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{{Status|Gameplay}}
{{Era|RW}}
{{Walkthrough infobox
{{Walkthrough Infobox
||era=[[File:Era-H3R.png]]
|era=[[File:Era-H3R.png]]
|prev=[[Tayari Plaza/Walkthrough|Tayari Plaza]]
|prev=[[Tayari Plaza/Walkthrough|Tayari Plaza]]
|next=[[Kizingo Boulevard/Walkthrough|Kizingo Boulevard]]
|next=[[Kizingo Boulevard/Walkthrough|Kizingo Boulevard]]
|name=[[Uplift Reserve]]
|name=[[Uplift Reserve]]
|image=[[File:ODST UpliftReserve07.jpg|250px]]
|image=[[File:ODST_UpliftReserve07.jpg|250px]]
|player=[[Taylor H. Miles|Dutch]]
|player=[[Taylor H. Miles|Dutch]]
|objective=Sanitize the area of all Covenant forces
|objective=Sanitize the area of all Covenant forces
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*[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle]]
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle]]
Covenant
Covenant
*[[Gravity hammer (fiction)|Gravity Hammer]]
*[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
|enemies=
|enemies=
*[[Jiralhanae]]
*[[Jiralhanae]]
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**[[Unggoy Heavy]]
**[[Unggoy Heavy]]
**[[Special Operations Unggoy]]
**[[Special Operations Unggoy]]
|skulls= [[Halo 3 skulls#Tough Luck|Tough Luck]]
|skulls= [[Halo 3 Skulls#Tough Luck|Tough Luck]]
|pagegamelabel=ODST
}}
}}


==Overview==
==Overview==
This is a walkthrough for the Halo 3: ODST level [[Uplift Reserve]]. This is the fourth level of Halo 3: ODST. For this mission you play as [[Taylor H. Miles|Dutch]]. Your mission is to pacify Covenant forces in the [[Uplift Nature Reserve]].  While your initial loadout for this mission is the [[M7S Caseless Submachine Gun|SMG]] and a [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]].  With this mission you can play it three ways: slow, fast, and really fast. If you're playing really fast skip to the bottom and read the Really Fast Walkthrough. If you actually want to play the mission then just keep going.  It is important to note that as this walkthrough is at the [[Legendary]] difficulty, all strengths of enemies reflected are at the Legendary level, but contains notes for lower difficulties.  Good skulls for this mission are [[Halo 3 skulls#Tough Luck|Tough Luck]] and [[Halo 3 skulls#Grunt Birthday Party|Grunt Birthday Party]].
This is a walkthrough for the Halo 3: ODST level [[Uplift Reserve]]. This is the fourth level of Halo 3: ODST. For this mission you play as [[Taylor H. Miles|Dutch]]. Your mission is to pacify Covenant forces in the [[Uplift Nature Reserve]].  While your initial loadout for this mission is the [[M7S Caseless Submachine Gun|SMG]] and a [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]].  With this mission you can play it three ways: slow, fast, and really fast. If you're playing really fast skip to the bottom and read the Really Fast Walkthrough. If you actually want to play the mission then just keep going.  It is important to note that as this walkthrough is at the [[Legendary]] difficulty, all strengths of enemies reflected are at the Legendary level, but contains notes for lower difficulties.  Good skulls for this mission are [[Halo 3 Skulls#Tough Luck|Tough Luck]] and [[Halo 3 Skulls#Grunt Birthday Party|Grunt Birthday Party]].


