Editing Uplift Reserve/Walkthrough

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Walkthrough Infobox
{{Walkthrough infobox
|era=[[File:Era-H3R.png]]
||era=[[File:Era-H3R.png]]
|prev=[[Tayari Plaza (level)/Walkthrough|Tayari Plaza]]
|prev=[[Tayari Plaza/Walkthrough|Tayari Plaza]]
|next=[[Kizingo Boulevard (level)/Walkthrough|Kizingo Boulevard]]
|next=[[Kizingo Boulevard/Walkthrough|Kizingo Boulevard]]
|name=[[Uplift Reserve (level)|Uplift Reserve]]
|name=[[Uplift Reserve]]
|image=[[File:ODST_UpliftReserve07.jpg|250px]]
|image=[[File:ODST UpliftReserve07.jpg|250px]]
|player=[[Taylor H. Miles|Dutch]]
|player=[[Taylor H. Miles|Dutch]]
|objective=Sanitize the area of all Covenant forces
|objective=Search the City, find your squad
|location=[[Uplift Nature Reserve]], [[New Mombasa]], [[Kenya]], [[Earth]]  
|location=[[Uplift Nature Reserve]], [[New Mombasa]], [[Kenya]], [[Earth]]  
|starting weapons=
|starting weapons=
Line 14: Line 13:
*[[M9 High-Explosive Dual-Purpose Grenade|M9 Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|M9 Grenade]]
|new weapons=
|new weapons=
*[[AIE-486H Heavy Machine Gun]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 Rocket Launcher]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 Rocket Launcher]]
*[[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]]
*[[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]]
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle]]
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle]]
Covenant
Covenant
*[[Gravity hammer (fiction)|Gravity Hammer]]
*[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
|enemies=
|enemies=
*[[Jiralhanae]]
*[[Jiralhanae]]
Line 30: Line 30:
**[[Jiralhanae Captain Major]]
**[[Jiralhanae Captain Major]]
**[[Jiralhanae Captain Ultra]]
**[[Jiralhanae Captain Ultra]]
**[[Jiralhanae War Chieftain]]
**[[Jiralhanae Chieftain]]
*[[Kig-yar]]
*[[Kig-yar]]
**[[Kig-yar Minor]]
**[[Kig-yar Minor]]
Line 40: Line 40:
**[[Unggoy Heavy]]
**[[Unggoy Heavy]]
**[[Special Operations Unggoy]]
**[[Special Operations Unggoy]]
|skulls= [[Halo 3 skulls#Tough Luck|Tough Luck]]
|skulls= [[Halo 3 Skulls#Tough Luck]]
|pagegamelabel=ODST
}}
}}


==Overview==
This is a walkthrough for the Halo 3: ODST level [[Uplift Reserve]]. This is the fourth level of Halo 3: ODST. For this mission you play as [[Taylor H. Miles|Dutch]]. Your mission is to pacify Covenant forces in the [[Uplift Nature Reserve]].  While your initial loadout for this mission is the [[M7S Caseless Submachine Gun|SMG]] and a [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]].  With this mission you can play it three ways: slow, fast, and really fast. If you're playing really fast skip to the bottom and read the Really Fast Walkthrough. If you actually want to play the mission then just keep going.  It is important to note that as this walkthrough is at the [[Legendary]] difficulty, all strengths of enemies reflected are at the Legendary level, but contains notes for lower difficulties.  Good skulls for this mission are [[Halo 3 skulls#Tough Luck|Tough Luck]] and [[Halo 3 skulls#Grunt Birthday Party|Grunt Birthday Party]].


__TOC__
This is a walkthrough for the level [[Uplift Reserve (Level)|Uplift Reserve]]. It is written for the [[Legendary]] Difficulty, with notes for lower difficulties.
 
For this mission, you play as [[Taylor H. Miles|Dutch]]. You start out with an [[M7S Caseless Submachine Gun|SMG]] and a [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]. With this mission you can play it three ways: slow, fast, and really fast. If you're playing really fast skip to the bottom and read the Really Fast Walkthrough. If you actually want to play the mission then just keep going. Good skulls for this mission are [[Tough Luck]] and [[Grunt Birthday Party]].


