Editing Unidentified NMPD officer
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The officer's objectives were to confirm Dr. [[Daniel Endesha]]'s death at the commissioner's hands, to kill [[Quick to Adjust|the Huragok]] inside the Superintendent's core, and to retrieve the [[Artificial intelligence|AI's]] core data. He was unable to complete the mission; the Superintendent did not trust him, so it locked all the data stacks and some of the [[door]]s. Doherty's arrival, however, allowed the officer to progress further into the facility.{{Ref/Reuse|datahive}} | The officer's objectives were to confirm Dr. [[Daniel Endesha]]'s death at the commissioner's hands, to kill [[Quick to Adjust|the Huragok]] inside the Superintendent's core, and to retrieve the [[Artificial intelligence|AI's]] core data. He was unable to complete the mission; the Superintendent did not trust him, so it locked all the data stacks and some of the [[door]]s. Doherty's arrival, however, allowed the officer to progress further into the facility.{{Ref/Reuse|datahive}} | ||
Upon reaching a frozen section of the data center, the officer told | Upon reaching a frozen section of the data center, the officer told Dohertyto wait outside a room as he needed to check on a "personnel issue". Doherty followed him, however, and saw that he was inspecting Dr. Endesha's corpse. The corrupt policeman, caught red-handed, told Doherty of his goal. He stated that Doherty could not be allowed to live and quickly attacked the ODST. Doherty killed the police officer in self-defense, prompting the Superintendent to announce that ''"CRIME DOESN'T PAY. GOOD CITIZENS DO THEIR PART"''.{{Ref/Reuse|datahive}}{{Ref/NoteReuse|canon}} | ||
==Trivia== | ==Trivia== | ||
*The officer is immune to headshots and his shotgun can not be traded. He is also invincible until his scripted death or when he attacks the player. | *The officer is immune to headshots and his shotgun can not be traded. He is also invincible until his scripted death or when he attacks the player. | ||
*Using [[Theater]] to watch the officer's death at the hands of the Drones will reveal that the Drones do not actually attack him. Instead, the Drones simply appear and flee. The officer will then simply vanish after standing still for a few seconds. | *Using [[Theater]] to watch the officer's death at the hands of the Drones will reveal that the Drones do not actually attack him. Instead, the Drones simply appear and flee. The officer will then simply vanish after standing still for a few seconds. | ||
*In the original [[Xbox 360]] version of ''[[Halo 3: ODST]]'', killing the hostile officer awards points in [[campaign scoring]], however he does not appear in the player's postgame carnage stats as an enemy killed. In ''[[Halo: The Master Chief Collection]]'', the kill awards neither points nor medals, yet the officer does appear in the postgame carnage report as an enemy killed, listed as a marine. At launch, the marine icon was red because marine kills would normally be considered friendly fire; when the game was released on PC in [[2020]] this was corrected and the icon is now blue. | *In the original [[Xbox 360]] version of ''[[Halo 3: ODST]]'', killing the hostile officer awards points in [[campaign scoring]], however he does not appear in the player's postgame carnage stats as an enemy killed. In ''[[Halo: The Master Chief Collection]]'', the kill awards neither points nor medals, yet the officer does appear in the postgame carnage report as an enemy killed, listed as a marine. At launch, the marine icon was red because marine kills would normally be considered friendly fire; when the game was released on PC in [[2020]] this was corrected and the icon is now blue. |