__TOC__
__TOC__


==If NASCAR had Guns (Or, Safari, Marine Style)==
==If NASCAR had Guns (Or, Safari, Marine Style)==
[[File:Uplift Reserve 01.png|thumb|300px|The flipped-over Warthog.]]
[[File:Uplift Reserve 01.png|thumb|300px|right|The flipped-over Warthog.]]
When the mission starts switch to your SMG and head up the path. Once you reach the top, turn left and head behind the boulders to come up behind the [[Jiralhanae|Brutes]] and [[Unggoy|Grunts]]. Grenade and shoot. With help from the [[UNSC Marine Corps|Marines]], you should prevail fairly quickly. From here you have two choices on how to proceed and it's simply a matter of preference. Both ways work, and they both share equal risks:
When the mission starts switch to your SMG and head up the path. Once you reach the top, turn left and head behind the boulders to come up behind the [[Jiralhanae|Brutes]] and [[Unggoy|Grunts]]. Grenade and shoot. With help from the [[UNSC Marine Corps|Marines]], you should prevail fairly quickly. From here you have two choices on how to proceed and it's simply a matter of preference. Both ways work, and they both share equal risks:


*Slow: Flip the [[M12 Light Reconnaissance Vehicle|Warthog]]. DRIVE! Let the Marines shoot, you can give the Marine riding shotgun your Spartan Laser (note:  Don't give away your Laser if you are at 100% charge, while the Marine is effective and you will get more than your typical five shots from him there are a few spots that having your laser charged and at the ready are good for you).  There are a few other Warthogs around but don't follow them. Drive counterclockwise (turning left) around the clearing at full speed, dodging when you need to and never slowing if you can help it. This gives you the long view coming at the Wraiths and the shortest amount of time with your back to them. Keep going until the [[Zurdo-pattern Wraith|Wraiths]] and [[Barukaza Workshop Chopper|Choppers]] are dead and you get your checkpoint. You don't need to worry about the Choppers so much, except for ramming. The other Warthogs are pretty effective at killing them. There may also be a [[Type-32 Rapid Assault Vehicle|Ghost]] or two for you to kill. Clean up before proceeding. A downside to this method is that the time it takes is long enough that eventually something is going to hit you. Whether it kills you or not is a matter of luck and skill.
*Slow: Flip the [[M12 Light Reconnaissance Vehicle|Warthog]]. DRIVE! Let the Marines shoot, you can give the Marine riding shotgun your Spartan Laser (note:  Don't give away your Laser if you are at 100% charge, while the Marine is effective and you will get more than your typical five shots from him there are a few spots that having your laser charged and at the ready are good for you).  There are a few other Warthogs around but don't follow them. Drive counterclockwise (turning left) around the clearing at full speed, dodging when you need to and never slowing if you can help it. This gives you the long view coming at the Wraiths and the shortest amount of time with your back to them. Keep going until the [[Type-26 Wraith|Wraiths]] and [[Type-25 Rapid Assault Vehicle|Choppers]] are dead and you get your checkpoint. You don't need to worry about the Choppers so much, except for ramming. The other Warthogs are pretty effective at killing them. There may also be a [[Type-32 Rapid Assault Vehicle|Ghost]] or two for you to kill. Clean up before proceeding. A downside to this method is that the time it takes is long enough that eventually something is going to hit you. Whether it kills you or not is a matter of luck and skill.
*Fast: Before you get in the Warthog, move right until you have a clear line of sight to the Wraiths. Smoke them with the Spartan Laser. Then get in the Warthog and clean up.  Give a Marine your Spartan Laser, if it has low charge when you give it to him and he dies, it'll be back up to around 60%, then you can give another Marine the Laser.  This method is much faster but you're exposed for a bit and Choppers are fast and deadly, not to mention the Marines in the other Warthogs could hit and kill you too. After cleaning up here head down the path and grab the medkit from the station before the tunnel if you need it.
*Fast: Before you get in the Warthog, move right until you have a clear line of sight to the Wraiths. Smoke them with the Spartan Laser. Then get in the Warthog and clean up.  Give a Marine your Spartan Laser, if it has low charge when you give it to him and he dies, it'll be back up to around 60%, then you can give another Marine the Laser.  This method is much faster but you're exposed for a bit and Choppers are fast and deadly, not to mention the Marines in the other Warthogs could hit and kill you too. After cleaning up here head down the path and grab the medkit from the station before the tunnel if you need it.