==If NASCAR had Guns (Or, Safari, Marine Style)==
==If NASCAR had Guns (Or, Safari, Marine Style)==
[[File:Uplift Reserve 01.png|thumb|300px|The flipped-over Warthog.]]
[[File:Uplift Reserve 01.png|thumb|300px|right|The flipped-over Warthog.]]
When the mission starts switch to your SMG and head up the path. Once you reach the top, turn left and head behind the boulders to come up behind the [[Jiralhanae|Brutes]] and [[Unggoy|Grunts]]. Grenade and shoot. With help from the [[UNSC Marine Corps|Marines]], you should prevail fairly quickly. From here you have two choices on how to proceed and it's simply a matter of preference. Both ways work, and they both share equal risks:
When the mission starts switch to your SMG and head up the path. Once you reach the top, turn left and head behind the boulders to come up behind the [[Jiralhanae|Brutes]] and [[Unggoy|Grunts]]. Grenade and shoot. With help from the [[UNSC Marine Corps|Marines]], this is a quick, clean, kill group. From here you have two choices on how to proceed and it's simply a matter of preference. Both ways work, and they both share equal risks:


*Slow: Flip the [[M12 Light Reconnaissance Vehicle|Warthog]]. DRIVE! Let the Marines shoot, you can give the Marine riding shotgun your Spartan Laser (note:  Don't give away your Laser if you are at 100% charge, while the Marine is effective and you will get more than your typical five shots from him there are a few spots that having your laser charged and at the ready are good for you). There are a few other Warthogs around but don't follow them. Drive counterclockwise (turning left) around the clearing at full speed, dodging when you need to and never slowing if you can help it. This gives you the long view coming at the Wraiths and the shortest amount of time with your back to them. Keep going until the [[Zurdo-pattern Wraith|Wraiths]] and [[Barukaza Workshop Chopper|Choppers]] are dead and you get your checkpoint. You don't need to worry about the Choppers so much, except for ramming. The other Warthogs are pretty effective at killing them. There may also be a [[Type-32 Rapid Assault Vehicle|Ghost]] or two for you to kill. Clean up before proceeding. A downside to this method is that the time it takes is long enough that eventually something is going to hit you. Whether it kills you or not is a matter of luck and skill.
*Slow: Flip the [[M12 Light Reconnaissance Vehicle|Warthog]]. DRIVE! Let the Marines shoot, and give the Marine riding shotgun your Spartan Laser. If it has low charge when you give it to him and he dies, it'll be back up to around 60%, then you can give another Marine the Laser. There are a few other Warthogs around but don't follow them. Drive counterclockwise (turning left) around the clearing at full speed, dodging when you need to and never slowing if you can help it. This gives you the long view coming at the Wraiths and the shortest amount of time with your back to them. Keep going until the [[Type-25 Assault Gun Carriage|Wraiths]] and [[Type-25 Rapid Assault Vehicle|Choppers]] are dead and you get your checkpoint. You don't need to worry about the Choppers so much, except for ramming. The other Warthogs are pretty effective at killing them. There may also be a [[Type-32 Rapid Assault Vehicle|Ghost]] or two for you to kill. Clean up before proceeding. A downside to this method is that the time it takes is long enough that eventually something is going to hit you. Whether it kills you or not is a matter of luck and skill.
*Fast: Before you get in the Warthog, move right until you have a clear line of sight to the Wraiths. Smoke them with the Spartan Laser. Then get in the Warthog and clean up. Give a Marine your Spartan Laser, if it has low charge when you give it to him and he dies, it'll be back up to around 60%, then you can give another Marine the Laser.  This method is much faster but you're exposed for a bit and Choppers are fast and deadly, not to mention the Marines in the other Warthogs could hit and kill you too. After cleaning up here head down the path and grab the medkit from the station before the tunnel if you need it.
*Fast: Before you get in the Warthog, move right until you have a clear line of sight to the Wraiths. Smoke them with the Spartan Laser. Then get in the Warthog and clean up. This method is much faster but you're exposed for a bit and Choppers are fast and deadly, not to mention the Marines in the other Warthogs could hit and kill you too. After cleaning up here head down the path and grab the medkit from the station before the tunnel if you need it.


==Why didn't I get the Extra Insurance? ==
==Why didn't I get the Extra Insurance? ==
After the tunnel go right and quickly head up the hill on the left running over everything (Brutes, Grunts, [[Kig-yar|Jackals]]). Once you're clear hop out and find the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] the Grunt was carrying. Give it to your passenger Marine (getting back your Spartan laser if you gave it away) he'll go nuts firing fuel rods at everyone instead of charging up a laser. Drive down and through the puddle towards the beach, keeping an eye out for the Banshees and a Chopper. Just keep driving in circles and don't advance until you've killed the Chopper and the Banshees are dead or have given up. Next is just fast driving and lots of ramming. Head up the path. Let your passenger with the Fuel Rod Gun do most of the heavy killing but feel free to ram the [[Rizsheda-pattern Shade|Shades]] he misses. It's better than letting them shoot at your back. Watch for the Ghost that's going to start speeding away. Charge it and kill it before it makes it up the path. Once you get your checkpoint, stop for a second and wait for the [[Kez'katu-pattern Phantom|Phantom]] in the next area to clear before going forward. Your Warthog is probably going to be pretty beat up here so take it easy before you rush in to the next area.
After the tunnel go right and quickly head up the hill on the left running over everything (Brutes, Grunts, [[Kig-Yar|Jackals]]). Once you're clear hop out and find the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] the Grunt was carrying. Give it to your passenger Marine as he'll go nuts firing fuel rods at everyone instead of charging up a laser. Drive down and through the puddle towards the beach, keeping an eye out for the Banshees and a Chopper. Just keep driving in circles and don't advance until you've killed the Chopper and the Banshees are dead or have given up. Next is just fast driving and lots of ramming. Head up the path. Let your passenger with the Fuel Rod Gun do most of the heavy killing but feel free to ram the [[Shade]]s he misses. It's better than letting them shoot at your back. Watch for the Ghost that's going to start speeding away. Charge it and kill it before it makes it up the path. Once you get your checkpoint, stop for a second and wait for the Phantom in the next area to clear before going forward. Your Warthog is going to be pretty beat up here so take it easy before you rush in to the next area.


