.<ref>[[Wraith Killer (Achievement)]]</ref>
*This is possibly the easiest level to get [[Vidmaster Challenge: Classic]] by getting in a Ghost or Chopper and boosting until the end of the level.
*This is possibly the easiest level to get [[Vidmaster Challenge: Classic]] by getting in a Ghost or Chopper and boosting until the end of the level.
*This is the only level in ''Halo 3: ODST'' to have Choppers.
*Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level.
*Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level.
*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. You can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
*When the player first encounter Shade Turrets in Section B, if they turns left towards the shore, they can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*When you first encounter Shade Turrets in Section B, if you turn left towards the shore you can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Wombat]] passing overhead. If the player dies or reverts to that particular Checkpoint, the UAV no longer makes any noise.
*An audio glitch occurs when you get a certain Checkpoint marked by a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passing overhead. If you die or revert to that particular Checkpoint, the [[F-99 Unmanned Combat Aerial Vehicle|UAV]] no longer makes any noise.
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''{{'}}s [[Suicidal Marine|suicidal marine]].
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[AWOL Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'''s [[Suicidal Marine|suicidal marine]].
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on ''[[The Truth and Reconciliation]]'' in ''Halo: Combat Evolved''.
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation (Level)|The Truth and Reconciliation]] in ''Halo: Combat Evolved''.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*At the level's end, whatever vehicle you use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If you make the jump without a vehicle, the Warthog cutscene plays by default.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for you to use in this level, if you drive one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit.
*Even if you have a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if you stop your vehicle before the cliff, the marines will wisely exit.
*The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge, where they witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the ''[[Coastal Highway]]'' level.
*You can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge where you witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the [[Coastal Highway]] level.
*The Optics Package for the Drone that crashes can be seen at the end of the game being toyed with by Vergil.
*The [[Firefight]] level [[Lost Platoon]] is based on this level.
*The Optics Package for the Drone that crashes can be seen in the end of the game being toyed with by Vergil.
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]].
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]].


==Gallery==
==Gallery==
<gallery>
<gallery widths>
File:H3ODST Menu 04 Uplift Reserve.png|Preview of the level in ''Halo 3: ODST'' menu.
File:Warthog_charge.jpg|Part of the [[Warthog]] charge through the park.
File:H3ODST PK UpliftReserve.jpg|Dutch's Warthog driving past a Wraith.
File:Uplift Reserve.jpg|The "beacon" object for the level.
File:Warthog_charge.jpg|Part of the Warthog charge through the park.
File:Uplift covent lz.jpg|The Covenant landing zone seen in the level.
File:Reserve uplift.png|Wraith shots dominating the reserve's skyline.
File:Reserve uplift.png|Wraith shots dominating the reserve's sky.
File:ODST UpliftReserve07.jpg|Dutch's Warthog gunner fires at Banshees in the sky.
File:ohes noes.jpg|The orbital elevator collapses.
File:H3ODST UpliftPhantomHuragok.jpg|A Phantom carrying Huragok flees from the park.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|ODST}}
{{Levels}}
[[Category:Halo 3: ODST Campaign]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.