==Why didn't I get the Extra Insurance? ==
==Why didn't I get the Extra Insurance? ==
After the tunnel go right and quickly head up the hill on the left running over everything (Brutes, Grunts, [[Kig-yar|Jackals]]). Once you're clear hop out and find the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] the Grunt was carrying. Give it to your passenger Marine (getting back your Spartan laser if you gave it away) he'll go nuts firing fuel rods at everyone instead of charging up a laser. Drive down and through the puddle towards the beach, keeping an eye out for the Banshees and a Chopper. Just keep driving in circles and don't advance until you've killed the Chopper and the Banshees are dead or have given up. Next is just fast driving and lots of ramming. Head up the path. Let your passenger with the Fuel Rod Gun do most of the heavy killing but feel free to ram the [[Rizsheda-pattern Shade|Shades]] he misses. It's better than letting them shoot at your back. Watch for the Ghost that's going to start speeding away. Charge it and kill it before it makes it up the path. Once you get your checkpoint, stop for a second and wait for the [[Kez'katu-pattern Phantom|Phantom]] in the next area to clear before going forward. Your Warthog is probably going to be pretty beat up here so take it easy before you rush in to the next area.
After the tunnel go right and quickly head up the hill on the left running over everything (Brutes, Grunts, [[Kig-yar|Jackals]]). Once you're clear hop out and find the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] the Grunt was carrying. Give it to your passenger Marine (getting back your Spartan laser if you gave it away) he'll go nuts firing fuel rods at everyone instead of charging up a laser. Drive down and through the puddle towards the beach, keeping an eye out for the Banshees and a Chopper. Just keep driving in circles and don't advance until you've killed the Chopper and the Banshees are dead or have given up. Next is just fast driving and lots of ramming. Head up the path. Let your passenger with the Fuel Rod Gun do most of the heavy killing but feel free to ram the [[Type-26 Anti-Infantry Stationary Gun|Shades]] he misses. It's better than letting them shoot at your back. Watch for the Ghost that's going to start speeding away. Charge it and kill it before it makes it up the path. Once you get your checkpoint, stop for a second and wait for the [[Type-52 Troop Carrier|Phantom]] in the next area to clear before going forward. Your Warthog is probably going to be pretty beat up here so take it easy before you rush in to the next area.


==I Always Get Stuck in Traffic at the Bridge (Or, You thought your toll takers were rude...)==
==I Always Get Stuck in Traffic at the Bridge (Or, You thought your toll takers were rude...)==
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==Notes for Lower Difficulties==
==Notes for Lower Difficulties==
*Doing this level without a vehicle is very difficult. Ammo is hard to find and health packs are few and far between. It's not impossible, but certainly not your best option. If you do end up walking for a bit because you lost your ride, don't worry, there are plenty of spares, and alternates (Ghosts and Choppers) around.
*Doing this level without a vehicle is very difficult. Ammo is hard to find and health packs are few and far between. It's not impossible, but certainly not your best option. If you do end up walking for a bit because you lost your ride, don't worry, there are plenty of spares, and alternates (Ghosts and Choppers) around.
*Your Warthog is nearly indestructible, and with a little care, you'll never have to switch vehicles, finishing more quickly.
*Your Warthog is nearly indestructible, and with a little care, you'll never have to switch vehicles, finishing more quickly.
*The Spartan laser may be the strongest power weapon in the level, but the Rocket Launcher is a better anti-vehicle weapon than the Laser as a passenger weapon because of the Spartan laser takes a longer time to charge. The Rocket Launcher is faster and easier for the Marine NPCs to fire.
*The Spartan laser may be the strongest power weapon in the level, but the Rocket Launcher is a better anti-vehicle weapon than the Laser as a passenger weapon because of the Spartan laser takes a longer time to charge. The Rocket Launcher is faster and easier for the Marine NPCs to fire.


{{succession box
{{succession box
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|after  = ''[[Kizingo Boulevard/Walkthrough|Kizingo Boulevard]]''
|after  = ''[[Kizingo Boulevard/Walkthrough|Kizingo Boulevard]]''
}}
}}
[[Category:Halo 3: ODST walkthroughs]]
[[Category:Walkthrough]]
[[Category:Halo 3: ODST Campaign]]

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