==I Always Get Stuck in Traffic at the Bridge (Or, You thought your toll takers were rude...)==
==I Always Get Stuck in Traffic at the Bridge (Or, You thought your toll takers were rude...)==
When you advance into this area you are once again faced with the choice of Fast or Slow. Both have their risks, and advantages.
When you get into this area you are once again faced with the choice of Fast or Slow. Both have their risks, and advantages.


*Slow: Head down the path and into the back of the building swap out for a new Hog and once again, drive in Counterclockwise (Turn left) circles until all the little enemies are gone. Drive fast and hard, don't stop and don't worry about anything else. Once you're clear drive around and kill the Wraiths. The advantage here is that you're always moving, so you're harder to hit, the problem is that it's easy to miss someone who will kill you when you're trying to get the Wraiths and the high ground Shades are difficult to kill without engaging the Wraiths to get up the hill.
*Slow: Head down the path and into the back of the building swap out for a new Hog and once again, drive in Counterclockwise (Turn left) circles until all the little enemies are gone. Drive fast and hard, don't stop and don't worry about anything else. Once you're clear drive around and kill the Wraiths. The advantage here is that you're always moving, so you're harder to hit, the problem is that it's easy to miss someone who will kill you when you're trying to get the Wraiths and the high ground Shades are difficult to kill without engaging the Wraiths to get up the hill.
Line 68: Line 67:
As your head over the Bridge, change rides. Your beat up Warthog won't last so take the fresh and shiny one on the Bridge. Hopefully you still have Marines, preferably with the Rocket Launcher. If so, your life just got easier. If not you're in for some chop, but it's not unmanageable. Coming off the bridge, stay to the right of the path and avoid the fight. Drive up the path and ram the Shades. It's easier than any other option. When you see the Warthog husk and rest station you should get a checkpoint. Take a second and formulate your plan. Again you're going to have two choices. Both are dangerous and risky, and only skillful evasion and good aim will help you. Neither one is really faster than the other so it's a matter of preference, do you trust the Marine AI or not?
As your head over the Bridge, change rides. Your beat up Warthog won't last so take the fresh and shiny one on the Bridge. Hopefully you still have Marines, preferably with the Rocket Launcher. If so, your life just got easier. If not you're in for some chop, but it's not unmanageable. Coming off the bridge, stay to the right of the path and avoid the fight. Drive up the path and ram the Shades. It's easier than any other option. When you see the Warthog husk and rest station you should get a checkpoint. Take a second and formulate your plan. Again you're going to have two choices. Both are dangerous and risky, and only skillful evasion and good aim will help you. Neither one is really faster than the other so it's a matter of preference, do you trust the Marine AI or not?


*If you like your AI drive up to the landing platform and head to the left side ramming the Shade. Drive in circles clockwise until everyone is dead. This can take a while but if you still have your Rocket Launcher wielding Marine, he'll make short work of the Wraith and let the Gunner concentrate on the landing pad. While you're doing this, and trying to avoid [[Type-25 Grenade Launcher|Brute Shots]], grenades and try splattering the Jackals. Gets it done faster.
*If you like your AI drive up to the landing platform and head to the left side ramming the Shade. Drive in circles clockwise until everyone is dead. This can take a while but if you still have your Rocket Launcher-er, he'll make short work of the Wraith and let the Gunner concentrate on the landing pad. While you're doing this, and trying to avoid [[Brute Shot]]s and grenades, try splattering Jackals. Gets it done faster.


