Editing Unresponsive enemies

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{{Status|Gameplay}}
{{Era|RW}}


'''Unresponsive enemies''' occur in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' as a result of [[glitches]] or AI faults.
In some of the ''[[Halo]]'' games, [[glitches]] or AI faults can cause some enemies to be unresponsive.


==''Halo: Combat Evolved''==
==''[[Halo: Combat Evolved]]''==
===The Pillar of Autumn===
===[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]===
An unresponsive [[Elite]] can be found on the level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|Pillar of Autumn]]''. During the first close encounter with the Elite that taunts you ([[Easy]] and [[Normal]] only), run towards the marines, making sure the Elite follows you. Once the doors close, the elite will become unresponsive.
An unresponsive [[Elite]] can be found on the level ''Pillar of Autumn''. During the first close encounter with the Elite that taunts you ([[Easy]] and [[Normal]] only), run towards the marines, making sure the Elite follows you. Once the doors close, the elite will become unresponsive.


===The Silent Cartographer===
===[[The Silent Cartographer]]===
On ''[[The Silent Cartographer]]'', an unresponsive [[Elite Zealot]] can be found. In order to witness this inactive Elite, one must use the Warthog to get through the door in the chasm before it is locked. If the player fails to accomplish this, the door will lock and will remain locked until the player deactivates the island's security system. If the player makes it through, the Elite behind the door will not attack. This occurs because the Elite is programmed to stand behind the door as it is being locked and is only supposed to attack once the player unlocks the door and plays through the level naturally.
On The Silent Cartographer, an unresponsive [[Elite Zealot]] can be found. In order to witness this inactive Elite, one must use the Warthog to get through the door in the chasm before it is locked. If the player fails to accomplish this, the door will lock and will remain locked until the player deactivates the island's security system. If the player makes it through, the Elite behind the door will not attack. This occurs because the Elite is programed to stand behind the door as it is being locked and is only supposed to attack once the player unlocks the door and plays through the level naturally.


===Assault on the Control Room===
===[[Assault on the Control Room]]===
====Method 1====
====Method 1====
In ''[[Assault on the Control Room]]'', play through the level until you reach the part where you see [[Elites]] taking off in [[Banshee]]s. Run straight to the Banshees, ignoring any enemy firing at you, or use a [[Sniper Rifle]] to snipe them; if you fail to kill any of them, revert to a checkpoint and keep trying. Once you've killed an Elite, take his Banshee and fly down to get a {{Pattern|Karo'etba|Ghost}}. Getting the Banshee is not required, but by using one, you can avoid triggering enemies to spawn on top of the pyramid structure, allowing you to get there faster.
In Assault on the Control Room, play through the level until you reach the part where you see [[Elites]] taking off in [[Banshee]]s. Run straight to the Banshees, ignoring any enemy firing at you, or use a [[Sniper Rifle]] to snipe them; if you fail to kill any of them, revert to a checkpoint and keep trying. Once you've killed an Elite, take his Banshee and fly down to get a [[Ghost]]. Getting the Banshee is not required, but by using one, you can avoid triggering enemies to spawn on top of the pyramid structure, allowing you to get there faster.


Drive the Ghost all the way up to the top, where you can open the door, but do not open it yet, or you will have done all of this for nothing. Instead, drive your Ghost up to the white triangle, and hover there so that you are directly above it. Make sure that the door is directly to your right.
Drive the Ghost all the way up to the top, where you can open the door, but do not open it yet, or you will have done all of this for nothing. Instead, drive your Ghost up to the white triangle, and hover there so that you are directly above it. Make sure that the door is directly to your right.
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Once inside, you can have all sorts of fun with the AI that take no notice of your presence. The only way to cause them to react to you is to open the first blast door - the one you hacked through. This can be done by either reentering your Ghost (if it is close enough to the blast door), or by activating the control panel located within the corridor.
Once inside, you can have all sorts of fun with the AI that take no notice of your presence. The only way to cause them to react to you is to open the first blast door - the one you hacked through. This can be done by either reentering your Ghost (if it is close enough to the blast door), or by activating the control panel located within the corridor.


==''Halo 2''==
==''[[Halo 2]]''==
In ''[[Halo 2]]'', there seem to be many unresponsive enemies; however, they are not unresponsive in the usual sense. Instead, they are only unresponsive to you if their backs are turned - they do not seem unresponsive as much as they are deaf. Here are a few examples.
In ''Halo 2'', there seem to be many unresponsive enemies; however, they are not unresponsive in the usual sense. Instead, they are only unresponsive to you if their backs are turned - they do not seem unresponsive as much as they are deaf. Here are a few examples.
*The [[Sniper Jackal]] facing away from you after you come out of the tunnels in [[Metropolis]].
*The [[Sniper Jackal]] facing away from you after you come out of the tunnels in [[Metropolis]].
*The [[Heretic Elite]] at the start of the level [[The Arbiter (Level)]], after he finishes patrolling ''(rarer than the Jackal)''.
*The [[Heretic Elite]] at the start of the level [[The Arbiter (Level)]], after he finishes patrolling ''(rarer than the Jackal)''.
*After you kill [[Prophet of Regret|Regret]] in the level [[Regret (Halo 2 level)]] all enemies will ignore you and run toward the bottom door of the level and stand there, as if there were no enemies around.
*After you kill [[Regret]] in the level [[Regret (Level)]] all enemies will ignore you and run toward the bottom door of the level and stand there, as if there were no enemies around.


{{Glitches}}
{{Glitches}}
[[Category:Halo: Combat Evolved glitches]]
[[Category:Glitches]]
[[Category:Halo 2 glitches]]
[[Category:Halo: Combat Evolved Glitches]]
[[Category:Halo 2 Glitches]]

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