Editing Uplift

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|game=[[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]
|game=[[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]
|devname=<code>needle</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\needle\needle.scenario}}
|devname=<code>needle</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\needle\needle.scenario}}
|map=War Games Map_Set/: 320-91.{{Ref/Site|Id=HU|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo|D=27|M=10|Y=2015}}
|map=War Games Map_Set/: 320-91.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Installation 05]]
|location=[[Installation 05]]
|terrain=Island, [[Forerunner]] power conduit
|terrain=Island, [[Forerunner]] power conduit
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==Trivia==
==Trivia==
===Production notes===
===Production notes===
*Designer Jeremy Statz was responsible for designing Uplift. In creating the map, he wanted to "create a Forerunner equivalent of a [[space elevator]] by twisting the concept and making it an energy beam of some kind. I figured that the energy beam and associated structure would look cool and give the level the desired central theme as well as provide the main landmark for the level.{{Ref/Site|Id=gamespy|URL=http://pc.gamespy.com/pc/halo-2/778206p1.html|Site=Gamespy|Page=Halo 2 for Vista -- Uplift|D=05|M=10|Y=2015}}
*Designer Jeremy Statz was responsible for designing Uplift. In creating the map, he wanted to "create a Forerunner equivalent of a [[space elevator]] by twisting the concept and making it an energy beam of some kind. I figured that the energy beam and associated structure would look cool and give the level the desired central theme as well as provide the main landmark for the level.<ref name="gamespy">[http://pc.gamespy.com/pc/halo-2/778206p1.html '''Gamespy''': ''Halo 2 for Vista -- Uplift''] (Retrieved 15/06/2019, [https://web.archive.org/web/20151005124401/http://pc.gamespy.com/pc/halo-2/778206p2.html Archive])</ref>
*Originally, the level was to feature a [[Type-26 Banshee|Banshee]], though it was deemed too powerful and instead replaced with a Ghost and rocket launcher.{{Ref/Reuse|gamespy}}
*Originally, the level was to feature a [[Type-26 Banshee|Banshee]], though it was deemed too powerful and instead replaced with a Ghost and rocket launcher.{{Ref/Reuse|gamespy}}
*The water under the bridge was originally intended to be deep, and kill players who fall in it. This was changed early in the map's development as to provide more routes around the island.{{Ref/Reuse|gamespy}}
*The water under the bridge was originally intended to be deep, and kill players who fall in it. This was changed early in the map's development as to provide more routes around the island.{{Ref/Reuse|gamespy}}

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