*If you don't trust your AI (or you don't have any Marines left) drive up and ram the Shade but instead of driving around, drive over into the gully after and get out. Swap out for a new Spartan Laser on the ground and kill the Wraith. Work your way around the area and clear it out.
*If you don't trust your AI (or you don't have any Marines left) drive up and ram the Shade but instead of driving around, drive over into the gully after and get out. Swap out for a new Spartan Laser on the ground and kill the Wraith. Work your way around the area and clear it out.
Line 75: Line 74:


== Wait..What? You want me to drive where? (Or why I don't listen to Passengers)==
== Wait..What? You want me to drive where? (Or why I don't listen to Passengers)==
You've made it this far, so now you've got a few turns and you enter the final arena. There barriers on either side of you with Grunts and Brutes behind shooting at you and a Wraith at the top waiting to kill you and to top it all off, a War Chieftain with a Fuel Rod Gun waiting to strike. Two choices here, drive around until everything is dead and drive over the edge of the cliff. Or just skip past everything and drive over the cliff. Either way you've just finished Uplift Reserve.
You've made it this far, so now you've got a few turns and and you enter the final arena. There barriers on either side of you with Grunts and Brutes behind shooting at you and a Wraith at the top waiting to kill you and to top it all off, a War Chieftain with a Fuel Rod Gun waiting to strike. Two choices here, drive around until everything is dead and drive over the edge of the cliff. Or just skip past everything and drive over the cliff. Either way you've just finished Uplift Reserve.


==Really Fast Walkthrough (AKA the Speed Run, Coward's Path or MOMMMY!)==
==Really Fast Walkthrough (AKA the Speed Run, Coward's Path or MOMMMY!)==
When the mission starts pull out your SMG and head up the path. Once you reach the top, turn left and head behind the boulders to come up behind the Brutes and Grunts. Grenade and shoot. With help from the Marines, it just takes a few seconds. Flip the Warthog and jump in. Don't wait for the Marines because you're not going to need them. Speed past the Wraiths and down the path until you reach the tunnel. Ditch the Warthog for the Ghost and start boosting. At the end of the tunnel go left and avoid those enemies. Keep boosting through the next area, avoiding any confrontation up to the next clearing with the Wraiths. Swing around the ground and use a little maneuvering to get around them and onto the bridge. Once over the bridge, either boost over the cliff, or boost through the next set and then take a second to rest up real quick before you get to the platform. Go up to the landing platform and sharp turn right to speed past the enemies and Wraith here. Boost past everything and over the cliff.
When the mission starts pull out your SMG and head up the path. Once you reach the top, turn left and head behind the boulders to come up behind the Brutes and Grunts. Grenade and shoot. With help from the Marines, it just takes a few seconds. Flip the Warthog and jump in. Don't wait for the Marines because you're not going to need them. Speed past the Wraiths and down the path until you reach the tunnel. Ditch the Warthog for the Ghost and start boosting. At the end of the tunnel go left and avoid those enemies. Keep boosting through the next area, avoiding any confrontation up to the next clearing with the Wraiths. Swing around the ground and use a little maneuvering to get around them and onto the bridge. Once over the bridge, either boost over the cliff, or boost through the next set and then take a second to rest up real quick before you get to the platform. Go up to the landing platform and sharp turn right to speed past the enemies and Wraith here. Boost past everything and over the cliff.


== Notes for Legendary Play ==
== Notes for Legendary Play ==
Line 88: Line 87:


==Notes for Lower Difficulties==
==Notes for Lower Difficulties==
*Doing this level without a vehicle is very difficult. Ammo is hard to find and health packs are few and far between. It's not impossible, but certainly not your best option. If you do end up walking for a bit because you lost your ride, don't worry, there are plenty of spares, and alternates (Ghosts and Choppers) around.
*Doing this level without a vehicle is very difficult. Ammo is hard to find and health packs are few and far between. It's not impossible, but certainly not your best option. If you do end up walking for a bit because you lost your ride, don't worry, there are plenty of spares, and alternates (Ghosts and Choppers) around.
*Your Warthog is nearly indestructible, and with a little care, you'll never have to switch vehicles, finishing more quickly.
*Your Warthog is nearly indestructible, and with a little care, you'll never have to switch vehicles, finishing more quickly.
*The Spartan laser may be the strongest power weapon in the level, but the Rocket Launcher is a better anti-vehicle weapon than the Laser as a passenger weapon because of the Spartan laser takes a longer time to charge. The Rocket Launcher is faster and easier for the Marine NPCs to fire.
 


{{succession box
{{succession box
|before = ''[[Tayari Plaza (level)/Walkthrough|Tayari Plaza]]'' <br />
|before = ''[[Tayari Plaza (Level)/Walkthrough|Tayari Plaza]]'' <br />
|title  = Halo 3: ODST Campaign Walkthrough for:
|title  = Halo 3: ODST Campaign Walkthrough for:
|years  = '''''Uplift Reserve'''''
|years  = '''''Uplift Reserve'''''
|after  = ''[[Kizingo Boulevard/Walkthrough|Kizingo Boulevard]]''
|after  = ''[[Kizingo Boulevard (Level)/Walkthrough|Kizingo Boulevard]]''
}}
}}
[[Category:Halo 3: ODST walkthroughs]]
[[Category:Walkthrough]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.